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this is some nice ****... about the shadow around the chat window, i dont think its possible to do that without an external program that puts the shadow on all programs and explorer windows (i.e Y'z Shadow) but for all means keep looking for a way coz i dont really know that much about programming.

absolutely love the design tho keep up the good work ppl

p.s please send me beta :D i wont leak it (honest to god)

Well theres are really ways around anything if you try hard enough... Ive tried a few ways so far :/

The only option I really have left is to throw them both in new elements add some padding and set a background image (after removing the borders.. which ive done before anyways)

btw Its not really programing, its all resource hacking ;)

Changing the top and bottom windowframes to 0px might make it look better.

	<element layout=borderlayout()>
  <png class="Chrome" layoutpos=left blendmode=7 isbackground=true idres=855 width=0/>
  <png class="Chrome" layoutpos=right blendmode=7 isbackground=true idres=856 width=0/>
  <png class="Chrome" layoutpos=bottom blendmode=7 isbackground=true idres=857 height=0/>
	</element>

For me this was never about doing a great looking skin that everyone liked, for me it was about thowing up some new ideas ... instead of just some new colour scheme (as alot of skins seem to be).

Ive been throwing in various different things about, including this im doing that I havent shown you guys in screenshot versions.

This was simply an experiment, based on trojans mock up and somewhere i could try things out...

Im open to ideas for another layout if you have one, Im aways willing to try something else out ;)

(but like I said Im not a graphics man)

Once again... wow. Didja get the PM? It doesn't really help, just the transparency and the higher quality. It's coming along great! I tried doing this with a skin tool I found on Mess.be, but it didn't look so great. Thanks for doing this, by the way. I wish I could help out a little more. :laugh:

I would use it if it was in a blue theme....

Like the orange top and bottom...

dave164

585045479[/snapback]

You know dave, I was thinking that about an hour ago.. ;)

Trojan.. I never recieved that pm im affraid and theres not much more I can really do without the images. I failed in my attempt to add the tab for peoples names, I was able to produce the tab, but it became to difficult to conect it to anything else on the chat window.

(I will however add a background to the contact list)

also in my little wander into blue.. I forgot to backup orange lol >_< ill fix that in a bit

post-26925-1102259275_thumb.jpg

Edited by EnIgMa-PenGuIn
Well, I know there was a forum somewhere where you could post your MSN Messenger mockups, but I couldn't find it... so I thought I'd just share mine with you. This design just popped into my head, and took me about 3 hours to successfully create. Most of the graphics are based on Longhorn screenshots, but some are just from XP. Messenger 7 looks really cool, but this is better. :yes: 

Enjoy!

P.S. This is just a MOCKUP, an image created in Photoshop. I haven't actually coded anything.

Yet.  :ninja:

http://img117.exs.cx/img117/5282/q7pscreenshot.jpg

585003323[/snapback]

very nice

Im going ok for now, If I need some help Ill be sure you pull out the big guns.

only things giving me grief atm are:

-A blue line that separates the buddy list and the idMeAreaButtons section, I was hoping to give the feel of having on open tab with the "contacts" section.

- The mail button not acting like the rest of the ToolbarBtn's and having a 3dbox outline

- The - [] x buttons (Ill move them later and I might remove the 3d boxes)

- The togglebtn (easy fixed)

- The AvatarHostRoundedFrame doesnt have a transparent edge (yet)

and the fact that doing a tab for the person your talking to isnt really possible and niether is doing the shaded rounded edges to the convinput and conv sections :/ (well at least the ways ive tried)

reminder to self: add suppress content to the block button

ok Well ive done just about all I can do to this program with the time I have and unfortunatly Im now out of time.

Heres what I ended up with:

skin.png

(Ive blanked out the buddy list because that was the one thing I didnt have time finish)

If anyone has the time/skill to finish the skin pm me and I'll be happy to pass along a copy to you, but I do not have time to finish it.

Regards

EnIgma-PenGuIn

ok Well ive done just about all I can do to this program with the time I have and unfortunatly Im now out of time.

Heres what I ended up with:

http://enigma-penguin.info/skin.png

(Ive blanked out the buddy list because that was the one thing I didnt have time finish)

If anyone has the time/skill to finish the skin pm me and I'll be happy to pass along a copy to you, but I do not have time to finish it.

Regards

EnIgma-PenGuIn

585056747[/snapback]

holy crap! thats some nice ****! when r u going to finish

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We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. 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The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. 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