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Cyberduck A great, free, FTP client. I was considering purchasing Transmit after using quite a few other freeware clients, but this does everything I need and more.

"Built with an easy-to-use interface, this free, GPL-licensed FTP browser is a lean, mean, file-managing machine. Cyberduck 2.3.1 offers feature-rich FTP file management and handles basic tasks with ease."

HyperEdit I've not done a huge ammount of editing with this yet, but it seems to be a great, cheap, html editor.

"Tumult HyperEdit is a lightweight HTML editor with a preview pane that displays the web page live as you type. HyperEdit breaks the tedious cycle of writing html, saving the file, then reloading and viewing the page in the browser by combining the writing phase with the viewing phase. This clarifies the effects of your changes and speeds up the overall process of making a web page. W3C-based validation will red-underline any mistakes. It uses the same rendering engine found in Safari, so it is not only standards compliant, but also very fast."

  • 3 weeks later...
  • 1 month later...

Clutter ( http://www.sprote.com/clutter/ )

You know how when you flip through your CDs, they're in a clutter all about your room? Well, this moves the clutter to your desktop. It also automatically downloads album covers so that you can export it iTunes. Great app! :D

  • 1 month later...
now thats a useful comment...  :rolleyes:

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Nah just asking, you'll find out more about a program when using it yourself. People always forget to mention a feature that can be helpful etc.

And hey man your comment is very useful too! :rolleyes:

Has anyone given this a try:

http://www.fastdvdcopy.com/

Probably the closest I've found to DVDShrink on OS X.

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I have. It worked 2 out of the 3 times I tried it.

The one that didn't work didn't need to be compressed, it was just a straight burn. The final DVD would play on some DVD players but not others, and it wouldn't play on Apple's DVD player either.

This thread is useful, but what about a 'OS X lemons' thread? I know I've paid for a few pieces of OS X software only to find out later that they are actually not quite all they're cracked up to be.

Before I go any further, I should point out that of the 30-40 shareware apps I've purchased, almost all of them are excellent and well worth the purchase price.

That said, here are a few examples of purchases that, in hindsight, were less than excellent:

PulpFiction: This seemed like a really great piece of software during the time I tried it. However, shortly after buying a licence I found that it crashed all the time, it became extremely sluggish after accumulating any more than a handful of feeds, and can't even properly display an accurate count of unread messages. Yes, I'm sure I have -98 unread messages in my inbox. That's two seconds of my life I'll never get back.

WeatherPop: For months I used this thing in spite of the fact that it provided completely wrong icons for the current forecast (ie rain and thunder icons for sunny weather, a moon in the middle of the day, etc). This was listed as a known issue on their site months ago when I first checked, and it's still happening. Sloppy.

Path Finder: Not really a lemon as such, just a piece of software I eventually came to realise I didn't need. Fully integrating it into OS X is just a little bit too fiddly and requires a little too much nursing to keep it happy. The features it integrates are nice but I don't use them enough to justify running a single app that bundles them all. You really need to want this app to get any use out of it (ie, you have to really really want the 'erase disc' icon on the toolbar of your Finder instead of having to go into Disk Utility, or the 'compress' icon instead of, well, right clicking and choosing 'archive' like you would in OS X Finder - I just didn't find myself needing these things very often or that badly). The price paid for those extras in being faced with a Finder environment that was just slightly sluggish and slightly resource-intensive was just a bit high. Still, it's not buggy per se so as long as you have a specific need for it, it'll be useful.

OmniWeb: This is really a great browser with heaps of brilliant features, but it is just simply too damn slow and still just a little buggy. Sometimes it can take as many as eight or ten bounces just to launch this app, and that's on a G5 with 2GB of RAM (just tried it then and it took 7 - all I'm doing is typing this in Safari and playing an iTunes playlist). Not good enough. Performance starts off as less than ideal at launch and declines from there to the point where bugs begin to appear. Omni's tech support acknowledged there were performance and stability issues relating to the amount of time OmniWeb has been running, and suggested quitting and relaunching. That's not really a deal-breaker in itself, but all of these things add up to leave just enough of a sour taste in the mouth that it's just as easy to stick with Safari+Saft in the end.

Windowshade X: This is a pretty neat haxie, but like the above examples there's just enough in the minus column here to make it seem like missed potential. The minimize-in-place feature is damn cool, but half the time pressing the MIP shortcut does the wrong thing (for instance it might make the window shade instead of MIP). When I'm working, I'm just too busy to deal with unreliable or inconsistent software. The 'cool' factor just isn't cool enough to compensate for the underlying issues. I'll add to this that I have generally grown wary of anything that runs off APE. While I love ShapeShifter (and I don't count that as a lemon at all, it's excellent), I rely on my machines to work without even the slightest hitch, so I'm going to learn to live without it for a while.

Unison and Transmit: Don't get me wrong, I like Panic's products. I will keep using them because they are better than the alternatives, IMO. However, there are still issues with both of these apps that I find annoying. Unison is slow and occasionally a little buggy. Transmit's type-ahead support is not up-to-scratch which occasionally makes getting files out of large directories a nightmare. I also can't get the 'raw FTP command' option to DO anything, but that's probably me not using it properly. Not that I'd know, however, as there is absolutely nothing of substance in Transmit's help documentation or on the Transmit website. Come on guys, when you're charging for your software, provide a break-down of how to use its features. In this regard, it's quicker and simpler for me to just call up a Terminal window and use FTP over a command line.

Pretty soon, when you start to add up all of these items, you begin to realise that you've spent a not inconsiderable sum of money on stuff that in a lot of ways just isn't up to par for the Mac experience. Some of the licences for this stuff costs $30 or $40 each. So while we're talking about the 'essentials', maybe it'd be useful just to throw out some caveats so the people who do decide to take the plunge at least do so knowingly.

Out of all of these examples, the only one I really regret purchasing is PulpFiction, and possibly WeatherPop (why I put them at the top). The rest are pretty good and I don't really regret having bought them. I'm just not sure that, knowing what I know now, I'd buy them again if I could go back in time.

And finally, hopefully this isn't necessary but I have a nagging feeling it might be: please don't give us any of that caveat emptor talk. Buying software licences isn't like buying a piece of furniture, a television set, or a car. You can't just take it back or get it fixed if it turns out not to work properly, and you certainly don't get any kind of warranty (in fact, most of the time you are paying for an EULA that specifically says the software may completely hose your entire system and, if it does, that's just too bad). Too often there's this insistence that the burden is always on the customer to check everything, to do all the testing, etc. There is something to be said for this for sure, it's bloody stupid to buy a piece of software without trying the evaluation version; BUT these vendors are still selling a product that in many ways and far too often does not live up to the experience they sold you. Most of the time the annoyances are relatively tiny, so that you may not spot them during an evaluation period, only to come across them later under more intense scrutiny. And yes, just in case you were wondering, I do research my purchases beforehand. I check sites' forums. I Google. But it's simply not feasible to expect someone to read through an entire forum of posts or go through 20,000 Google links just to make absolutely sure there is no possibility that somehow the weather app you're about to buy might show you completely the wrong icon. It's wrong to expect people to anticipate every possible hitch and rule each of them out prior to buying something.

As a Mac user I expect the things I pay for to work. Not for them merely to work sometimes, or temperamentally, but consistently and reliably. I certainly wouldn't tolerate the kind of issues I've pointed out here from Apple, and I doubt any of you would either. If Mail.app showed a negative number of messages unread, these forums would go absolutely bezerk. While I know these guys are usually small developers and their products are often just hobbies, we're not exactly paying them with 'hobby' money either.

So my advice to all the people here who, like me, may be just a little too eager to whip out the credit card: be prepared to be annoyed by software you buy from smaller Mac developers. Most of the time the apps will be insanely cool, but almost always they'll have just a few hitches that are mostly frustrating simply because you know that the app in question might just be perfect were it not for a few tiny blemishes.

What about everyone else? Any of you who read this thread a little less than thrilled with having purchased any of these apps?

(wow.. this was way too long. Sorry :()

Has anyone given this a try:

http://www.fastdvdcopy.com/

Probably the closest I've found to DVDShrink on OS X.

585396648[/snapback]

I've tried 2 or 3 times, It worked for me, but one thing is for sure, it's not FAST!!!!

It took a hell of a time to copy the dvd to hd, shrink it and then burn it, and I have an iMac G5. DVDShrink it's a hell lot faster.

Anyway, the copies were good, looked all right to me, and worked with DVD Player too...

I still like DVDRemaster anyway....

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My chosen fighters were throwing random attacks, no matter what combination the game was trying to teach me. Win streaks were happening, and I was already getting bored out of my mind just a few matches in. Turning off this mode and switching to 'Authentic' controls fixed everything right up. I was now able to control my fighter with more precision than I expected. I could control each arm and leg, which body part my attacks would aim at, and the fully customizable controls for setting up unorthodox moves were a cherry on top. None of these made me an expert at the game, but at least I was being beaten up fairly. This is not a point against UFC 6, though. Giving the option for anyone to enjoy the game is always a good thing in my eyes. There is a lot of customizability in the difficulty, with everything from slow-motion reactions to specific assists being offered as toggles. If I had a friend coming over and wanted to try a quick 1v1, the streamlined controls option is one I’d consider to make it a light and fun fight. The one part of the fighting that did not click with me was the grappling. Being taken to the ground brings in an entirely new control mechanism involving mounts and submissions that feel more like quick-time events than the heavy, tactical fighting I had seen so far while standing. The game wants me to hold sticks in certain directions to change the position or pull off submissions, trying to do the opposite actions of the opponent. Even though I tried to get used to this gameplay, it just felt like a momentum killer, and I eventually just wanted to get back on my feet to get back into the action. Legacy and Career It was UFC 6’s career mode that I wanted to play the most when I started it up. I grew up with EA Sports games, and taking my team from the ground to the top has always been my favorite task. UFC 6 has that same option but also offers a more cinematic entrance to the career experience than I expected with ‘The Legacy’ mode. This mini-campaign follows an up-and-coming fighter, Chris Carter, who is attempting to reach the heights his father had reached in the sport. Starting with a small-time gym and coach, the story follows both his growth in the space as well as the growing rivalry with a friend and fighter, Danny Lopez. The fights in this mode are very good at introducing a newcomer like me to the sport and its varying techniques. Cinematics land between the major fights, showing the growing tension between the two fighters as the years go by, feeling the pressure to not miss out on the hard-earned chances. The dialogue can be a little corny at times, especially when the bar fights kick off, but I largely enjoyed the storyline. At the end of it, I was pretty much familiar with all the mechanics of the career mode, unlocking new skills and moves, and how I needed to approach fights, both outside and inside the ring. This story mode isn’t a very lengthy one, so don’t expect an hour-long campaign. Once the conclusion is reached, Carter’s journey continues as if it’s a normal career playthrough, though I decided to start over from scratch now that I have some know-how about the basics. The career mode is very streamlined, which is to be expected considering there isn’t a team to manage like in other EA Sports games. It’s the journey of one fighter. When a fight comes up in the calendar, I could choose how many weeks I dedicate to preparing for it at the gym. A longer prep time gives the opportunity to get my fighter’s fitness up (giving a bonus during fights), earn more money and points for unlocking new skills, and gain more fans to fast-track the rise to stardom. While that sounds like a lot of things to manage, it’s more like a few clicks. There is a social media menu that sometimes pops up with canned replies I can send to fans, and the sponsors are once again a single click away from being assigned as finished. It’s the training aspect that adds a gameplay angle. Using the money from winnings and sponsorships, I was hiring different types of trainers and learning fancier moves to use in the ring. One small thing I appreciated was that it was possible to injure each other during these training sessions. If a trainer goes down in a bad way while sparring, they won’t be available for the remainder of training. If my fighter is injured, it takes valuable time and resources to heal and recuperate. Just like in real life, it makes sense not to go so hard during training sessions and save that energy for the main event. Every training or sponsorship activity I took part in used up the days and weeks I had before the next fight, bringing a balancing element to the whole ordeal. There were times I simulated most of these to just get to the next fight, but the grind for gaining even the slightest bit of advantage while trying not to overdo it is an enjoyable one. Outside of quick fights and career modes, UFC 6 also introduces an almost museum-like mode to explore a trio of fighters considered to be legends of the sport: Max Holloway, Alex Pereira, and Zhang Weili. The aptly named Hall of Legends mode is unlike everything else seen in the game. Each of these fighters has entire levels dedicated to them that I could walk around in and explore their journey into the UFC. This includes footage from real-life fights and interviews about their original inspirations and training methods. Each of these spaces is almost like an interactive documentary. Once the highlights are done, the mode offers the opportunity to take over a deciding fight from the superstars. It’s an impressive transition. Going from the real-life televised event with crowds and commentary to immediately taking over in the game has some real hype behind it. Performance and visuals It’s clear to see that UFC 6 is going for a photo-realism look with its visuals compared to any other fighting game. The fighters don’t look great in selection screens. But inside the arenas, under the flood lights, surrounded by crowds, and facing an opponent, the visuals are more than impressive. As ghastly as it is to witness, things like blood spraying into the mat and muscles reddening as they get pummeled keep improving the immersion. The fluid animations help sell the illusion even further. A missed kick carries the momentum to require a corrective step. Hard punches that glance off blocks give off the air of a hit that still took some wind off the opponent’s guard. The special moves with flips and spins look mega awkward when missing, just as they do in real life. Suffice to say, the Frostbite Engine powering this game is one of the biggest strengths of EA development studios. Playing on the Xbox Series X, the 60 FPS gameplay did not miss the mark or cause any slowdowns that I could detect. I still wish this series were on PC to see just how far the developer can push the engine. One area I continue to have issues with, surprisingly enough, is the menus. The game has fast loading screens, but almost every menu I click through has a large amount of noticeable lag before it registers. This is immensely painful in the career mode, since I have to go through multiple menus between fights to train and do sponsorships, and having a 3-second pause when selecting a simple move between pages is the only time that made me quit the game. Thanks to Xbox’s quick resume, though, I was able to instantly jump back in the next day to the same point (and wade through more laggy menus). Conclusion My primary mission going into this EA Sports UFC 6 review as a newcomer to the series was to find out if this is a good jumping-in point for someone like me. Suffice it to say, the game passed that test with flying colors. Despite the high skill ceiling, the legacy mode introduction campaign, multiple types of accessible controls, and streamlined career had me picking up the basics and fighting styles much faster than I expected. I wish I had gotten to try out competitive multiplayer during my time with the game, too, but the lack of players in the pre-release version prevented this. The impressive visuals and animations, coupled with the impact physics that let me feel every punch and kick easily, made this the most immersive fighting game I have played. The only part that gave me pause was the grappling gameplay, which killed the momentum in most fights. The Flow State amplifying system didn’t hamper the experience, but I also felt like it made more sense for an arcade fighter, not this. Easily the most annoying thing about UFC 6 was its laggy menus, which I hope get some sort of fix later. Returning series veterans might have a completely different experience from me. But for a new fan like me looking to climb ranks and see fighters get floored in spectacular ways, UFC 6 doesn’t miss a step. EA Sports UFC 6 is releasing on June 19 across Xbox Series X|S and PlayStation 5 for $69.99. Ultimate Edition owners can already jump in via advanced access. This review was conducted on the Xbox Series X version of the game provided by EA.
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