Recommended Posts

So I forgot how much I love this game. I stopped playing for a couple months and switched to AoC, but I decided to play again and I love it. Again.

I started a new pally on Burning Legion because my friend plays on there and I was at 20 in 12 hours. I forgot just how much fun the game was. AoC may have the graphics and the combat is a bit more involved, but the art style and overall combat system of WoW is great, and it just seems so much more social. I'm glad I'm back, and my AoC account is closed.

If anybody plays on Burning Legion, my main is Katastrofi, level 22 ret pally.

Been working on deciding my PVE build, as I only PVP when I get pretty bored or I'm waiting for something to sell in the AH:

No offense but that's an awful build for dps

Here is probably the best dps build currently available.

Armory Link

Hope this helps

You'll have to click on his spec obviously

Well.. it looks like I'm going to have to grind harder.. because

TODAY THE 2.4.3 PATCH GOES LIVE!!!!

No offense but that's an awful build for dps

Here is probably the best dps build currently available.

Armory Link

Hope this helps

It does.. Thanks! .. Guess when I get back into game I'm going to have to use a gold to respec.

Good question, wait for the official downloader instead.

I used to have the problem with Blizzard downloader where it had horrible speeds and took forever to do anything. Filefront, or Alla (preminuem) provided to be great tools to get the patch hell-of-alot faster than the downloader.

Why would you ever download a patch from a File Sharing/Personal Storage site?

I know alot of people who can not download the patch from the blizz downloader, due to torrents being blocked, OR extremely slow speeds, and we aren't talking about the ones who don't even know how to unblock ports and change firewall settings.

Why would you ever download a patch from a File Sharing/Personal Storage site?

As long as the Digital Signature is in tact it doesn't matter where you download it from.

Also good news everyone, the WotLK Alpha has come to a close today. Standby for beta!

The Wrath of the Lich King alpha test has now come to a close. We’d like to thank all of you for your participation and invaluable feedback on the game. The World of Warcraft team is hard at work preparing for the next phase of testing, and each of you will be invited back to participate. We’re also happy to inform you that we will not be wiping characters as we transition from alpha to beta. However, all current alpha characters will be locked for a short period of time, allowing new players entering the beta sufficient time to catch up.

We look forward to seeing you all again in the Wrath of the Lich King beta test.

alphaendnm3.jpg

I don't know if I'd like real wow, i think the slow leveling would annoy me!

I'm sorely tempted though! But I like toxic-wow, it's just the fact that the constant downtime i'm considering teh real wow!

WoW is a lot faster to level than say games like... Vanguard or Age of Conan.

It's surprised me how much faster WoW leveling is now that I'm back into it.

In the time 1-29 I'd be about 15 in Vanguard, or 18 in AoC.

I wish leveling was based on mastering skills and class quests and story line progression rather than collecting 30 bear asses for some guy in tarren mill.

For example, getting to level 60 from 59 should require previous quests + something like Warlord's command and the balance of light and shadow (though class specific and without the raid requirements).

The quests don't nessecarily have to be group quests, but I do think that they should test class skills. Things like the rogue poison quest at 20, the druid form quests, and the hunter bow were great. Place them once every 10 levels and test basic skills like:

  • basic tank theory: keep shield block up 100% of the time
  • Basic DPS rotations (the theory can be just a basic tank 'n spank burn)
  • Threat management -- DPS till pull then fade it onto another mob
  • Healing/clensing (see the priest epic quest)
  • Staying out of things that kill you -- a suppression room event on a timer

This game would be way more fun to play in groups if you could assume a certain base-line level of skill. It's also make botting to level more difficult.

Hmmm, I've been out of this a few months. Seriously thinking about starting back playing. Last time I was on, I had a difficult time trying to lvl up due to having to fight monsters 10 levels above me. I just couldn't hack it.

why would you want to fight 10 lvls above you? there are plenty of other places to fight with even lvls or couple lvls more.

I wish leveling was based on mastering skills and class quests and story line progression rather than collecting 30 bear asses for some guy in tarren mill.

For example, getting to level 60 from 59 should require previous quests + something like Warlord's command and the balance of light and shadow (though class specific and without the raid requirements).

The quests don't nessecarily have to be group quests, but I do think that they should test class skills. Things like the rogue poison quest at 20, the druid form quests, and the hunter bow were great. Place them once every 10 levels and test basic skills like:

  • basic tank theory: keep shield block up 100% of the time
  • Basic DPS rotations (the theory can be just a basic tank 'n spank burn)
  • Threat management -- DPS till pull then fade it onto another mob
  • Healing/clensing (see the priest epic quest)
  • Staying out of things that kill you -- a suppression room event on a timer

This game would be way more fun to play in groups if you could assume a certain base-line level of skill. It's also make botting to level more difficult.

Not agreeing with your examples but I agree with the idea. I really hate how anybody can get to 70, just the time varies, but if there were quests to get specific levels and or skills that are essentail to leveling it would give everybody a base-line of skill, esepcially if encounters were difficult where they required common sense and some basic function of a brain to do. I wouldn't make him super hard, but difficult enough where you would need a gameplan to be able to do it, and not just wing it (unless of course your that good/lucky).

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • A 13 billion year old secret about our Universe's origin was revealed by Sayan Sen Image by Pascal Küffer via Pexels Researchers at the Max-Planck-Institut für Kernphysik (MPIK) in Heidelberg had recreated a key chemical reaction from the early universe, producing results that could change scientists' understanding of how the first stars formed. The study focused on the helium hydride ion (HeH⁺), which is widely regarded as the first molecule to form in the universe. Scientists believe HeH⁺ appeared around 380,000 years after the Big Bang, when the universe had cooled enough for electrons and atomic nuclei to combine into neutral atoms in a period known as recombination. This marked the beginning of chemistry in the cosmos. Immediately after the Big Bang about 13.8 billion years ago, the universe was extremely hot and dense. As it expanded and cooled, hydrogen and helium became the dominant elements. Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. According to the researchers, the reaction appears to be barrierless, meaning there is no energy obstacle preventing it from taking place efficiently even at very low temperatures. The findings support recent theoretical work led by physicist Yohann Scribano, whose group identified an error in a widely used potential energy surface, a mathematical model used to describe how the energy of a system changes during a chemical reaction. The error appears to have caused previous studies to significantly underestimate reaction rates under primordial conditions. The new calculations closely match the experimental results. Together, they suggest that helium chemistry in the early universe may need to be re-evaluated. Because molecules such as HeH⁺ and molecular hydrogen played an important role in cooling primordial gas clouds, the findings could help scientists build more accurate models of how the first stars formed. By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • "What an interesting smell you've discovered"
    • It could EASILY be 70 for the base game BUT + lots of FOMO to make it up to 100-120, like a few days Early Access, online money, pre-order bonus cars, weapons, missions, clothing, avatars or profile stuff, etc... And still WAY TOO MANY people would buy those and make Rockstar insane money.
    • Just to understand: your solution to getting rid of an online password manager is...another online password manager?
    • Cjam 2.5.0.0 by Razvan Serea Cjam is a lightweight and fast MP3 editor for Windows that lets you cut, join, and edit MP3 files without re-encoding. This means your audio quality remains untouched, and edits happen instantly. Cjam is ideal for quick, lossless edits—whether you're trimming music, combining tracks, or preparing audio for learning tools or podcasts. It features batch processing, scripting support, cue and playlist file handling, and a simple interface. Cjam is perfect for anyone who needs efficient MP3 editing without the complexity of full audio suites. Cjam requires a PC running Windows 10 or later and Microsoft .NET 6.0 or later. Key features for Cjam: No Re-encoding: Edit MP3 files without losing quality. Cut and Join MP3: Easily cut, trim, and combine MP3 tracks. Batch Processing: Edit multiple files at once for faster workflows. Scriptable Interface: Automate tasks with a custom command language. Cue and Playlist Support: Handle CUE and playlist files for seamless audio management. Fast and Lightweight: Quick processing with minimal system resources. Lossless Audio Editing: Ensure your edits don't affect audio quality. Simple User Interface: Clean, intuitive design for easy navigation. File Format Support: Works with MP3, Cjam-specific file formats (CJAMC, CJAMJ, CJAM). Cjam 2.5.0.0 changelog: Added clipboard-based import/export support for mp3DirectCut Added clipboard-based export support for REAPER Added support for naming IMP3 elements Changed the Reset behavior to preserve Undo/Redo history; use Shift key + Reset button to clear it Added a new command parameter (qcp) Added 8 new entries to lang.txt (main_c124-126, main_d150-151, main_m082, vme_c014, vme_d005) Fixed a bug where the il parameter was incorrectly applied when pasting VMP3s into the main list Fixed several other minor bugs Download: Cjam 2.5.0.0 | 1.4 MB (Freeware) Links: Cjam Home Page | Cjam Manual | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      91
    4. 4
      Steven P.
      75
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!