[DEFINITIVE] Half-Life 2 Thread


Recommended Posts

i thought the grey line was avaliable bandwith. and the yello was usage, youll notice at 20:46 near the 16th there was an increase in avalaible, there will probally be anothe rincrease agian.

but i do also see the spikes as it were of the avalable bandwith, who knows, could jsut be hickups from being slammed, but ill will say this, this is a big test of steam, if it hold up to this withought goign down, then it will be popular.

584932752[/snapback]

Yea, you're correct about the legend, except the gray line is theoritical, and as everyone knows things never get up to 100% when it comes to bandwidth. I've heard that Steam is actually somewhat powered by a bunch of mirrors offered by the community (not sure if this is true or not, I think maybe it was in the long gamespot article?). So if you have a direct 100 Mbps connection to the internet and a load balanced server solution you can make a deal with Steam and I'm sure they will be happy to put your little banner image in the download box. You can see right when the game was released a couple of the content servers didn't make the cut and crashed, but eventually everything evened out. I for one appluad Valve for trying to cut out the middle man. I hate game publishers almost as much as I hate record labels and the RIAA. Making Steam a requirement for the most anticipated game of the year is a true test however, and I find it interesting to watch what the outcome will be.

Edited by Weasel

yea click on detailed and you can see the servers, ATI holds 2 of them, then various other companies.

Yea, your correct about the legend.  I've heard that Steam is actually somewhat powered by a bunch of mirrors offered by the community (not sure if this is true or not, I think maybe it was in the long gamespot article?).  So if you have a direct 100 Mbps connection to the internet and a load balanced server solution you can make a deal with Steam and I'm sure they will be happy to put your little banner image in the download box.  You can see right when the game was released a couple of the content servers didn't make the cut and crashed, but eventually everything evened out.  I for one appluad Valve for trying to cut out the middle man.  I hate game publishers almost as much as I hate record labels and the RIAA.  Making Steam a requirement for the most anticipated game of the year is a true test however, and I find it interesting to watch what the outcome will be.

584932773[/snapback]

I've heard that Steam is actually somewhat powered by a bunch of mirrors offered by the community (not sure if this is true or not, I think maybe it was in the long gamespot article?)

584932773[/snapback]

http://www.steampowered.com/status/content_servers.html

Check out this website: click.

It should help you through the process. If you still can't figure it out, go to Start -> Control Panel -> Windows Firewall. Click Off. This is not the best idea, but will be okay until you figure out how to open ports.

584932641[/snapback]

im runing winxp with SP1 so i dnt have the windows firewall on control panel, fuk dis after all that waitin now all i can do is luk at the case of HL2 :no:

dude, obviously its not steams fault, as europe isnt even close to flodding their bandwith acording to steams graphs, so steam doesnt suck, your ISP/Computer is whats giving the problems

bah steam susk.. doesnt even respond anymore.. :angry:

584932823[/snapback]

dude, obviously its not steams fault, as europe isnt even close to flodding their bandwith acording to steams graphs, so steam doesnt suck, your ISP/Computer is whats giving the problems

584932834[/snapback]

but why does steam hog my cpu usage for 4mins before proceeding to the next step? :no:

and why do i recieve a message from steam saying steam is curently facing problems??!!

Has anyone tried playing HL2 on a Dell Inspiron 8600? When I play it, sound effects are cut off and will only play for a half a second :(

The laptop has a SigmaTel C-Major Audio card and I have installed the latest Dell audio drivers but that doesn't fix it.

Does anyone else have this problem?

i've been trying for the last 2 hours now.. this just sucks..

584932914[/snapback]

I saw the game in Best Buy, thought about purchasing it, and figured nah, i'll just download it off of steam. No dice... This is pretty poor. Obviously I'm going to still want the game, but shouldn't have Valve seen this coming?

I have my NIS firewall, as well as windows firewall turned off.  Steam freezes up when I try to create a new account.  This is driving me mad.  It jumps up to using 50-75% of my cpu... :angry:

584932879[/snapback]

same **** here mate, no matter how gud the game cud be when u get so much **** installin it ... eh fuk it

half life one source sucks. the only thing that looks different is the water. everything else is exactally the same. no updated models/textures or anything. I was expecting a change along the lines of cs 1.6 and cs:source, but I guess not.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    • Apple are scared of their customers! They have built a brand over the years of "it just works out of the box", but that slows innovation. Samsung's master stroke was the Galaxy Ultra: "Let's cram everything into one handset, make it so stupid only real nerds will love it, some of the features will work, some won't, but the audience will have such a high tolerance they won't care". Apple has no such device and so they are constantly worrying these days about the fallout of creating a new experience that customers might not like. I know it is often cited the reason they don't build a touchscreen Mac Book is they don't want to cannibalise the the iPad market, but I think it's equally cold feet after the criticism Microsoft receive trying to make a touch compatible desktop OS
    • HandBrake 1.11.2 by Razvan Serea HandBrake is an open-source, GPL-licensed, multiplatform, multithreaded video transcoder, available for MacOS X, Linux and Windows. Handbrake can process most common multimedia files and any DVD or BluRay sources that do not contain any kind of copy protection. Here is a detailed breakdown of HandBrake’s features: Built-in Device Presets—Get started with HandBrake in seconds by choosing a profile optimized for your device, or choose a universal profile for standard or high quality conversions. Simple, easy, fast. For those that want more choice, tweak many basic and advanced options to improve your encodes. Supported Input Sources—Handbrake can process most common multimedia files and any DVD or Blu-ray sources that do not contain any kind of copy protection. Outputs: File Containers: .MP4(.M4V) and .MKV Video Encoders: H.265 (x265 and QuickSync), H.264(x264 and QuickSync), H.265 MPEG-4 and MPEG-2, VP8 and Theora Audio Encoders: AAC / HE-AAC, MP3, Flac, AC3, or Vorbis Audio Pass-thru: AC-3, E-AC3, DTS, DTS-HD, TrueHD, AAC and MP3 tracks Additional features: Title/ Chapter Selection Queue up Multiple Encodes Chapter Markers Subtitles (VobSub, Closed Captions CEA-608, SSA, SRT) Constant Quality or Average BitRate Video Encoding Support for VFR, CFR and VFR Video Filters—Deinterlacing, Decomb, Detelecine, Deblock, Grayscale, Cropping and Scaling Live Video Preview HandBrake 1.11.2 changelog: All platforms Video Fixed a crash that happened when doing a 2-pass lossless x265 encode Fixed a memory leak that happened when doing a 2-pass MPEG-4/MPEG-2/VP9/FFV1 encode Audio Updated the list of supported dithers and encoders combinations Fixed the Core Audio AAC encoder 7.1 channel layout Subtitles Fixed the VobSub palette creation in the MP4 container Build system Improved build system compatibility with older build tools Third-party libraries FFmpeg 8.0.2 (decoding and filters) SVT-AV1 4.1.0 (AV1 video encoding) Linux Added WebM MIME type to the list of the supported formats Mac Improved handling of unsupported presets Updated Sparkle automatic update library Windows Improved handling of unsupported presets Improved queue low space pause behaviour Fixed the automatic audio track name generation Fixed the summary description of HDR video Download: HandBrake 64-bit | Portable 64-bit | ~30.0 (Open Source) Download: HandBrake ARM64 | Portable Links: HandBrake Website | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • So, an article that has nothing to do with Windows 11, still gets Windows 11 in the title and a build number as the picture? Dell have a buggy build of Support Assist HP have UEFI settings that need unlocking for the secureboot cert upgrade to take place.
    • What I can't seem to understand is that Google are paying SpaceX? Surely it would be the other way round, with SpaceX needing Google's datacenters etc.? Oh well, this level of money and power is way outside of my comprehension at the best of times.
  • Recent Achievements

    • One Month Later
      DJC50PLUS earned a badge
      One Month Later
    • Week One Done
      DJC50PLUS earned a badge
      Week One Done
    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      493
    2. 2
      PsYcHoKiLLa
      244
    3. 3
      Steven P.
      71
    4. 4
      +Edouard
      69
    5. 5
      ATLien_0
      68
  • Tell a friend

    Love Neowin? Tell a friend!