Formula 1 World Championship 2017 Season Discussion


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Formula 1 World Championship 2017 Season Discussion

 

The 2017 Formula One season is scheduled to be the 68th season of the Fédération Internationale de l'Automobile (FIA) Formula One World Championship, a motor racing championship for Formula One cars which is recognised by the sport's governing body, the FIA, as the highest class of competition for open-wheel racing cars. Teams and drivers are scheduled to compete in twenty Grands Prix—starting in Australia on 26 March and ending in Abu Dhabi on 26 November—for the World Drivers' and World Constructors' championships.

 

As the reigning Drivers' Champion Nico Rosberg announced his retirement from the sport in December 2016, the 2017 season is set to be the first since 1994 in which the reigning champion did not compete. Mercedes is set to start the season as the defending Constructors' Champion, having secured their third consecutive title at the 2016 Japanese Grand Prix.

 

Signed Teams and Drivers

 

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Scheduled Events

 

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2017 car launches
February 20: Sauber C36, Online
February 21: Renault RS17, London
February 22: Force India VJM10, Silverstone
February 23: Mercedes W08, Silverstone
February 24: Ferrari, Fiorano
February 24: McLaren MCL32, Woking
February 26: Red Bull RB13, Online
February 26: Toro Rosso STR12, Barcelona

 

 

2017 Winter Test Schedule

February 27-March 2: Circuit de Catalunya, Barcelona
March 7-10: Circuit de Catalunya, Barcelona

 

Team changes

  • The parent company of MRT went into administration in January 2017.
  • Sauber signed a deal to use one year-old Ferrari power units in 2017, mirroring the arrangement between Ferrari and Scuderia Toro Rosso in 2016.
  • Toro Rosso agreed to return to using Renault power units in 2017, having used 2015-specification Ferrari power units in 2016. The team had previously used Renault power units in 2014 and 2015 before the relationship between Renault and sister team Red Bull Racing broke down, prompting Toro Rosso to seek out an alternative supplier.

 

Driver changes

  • Kevin Magnussen turned down an offer to stay with Renault and instead signed a deal with Haas to drive alongside Romain Grosjean. As a result of the agreement with Magnussen and the team's decision to take up an option on Grosjean, Esteban Gutiérrez's contract with the team was not renewed. Gutiérrez later moved to the Formula E championship.
  • Williams driver Felipe Massa retired from Formula One at the end of the 2016 season after fourteen years in the sport.[19][20] Massa's seat is due to be taken by 2016 European Formula 3 Championship winner Lance Stroll.
  • Esteban Ocon reached an agreement to move from MRT to Force India and is scheduled to fill the seat left vacant by Nico Hülkenberg's departure to Renault.
  • Reigning champion and Mercedes driver Nico Rosberg retired from the sport at the end of the 2016 season.
  • 2015 GP2 Series champion Stoffel Vandoorne signed a contract with McLaren as a full-time driver. Vandoorne has previously competed in one race for the team, the 2016 Bahrain Grand Prix, in which he substituted for the injured Fernando Alonso while serving as the team's reserve driver. He is scheduled to replace Jenson Button, who is taking a sabbatical from racing in 2017 while staying on with the team as a reserve driver.

 

Calendar changes

  • The Chinese and Bahrain Grands Prix swapped places in the schedule for the 2017 season.
  • The Baku event was renamed, becoming the first Azerbaijan Grand Prix. The previous race at the Baku Street Circuit ran under the European Grand Prix title in 2016. The date of the Baku race was changed to avoid conflicting with the 24 Hours of Le Mans, which had been a source of controversy at the 2016 European Grand Prix.
  • The German Grand Prix was removed from the calendar after the owners of the Hockenheimring and Nürburgring circuits were unable to agree to commercial terms with Formula One Management.
  • The Autodromo Enzo e Dino Ferrari—more commonly known as the Imola circuit—signed an agreement with Bernie Ecclestone to host a Grand Prix from 2017; however, the agreement had to be ratified by the Italian motorsport federation in order for the event to take place, and it was omitted from the calendar. The Imola circuit previously hosted the Italian Grand Prix in 1980 and the San Marino Grand Prix from 1981 to 2006.

 

General changes

  • In September 2016, Liberty Media purchased a minority stake in the sport from CVC Capital Partners ahead of a hoped-for full buyout in time for the 2017 season. As part of the deal, the sport adopted a model similar to that used by the US National Football League and Major League Baseball, with teams entitled to purchase a stake in the sport.

 

Technical regulations

  • The technical regulations governing bodywork design were revised for 2017, with the objective of improving lap times by four to five seconds over the 2016 generation of cars.[34] These changes include:[35]
  • An increase of the width of the front wing to 1,800 mm (70.9 in).
  • Lowering the rear wing by 150 mm (5.9 in) and moving its position back by 200 mm (7.9 in).
  • The leading edge of the barge boards being brought forward to allow teams more freedom in controlling airflow.
  • An increase of the width of the front and rear tyres to allow cars to generate more mechanical grip.
  • The minimum weight of the car including the driver being raised by 20 kg to 722 kg, with teams allowed to use 105 kg of fuel to account for the increase in minimum weight.
  • The token system used to regulate power unit development—where the power unit was divided into individual areas, and each area assigned a points value with development of these areas deducting points from a manufacturer's overall points quota—will be abandoned.
  • Restrictions are to be placed on the dimensions, weight and the materials used to build each individual component of the power unit.
  • Teams are restricted to four power units per season regardless of the number of Grands Prix in the season. Previous seasons had included a provision for a fifth power unit if the number of Grands Prix in a season exceeded twenty; from 2017, this provision is to be abandoned.
  • The cost of a power unit supply is reduced by €1 million in 2017 ahead of a further reduction in 2018.
  • Cameras will no longer be permitted to be mounted on stalks, located on the nose of the car.

 

Sporting regulations

  • Under rules introduced in 2015, grid penalties for exceeding a driver's quota of power unit components carried over from one race to the next if the penalty could not be fully served when issued. When this carry-over system was abandoned, teams could build up a reserve of spare components by introducing several at once while only serving a single grid penalty. From 2017, teams will only be able to use one new component over their quota per race, with any additional components incurring further penalties. This change prevents teams from "stockpiling" spare power unit components.
  • Power unit suppliers will have an "obligation to supply", mandating that they supply power units to any team, should a team end up without an agreement. The rule was introduced following the breakdown in the relationship between Renault and their customer teams Red Bull Racing and Scuderia Toro Rosso at the end of the 2015 season that left both teams in limbo until deals could be arranged.
  • In the event that a race is declared wet and must start behind the safety car, the grid will follow normal starting procedures once conditions are declared satisfactory for racing. Drivers will line up on the grid for a standing start once the safety car pulls into pit lane, although any laps completed behind the safety car will count towards the total race distance.

 

 

Topic under construction...

You can find last season's discussion here

  • DrunknMunky pinned this topic

Mercedes' Pascal Wehrlein secures Sauber Formula 1 deal for 2017

 

Quote

Mercedes reserve Pascal Wehrlein has reached agreement to join Sauber for the 2017 Formula 1 season, as the post-Nico Rosberg driver market picture becomes clearer.

 

Wehrlein's deal is a precursor to Valtteri Bottas being announced as Rosberg's replacement at Mercedes.

 

Sources with good knowledge of the situation told Autosport's sister title Motorsport.com that Mercedes has now agreed terms for Sauber to take on its junior driver Wehrlein.

2

Full Story

 

I think this pretty much confirms that Bottas will be heading towards Merc for 2017. It will be a pretty interesting team, I think Bottas is a fast and consistent driver but I'm not sure he will give Lewis as much competition as Nico did. 

Yeh, it'll be very interesting to see if with a more consistent car than the Williams he can really compete.

I'm thinking back to Russia 2 years ago when he really gave Hamilton a run for his money and the tyre gave up on him with a few laps to go.

 

So I have high hope for him.

F1 in 2017: Car launch dates for Formula 1's new era

 

F1's pre-season programme again runs to two four-day tests at Barcelona, the first session running from February 27-March 2 and then the second from March 7-10. The first grand prix of a 20-race season is in Australia on March 26.

 

I'll try and keep this up to date as I learn dates;

 

Updating OP instead

 

Looks like F1 could lose a team:

 

 

On 1/4/2017 at 3:49 PM, Skiver said:

F1 in 2017: Car launch dates for Formula 1's new era

 

F1's pre-season programme again runs to two four-day tests at Barcelona, the first session running from February 27-March 2 and then the second from March 7-10. The first grand prix of a 20-race season is in Australia on March 26.

 

I'll try and keep this up to date as I learn dates;

 

2017 car launches
February 23: Mercedes, Silverstone
February 24: Ferrari, Fiorano

February 22: Force India, Silverstone

You're triggering my OCD. Please keep the car launch dates in chronological order. 

2 minutes ago, Frank B. said:

You're triggering my OCD. Please keep the car launch dates in chronological order. 

2017 car launches

February 24: Ferrari, Fiorano

February 23: Mercedes, Silverstone
February 22: Force India, Silverstone

 

Better? :shifty:

Just now, John. said:

2017 car launches

February 24: Ferrari, Fiorano

February 23: Mercedes, Silverstone
February 22: Force India, Silverstone

 

Better? :shifty:

Argh. May the fleas of a thousand Algerian camels infest your groin for that.

6 minutes ago, Frank B. said:

Looks like F1 could lose a team:

<snip>

 

You're triggering my OCD. Please keep the car launch dates in chronological order. 

 

 

Fixed, It was originally with the first two teams but then I added on Force India without much thought :)

 

Sad news about Manor, I was gutted for them last season when Sauber got those points to move ahead. I believe there were talks of investment last year so I'd assume that has fallen through :(

Formula 1 World Championship 2017 Season Discussion

 

The 2017 Formula One season is scheduled to be the 68th season of the Fédération Internationale de l'Automobile (FIA) Formula One World Championship, a motor racing championship for Formula One cars which is recognised by the sport's governing body, the FIA, as the highest class of competition for open-wheel racing cars. Teams and drivers are scheduled to compete in twenty Grands Prix—starting in Australia on 26 March and ending in Abu Dhabi on 26 November—for the World Drivers' and World Constructors' championships.

 

As the reigning Drivers' Champion Nico Rosberg announced his retirement from the sport in December 2016, the 2017 season is set to be the first since 1994 in which the reigning champion did not compete. Mercedes is set to start the season as the defending Constructors' Champion, having secured their third consecutive title at the 2016 Japanese Grand Prix.

 

Team changes

  • The parent company of MRT went into administration in January 2017.
  • Sauber signed a deal to use one year-old Ferrari power units in 2017, mirroring the arrangement between Ferrari and Scuderia Toro Rosso in 2016.
  • Toro Rosso agreed to return to using Renault power units in 2017, having used 2015-specification Ferrari power units in 2016. The team had previously used Renault power units in 2014 and 2015 before the relationship between Renault and sister team Red Bull Racing broke down, prompting Toro Rosso to seek out an alternative supplier.

 

Driver changes

  • Kevin Magnussen turned down an offer to stay with Renault and instead signed a deal with Haas to drive alongside Romain Grosjean. As a result of the agreement with Magnussen and the team's decision to take up an option on Grosjean, Esteban Gutiérrez's contract with the team was not renewed. Gutiérrez later moved to the Formula E championship.
  • Williams driver Felipe Massa retired from Formula One at the end of the 2016 season after fourteen years in the sport.[19][20] Massa's seat is due to be taken by 2016 European Formula 3 Championship winner Lance Stroll.
  • Esteban Ocon reached an agreement to move from MRT to Force India and is scheduled to fill the seat left vacant by Nico Hülkenberg's departure to Renault.
  • Reigning champion and Mercedes driver Nico Rosberg retired from the sport at the end of the 2016 season.
  • 2015 GP2 Series champion Stoffel Vandoorne signed a contract with McLaren as a full-time driver. Vandoorne has previously competed in one race for the team, the 2016 Bahrain Grand Prix, in which he substituted for the injured Fernando Alonso while serving as the team's reserve driver. He is scheduled to replace Jenson Button, who is taking a sabbatical from racing in 2017 while staying on with the team as a reserve driver.

 

Calendar changes

  • The Chinese and Bahrain Grands Prix swapped places in the schedule for the 2017 season.
  • The Baku event was renamed, becoming the first Azerbaijan Grand Prix. The previous race at the Baku Street Circuit ran under the European Grand Prix title in 2016. The date of the Baku race was changed to avoid conflicting with the 24 Hours of Le Mans, which had been a source of controversy at the 2016 European Grand Prix.
  • The German Grand Prix was removed from the calendar after the owners of the Hockenheimring and Nürburgring circuits were unable to agree to commercial terms with Formula One Management.
  • The Autodromo Enzo e Dino Ferrari—more commonly known as the Imola circuit—signed an agreement with Bernie Ecclestone to host a Grand Prix from 2017; however, the agreement had to be ratified by the Italian motorsport federation in order for the event to take place, and it was omitted from the calendar. The Imola circuit previously hosted the Italian Grand Prix in 1980 and the San Marino Grand Prix from 1981 to 2006.

 

General changes

  • In September 2016, Liberty Media purchased a minority stake in the sport from CVC Capital Partners ahead of a hoped-for full buyout in time for the 2017 season. As part of the deal, the sport adopted a model similar to that used by the US National Football League and Major League Baseball, with teams entitled to purchase a stake in the sport.

 

Technical regulations

  • The technical regulations governing bodywork design were revised for 2017, with the objective of improving lap times by four to five seconds over the 2016 generation of cars.[34] These changes include:[35]
  • An increase of the width of the front wing to 1,800 mm (70.9 in).
  • Lowering the rear wing by 150 mm (5.9 in) and moving its position back by 200 mm (7.9 in).
  • The leading edge of the barge boards being brought forward to allow teams more freedom in controlling airflow.
  • An increase of the width of the front and rear tyres to allow cars to generate more mechanical grip.
  • The minimum weight of the car including the driver being raised by 20 kg to 722 kg, with teams allowed to use 105 kg of fuel to account for the increase in minimum weight.
  • The token system used to regulate power unit development—where the power unit was divided into individual areas, and each area assigned a points value with development of these areas deducting points from a manufacturer's overall points quota—will be abandoned.
  • Restrictions are to be placed on the dimensions, weight and the materials used to build each individual component of the power unit.
  • Teams are restricted to four power units per season regardless of the number of Grands Prix in the season. Previous seasons had included a provision for a fifth power unit if the number of Grands Prix in a season exceeded twenty; from 2017, this provision is to be abandoned.
  • The cost of a power unit supply is reduced by €1 million in 2017 ahead of a further reduction in 2018.
  • Cameras will no longer be permitted to be mounted on stalks, located on the nose of the car.

 

Sporting regulations

  • Under rules introduced in 2015, grid penalties for exceeding a driver's quota of power unit components carried over from one race to the next if the penalty could not be fully served when issued. When this carry-over system was abandoned, teams could build up a reserve of spare components by introducing several at once while only serving a single grid penalty. From 2017, teams will only be able to use one new component over their quota per race, with any additional components incurring further penalties. This change prevents teams from "stockpiling" spare power unit components.
  • Power unit suppliers will have an "obligation to supply", mandating that they supply power units to any team, should a team end up without an agreement. The rule was introduced following the breakdown in the relationship between Renault and their customer teams Red Bull Racing and Scuderia Toro Rosso at the end of the 2015 season that left both teams in limbo until deals could be arranged.
  • In the event that a race is declared wet and must start behind the safety car, the grid will follow normal starting procedures once conditions are declared satisfactory for racing. Drivers will line up on the grid for a standing start once the safety car pulls into pit lane, although any laps completed behind the safety car will count towards the total race distance.

 

Race Calendar

 

  • March 26: Melbourne, Australia
  • April 9: Shanghai, China
  • April 16: Bahrain, Bahrain
  • April 30: Sochi, Russia
  • May 14: Barcelona, Spain
  • May 28: Monte Carlo, Monaco
  • June 11: Montreal, Canada
  • June 25: Baku, Azerbaijan
  • July 9: Spielberg, Austria
  • July 16: Silverstone, United Kingdom
  • July 30: Budapest, Hungary
  • August 27: Spa-Francorchamps, Belgium
  • September 3: Monza, Italy
  • September 17: Singapore, Singapore
  • October 1: Sepang, Malaysia
  • October 8: Suzuka, Japan
  • October 22: Austin, USA
  • October 29: Mexico City, Mexico
  • November 12: Sao Paolo, Brazil
  • November 26: Abu Dhabi, UAE

 

This topic is now closed to further replies.
  • Posts

    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
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