Recommended Posts

I'm working on that too. It's been a hectic few days in my life, so I haven't had much time to program. I'm working on the double clicking in workspace function and a few other things I can't remember right now. Nothing too too major, but small little annoyances that are hindering my work a bit. I will also be compiling this next version in 1.1 and 2.0 framework so people have an option.

I'm working on that too. It's been a hectic few days in my life, so I haven't had much time to program. I'm working on the double clicking in workspace function and a few other things I can't remember right now. Nothing too too major, but small little annoyances that are hindering my work a bit. I will also be compiling this next version in 1.1 and 2.0 framework so people have an option.

584714820[/snapback]

Good to hear (Y)

Keep up the already excellent work.

NexPad 0.2 is release. This is the changelog:

I've tested it quite a bit and it seems stable. The main bug about crashing after cancelling an exit has been fixed. -=SD=-, so you know, I am working on implementing a feature to open multiple pads at the beginning. I'm, more or less, just trying to figure out how to include it in the UI without cluttering things or slowing down startup.

Download the updated package from the first post

584685159[/snapback]

Nice to hear, thanks man and keep up the work on this :)

geez sorry guys, I haven't had much time for this. Personal life is a complete mess right now and I need to fix things before I can sit down and code.

beardly: I will consider putting in a status bar with that information which can be toggled on and off so, people like me, don't need to have it open.

work will pick up on nexpad probably on sunday again. tomorrow is my bday and after the past 2 weeks of my life, I need a day to completely unwind.

Hyperlink support is going to be tough. I'm not against it, but I have to see if it's in my scope of ability.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Final Fantasy VII Remake Part 3 is getting a simultaneous release across PC and all consoles by Pulasthi Ariyasinghe Square Enix showed up to the Summer Game Fest presentation today with multiple trailers showing off its next chapter in the Final Fantasy VII Remake saga. The final chapter of this trilogy now has an official name too, with it being dubbed Final Fantasy VII Revelation, following up Final Fantasy VII Remake and Final Fantasy VII Rebirth from recent years. Vincent Valentine, Cid, Cloud, Barret, Tifa, and more showed up in the trailers as they battle against enemies, or 'Weapons,' from the final chapter. "As the world teeters on the brink of annihilation, the final battle against Sephiroth begins," says the trailer description. "A meteor mars the sky, monstrous planetary guardians wreak havoc across the globe, and the fires of war rage. Now, Cloud and his companions must stand against this chaos to not only decide the planet's fate, but bring a legendary conflict to its conclusion." Following the reveal trailer, the show also dropped some gameplay footage that shows off a new way to travel across the open world using the Highwind airship. Players will be able to swap characters on during battles, use tactical mode to synchronize with allies, and summon their entities. Cid Highwind and Vincent Valentine are joining the party this time too. “FINAL FANTASY VII, first released in 1997, has been beloved by fans for many years and has since become a “legend” in its own right," added producer Yoshinori Kitase. "The FINAL FANTASY VII Remake Series that began in 2020 with everyone’s passionate support is finally reaching its climactic finale with FINAL FANTASY VII REVELATION. The story’s final destination represents my emotions spanning thirty years working on this title" One of the biggest revelations of this announcement, however, was the multiplatform release confirmation from the get-go. Square Enix will be releasing Final Fantasy VII Revelation across PC, Xbox Series X|S, Nintendo Switch 2, and PlayStation 5 in Spring 2027 without any timed exclusivity programs.
    • Hello, Having a simple utility to allow Microsoft's customers to configure the context menu, with a few options like showing the current menu, showing a proposed menu/alternate configurations, loading and saving the settings, and a "reset to default" option would have solved this. Let Microsoft provide a recommended default look-and-feel, maybe a couple alternative configurations, like a basic/simplified version of that, and a more advanced version for that, and that would have been very well-received, I think. Microsoft could even had offered a library of different configurations, similar to what they have done in the past for Windows Media Player skins, Themes, and desktop wallpaper. Regards, Aryeh Goretsky
    • No Steam release. It's gonna fail on PC. Even an Epic Online engineer said that people go there for the free stuff and then immediately go back to Steam.
    • Nice. Admittedly, his other games never interested me, but this seems pretty cool.
    • It's time to say goodbye to Edge and switch back to Firefox. There's no way to disable the ugly rounded corners that appear everywhere. Not even on the page frame. No one uses screens with rounded corners, you idiots.
  • Recent Achievements

    • Mentor
      grik went up a rank
      Mentor
    • Dedicated
      JKR earned a badge
      Dedicated
    • One Year In
      CHUNWEI earned a badge
      One Year In
    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
    • Week One Done
      I2D earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      PsYcHoKiLLa
      269
    3. 3
      Skyfrog
      78
    4. 4
      Steven P.
      68
    5. 5
      +Edouard
      61
  • Tell a friend

    Love Neowin? Tell a friend!