Scorpio offical reveal incoming, along with 4K Forza, RDR2 and Battlefront.


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On 2017-04-09 at 4:25 AM, George P said:

The play anywhere stuff is nice but some say it's hurting hardware sales because why get an xbox if you can play on the PC? 

This is probably the most stupid reason people bring to justify not having play anywhere for all games.

 

MS doesn't make money by selling xbox. They make money by selling games, online sub, music, movie, digital games, etc. The store is where the money is today.

 

MS doesn't gain anything from not having an universal store. It's actually hurting MS more than anything else.

48 minutes ago, LaP said:

This is probably the most stupid reason people bring to justify not having play anywhere for all games.

 

MS doesn't make money by selling xbox. They make money by selling games, online sub, music, movie, digital games, etc. The store is where the money is today.

 

MS doesn't gain anything from not having an universal store. It's actually hurting MS more than anything else.

I agree with you, I like the idea of play anywhere, buy once have it on pc and console, cross-play and so on.  Just the idea of syncing your saves between console and PC is great IMO.    I'm all for it, the fact is that console players are going to play on console, and PC will play on PC, or like me, play on both whenever I feel like it.

On 5/12/2017 at 1:32 PM, Asmodai said:

The evolution of Xbox One - as told by the SDK leak

It covers A LOT more than just the renderer but for the purposes of this discussion pay attention to the original renderer vs. the "monolithic" one.  The mono one is the low level one but it didn't LAUNCH with that as I stated.  It's an interesting read all in all if you like that sort of thing though.

Thanks.  I'm sure I've read it before though not recently.

 

I'll look it over again but I'm not sure it matters to me anymore...the history is just useless info at this point, and I'm still mainly a PC gamer even if I do play on whatever platforms I feel like. 

 

As for Sony, they had the early win obviously but the PS4 Pro doesn't seem to be doing the platform justice.  I want one, but as I'm mostly doing 1440p these days...so many reasons not to care.

10 hours ago, dwLostCat said:

I'll look it over again but I'm not sure it matters to me anymore...the history is just useless info at this point, and I'm still mainly a PC gamer even if I do play on whatever platforms I feel like. 

Again, if that's the case I don't know why you replied to and quoted my comment about the early days to start all this then but whatever.

10 hours ago, dwLostCat said:

As for Sony, they had the early win obviously but the PS4 Pro doesn't seem to be doing the platform justice.  I want one, but as I'm mostly doing 1440p these days...so many reasons not to care.

I personally think the PS4 Pro was a mistake.  Sony was already dominating console sales this generation and the gap is likely too large for MS to ever close.  There was no need for them to create new hardware with a significantly different performance profile.  It can't actually hit true 4k in most titles and doesn't support Ultra HD Blu-Ray for disc playback so it doesn't really hit the mark for replacement.  Microsoft launching more powerful hardware a year later in Project Scorpio just makes it that much worse as Project Scorpio CAN hit 4k and even the Xbox One S does support Ultra HD Blu-Ray.  In my opinion they should have just stuck with the PS4 Slim (possibly with Ultra HD Blu-Ray support like the Xbox One S) and left it at that.  Sony dominated at launch but I think MS has done much better with the follow up hardware (and software), unfortunately for MS the damage is done and again I suspect the sales gap is just too large to close for this generation.  They are positioning themselves well for next generation though and Project Scorpio does look amazing.

6 hours ago, Asmodai said:

I personally think the PS4 Pro was a mistake.

I think it might be poor value for those who already have a PS4, but it could've been introduced better and brought even more gamers into the Sony ecosystem.  I still might get one for Persona 5 and whatnot but it seems like the Xbox One at launch, good hardware alongside an unready software ecosystem making for a poor overall experience.

 

I'll be shocked if Scorpio is flawless, but even more so if it felt rushed out the door like those two.

7 hours ago, Asmodai said:

Again, if that's the case I don't know why you replied to and quoted my comment about the early days to start all this then but whatever.

I personally think the PS4 Pro was a mistake.  Sony was already dominating console sales this generation and the gap is likely too large for MS to ever close.  There was no need for them to create new hardware with a significantly different performance profile.  It can't actually hit true 4k in most titles and doesn't support Ultra HD Blu-Ray for disc playback so it doesn't really hit the mark for replacement.  Microsoft launching more powerful hardware a year later in Project Scorpio just makes it that much worse as Project Scorpio CAN hit 4k and even the Xbox One S does support Ultra HD Blu-Ray.  In my opinion they should have just stuck with the PS4 Slim (possibly with Ultra HD Blu-Ray support like the Xbox One S) and left it at that.  Sony dominated at launch but I think MS has done much better with the follow up hardware (and software), unfortunately for MS the damage is done and again I suspect the sales gap is just too large to close for this generation.  They are positioning themselves well for next generation though and Project Scorpio does look amazing.

I bought PS4 and I love it.  Playing some HDR titles and some 4k ones. Not much, but they look amazing.   I got xbox one almost at launch, and I returned it 3 weeks later.  Nothing to play for me. Most games that are good, I already have on PC (and prefer it) and the others (online multiplayer, or sports) I don't care about at all.   It was mostly a UHD blueray player for 3 weeks.  I already have a gaming PC and Xbox seemed pointless.

 

PS4 Pro exclusive games, I mostly love to play.  This is something I cannot get on PC.  And I love that I can play them now at high quality on my 4k hdr tv.      The Last of Us Remastered and Uncharted 4 are to die 4.    I am keeping PS4 and skipping Scorpio even if it can do better graphics.  My PC can probably match Scorpio, and can get all the same games.... what's the point then...

 

Play anywhere sounds great, but I already can connect my PC to my TV.   Why bother with Xbox? I personally see no reason at all.

 

Again, this is personal opinion, but I dont think PS4 Pro was a mistake at all. It is catering to the PS fans, who are not interested in Xbox.  I could have gotten PS4 from my friend for free, he does not play it anymore, but I got PS4 Pro instead to enjoy the graphical upgrades, even if they are not as great as Scorpio, but I am enjoying them NOW.

2 hours ago, E.worm Jimmy said:

My PC can probably match Scorpio, and can get all the same games.... what's the point then...

One could ask how much you've spent on that PC (likely a hell of a lot more than Scorpio if it can match it) and point out there are still a lot of games (especially now with the backwards compatibility catalog, but still several without too) that aren't on PC.  And yes, MS is making it very easy to stick with PC if that's where you want to play games, so whatever works.

15 hours ago, dwLostCat said:

One could ask how much you've spent on that PC (likely a hell of a lot more than Scorpio if it can match it) and point out there are still a lot of games (especially now with the backwards compatibility catalog, but still several without too) that aren't on PC.  And yes, MS is making it very easy to stick with PC if that's where you want to play games, so whatever works.

 

Exactly my point. PS4 Pro caters to the different audience than Scorpio.  People with powerful gaming PCs are less likely to care for Scorpio, even if it is more powerful the PS4 Pro.    

Each has it's own market. But my point was that Sony did not need to match the power of Scorpio and do true 4k to be an attractive buy, like someone before implied.

17 hours ago, E.worm Jimmy said:

I bought PS4 and I love it.

Did you mean the PRO here?  I have a (launch) PS4 and love it as well, it also does HDR on my 4k TV since Sony added that to ALL PS4s via a software update.

17 hours ago, E.worm Jimmy said:

  Playing some HDR titles and some 4k ones. Not much, but they look amazing.   I got xbox one almost at launch, and I returned it 3 weeks later.  Nothing to play for me. Most games that are good, I already have on PC (and prefer it) and the others (online multiplayer, or sports) I don't care about at all.   It was mostly a UHD blueray player for 3 weeks.  I already have a gaming PC and Xbox seemed pointless.

Project Scorpio is likely to be my first ever Xbox... I haven't been tempted to get one until now.  Project Scorpio is likely to have the best version of multiplatform console titles going forward (due to higher performing hardare) once it launches so I anticipate buying all future multiplatform titles for it.  Again though I still love my PS4 and I won't be getting rid of it, I have quite a library of games built up that I'm not going to just throw away and I'll need it for PlayStation exclusives going forward like the upcoming God of War even once Project Scorpio launches.  Also also anticipate my Project Scorpio will replace my PS4 as my go-to optical disc player (DVD, Blu-Ray, Ultra HD Blu-Ray).  I haven't bought a stand-alone optical disc player for a TV since DVDs were new, they've always been my consoles and I don't anticipate that changing.  I would have bought a second PS4 if they had one with a Ultra HD Blu-Ray drive.  We still redbox and exchange movie discs at the office and stuff so we haven't gone 100% streaming yet... and I don't see that happening any time soon (if at all).  We DO have Amazon Prime but I personally think Netflix it too expensive for the number of movies we watch and streaming has way too much compression when compared to discs.  Just my opinion but I'd rather watch a Blu-Ray optical disc with it's lower compression than a 4k Netflix version of a movie with it's heavy compression.

 

17 hours ago, E.worm Jimmy said:

 

PS4 Pro exclusive games, I mostly love to play.

I'm not sure what you mean here... there are no PS4 Pro exclusive games.  Every PS4 Pro game you can play on the launch PS4 (again, which also supports HDR if the game supports it)

17 hours ago, E.worm Jimmy said:

  This is something I cannot get on PC.  And I love that I can play them now at high quality on my 4k hdr tv.      The Last of Us Remastered and Uncharted 4 are to die 4.    I am keeping PS4 and skipping Scorpio even if it can do better graphics.  My PC can probably match Scorpio, and can get all the same games.... what's the point then...

 

Play anywhere sounds great, but I already can connect my PC to my TV.   Why bother with Xbox? I personally see no reason at all.

I have a (launch PS4) and a gaming PC but I'm still most likely getting Project Scorpio.  I think Play Anywhere is awesome, best thing MS has done in a while IMHO.  Technically I can connect my PC to my TV as well but I have ZERO interest in doing so.  The vast majority of people have no interest in hooking a full PC to their TV, it's just something a fringe group of people do.  It also has nothing to do with tech-savvy or anything.  I'm a programmer by profession and I build my own PCs but I STILL have ZERO interest in hooking a full PC to a living room TV even though I know how to do it, it's just not something I even WANT to do.   For me at least games on the TV should have UIs playable from a couch 10' away from the screen and typically controlled by a gamepad.  Games for a PC you sit right in front of the screen and typically control the game with a mouse and keyboard.  They have radically different UIs because of that and while they CAN work on both they're not very good on the one they weren't designed for.  For example the Skyrim UI was made for a console and absolutely sucks IMHO on PC using mouse and keyboard.  I have no desire to play Skyrim on PC with a gamepad, I want the mouse and keyboard experience, but the UI is terrible for that.  Fortunately it supports mod and there is the excellent SkyUI that replaces the console-centric UI with a nice mouse/keyboard centric UI (though it still supports gamepads as well).  That's just one example.

 

I also think it's cool that I could play a game on my Project Scorpio in the living room and then if my gf wants to watch the 4k living room TV I could go upstairs to the "office" and load up the same game (that I didn't have to buy twice) on my Win10 gaming PC and continue right where I left off (same save file) up there.

 

17 hours ago, E.worm Jimmy said:

Again, this is personal opinion, but I dont think PS4 Pro was a mistake at all. It is catering to the PS fans, who are not interested in Xbox.  I could have gotten PS4 from my friend for free, he does not play it anymore, but I got PS4 Pro instead to enjoy the graphical upgrades, even if they are not as great as Scorpio, but I am enjoying them NOW.

PS fans who are not interested in Xbox were already buying the PS4, so who's it catering to?  Sony didn't know about Project Scorpio when they designed and launched the PS4 Pro so it wasn't in response to that.  Sony already had superior hardware, even the launch PS4 still has a better GPU, faster memory, etc. than the newer Xbox One S.  No console fans "who are not interested in Xbox" was going to go out and buy an Xbox instead of a PS4 Slim had PS4 Pro NOT launched.  Sony split their community into two different performance levels for the first time in Sony console history for no good reason IMHO.

6 hours ago, Asmodai said:

PS fans who are not interested in Xbox were already buying the PS4, so who's it catering to?  Sony didn't know about Project Scorpio when they designed and launched the PS4 Pro so it wasn't in response to that.  Sony already had superior hardware, even the launch PS4 still has a better GPU, faster memory, etc. than the newer Xbox One S.  No console fans "who are not interested in Xbox" was going to go out and buy an Xbox instead of a PS4 Slim had PS4 Pro NOT launched.  Sony split their community into two different performance levels for the first time in Sony console history for no good reason IMHO.

It's catering to people like me who like PS4 exclusives (obviously I meant PS4 games, there are no Pro exclusives...)  yet want to enjoy them at higher res.   I had PS3, but I did not buy PS4 until pro

Well I just bought a Pro with the Destiny collection and Persona 5.  I can't say I really need it, but a lot of my friends are in the Sony camp and I'm about to get a new job I think.

 

Frankly, I've spent a lot of money on my PC but I'd have to practically spend as much as a new console on the video card alone to come close to Scorpio.  (And probably will, since I'm too far into the high end camp for my own good.)

 

At some point I'm just going to have to admit I'm far past 'good enough.'  Heh.

 

(ooh, Injustice 2 as well.  That's enough for now.)

Edited by dwLostCat
16 hours ago, E.worm Jimmy said:

It's catering to people like me who like PS4 exclusives (obviously I meant PS4 games, there are no Pro exclusives...)  yet want to enjoy them at higher res.   I had PS3, but I did not buy PS4 until pro

My point is that if the PS4 Pro didn't exist at all... then you would have likely just bought the PS4 Slim.  The PS4 Slim is already superior gaming hardware (GPU, memory, etc.) to any Xbox One currently available.  You'd still be playing them at a "higher res" than the competing console, you'd still be using HDR on your 4k TV since that was a software update even on the launch PS4.  The only thing you'd lose is a resolution bump that can't even really make it to true 4k.  Are you seriously telling me that if Sony never launched the PS4 Pro you would have either bought an Xbox One or just skipped this generation entirely?  I find that hard to believe.  Sony was likely going to get your money for their PS4 exclusives as you state no matter if they released the Pro or not.  As such there was no need to create two performance profiles in one console generation for the first time in PlayStation history.  It makes more sense for MS where the gap between the launch Xbox One and Project Scorpio is FAR larger than the performance gap between the PS4 and the PS4 Pro AND Project Scorpio allows MS to go from the lowest performance hardware to the highest.  The PS4 Pro has Sony go from the already top performing hardware to a slightly faster but still can't hit true 4k regularly if you exclude Project Scorpio (which they didn't know about) or if you include Project Scorpio then it's goes from second to a faster second behind Project Scorpio... what's the point in that?

 

I'd just like to add that I'm not criticizing the purchase of a Pro.  If I didn't already have a PS4 and was looking to buy one after the Pro launched I'd probably seriously consider it myself.  My point is that I think it was a mistake for Sony to create it, not for people to buy it once it was created.  I think it was a mistake to create two different performance levels in a single console generation.  But as long as there ARE two different performance levels I absolutely do not fault people for buying the higher one.  I'm not going to run out and replace my launch PS4 with a Pro but again if I didn't already have one and was looking I'd probably get one.

This idea that you don't have to buy a Xbox if you game on the PC is weird to me, I have a brand new gaming PC, but I also play on my Xbox One, and I'll probably get a scorpio as well.  Why should I only play on one or the other?   Sometimes I'm fine with playing on my 24" monitor and sometimes I just wanna sit back and play on my new 55" 4k hdr TV.   The fact I can also buy one game and play it on both systems without having to pay extra, and also sync my stuff between the two systems, is great.

 

I mean heck, a good number of PS4 console exclusives are ending up on the PC, even if they never end up on the Xbox, so by the same logic, why do I need a PS4?   I can play Nier on the PC just as well if I felt like it.   

  • Like 2
1 hour ago, George P said:

I mean heck, a good number of PS4 console exclusives are ending up on the PC, even if they never end up on the Xbox, so by the same logic, why do I need a PS4?   I can play Nier on the PC just as well if I felt like it.   

Yeah that was a good chunk of why I never bothered with a PS4, so much stuff was showing up on PC already.

 

A lot of newer releases seem to be ignoring PC (FF15, Injustice 2, Akiba's Beat, Horizon, etc...) some of which is unexpected given their predecessors.

14 hours ago, George P said:

This idea that you don't have to buy a Xbox if you game on the PC is weird to me, I have a brand new gaming PC, but I also play on my Xbox One, and I'll probably get a scorpio as well.  Why should I only play on one or the other?   Sometimes I'm fine with playing on my 24" monitor and sometimes I just wanna sit back and play on my new 55" 4k hdr TV.   The fact I can also buy one game and play it on both systems without having to pay extra, and also sync my stuff between the two systems, is great.

 

I mean heck, a good number of PS4 console exclusives are ending up on the PC, even if they never end up on the Xbox, so by the same logic, why do I need a PS4?   I can play Nier on the PC just as well if I felt like it.   

 

Exactly my thoughts. Play anywhere has been a huge bonus for me. I can play on the big TV in the living room until it's needed by someone else, and then swap out to the office PC and carry on. I'd hate to limit myself to one machine, one room, one display.

14 hours ago, George P said:

This idea that you don't have to buy a Xbox if you game on the PC is weird to me,

 

4 minutes ago, MikeChipshop said:

Exactly my thoughts. Play anywhere has been a huge bonus for me. I can play on the big TV in the living room until it's needed by someone else, and then swap out to the office PC and carry on. I'd hate to limit myself to one machine, one room, one display.

Not everyone has the money, space or need for two devices that play games. It's a luxury. 

5 minutes ago, dipsylalapo said:

 

Not everyone has the money, space or need for two devices that play games. It's a luxury. 

That is why i said "For me". I'm fully aware not everyone can and to be honest my powerful PC is actually my business machine not a separate gaming machine.

  • Like 1
4 minutes ago, MikeChipshop said:

That is why i said "For me". I'm fully aware not everyone can and to be honest my powerful PC is actually my business machine not a separate gaming machine.

The most I can play on my work machine is Candy Crush :p One of the perks of being self employed ;)

  • Like 1
2 hours ago, dipsylalapo said:

 

Not everyone has the money, space or need for two devices that play games. It's a luxury. 

If money is the issue, or limiting factor, then you're going to be playing on the console, not the PC, I don't care what most PC master race fans think, PC gaming will always cost you more.

8 minutes ago, George P said:

If money is the issue, or limiting factor, then you're going to be playing on the console, not the PC, I don't care what most PC master race fans think, PC gaming will always cost you more.

Yep it'll definitely cost more, but my gaming PC can do more than play games. MikeChipshop uses his for his web dev stuff too. 

 

Anyway, we're moving off topic, we should turn this into the official Scorpio thread. Less than a month until the reveal!

37 minutes ago, dipsylalapo said:

Anyway, we're moving off topic

Well, yes and no.  Play Anywhere is part of the Scorpio offering too if say someone is a multiplatform gamer but their comp is falling behind a bit.  I certainly would've been better off if I'd waited for it, but who knows how long past launch til you can get one if you don't want to deal with the preorder madness.

 

22 minutes ago, dwLostCat said:

Well, yes and no.  Play Anywhere is part of the Scorpio offering too if say someone is a multiplatform gamer but their comp is falling behind a bit.  I certainly would've been better off if I'd waited for it, but who knows how long past launch til you can get one if you don't want to deal with the preorder madness.

 

I bought an Xbox One at launch and was a little stung with the dropping of Kinect, the price changes 12 months after launch and the fact that I had to send mine back because it had an issue with the disc drive.

 

I'll need to massively resist the temptation not to pre-order. I still love my Xbox. :p

On ‎5‎/‎18‎/‎2017 at 3:49 PM, dipsylalapo said:

I bought an Xbox One at launch and was a little stung with the dropping of Kinect, the price changes 12 months after launch and the fact that I had to send mine back because it had an issue with the disc drive.

 

I'll need to massively resist the temptation not to pre-order. I still love my Xbox. :p

I won't pre-order, but I'll buy it at some point.  Maybe a month or two after it's out, I expect November unless they surprise us and release it sooner, would be a big splash if true and they say at E3 something like, "coming in September!".

40 minutes ago, George P said:

I won't pre-order, but I'll buy it at some point.  Maybe a month or two after it's out, I expect November unless they surprise us and release it sooner, would be a big splash if true and they say at E3 something like, "coming in September!".

Barring some extremely unlikely and unexpected hardware announcement at E3 from Sony I'll be picking up a Project Scorpio as soon as I see one on a shelf.  I won't pre-order one or stand in line for it but if I see one available I'll grab it.  It will be my first Xbox and my first Ultra HD Blu-Ray player.  That could be right at launch or months later who knows how the supply situation is going to work out.

 

On a side note the same thing is true for the Nitendo Switch.  Unless Sony announces some sort if Vita successor at E3 (HIGHLY unlikley) I'll probably pick up a Nintendo Switch the first time (after E3) I see one on an actual store shelf. (which will make it my first ever Nintendo portable)

11 hours ago, Asmodai said:

Barring some extremely unlikely and unexpected hardware announcement at E3 from Sony I'll be picking up a Project Scorpio as soon as I see one on a shelf.  I won't pre-order one or stand in line for it but if I see one available I'll grab it.  It will be my first Xbox and my first Ultra HD Blu-Ray player.  That could be right at launch or months later who knows how the supply situation is going to work out.

 

On a side note the same thing is true for the Nitendo Switch.  Unless Sony announces some sort if Vita successor at E3 (HIGHLY unlikley) I'll probably pick up a Nintendo Switch the first time (after E3) I see one on an actual store shelf. (which will make it my first ever Nintendo portable)

Will be preordering one I dare say for myself.. Xbox's in Australia always sell well. Wouldn't be surprised if they actually sell more than Playstation, I know we're a small market but a massively xbox one some of the reasoning behind FH3 I think.

 

If you want a switch let me know, they're region free aren't they? Have been sitting on the shelves in Australia collecting dust since launch. Nintendo has never been big here, but no one wants to touch something that costs more than a xbox or playstation by $100 and includes 4 less games the others come with.

 

As for all the play anywhere talk, I told myself I wouldn't build another beast of a PC ever again but with a few friends getting into battlegrounds and king of the hill I find myself making a part list already. My current rig would run these quite easily, but any excuse I guess :laugh:. I buy all my games physical but play anywhere would start looking more appealing for games like Forza...

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We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
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