Recommended Posts

Looks like it's stackable, too. FH could likely carry as many as will fit inside that huge fairing ... all it needs is a heavier interstage mount to hold the weight of all those birds and the dispensers onto the S2, and presto. Happy customer. :yes: 

  • Like 1

Confirmed: the first reflown Falcon 9 will use the CRS-8 core. They're finalizing an agreement with the customer.

 

Also, SpaceX believes they've found a way to better protect the engines during reentry, this so that fluids do not boil and the engines restart normally. Sounds like another protruding nail has been countersunk.

Edited by DocM
  • Like 1

More on the new SpaceX satellite dispenser. With the 2 tiers shown it masses 1 tonne.

 

Looks like the tiers are generic; stack more for increased capacity.  Time for a longer fairing :)

 

Quote

SpaceX developed a Falcon 9 satellite dispenser unit that was capable of managing the critical-timed separation and deployment of ten satellites from each rocket. These dispensers were built out of a carbon fiber composite to reduce mass, minimize the total number of parts and simplify their composition while increasing structural stiffness and strength. The design of this dispenser places the Iridium NEXT satellite vehicles in two separate stacked tiers around the outside of each dispenser, holding five satellites per tier.

 

spacex iridium dispenser-web.jpg

  • Like 2

Yessir. Now we're talkin'. Looks like they're gonna need longer fairings. :yes: Plus, if they're built smartly, they can get a longer fairing out of (roughly) the same weight or even less as the current ones using Carbon Fiber for the shell and wider crosshatches to add rigidity .. yeah.

  • Like 1

Now that SpaceX has CRS-9 launched, and the S1 has landed at LZ-1 in magnificent shape, and interesting idea comes to mind about what SpaceX can do next to really challenge themselves before the Falcon Heavy and Dragon 2 Test Programmes get underway in 4Q 2016+.

 

Since the ultimate goal of reuse is "rapid turnaround", I propose that SpaceX starts putting some more of it into actual practice. Bear in mind that I'm gonna walk the process backwards. 

 

We already know that they've made huge headway in the Falcon 9 loading/unloading procedures regarding preflight and fuel/LOX -- they can do all of the preflight stuff in about 35 minutes, with going vertical in about 9 minutes and an hour to connect Fuel Lines, other Launch Hardware and go through checklists (I assume).

 

Takes them, what, an hour to rollout to the Pad from the Hangar/Integration Building? Two, even?

 

In the H/IB, it takes Marty and the Wonder Workers a full day to get a payload strapped onto an S2 & an Interstage and Fairings secured for Flight, maybe two. Of course, they can have this work done before it actually needs to be mounted to an S1. Preparation work is going to be everything with rapid turnaround, so yeah, they'll wanna have S2's on upward done ahead of time.

 

So let's say that Marty and the Wonder Workers have done this work ahead of time, and that the S1 is already on the Launch Pad and they haul the S2 on upwards out to the Pad and perform the integration there. It's a timesaving measure, but it'll still take them three hours to get it mounted and connected up. Afterwards, the Strongback will erect the now-complete Falcon-9 and the Preflight stuff can start once everyone has cleared out. Hell, they could even be waiting for the S1 to arrive from the Hangar after the below paragraph, saving some time. :yes: 

 

All that's missing, now, is how our S1 got there. We've landed at LZ-1, obviously. The S1 is in great shape, no issues. The Recovery Crews have quickly and expertly done their stuff, and the recently-landed S1 has been re-certified for flight, cleaned up, hauled back to the Hangar and lifted back onto a Strongback for the next launch. I'm suggesting that this process, total, will take six hours.

 

So, by my chunkulation, SpaceX could theoretically perform a Reflight on the same S1 with another payload within 12 hours. :) I'm sure they'd like to get that number lower, but I don't see that number being realistically lower than eight.

 

Your thoughts, anyone?

Assembly of any complicated nature is generally not done in the open due to environmental conditions for the workers and equipment, FOD, security concerns and company proprietary secrets.

 

Systems checks will also require test equipment, some of which are probably not portable.

 

:)

  • Like 1
1 hour ago, DocM said:

More likely they use a queue with weeks between each cores flights.

 

24 minutes ago, Draggendrop said:

Assembly of any complicated nature is generally not done in the open due to environmental conditions for the workers and equipment, FOD, security concerns and company proprietary secrets.

 

Systems checks will also require test equipment, some of which are probably not portable.

 

:)

Valid points. I was thinking of my example more in an experimental & testing scenario. A "let's see if we can actually do it" sort of thing. :) 

  • Like 1

Draft EIS for SpaceX's Vandenberg SLC-4W stage landing complex.

 

It gives some propellant load info for F9 FT, and it reveals the grid fins give the first stage a cross-range of 25-50 km. 

 

Very interesting, if longish, read.

 

http://www.nmfs.noaa.gov/pr/permits/incidental/research/spacex_2016iha_draftea.pdf

  • Like 2

Thank's...just downloaded the pdf. Should have some buried goodies.

 

The S1 does present a large cross section for "lifting body" use, and by the looks of it, SpaceX uses it to advantage...nice...:)

  • Like 1
On 19/07/2016 at 11:44 AM, jjkusaf said:

Found this video interesting.  

 

<snip>

Thanks for sharing this, I always find these topics pretty interesting but way over my head so it was nice to have a much simpler view on what SpaceX are doing.

  • Like 3

Slow Sunday for news, so I thought that I would "space spam" the thread with some SpaceX art themes from Stanley Von Medvey, which you have probably seen before, but look more relevant every day that passes...

 

Image sources

 

SHLV_Return.jpg?1414884749

credit Stanley Von Medvey

 

 

 

Shipping_Center_cgtalk.jpg?1414887041

credit Stanley Von Medvey
 

 

 

o4hLw.jpg

credit Stanley Von Medvey
 

:)

  • Like 2
This topic is now closed to further replies.
  • Posts

    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
    • Owing to the nature of Windows feature enablement updates, it was distributed over Windows Update services as a complete system upgrade rather than as an ordinary cumulative update
    • Microsoft confirms Windows 11 26H2, urges IT admins to prepare for release by Usama Jawad Windows 11 typically follows an annual update cycle, but Microsoft recently broke that tradition a bit by releasing a "26H1" version in the first half of this year as a "scoped" build for select new silicon PCs only. This version was not available for customers using 24H2 and 25H2 builds, as Microsoft is busy preparing version 26H2 for them, confirmed officially for the first time. In a Windows IT Pro blog, Microsoft has urged IT admins to prepare for the upcoming release of Windows 11 version 26H2. The company has confirmed that this will be a small enablement package (eKB) that will simply light up certain disabled features that are already present in the operating system's code base. This means that the "refined" Windows update and deployment experience will be simpler and quicker, with minimal disruptions, as the feature update will simply toggle a few flags rather than performing a complete replacement. Microsoft has explained that this is all possible because the standard Windows 11 releases share the same servicing branch and hence, the same source code. However, this also means that Windows 11 26H1 users won't be able to upgrade to 26H2 as that is a different branch, but this is something we have known for a while now. Similar to previous annual feature updates, Windows 11 26H2 will offer the following support cycles: 24 months of support for Home, Pro, Pro EDU, and Pro for Workstations editions 36 months of support for Enterprise, Education, IoT Enterprise, and Enterprise Multi-session editions Microsoft has not confirmed a concrete release date for Windows 11 26H2, but noted that it is "coming soon". If we go by the ongoing release cadence, we can expect it to begin rolling out in early October 2026. As such, IT admins have been encouraged to begin validating Windows Insider releases in the Experimental Channel, plan rollout rings, and strategize the utilization of their existing deployment tools.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      576
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      79
    4. 4
      PsYcHoKiLLa
      78
    5. 5
      neufuse
      72
  • Tell a friend

    Love Neowin? Tell a friend!