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Is Parrot finally up and working decently again?

No problems so far. I didn't raid on Tuesday so 2.4.3 may have buggered it. I'll let you know if I find something weird when we head to Sunwell tonight.

Not agreeing with your examples but I agree with the idea.

I'm not an encounter designer, but I do think ballance of light and shadow was the most perfect quest in the game. Getting the

"bulls-eye staff" was the high-point of this game for me, and just about every other priest I've talked to.

  • It covered both solo (the final quest out by strat.) and large group play (kill Domo and a world boss).
  • The reward was powerful and perfectly balanced to the class - and it reflected the two play styles perfectly too.
  • The quest chain loops back to the old 'end game' raids and showed the final hours of strat during the culling.
  • It wasn't another "kill N mobs, or beat up this guy", you had to protect people fleeing: what the class was all about.
  • It forced you to accept that you can't save everyone and also that you didn't have to keep everyone at full health.
  • It taught you that your health is more important that those you protect (dead priests don't heal).
  • It forced you to be aware of your surroundings and to carefully manage mana.
  • You had to use a variety of class skills (dispel, renew, shield, flash heal, heal, holy nova, etc).
  • it forced mana consumption and raid-style play (go hard, regen, go hard, regen) rather than the more typical 5-man "go until you can go no more".

I honestly think that completing that quest did more for my ability to play a healer than anything else in this game.

It's a shame there was nothing that good for other classes and that so many people will never get to experience it.

why would you want to fight 10 lvls above you? there are plenty of other places to fight with even lvls or couple lvls more.

I must be doing something wrong then, cause the only thing I can kill that gives XP in WoW is at least 10 lvls higher than me. I just can't hack that. I'm going to give it another go anyway, tomorrow or something.

If I venture into another area just outside the one I was at before I quit, they kill me with one hit, lol. Last I remember, I was fighting dinos, giant spiders, and got stuck in a cave with ogres that I couldn't escape from. After about two hours, some guys came in and that gave me an opportunity to escape, screw that quest for now.

I can't say I didn't have a little fun though, it's a great time killer.

We one shot the first four bosses of Hyjal tonight, and got Archimonde to 95% as a joke.

It was our first real attempt at Azgalor which is dope since we one shot him.

Also, Anetheron is broken and the Infernals despawn as soon as they land.

Only got Vashj to Phase 3 last night but had too many elites up and one side let too many elementals through (Nubs I tell ya!)

Anyway, yep.

:D

Parrot was working without issue tonight.

Brutallus seemed exceptionally brutal this week. We were seeing a lot of things like:

3.5 seconds [Brutallus] Melee [MT] 9500
<----OMG HEALS ----->
3.0 seconds [Brutallus] Meteor Slash [*EVERYONE*] 2000
<---- OMG HEALS ----->
2.5 seconds [Brutallus] Melee [MT] 8500
2.5 seconds [Brutallus] Melee [MT] 9000
2.3 seconds [Brutallus] Melee [MT] 8000
<----- Hot tick, 5k heal, hot tick, mace proc ----->
1.5 seconds [Brutallus] Melee [MT] 8700
1.2 seconds [Brutallus] Melee [MT] 9000
0.7 seconds [Brutallus] Melee [MT] 8500
0.7 seconds [Brutallus] Melee [MT] 8500

Grats on corpse run guys

He was attacking for much harder than normal but I couldn't find a debuff that was missing except for FF (no druids were on). He also seemed to be attacking much faster than normal. Every time I checked the logs I could see bursts of 30k+ in 1.5 seconds or less.

Kalecgos is fixed for pets. For the first time ever we had to stop doing damage on the demon to wait for the dragon to catch up. It was weird standing down there just waiting to get kicked out.

I heard some rumors that the Sunwell radiance buff was removed but based on how bad our tanks were getting raped, I'd say that's probably not the case.

Tomorrow night is probably Hyjal and then back for Felmyst: I'll watch for the easy-mode infernals.

I must be doing something wrong then, cause the only thing I can kill that gives XP in WoW is at least 10 lvls higher than me. I just can't hack that. I'm going to give it another go anyway, tomorrow or something.

If I venture into another area just outside the one I was at before I quit, they kill me with one hit, lol. Last I remember, I was fighting dinos, giant spiders, and got stuck in a cave with ogres that I couldn't escape from. After about two hours, some guys came in and that gave me an opportunity to escape, screw that quest for now.

I can't say I didn't have a little fun though, it's a great time killer.

You've obviously gone to the wrong place

anyone know what constitutes a ban under the "explotation of the world of warcraft economy"?

i seriously have idea what i did that constitutes that. i was expecting a warning or 3hour ban for dropping the f bomb because someone couldn't read the release notes for 2.4.3 but this has nothing to do with that.

anyone know what constitutes a ban under the "explotation of the world of warcraft economy"?

i seriously have idea what i did that constitutes that. i was expecting a warning or 3hour ban for dropping the f bomb because someone couldn't read the release notes for 2.4.3 but this has nothing to do with that.

Did you transfer or help someone transfer gold from one faction to the other? I know that can fit under that category, but it is usually left alone by Blizzard. Otherwise buying or selling gold/items/accounts/characters for real world money is asking for a ban.

I suppose if you honestly don't know what you did wrong, you should take it up with customer support.

Looks like Blizzard will be adding achievements to the game.

While Wrath of the Lich King will improve many of World of Warcraft?s existing features, it will also introduce plenty of brand-new ones to keep the game fresh and interesting. One of these new features is sure to suit a wide range of play styles: achievements. These self-contained goals will offer new challenges, satisfy goal-oriented players, allow others to see your accomplishments in World of Warcraft -- and are just plain fun.b>i>

More info here: WorldOfWar

Looks like Blizzard will be adding achievements to the game.

While Wrath of the Lich King will improve many of World of Warcraft's existing features, it will also introduce plenty of brand-new ones to keep the game fresh and interesting. One of these new features is sure to suit a wide range of play styles: achievements. These self-contained goals will offer new challenges, satisfy goal-oriented players, allow others to see your accomplishments in World of Warcraft -- and are just plain fun.

More info here: WorldOfWar

yeah looks like WoW adding some Battlefield content to the game. lmao

Can anyone recommend a realm for me? I've been playing the same mage on Azshara since 2005 and I want to try horde and another class lol. I dont want a new server that may become stagnant after a month or so.

1. Go to http://www.warcraftrealms.com/census.php

2. Find Horde dominated server

3. Create character

4. ???

5. PROFIT

Note: This isn't entirely reliable, but it's more or less a decent estimate of the server population. Should also check the population status of the servers in the server list in game too.

Here are the current patch notes;

Welcome to the World of Warcraft: Wrath of the Lich King Beta Test. The list below contains information on the current available content for testing and general information. This information is subject to change. Alpha testers should note that your characters have been temporarily locked out. In a few weeks time, we will unlock these characters and you will be able to continue to level them. Please visit the Beta forums to submit feedback and discuss the expansion development with others.

General

* The continent of Northrend is now available! To travel there, visit one of four transportation masters in either Orgrimmar, Undercity, Stormwind Harbor,or Menethil Harbor.

* The floating magical city of Dalaran is now available!

* The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance.

* The all new Achievement System has been implemented.

* Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.

* The level cap is currently set to 77.

* Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.

* Spellpower:

o All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant ?increased spell damage and healing? such as on typical Mage and Warlock itemization.

o For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.

o Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.

* NPC Transportation Locations

o Horde:

+ Undercity to Vengeance Landing (Howling Fjord)

+ Orgrimmar to Warsong Hold (Borean Tundra)

o Alliance:

+ Menethil Harbor to Valgarde (Howling Fjord)

+ Stormwind Harbor to Valiance Keep (Borean Tundra)

Known Issues

* The current patch notes are incomplete, but will be more progressively more comprehensive in each patch.

World Environment Zones

* The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, and Grizzly Hills, Sholazar Basin, and Zul'Drak.

Dungeons

* The following dungeons are available for testing:

o Howling Fjord: Utgarde Keep (70-72)

o Borean Tundra: The Nexus (70-72)

o Dragonblight: Azjol-Nerub (72-74)

o Grizzly Hills: Drak?Tharon Keep (74-76)

o Storm Peaks: The Halls of Stone (77-79)

Classes

* All Classes are available for play. Spells and talents will be available for testing past 70.

* The Death Knight Hero class is now available for play.

o Death Knights will now start with 0 talent points at level 55.

o Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.

o The Death Knight start zone, Acherus, the Ebon Hold, is fully implemented and is located in the Eastern area of Eastern Plaguelands.

Druid

* Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.

* Celestial Focus (Balance): The stun proc now works with Starfall.

* Entangling Roots: Can now be used indoors.

* Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.

* Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.

* Feral Charge (Feral): Can now be used in Cat form.

* Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.

* Focused Starlight (Balance): Now also works with Starfall.

* Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.

* Hurricane: No longer has a cooldown (was 1 minute).

* Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.

* Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.

* Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.

* Mangle (Feral): Now increases the damage done by Maul in addition to Shred.

* Moonglow (Balance): Now also works with Starfall.

* Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.

* Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish.

* Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.

* Nature's Grasp (Balance): Can now be used and can proc indoors.

* Nature's Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.

* New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)

* Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.

* Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.

* Remove Curse can now be used in Tree of Life form.

* Soothe Animal can now be used on Dragonkin as well as Beasts.

* Soothe Animal is now instant cast.

* Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature's Reach.

* Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.

* The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.

* Tranquil Spirit (Restoration) now also includes Nourish.

* Tree of Life (Restoration): 30% snare penalty has been removed.

* Tree of Life (Restoration): Can now cast Dispel Curse.

* Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.

* Vengeance (Balance): Now also works with Starfall.

Hunter

* All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.

* Aspects now no longer cost mana.

* Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.

* Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.

* Clever Traps (Survival) has been renamed "Trap Mastery."

* Concussive Barrage (Marksmanship) - Can now proc from Volley attacks.

* Deterrence (Survival) - Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.

* Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).

* Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.

* If a hunter tames a pet that is more than five levels beneath than the hunter's level, then the pet jumps to five levels beneath than the hunter's level.

* Improved Feign Death (Survival): Now also reduces damage taken during Feign Death by 15/30%.

* Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.

* Master Tactician (Survival) - Chance to proc increased to 10%, up from 6%.

* Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".

* New Talent - Improved Tracking (Survival) - Increases all damage done to targets that are being tracked 1/2/3/4/5%.

* Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.

* Surefooted (Survival) now reduces the duration of movement impairing effects by 10/20/30% (instead of resist % chance).

* Trap Mastery (Survival) has been removed.

Mage

* Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.

* Counterspell now costs 9% of base mana.

* Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.

* Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.

* Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.

* Polymorph now costs 12% of base mana.

* Portal spells now cost 18% of base mana.

* Prismatic Cloak (Arcane) now also reduces the fade time of Invisibility by 1/2 seconds.

* Slow Fall now costs 6% of base mana.

* Teleport spells now cost 9% of base mana.

Paladin

* All Auras now affect all party and raid members within the area of effect.

* Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.

* Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.

* Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.

* Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.

* Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.

* Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.

* Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.

* Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.

* Conviction (Retribution) now increases critical chance with all spells and melee attacks.

* Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.

* Divine Intervention cooldown reduced to 20 minutes.

* Divine Protection and Divine Shield now cost 3% of base mana.

* Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.

* Divine Strength (Holy) moved to tier 1 in the Protection tree.

* Greater Blessing of Salvation removed.

* Hammer of Justice now costs 3% of base mana.

* Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, missile speed increased, now usable on targets below 35% health.

* Healing Light (Holy) moved to tier 2.

* Holy Shield (Protection) cooldown reduced to 8 seconds.

* Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.

* Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.

* Illumination (Holy) moved to tier 3.

* Improved Concentration Aura (Protection) moved to the Holy tree.

* Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.

* Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.

* Improved Hammer of Justice (Protection) now reduces cooldwon by 10/20/30 secs.

* Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.

* Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.

* Improved Seal of Righteousness (Holy) moved to tier 1, renamed XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.

* Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.

* Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).

* Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.

* Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.

* Redoubt (Protection) moved to tier 2.

* Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.

* Retribution Aura damage increased and now gains damage based on Holy spell power.

* Righteous Fury now increases threat caused by Holy damage by 90%.

* Sanctified Light (Holy) now also increases the critical chance of Holy Shock.

* Sanctity Aura (Retribution) removed.

* Seal of Justice/Judgement reduced to 1 rank with all the effects of the previous rank 2, the Judgement effect no longer prevents Fear.

* Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.

* Seal of Vengeance damage over time effect duration increased to 18 seconds.

* Spiritual Focus (Holy) moved to tier 1.

* Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.

* Toughness (Protection) moved to tier 3.

* Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.

* Unyielding Faith (Holy) moved to tier 2.

Priest

* Circle of Healing (Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within it's range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap.

* Enlightenment (Discipline): Now also gives 1% spell damage and 1% heal per point.

* Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.

* Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.

* Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.

* Improved Inner Fire (Discipline) - Now also increases the bonus healing on your Inner Fire spell by 10/20/30%.

* Improved Shadow Word: Pain (Shadow) - Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.

* Levitate now costs 3% of base mana.

* Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.

* Mind Control now has only one rank and costs 12% of base mana.

* Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.

* Mind Vision now costs 3% of base mana.

* New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenreate at a 25% rate while casting. Lasts 8 sec.

* New Talent: Twin Faiths (Discipline) - Increases your damage and healing by 1/2/3/4/5%.

* Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.

* Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.

* Psychic Scream now costs 15% of base mana.

* Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.

* Shackle Undead now costs 9% of base mana.

* Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.

* Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.

* Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.

* Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.

* Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into "Improved Spirit Tap"

* Wand Specialization (Discipline) has been removed.

Rogue

* Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds.

* Deadened Nerves (Assassination) now reduces all damage taken by 1/2/3/4/5%.

* Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.

* Gouge is now only 1 rank and causes damage based on attack power.

* Kick is now only 1 rank and no longer causes damage.

* Nerves of Steel (Combat) now reduces the duration of all Stun and Fear effects by 15/30%.

* Pick Lock and Disarm Trap no longer require Thieve's Tools.

* Premeditation (Subtlety) duration increased to 20 seconds.

* Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them.

* Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.

* Vanish no longer requires the reagent Flash Powder.

* Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Eviscerate by 7/14/20% and increases dispel resistance by 10/20/30%.

Shaman

* All totems are now considered on the "Physical" school, and no longer magical spells.

* Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.

* Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.

* Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.

* Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.

* Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.

* Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.

* Elemental Detestation (Elemental) is now a tier-2 talent, up from tier-4.

* Elemental Focus (Restoration): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.

* Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite

* Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.

* Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.

* Flametongue Totem is now a flat spell damage totem. All ranks have been modified.

* Frostbrand's snare effect has been increased to 50%, up from 25%.

* Ghost Wolf's mana cost is now 13% base.

* Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)

* Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.

* Improved Lightning Shield (Enhancement) is now Elemental Shields, and is in Tier-1.

* New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)

* New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.

* New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.

* New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.

* New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.

* Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.

* Shapeshifting will no longer cancel Water Walking.

* Shield Specialization (Enhancement) - Now a 2-point talent, and increases the chance to block with attacks by 10/20%, and increases the amount blocked by 5/10%.

* Stoneskin Totem now increases armor instead of reducing physical damage.

* Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.

* Strength of Earth Totem now also increases agility.

* Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)

* Unleashed Rage is now raid wide.

* Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.

* Windwall Totem has been removed.

* Wrath of Air is now a flat 10% spell haste totem.

Warlock

* Aftermath (Destruction) - Now a 2-point talent, down from 5.

* All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.

* Blood Pact now works raid-wide (not just in party).

* Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.

* Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).

* Dark Pact: Tooltip updated to be more consistent with other similar effects.

* Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.

* Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.

* Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.

* Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.

* Howl of Terror now costs 15% of base mana.

* Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.

* Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.

* Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.

* Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.

* Mana Feed: Tooltip updated to be more consistent with other similar effects.

* Master Demonologist ? Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.

* Master Demonologist ? Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.

* Master Demonologist ? Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.

* Master Demonologist (Demonology) - Most effects have been altered.

* New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time.

* New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.

* New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.

* Pyroclasm (Destruction) - Now also includes Conflagrate.

* Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.

* Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.

* Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.

* Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.

* Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.

Warrior

* Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.

* Challenging Shout cooldown reduced to 3 minutes.

* Death Wish (Fury) no longer makes you immune to Fear effects.

* Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.

* Defensive Stance now increases threat by 45%.

* Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.

* Hamstring now only has one rank and no longer causes damage.

* Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.

* Improved Disarm (Protection) now reduces the cooldown of Disarm and Shield Break by 5/10/15 seconds and increases damage taken by disarmed targets by 4/7/10%.

* Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.

* Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.

* Last Stand (Protection) cooldown reduced to 6 minutes.

* Mace Specialization (Arms) can no longer trigger more than once per 6 seconds.

* Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.

* Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).

* Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.

* Pummel now only has one rank and no longer causes damage.

* Shield Bash now only has one rank and will cause damage based on a % of AP.

* Shield Block now increases chance to block and amount blocked by 100% for the next attack. Cooldown increased to 30 seconds.

* Shield Slam is now available to all warriors, starting at level 40.

* Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.

* Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.

* Toughness (Protection) moved to tier 3.

Professions

* The following tradeskills are available to train up to 425: First Aid, Herbalism, Mining, Skinning, Enchanting, and Leatherworking.

User Interface

* The /cower emote now has an animation.

* Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.

* Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).

* Combat Log Changes:

o The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.

o Overhealing is now reported in the combat log.

o When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.

This is the new login screen. Like it a lot better then the Dark Portal;

http://www.worldofraids.com/gallery/showim...?i=528&c=15

Death Knights will now have a small zone to themselves. Its on the east side of EPL and will start you along your path to become a Death Knight. Here is a gallery of the new zone; http://www.worldofraids.com/gallery/showim...?i=544&c=15

Death Knights also have a new profession to them; Runeforging.

It doesn't require anything special at the moment except that you need to be at the Rune Forge located in Ebon Hold. If there, you can change runes out as many times as you want, whenever you want.

Rune of Lichbane -- Affixes your rune weapon with a rune that has a chance to strike undead for extra Fire damage and stun them for 5 sec. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

Rune of the Fallen Crusader -- Affixes your rune weapon with a rune that has a chance to heal you for 3% and increase total Strength by 30% for 15 sec. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

Rune of Spellbreaking -- Affixes your two-handed rune weapon with a rune that deflects 5% of all spell damage. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

Rune of Frostfever -- Affixes your rune weapon with a rune that has a chance to inflict a disease that causes Frost damage and lowers attack power by 10% for 20 sec. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

Rune of Cinderglacier -- Affixes your rune weapon with a rune that has a chance to increase your Frost and Shadow spell damage by 10% for 15 sec. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

Rune of Swordbreaking -- Affixes your two-handed rune weapon with a rune that increases Parry chance by 3%. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

http://forums.worldofwarcraft.com/thread.h...73&sid=2000

I just got called a Ninja Looter because I ran through Razorfin Downs with a group .. didn't get anything through the run, and needed an item I can use at 37, and I'm 32.

They were all saying "Ur blacklisted" and stupid stuff like that..

I mean wtf? The only thing I get during the run is XP and a few Bone Moss and they're *****ing because I need an item I can use in five levels?!

That's BS.

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  • Posts

    • Microsoft Weekly: new Surface, Windows 11 26H2, and more by Taras Buria This week's news recap is here, with Microsoft announcing Windows 11 version 26H2, launching new Surface devices powered by Snapdragon X2 processors, GTA VI preorder date and cover art, fresh Windows 11 preview builds, a quirky phone-sized e-reader with a physical dial, and more. Quick links: Windows 10 and 11 Windows Insider Program Updates are available Reviews are in Gaming news Great deals to check Windows 11 and Windows 10 Here, we talk about everything happening around Microsoft's latest operating system in the Stable channel and preview builds: new features, removed features, controversies, bugs, interesting findings, and more. And, of course, you may find a word or two about older versions. Windows 11 version 26H2 is now official. Alongside Windows 11's new preview builds released this week, Microsoft confirmed version 26H2, which is coming later this year as an enablement package based on the same platform as versions 24H2 and 25H2. A newly published blog post details what IT admins should do to prepare for the upcoming launch. Next, we have new Windows 11 bugs. Users report that this month's security updates for Windows 11 cause all sorts of issues, including BitLocker bugs, OneDrive issues, black screens of death, and third-party integration in Office apps. Microsoft has not confirmed those yet, but it acknowledged other issues with its operating system. What Microsoft has confirmed is a bug where Recycle Bin delete prompts display internal file names instead of actual ones, and a year-old Windows JScript compatibility bug caused by security-focused engine changes. Moving to more positive news, Microsoft and Adobe are working on improving Windows performance in popular creative apps like Photoshop. Thanks to SPGO optimizations, users can expect up to 20% better performance. Finally, we have a few useful articles that can help you recover your PC or make it perform better. For one, we published a guide detailing what to do if your computer cannot boot after a clean Windows 11 install. There are two important steps you can try to get your system back to working in no time. Additionally, there is a more detailed guide on various CPU performance modes that could notably improve performance. Windows Insider Program Here is what Microsoft released for Windows Insiders this week: Builds Canary Channel Builds 28120.2315 and 29613.1000 These two builds include a new built-in audio driver, improvements to audio Settings, and more. Dev Channel Builds 26300.8697 and 26220.8690 Not much is available here. Some File Explorer improvements, Start menu enhancements, bug fixes, and more. However, build 26300.8697 is now officially marked as version 26H2. Updates are available This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties. This week, Microsoft announced its newest Surface devices powered by Qualcomm's latest Snapdragon X2 processors. There is the 12th-gen Surface Pro and the 8th-gen Surface Laptop. Both devices feature little to no visual differences compared to their predecessors from 2024, and most changes hide inside, including a better processor, faster graphics, enhanced NPUs, and more. The Surface Laptop also received a new haptic trackpad. Mozilla is currently working on a major Firefox redesign, and earlier this week, it published a roadmap of upcoming features and highlights of the upcoming "Project Nova" rework. Files, one of the best file managers for Windows 10 and 11, has been updated in the Preview channel with a long-requested feature. Tree View is finally available in version 4.1.4, allowing you to quickly browse deeply nested folders without leaving the main view. In addition, the update improved the Windows Fonts folder, allowing you to preview each font without opening the default viewer. Rufus, another useful Windows 11 utility, also received a notable update. Version 4.15 arrived as beta with important fixes for silent Windows 11 installation. It also includes patches for ARM-based Windows PCs, OneDrive removal improvements, and more. Here are other updates and releases you may find interesting: Microsoft faces shareholder lawsuit over masking AI costs and slowing Azure growth Microsoft now allows you to tweak Visual Studio to new extremes Microsoft brings Planner Agent to all Microsoft 365 Copilot users Microsoft fixes one of Excel Copilot's most frustrating limitations Microsoft will finally let you sign in to Edge with a Google account Here are the latest drivers and firmware updates released this week: NVIDIA 610.62 with support for Empulse and various fixes. Reviews are in Here is the hardware and software we reviewed this week Earlier this week, we reviewed the DuRoBo Krono, a portable, phone-sized e-reader with some interesting physical controls. This device has an Apple Watch-like dial for page turning, frontlight adjustment, and more. Software is simple and no-nonsense, but it also lacks some useful features and customization. Overall, the device proved interesting, but not flawless. On the gaming side Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts, and more. Forza Horizon 6 received two big updates this week. Alongside the Series 2 content update, developers pushed plenty of bug fixes and balancing tweaks. However, they also had to acknowledge the Eliminator CR-farming exploit and shut down the online mode temporarily. Luckily, only a few days later, another fix arrived, which re-enabled Eliminator and patched the exploit. Microsoft announced new games for Game Pass subscribers. Those include EA Sports FC 26, Junkster, Call of Duty: Vanguard, Abyssus, RV There Yet?, and more. Some existing games are leaving the catalog, so be sure to check out the full list here. New games are also available for GeForce NOW subscribers, and they include Embers of the Uncrowned Demo, Aphelion, Megastore Simulator, OPERATOR, Citizen Sleeper, and more. Rockstart Games had plenty of GTA-related news this week. For one, the company gave GTA V players another free update. Those still playing the game on Xbox One and PlayStation 4 are no longer required to pay $40 to upgrade to the latest-gen version. More importantly, Rockstar Games revealed the GTA VI cover art and announced the preorder date. The Epic Games Store is giving away two games: Citizen Sleeper and Roboeat. These two titles are up for grabs until next Thursday, but if they are not up to your taste, you can always check out the latest Weekend PC Game Deal issue, which is usually full of discounts and specials that let you save a lot of money on new games. Great deals to check Every week, we cover many deals on different hardware and software. The following discounts are still available, so check them out. You might find something you want or need. GEEKOM X16 Pro at GEEKOM - $1,119.67 | 17% off Acer 4K Webcam for PC/Mac with All-Metal Unibody Sculpted - $59.99 | 14% off Samsung 990 PRO SSD 2TB - $369.99 | 42% off Nothing Ear Wireless Earbuds Bluetooth - $73.15 | 51% off PowerColor Reaper AMD Radeon RX 9070 16GB - $579.99 | 17% off This link will take you to other issues of the Microsoft Weekly series. You can also support Neowin by registering for a free member account or subscribing for extra member benefits, along with an ad-free tier option.
    • Weekend PC Game Deals: Cyberpunk 2077, Split Fiction, Sonic Racing, and more by Pulasthi Ariyasinghe Weekend PC Game Deals is where the hottest gaming deals from all over the internet are gathered into one place every week for your consumption. So kick back, relax, and hold on to your wallets. The Epic Games store brought along two games from wildly different genres this week for PC gamers to claim. Robobeat is a rhythm-based action game that lets you become a bounty hunter that can wall run, slide, and bunny hop around his opponents. All you have to do is stick to the beat for the built-in or custom songs. Next, Citizen Sleeper is a sci-fi RPG adventure taking place in a ruined space station. It uses tabletop RPG-inspired elements like dice rolls and timers to change up how players approach its activities, factions, and storylines. The Citizen Sleeper and Robobeat giveaways end on June 25. On the same day, RollerCoaster Tycoon 3 and Voidwrought will become the next freebies. The bundle space expanded with two more collections from Humble this week too. The June 2unes bundle is up first, carrying plenty of rhythm games. This carries Kill the Music and Rhythm Witch in the $5 starting tier, followed by Trombone Champ, Spin Rhythm XD, and Thumper in the $7 tier. Paying at least $12 gets you the complete bundle, which adds on Kalpa: Cosmic Symphony, Everhood 2, NOISZ, and Sixtar Gate: StarTrail. The next bundle is for virtual reality fans. This carries Among Us 3D: VR and Zero Caliber VR for $10. The next tier brings in Tactical Assault VR, Ancient Dungeon, and Arizona Sunshine Remake for $15. VTOL VR, Zero Caliber 2 Remastered, Metro Awakening, and Thief VR land to finish things off for $18. Free Events It's a big week for free event fans, as Valve kicked off another one of its Next Fest events. This one carries thousands of gameplay slices from upcoming indie games The promotion is set to run until June 22. Standard free events are also ongoing this weekend. This includes the sci-fi grand strategy experience Stellaris from Paradox and the hit SEGA management game Two Point Museum. Asymmetric multiplayer horror title Dead by Daylight and the hit mech shooter MechWarrior 5: Mercenaries are also free-to-play over the weekend. Big Deals The Steam Summer Sale is a week away from launch, but there are plenty of publishers already putting their wares on sale to prepare for the event. Here's our hand-picked big deals list for this weekend: Battlefield 6 – $34.99 on Steam Sonic Racing: CrossWorlds – $34.99 on Steam Split Fiction – $32.49 on Steam Arma Reforger – $27.99 on Steam Sniper Elite: Resistance – $24.99 on Steam DayZ – $22.49 on Steam Two Point Museum – $20.09 on Steam Atomfall – $19.99 on Steam No More Room in Hell 2 – $19.49 on Steam Cyberpunk 2077 – $17.99 on Steam Sonic Frontiers – $17.99 on Steam Dinkum – $15.99 on Steam Stellaris – $14.99 on Steam Hi-Fi RUSH – $14.99 on Steam My Little Puppy – $14.99 on Steam FINAL FANTASY XII THE ZODIAC AGE – $14.99 on Steam SONIC X SHADOW GENERATIONS – $14.99 on Steam EA SPORTS FC 26 – $13.99 on Steam STAR WARS Jedi: Survivor – $13.99 on Steam FINAL FANTASY VII REMAKE INTERGRADE – $13.99 on Steam FINAL FANTASY XV – $13.99 on Steam It Takes Two – $11.99 on Steam FINAL FANTASY X/X-2 HD Remaster – $11.99 on Steam Axiom Verge 2 – $9.99 on Steam [REDACTED] – $9.99 on Steam Sniper Elite 5 – $9.99 on Steam Holdfast: Nations At War – $9.99 on Steam Arma 3 – $8.99 on Steam The Callisto Protocol – $8.99 on Steam A Way Out – $8.99 on Steam LIGHTNING RETURNS: FINAL FANTASY XIII – $7.99 on Steam MechWarrior 5: Mercenaries – $7.49 on Steam Slackers - Carts of Glory – $7.14 on Steam MIMESIS – $6.99 on Steam Need for Speed Unbound – $6.99 on Steam FINAL FANTASY XIII – $6.39 on Steam Sniper Elite 4 – $5.99 on Steam Tyranny – $5.99 on Steam Immortals of Aveum – $5.99 on Steam Far Cry 3 – $4.99 on Steam Zombie Army 4: Dead War – $4.99 on Steam Sonic & All-Stars Racing Transformed Collection – $4.99 on Steam Mass Effect Legendary Edition – $4.79 on Steam Titanfall 2 – $4.49 on Steam SimCity 4 Deluxe Edition – $3.99 on Steam Far Cry 3 - Blood Dragon – $3.74 on Steam Wreckfest – $2.99 on Steam Crime Boss: Rockay City – $1.99 on Steam theHunter: Call of the Wild – $1.99 on Steam The Saboteur – $1.99 on Steam Battlefield 1 – $1.99 on Steam Sonic Mania – $1.99 on Steam Golf With Your Friends – $1.49 on Steam Sid Meier's Alpha Centauri Planetary Pack – $0.99 on Steam Dungeon Keeper 2 – $0.99 on Steam Populous: The Beginning – $0.99 on Steam Citizen Sleeper – $0 on Epic Store ROBOBEAT – $0 on Epic Store DRM-free Specials The DRM-free store GOG has already kicked off its own summer sale. Here are some highlights: S.T.A.L.K.E.R. 2: Heart of Chornobyl - $41.99 on GOG Indiana Jones and the Great Circle - $41.99 on GOG Cronos: The New Dawn - $35.99 on GOG SILENT HILL 2 - $34.99 on GOG SILENT HILL f - $34.99 on GOG Kingdom Come: Deliverance II - $29.99 on GOG MENACE - $29.99 on GOG Cairn - $23.99 on GOG Frostpunk 2 - $22.49 on GOG The Alters - $20.99 on GOG Resident Evil Classic Bundle - $20.99 on GOG System Shock 2: 25th Anniversary Remaster - $17.99 on GOG Banishers: Ghosts of New Eden - $16.99 on GOG Legacy of Kain: Defiance Remastered - $16.25 on GOG METAL EDEN - $15.99 on GOG REPLACED - $15.99 on GOG Hollow Knight: Silksong - $14.99 on GOG Tomb Raider I-III Remastered Starring Lara Croft - $11.99 on GOG Chants of Sennaar - $11.99 on GOG Alpha Protocol - $9.99 on GOG DREDGE - $9.99 on GOG Crow Country - $9.99 on GOG Warhammer 40,000: Dawn of War - Anniversary Edition - $2.99 on GOG Keep in mind that availability and pricing for some deals could vary depending on the region. That's it for our pick of this weekend's PC game deals, and hopefully, some of you have enough self-restraint not to keep adding to your ever-growing backlogs. As always, there are an enormous number of other deals ready and waiting all over the interwebs, as well as on services you may already subscribe to if you comb through them, so keep your eyes open for those, and have a great weekend.
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