Recommended Posts

Ran a single-healer/mostly T6 trip through Karazhan. It's ridiculous what a difference gear can make.

Moroes dead with only 1 garrot.

Illhoof dead with 1 sacrifice.

Netherspite dead during his first banish phase (He was dead before icey veins came off cooldown from Shade of Aran)

Prince was looted before the third infernal hit the ground.

Curator down in 1 minute.

Nightbane down in 4 minutes with only 1 fear (we kept 3 DPS on him during air phase: he landed with 60K HP at the end of his final trip to the sky).

1 hour & 45 mins from zone in to portal out: there was some talk about trying for a 1:11 clear.

Even if they just brought the titles back and leave everything else (anyone can get any piece of armor) I'd love that. Or if you got a title depending on how many kills you had. It'd be useless but I'd still like it.

Titles are the only lasting rewards: the one-time status symbols offer no in-game advantage: let the people who did "great" things keep the last symbol of their achievement.

Does anyone know of a nice addon for UI? Although, the regular UI is working out for me right now I'm just interested in getting a better one (I hate being messy).

I also want to mention that I'm not level 24, my fishing is almost 200 now (it's so fun to do). I'm really am having a lot more fun than I ever had a WoW..even without my friends being there.

Also, I installed Auctioneer since I'm trying to get into the AH. How exactly does it work, does it give you a suggested price to put it up on the AH?

Ran a single-healer/mostly T6 trip through Karazhan. It's ridiculous what a difference gear can make.

Moroes dead with only 1 garrot.

Illhoof dead with 1 sacrifice.

Netherspite dead during his first banish phase (He was dead before icey veins came off cooldown from Shade of Aran)

Prince was looted before the third infernal hit the ground.

Curator down in 1 minute.

Nightbane down in 4 minutes with only 1 fear (we kept 3 DPS on him during air phase: he landed with 60K HP at the end of his final trip to the sky).

1 hour & 45 mins from zone in to portal out: there was some talk about trying for a 1:11 clear.

Wow, lucky SOB. Wish I could kill that quick and clear. Fastest I've done was everything in 3 hours. Being a tank and marking/leading/pulling through Kara I try to go as fast as possible, while the mana/health is there, I sometimes slow down due to the human factor. Damn old people.

Currently i am grinding a lvl 36 Blood Elf Mage. I am old and slow and its taken me a fair amount of time to figure out the game. Since I am not a real big fan of RTFM it has probably taken me 10x longer to understand even the basics. Coming from a FPS background has spoiled me. The most in depth i got was setting up my controls on my computer. Now its a whole different ballgame with WoW.

I must say it's a better quality game. I have met many people who pretty cool and very helpful and only a handful of losers and most of them have been alliance looking for an easy kill. It has become apparent that this is the game for me because of the addiction i now have. I quit smoking and took up World of Warcraft... its cheaper anyway.

Been saving up for a mount when they become availible... any one know how much they will go for??

Does anyone know of a nice addon for UI? Although, the regular UI is working out for me right now I'm just interested in getting a better one (I hate being messy).

I also want to mention that I'm not level 24, my fishing is almost 200 now (it's so fun to do). I'm really am having a lot more fun than I ever had a WoW..even without my friends being there.

Also, I installed Auctioneer since I'm trying to get into the AH. How exactly does it work, does it give you a suggested price to put it up on the AH?

The UI addon I use is X-Perl UnitFrames, although it doesn't really change the UI as much as the player images and party/raid layout.

Auctioneer classic would need to have an initial scan of the AH in order to gather pricing and suggestions on auctions. I'm pretty sure that the new auctioneer needs the same thing. Go to the AH, open a dialog, and you should see a scan button near the lower left of the dialog. Simply click that, wait for it to finish, and you have AH pricing. I would recommend scanning at least once a day to insure you have up-to-date prices.

Could you please link me to your UI mods? Thanks

I think Adam's done that like 10 times, what he gets for posting so many screenshots. lol.

He did it somewhat recently, can't tell ya how many pages back since I use different thread settings than default, but it shouldn't be too far back.

Bartender 3(actionbar)

cycircled vol

Pitbull

Elk Buff Bars

Omen

Fubar

From earlier not sure what has and hasn't changed.

I think Adam's done that like 10 times, what he gets for posting so many screenshots. lol.

He did it somewhat recently, can't tell ya how many pages back since I use different thread settings than default, but it shouldn't be too far back.

From earlier not sure what has and hasn't changed.

Thanks a bunch!

Alright so I read all the strats on the fights I dont know in BT(Bloodboil and everything beyond him).

Gurtogg Bloodboil

Requires 3 tanks. 3 groups rotate in and out for the bloodboil debuff. Gurtogg does a cleave ability that hits 2 targets in front of him for alot of damage. Gurtogg will ocasionally do a fel acid ability on the MT, when the MT has 7 stacks of the fel acid he should stop generating threat and let another tank pick him up. Bloodboil will also disorent a tank in which he will attack 2nd highest on threat. He also does a knockback that lowers threat too. Phase 2 of the fight a random person gets fel rage, Bloodboil will only attack that target. They both get buffs. Rince and repeat.

RoS

This fight I'm still confused about. Phase 1 reduces all healing effects by 100%. The part I dont get is, someone runs up to the boss and takes fixate or whatever so the boss attacks them and then moves out or something? I think the boss also enrages or something so a rogue has to evasion tank or a Prot Tank goes and soaks damage? Phase 2 the boss will cast this very damage intensive ability that MUST be interrupted. He also casts daeden or something that should be spell reflected. I think the aura for this phase is it drains Mana/rage? Phase 3 is the DPS race. Aura deals damage equal to how much mana/rage you have I believe.

Mother Sharaz

Everyone except the MT in full SR gear. She will shoot out beams that will chain to other ppl so I assume spread out? She will hit a tank for 74-80K, so you need 2 other tanks so the damage is spread. Fatal attraction she teleports you to her and you must run away from each other(25 yards) so the debuff goes away.

Illidari Council

Stay away from mage due to his arcane explosion he'll do. The mage will also use a Blizzard/Fire AOE thing that people must move out of. The rogue will occasionally vanish and reappear, tank must pick him up again. The pally is the hard hitting one here and will cast buffs on other guys. He does a concencrate that you should move out of and will judge seal of command and blood. Spell reflect seal of command. The priest will cast Circle of healing that MUST BE INTERRUPTED.

Illidan Stormrage

Stay out of the fires he does when he slams onto the ground in P1. Move away if you have parasites. P2, Illidan flys in the airs, tosses in glaives on both sides of the metal plate in the middle of the summit. Spawns 2 Flames of azzinoth, essentially 2 Giant fire elementals. 2 tanks in FR gear needed for this phase. The flames are leashed onto there warglaive and if seperated they will enrage and wipe the raid. If the flames are too far from each other, will charge and thus enrage. Best to follow a path around the circle in the middle while tanking them. GTFO eye beam that illidan casts and move out of the flames the flames of azzinoth will occasionally put on ground. Take them facing away from raid. Probobly the phase I'll end up ****ing up on. :p Phase 3 is like Phase 1 except these wierd demons will stun a random person, they must be killed otherwise the person they chase will die. Phase 4 illidan goes into demon form, tanked by a warlock. No melee whatsoever due to his aura around him. Phase 5 kite him into traps to avoid his enrage thing and continue till he's dead.

Please correct me if I'm wrong. I dont wanna **** up on my first raid day with a new guild. :)

Alright so I read all the strats on the fights I dont know in BT(Bloodboil and everything beyond him).

Gurtogg Bloodboil

Our strategy varies a little we let stacks go higher and do it with 2 or 3 tanks depending on who's on. You can force him to switch to another tank with BOP -- as long as your tanks are working together, that's more than enough time to close the threat gap.

From the melee perspective it's a tank n spank with 2 threat targets to stay under - pretty boring all things considered.

RoS

Phase 1:

First thing's first: He has a standard agro table and will run down it killing people if he cannot attack his fixate target. That said, unless something goes terribly wrong you'll never have to worry about agro because of fixate.

Fixate is a 5 second debuff applied to the closest character. ROS will always attack the fixate target unless he cannot (ie: BoP, ice block, or the fixate target dies). Think of gaining fixate as if you had cast mocking blow on him.

Every minute he does a fairly standard "enrage" that increases attack speed and damage for 15 seconds. I believe the aura reduces defense but I can't remember.

No healing or regeneration effects work (that includes potions) so you're forced to "rotate" tanks. The way you rotate is by having the current fixate target back out of the way and a new one get closer so that the next time fixate is cast it will go on the new tank.

Typically you'd have a warrior run in and get fixated. He'd hold on to ROS for 1 minute (until enrage): during that time you don't need to generate threat so not attacking to avoid parries is acceptable. Concentrate on mitigating damage (make sure you get shields 15 seconds early, every 15 seconds after that. Blessing of Sacrifice, etc) You can have people intervene hits if someone gets low.

When enrage is due, you have a rogue or some other high-avoidance class step in and tank him for 15 seconds. Enrage tanking works exactly the same as a normal phase: he's just hitting harder. After that you'll cycle to your next tank and start all over again.

It's pretty unusual to go for more than 2 enrages. The key is to get into phase 1 with full HP because once ROS is out you can't be healed until phase 2.

Phase 2

From a tanking perspective: generate threat, and reflect deaden (cast every 30-ish seconds). Everythign else is on your rogues who have to make sure to kick spirit shocks which will otherwise disorient your tank. if your rogues have downs then you'll wipe, if they don't: you'll win.

You do double damage but also take damage equal to 50% of what hit for: take care not to get yourself killed if you're DPS.

Phase 3

it's a DPS race. There's an interesting +100% threat mechanic that happens whenever he switches targets. What we usually do is have a paladin run in, then the MT pulls off immediately (BOP) and generates threat for a few seconds (misdirects etc). After that the DPS can come in and go all out without any chance of pulling.

The aura processively increases the damage you deal and the damage you take so blowing cool downs later (but not too late) will provide better returns.

Every so often he'll cast "Spite": just chug a nature potion when you pop out of the ice cube and hope your healers don't hate you.

The fight is really complicated but you don't need to worry about 2/3s of the things going on.

Mother Sharaz

Everyone except the MT in full SR gear.

Our MT and OTs just wear melee gear: 90% of the damage they take will be physical. Everyone else is typically 300+ SR (though some may chose to wear less once you're comfortable with the fight).

She will shoot out beams that will chain to other ppl so I assume spread out?

There are a few strategies but I think the most common is to have everyone in 2 groups (melee and ranged) so that chain heal and COH work better. It also gives you much more room to spread out after fatal attraction.

Fatal attraction she teleports you to her and you must run away from each other(25 yards) so the debuff goes away.

Yup. Potting and health stones after FA are a good idea, but otherwise it's a matter of making sure two pink beams are coming out of your ass and you run away.

Illidari Council

Stay away from mage due to his arcane explosion he'll do. The mage will also use a Blizzard/Fire AOE thing that people must move out of. The rogue will occasionally vanish and reappear, tank must pick him up again. The pally is the hard hitting one here and will cast buffs on other guys. He does a concencrate that you should move out of and will judge seal of command and blood. Spell reflect seal of command. The priest will cast Circle of healing that MUST BE INTERRUPTED.

Exactly right. This is the olympics of "not stand in ****". Nothing here is particuarly hard, you just have to not let yourself get killed. If you have 15k HP you can survive the worst possible combination of attacks without heals (flame strike, divine wrath, envenom).

Interupting divine wrath makes this fight substantially easier.

Illidan Stormrage

Phase 4 illidan goes into demon form, tanked by a warlock

Phase 3 is the same as phase 1. he casts a DOT called agonizing flames that works like conflag (deals damage to all people within 5 yards). Damage increases over time the opposite of how doomfire works.

The demons that stun come in phase 4 - you have to kill them then spread out to avoid his AOE fireball attack (it works like gruuls shatter: the closer you are to people, the more damage it does).

Please correct me if I'm wrong. I dont wanna **** up on my first raid day with a new guild. :)

Our strategy varies a little we let stacks go higher and do it with 2 or 3 tanks depending on who's on. You can force him to switch to another tank with BOP -- as long as your tanks are working together, that's more than enough time to close the threat gap.

From the melee perspective it's a tank n spank with 2 threat targets to stay under - pretty boring all things considered.

Phase 1:

First thing's first: He has a standard agro table and will run down it killing people if he cannot attack his fixate target. That said, unless something goes terribly wrong you'll never have to worry about agro because of fixate.

Fixate is a 5 second debuff applied to the closest character. ROS will always attack the fixate target unless he cannot (ie: BoP, ice block, or the fixate target dies). Think of gaining fixate as if you had cast mocking blow on him.

Every minute he does a fairly standard "enrage" that increases attack speed and damage for 15 seconds. I believe the aura reduces defense but I can't remember.

No healing or regeneration effects work (that includes potions) so you're forced to "rotate" tanks. The way you rotate is by having the current fixate target back out of the way and a new one get closer so that the next time fixate is cast it will go on the new tank.

Typically you'd have a warrior run in and get fixated. He'd hold on to ROS for 1 minute (until enrage): during that time you don't need to generate threat so not attacking to avoid parries is acceptable. Concentrate on mitigating damage (make sure you get shields 15 seconds early, every 15 seconds after that. Blessing of Sacrifice, etc) You can have people intervene hits if someone gets low.

When enrage is due, you have a rogue or some other high-avoidance class step in and tank him for 15 seconds. Enrage tanking works exactly the same as a normal phase: he's just hitting harder. After that you'll cycle to your next tank and start all over again.

It's pretty unusual to go for more than 2 enrages. The key is to get into phase 1 with full HP because once ROS is out you can't be healed until phase 2.

Phase 2

From a tanking perspective: generate threat, and reflect deaden (cast every 30-ish seconds). Everythign else is on your rogues who have to make sure to kick spirit shocks which will otherwise disorient your tank. if your rogues have downs then you'll wipe, if they don't: you'll win.

You do double damage but also take damage equal to 50% of what hit for: take care not to get yourself killed if you're DPS.

Phase 3

it's a DPS race. There's an interesting +100% threat mechanic that happens whenever he switches targets. What we usually do is have a paladin run in, then the MT pulls off immediately (BOP) and generates threat for a few seconds (misdirects etc). After that the DPS can come in and go all out without any chance of pulling.

The aura processively increases the damage you deal and the damage you take so blowing cool downs later (but not too late) will provide better returns.

Every so often he'll cast "Spite": just chug a nature potion when you pop out of the ice cube and hope your healers don't hate you.

The fight is really complicated but you don't need to worry about 2/3s of the things going on.

Our MT and OTs just wear melee gear: 90% of the damage they take will be physical. Everyone else is typically 300+ SR (though some may chose to wear less once you're comfortable with the fight).

There are a few strategies but I think the most common is to have everyone in 2 groups (melee and ranged) so that chain heal and COH work better. It also gives you much more room to spread out after fatal attraction.

Yup. Potting and health stones after FA are a good idea, but otherwise it's a matter of making sure two pink beams are coming out of your ass and you run away.

Exactly right. This is the olympics of "not stand in ****". Nothing here is particuarly hard, you just have to not let yourself get killed. If you have 15k HP you can survive the worst possible combination of attacks without heals (flame strike, divine wrath, envenom).

Interupting divine wrath makes this fight substantially easier.

Phase 3 is the same as phase 1. he casts a DOT called agonizing flames that works like conflag (deals damage to all people within 5 yards). Damage increases over time the opposite of how doomfire works.

The demons that stun come in phase 4 - you have to kill them then spread out to avoid his AOE fireball attack (it works like gruuls shatter: the closer you are to people, the more damage it does).

Please correct me if I'm wrong. I dont wanna **** up on my first raid day with a new guild. :)

We do almost the EXACT same thing..

We do almost the EXACT same thing..

One more thing: traps are worthless. If you can get him to 30% without them, there's absolutely no reason to start.

9/10 times Maiv will drop them in the middle of nowhere and you end up dragging him out of range or too close to parasite. It's not worth screwing around with positioning to get DPS that you really don't need (his enrage timer is something like 25 mins). The only time we've ever died in P3 was when screwing with traps.

That being said: the're a great way to recover from disaster if (for example) your MT dies and you need to stall for a few seconds to get into demon phase.

Had a look over our realm forums: we've got a crapload of end-game raid guilds all of a sudden.

Horde: 2 on Felmyst, 3 with Illidan down but no SWP kills, 2 working on Illidan, 4 more with at least 3 T6 kills

Alliance: 1 on M'uru, 1 on Felmyst, 1 working on Illidan, 7 with multiple BT/Hyjal kills (stalling out on RoS/Bloodboil/Archimonde)

In total we have 21 guilds that are likely to have killed Illidan and played around in SWP before WoTLK. Compared to original wow:

C'thun: Horde 1, Alliance 2.

5+ Naxx: Horde: 1, Alliance 4

Neferian: Horde: 5, Alliance: 11

It seems a lot easier for raid guilds to progress through the final tier of content than it was in the original days. Assuming that a raid ran with 40 or 25 and had no alternates, the number of raiders in end-tier content has doubled (though this doesn't take into account inflating server populations)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • We now know when and how the Universe may truly end by Sayan Sen Image by Marek Pavlík via Pexels| Not representative A study by physicist Henry Tye of Cornell University suggests that the universe may not expand forever. Instead, it could eventually stop expanding, begin contracting and end in a "Big Crunch" roughly 20 billion years from now. The research, published in the Journal of Cosmology and Astroparticle Physics, was conducted by Tye, Horace White Professor of Physics Emeritus at Cornell University. Using recent observations from major dark-energy surveys, Tye and his collaborators developed a cosmological model that predicts the universe could have a total lifespan of about 33 billion years. Since the universe is currently estimated to be 13.8 billion years old, the model places it near the midpoint of its existence. According to Cornell University's summary of the research, the study centers on the cosmological constant, a term introduced by Albert Einstein in his theory of general relativity. In modern cosmology, the cosmological constant is commonly used to describe the simplest form of dark energy, the unknown phenomenon believed to be driving the accelerating expansion of the universe. "For the last 20 years, people believed that the cosmological constant is positive, and the universe will expand forever," Tye said in a Cornell University news release. "The new data seem to indicate that the cosmological constant is negative, and that the universe will end in a big crunch." The study draws on data from the Dark Energy Survey (DES) and the Dark Energy Spectroscopic Instrument (DESI), two major projects designed to investigate the nature of dark energy. According to Tye, recent observations suggest that dark energy may not behave exactly like a simple cosmological constant. To account for those observations, Tye and his collaborators proposed a model involving an extremely light hypothetical particle that evolves over time. In their calculations, this produces a negative cosmological constant and leads to a future collapse of the universe. The model predicts that cosmic expansion would continue for approximately another 11 billion years before reaching a maximum size, after which the universe would begin contracting and eventually collapse. Scientists have long debated how the universe might end. As explained in an article published in The Conversation by Stephen DiKerby of Michigan State University, several possibilities have been proposed. If dark energy remains constant and positive, the universe could continue expanding indefinitely, gradually becoming colder, darker and more diffuse in a scenario often called the "heat death" of the universe. Other theoretical possibilities include a Big Rip, in which cosmic expansion accelerates so dramatically that galaxies, stars and even atoms are torn apart, or a Big Crunch, in which expansion reverses and the universe collapses back into an extremely dense state. DiKerby notes that the Big Crunch idea itself is not new. What distinguishes Tye's work is that it attempts to use current observational data to estimate when such a collapse might occur and how it could unfold. Much of the universe's long-term evolution remains uncertain. According to current astrophysical understanding, stars will continue to form and die for billions of years. The Sun, for example, is about halfway through its expected lifespan. Galaxies are also expected to continue merging; the Milky Way and Andromeda galaxies are projected to collide several billion years from now. At the same time, the nature of dark energy remains one of the biggest unanswered questions in cosmology. While observations indicate that the universe's expansion is accelerating, scientists still do not know what is causing that acceleration. Future observations may therefore alter current predictions about the cosmos's ultimate fate. Tye emphasized that additional evidence will be needed before firm conclusions can be drawn. DESI continues to collect data, while upcoming observations from missions and observatories including Euclid, SPHEREx and the Vera C. Rubin Observatory are expected to provide more precise measurements of dark energy. "People have said before that if the cosmological constant is negative, then the universe will collapse eventually. That's not new," Tye said. "However, here the model tells you when the universe collapses and how it collapses." For now, the study presents one possible future for the cosmos rather than a settled prediction. Whether the universe ultimately ends in a Big Crunch, expands forever, or follows another path entirely remains an open question that future observations will help answer. Source: Cornell University, The Conversation This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • If you look around on Amazon, some of these are available for $9
    • I’m still using an Xbox One S, so time for an upgrade to play this but as much as I hate Sony, I think I’ll get the ps5 pro
    • I bought this game. Played it for an hour, and then got a refund from Steam. Not a fun game at all.
    • Nothing Ear buds with active noise cancellation are at their lowest price ever with 51% off by Fiza Ali Amazon is currently offering the Nothing Ear wireless earbuds at their lowest price ever with 51% off limited prime deal. The earbuds feature an 11mm dynamic drivers with a ceramic diaphragm, and support high-resolution audio codecs including AAC, SBC, LDAC, and LHDC 5.0. They support active noise cancellation of up to 45dB across a frequency range of up to 5000Hz, and include a smart ANC algorithm, adaptive noise cancellation, and a transparency mode that allows surrounding sounds to be heard when needed. Connectivity is provided via Bluetooth 5.3, with support for multiple profiles including HFP, A2DP, AVRCP, and others. The earbuds also support dual connection, allowing them to be paired with two devices at the same time. Additional features include IP54 water and dust resistance for the earbuds and IP55 for the charging case, in-ear detection, pinch controls, low-latency mode, Google Fast Pair, Microsoft Swift Pair, and a three-microphone system per earbud for clearer voice calls. The Nothing X app, available on Android and iOS, provides access to custom EQ settings, bass enhancement, personal sound profiles, ear tip fit testing, firmware updates, customisable controls, dual-device management, and a find-my-earbuds feature. In terms of battery performance, each earbud has a 46mAh battery and the charging case has a 500mAh capacity. With active noise cancellation (ANC) turned off, the earbuds should offer up to 8.5 hours of playback on a single charge and up to 40.5 hours in total with the charging case. With ANC enabled, playback should last up to 5.2 hours on the earbuds and up to 24 hours with the case. For calls, talk time should reach up to 5 hours on the earbuds and 23 hours with the case when ANC is off, while ANC on should provide up to 4 hours on the earbuds and 18 hours with the case. Finally, fast charging should deliver up to 10 hours of playback from 10 minutes of charging when ANC is disabled. Nothing Ear Wireless Earbuds Bluetooth: $73.15 (Amazon US) - 51% off Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
  • Recent Achievements

    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      572
    2. 2
      +Edouard
      173
    3. 3
      PsYcHoKiLLa
      73
    4. 4
      Michael Scrip
      68
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!