Recommended Posts

On 13/08/2021 at 03:51, Skiver said:

That's actually a really good point I'd not considered. Lets pretend BO had their ###### together and had their proposed lander ready etc. How many launches is it going to take for them to get the same amount of equipment to the moon that a single HLS is capable of? I would assume similar to Starship the lander has no plans to ever return back to earth so it's not even launchers, it's also how many landers would it take? 

2nd pass,

 

10-20 LANDERS, each requiring 3-4 launches to get them through trans-lunar insertion, and non of them will carry items the size of a Starship cargo deck (or decks for the Cargo version). 

 

Also consider Starship HLS will also have a medical facility, 2 airlocks, and a sizeable radiation shelter. The benefits of being a SHIP vs a Conestoga wagon.

Does anyone know how the fueling process in space is going to go?

It sounds like a lot of people expect that the starship will go up first, and then get fueled by the same tanker x amounts of times.

 

But I was thinking it would be better to send up x amount of tankers hanging out fairly close, and then go tanking from one to the next.

 

Perhaps at first only use one tanker, until more are build, but at least sent up the first load before the starship, to save on the wait time in orbit and also have one load of fuel that you know will not fail on launch since the launch already happened.

 

Thoughts?

Edited by SALSN
On 16/08/2021 at 00:45, SALSN said:

Does anyone know how the fueling process in space is going to go?

It sounds like a lot of people expect that the starship will go up first, and then get fueled by the same tanker x amounts of times.

 

But I was thinking it would be better to send up x amount of tankers hanging out fairly close, and then go tanking from one to the next.

 

Perhaps at first only use one tanker, until more are build, but at least sent up the first load before the starship, to save on the wait time in orbit and also have one load of fuel that you know will not fail on launch since the launch already happened.

 

Thoughts?

For HLS or Mars missions, I would suggest that they send up a "Tanker" then refuel it till its full.

 

Once the tanker is full, send up the HLS or Mars Vehicle, fill up once from the tanker and then head off to the destination.

 

This way the tanker can be full, loitering in LEO until the transit vehicle is ready to launch, and there is only 1 refuel of the transit vehicle.

On 15/08/2021 at 10:45, SALSN said:

Does anyone know how the fueling process in space is going to go?

It sounds like a lot of people expect that the starship will go up first, and then get fueled by the same tanker x amounts of times.

 

But I was thinking it would be better to send up x amount of tankers hanging out fairly close, and then go tanking from one to the next.

 

Perhaps at first only use one tanker, until more are build, but at least sent up the first load before the starship, to save on the wait time in orbit and also have one load of fuel that you know will not fail on launch since the launch already happened.

 

Thoughs?

 

First they launch a Starship Storage (depot) ship into low Earth orbit, a variant built to minimize propellant loss due to evaporation.

 

Next comes a series of Starship Tankers, each capable of carrying up to 150 tonnes of propellant. How many depends on the mission, with Musk saying 4 should do it for a lunar mission. This would be ~600 tonnes, about 1/2 a Starship tank (1200 tonnes). A full tank would take it to Mars.

 

After Starship Storage has enough propellant stored, a mission Starship launches, docks, refuels and is on its way to wherever.

 

It's sounding like Starship Storage vehicles could be placed at arbitrary locations to support missions further out. Lunar or Mars orbit, Lagrange points, whatever. 

Edited by DocM
On 16/08/2021 at 22:26, DocM said:

 

First they launch a Starship Storage (depot) ship into low Earth orbit, a variant built to minimize propellant loss due to evaporation.

 

Next comes a series of Starship Tankers, each capable of carrying up to 150 tonnes of propellant. How many depends on the mission, with Musk saying 4 should do it for a lunar mission. This would be ~600 tonnes, about 1/2 a Starship tank (1200 tonnes). A full tank would take it to Mars.

 

After Starship Storage has enough propellant stored, a mission Starship launches, docks, refuels and is on its way to wherever.

 

It's sounding like Starship Storage vehicles could be placed at arbitrary locations to support missions further out. Lunar or Mars orbit, Lagrange points, whatever. 

Am I missing something. Why would starship be completely empty when it gets to orbit? Should superheavy not be made a bit bigger to reduce the amount of fuel starship needs to burn to get into orbit? 
 

Is it something along the lines of starships tanks are emptied to get to orbit. As are the tankers tanks, but the tankers payload is more fuel tanks and that’s what’s transferred, at 150t at a time?

On 16/08/2021 at 23:52, anthdci said:

 Should superheavy not be made a bit bigger to reduce the amount of fuel starship needs to burn to get into orbit?

Physics makes that hard. The more fuel you take up with you at one time, the heavier they rocket and the more thrust you need to get into orbit. The more thrust, the faster you burn the fuel.

On 17/08/2021 at 02:52, anthdci said:

Am I missing something. Why would starship be completely empty when it gets to orbit? Should superheavy not be made a bit bigger to reduce the amount of fuel starship needs to burn to get into orbit? 
 

Is it something along the lines of starships tanks are emptied to get to orbit. As are the tankers tanks, but the tankers payload is more fuel tanks and that’s what’s transferred, at 150t at a time?

The rocket equation is merciless and propellant mass vs vehicle mass is directly tied to how much payload mass you're putting into orbit, the altitude, inclination relative to the equator, and the latitude of the launch site.  A big feedback loop.

 

They've sized the tanks to have enough residuals for basic orbital ops to lighten the ship as much as possible at launch. Larger tanks to have more residuals in orbit starts the mass vs launch propellant feedback loop again. 

 

Result: Starship Tanker and a propellant Starship Storage (depot.)  Basically, a gas station. How much propellant is transferred from the depot depends on where you're going; geostationary orbit takes less than the Moon, Mars etc.

 

down the road they may preposition  depots at waypoints and destinations, likely using plasma thrusters (which SpaceX already makes), or leverage the nuclear engine DoD & NASA are designing. 

 

Edited by DocM

Erc X has Musk's input on many of his renders, and now Musk is talking about the front fins being 120° apart and more leeward - rather inverted Orca-like in Etc X's render.  Also an updated booster catch simulation.

 

 

 

20210818_103526.thumb.jpg.9be9a2cfc841348daff0eb3670aa822b.jpg

 

 

Edited by DocM
  • 2 weeks later...

QD = quick disconnect = hard umbilical; one for SH on the launch mount, one for Starship on a swing arm which also supports the stack before liftoff. 

 

The launch mount QD has been installed.

 

 

Edited by DocM
  • Like 2

Boca Chica TFR (temporary flight restriction), test could occur any time in September.

 

Perhaps a Super Heavy test

 

https://tfr.faa.gov/save_pages/detail_1_9481.html

 

Surface to 10,000 feet

From: August 31, 2021 2001 Eastern

To: September 30, 2021 1959 Eastern

 

 

 

  • Like 2
  • 2 weeks later...

That comment section is going to be a mess, with the supports vs subtractors of SpaceX fighting. I would hate to be the person who has to deal with that.

 

This may end up with some changes about public comment, which may be Elon's reason for tweeting that out.

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • WildBit Viewer 6.20 released; no further updates planned by Razvan Serea WildBit Viewer is a popular, fast, and extensive image viewer offering a comprehensive suite of tools for photographers, designers, and image enthusiasts. It includes a powerful Viewer, Slide Show, Editor, Search, Profile Switcher, and Multi-Screen Viewer. The Viewer provides blazing-fast folder, file list, and thumbnail navigation with customizable headers, full-screen view, and a shell toolbar to organize favorite folders. It supports all major graphic formats (over 70), including JPEG, TIFF, PNG, BMP, GIF, PCX, TGA, and RAW formats. Detailed Image Info shows EXIF, IPTC, and XMP metadata, with rotation based on EXIF orientation, wallpaper setting, image comparison, geo-tag viewing, color labels, and CMS-aware color management. The Slide Show module offers 176 transition effects, multi-monitor support, custom shows with per-image settings, image marking, zoom, rotate, and desktop hiding for a professional viewing experience. The Editor supports advanced image manipulation, including crop, resize, color adjustments, curves, edge detection, effects, batch processing, retouching, layer support, and printing. Users can apply mass renaming, update or clear metadata, and work with multi-page TIFFs and animated GIFs. Search allows filtering by name, location, date, size, attributes, and metadata, while the Profile Switcher saves and loads custom layouts for all modules. The Multi-Screen Viewer opens multiple windows on available monitors, allowing simultaneous image viewing with independent zoom, pan, and rotation. WildBit Viewer also supports portable operation, 32- and 64-bit versions, Unicode, high-DPI displays, and multiple Windows styling options. With its combination of speed, versatility, and rich feature set, WildBit Viewer is an indispensable tool for managing, editing, and showcasing images efficiently. WildBit Viewer key features: Blazing-fast folder, file list, and thumbnail browsing Supports 70+ image formats including JPEG, TIFF, PNG, BMP, GIF, and RAW Full-screen view with multi-monitor support Explorer-style file handling with customizable headers Thumbnail Browser with sorting, view change, and fast size adjustment EXIF, IPTC, and XMP metadata viewing and editing Automatic rotation based on EXIF orientation Shell toolbar for organizing favorite folders Image Compare to calculate similarity between images Mass renaming and batch metadata updates File List Generator (HTML, CSV, RTF, TXT, Unicode) Rating and color labels, CMS-aware color management Video playback (AVI, MPG, MPEG, WMV) Animated GIF, multipage TIFF, Camera RAW support Slide Show with 176 transition effects and custom settings Editor: crop, resize, rotate, flip, canvas resize, and retouching tools Batch processing and image format conversion Multi-Screen Viewer: multiple windows with independent zoom, pan, and rotate Profile Switcher: save, load, reset, delete module profiles Portable operation, 32-/64-bit support, Unicode, and high-DPI ready WildBit Viewer 6.20 changelog: Viewer, Slide Show, Editor, Search, Profile Switcher & Multi Screen Viewer. Updated ImageEn to 15.0.0 version. Viewer, Slide Show, Editor, Search, Profile Switcher & Multi Screen Viewer. Updated Jedi JCL&JVCL. Viewer - Image Geo Info, OpenStreetMap removed. Slide Show Remote Mode removed. Note! This means that WildBit Slide Show Remote is now officially EOL. Editor - Shortcut keys for Capture removed. Optimized code. Note! This version includes help what supersedes all previous releases. plus Lots of bug fixes and changes, check Readme files for details. WildBit Viewer End‑of‑Life WildBit Viewer has reached its final release with version 6.20. As development comes to a close, no further feature updates are planned. WildBit Slide Show Remote reached End-of-Life on 06 June 2026, while WildBit Viewer will reach End-of-Life on 30 June 2026. Downloads will remain available until the end of July 2026 (possibly extending into early August). After End-of-Life, the software will no longer receive updates, security fixes, or technical support. Download: WildBit Viewer 64-bit | Portable 64-bit | ~70.0 MB (Freeware) Download: WildBit Viewer 32-bit | Portable 32-bit Links: WildBit Viewer Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Thanks for liking it! 😊 That's Arch Linux with Gnome.
    • LOL. Can't even quote and edit a comment correctly. Figures you're a Linux user.
    • It won't perform hugely better than the 3080 unless you're VRAM limited in games. Have you tried putting new thermal pads on them 3080 and giving it a good clean to see if you can regain your temps and overclock?
  • Recent Achievements

    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      252
    3. 3
      Steven P.
      71
    4. 4
      FloatingFatMan
      69
    5. 5
      +Edouard
      69
  • Tell a friend

    Love Neowin? Tell a friend!