Recommended Posts

Ding... level 20. :laugh: (new player)

Still on Bloodmyst Isle and not leaving yet. Just few more quests to finish (I have been saying that since I got level 10 :) ).

By the way, I am playing as a Draenei Mage (name Lyany, (yes a female, they look better than the male Draenei) on Frostwhisper, EU realm.

Ding... level 20.

You could have gone at 58! o.O, haha, but grats anyway!

I know, but I've been told by a few people that the transition is a bit easier if you wait until 60. So I did, especially since I didn't know what to expect. And I must say that I'm glad I did; I feel completely underpowered (still level 60 as of this post).

GRATS!! :fun:

Thanks :woot:

I know, but I've been told by a few people that the transition is a bit easier if you wait until 60. So I did, especially since I didn't know what to expect. And I must say that I'm glad I did; I feel completely underpowered (still level 60 as of this post).

Thanks :woot:

58-60 in Azeroth goes faster than 58-60 in Outlands. Some state otherwise, but I leveled two guys to 58, took one to outlands one stayed in azeroth and azeroth won by far.

58-60 in Azeroth goes faster than 58-60 in Outlands. Some state otherwise, but I leveled two guys to 58, took one to outlands one stayed in azeroth and azeroth won by far.

How so. Outland quests reward 9800 XP and grinding mobs rewards 500+ XP a kill. Compare that to Azeroth where quests will award 5-7K XP and around 350 XP a kill.

Yay now that were in SWP and no longer running Hyjal, we get to go do some catch-up kills. So tonite its back to kaelthas to slap him for a 2nd time and hopefully get the rest of the guild there "Hand Of Adal" titles and rings (myself included who cant wait to get my ring).

How so. Outland quests reward 9800 XP and grinding mobs rewards 500+ XP a kill. Compare that to Azeroth where quests will award 5-7K XP and around 350 XP a kill.

Increased quest XP, made it faster. Before hand not going to outlands at 58 was slowing you done. Now quests give the same amount if not more XP than than low level outlands more. A reason I still stay in Azeroth is so that when I do go to outlands. I have Shadowmoon Valley, Netherstorm, Blade's edge mountains and a few quests in Nagrand that give pure gold at 70.

So I dunno, maybe for others Outlands is faster, but for me Azeroth holds me over till 60.

Forgot to mention respecd to arms tonight. Fun ****, I miss arms so much. I have some gear and another few weeks of arena/bg's I should have the last few pieces i need to round out my gear, and be able to push 800-1k dps. Current guild is still stuck getting into 25 mans though the latest allied part has helped tons. Rather do Gruul/Mag than ZA or Kara.

How so. Outland quests reward 9800 XP and grinding mobs rewards 500+ XP a kill. Compare that to Azeroth where quests will award 5-7K XP and around 350 XP a kill.

Outland mobs hit like a truck. So unless you have a nice large pool of HP (which you won't, since you aren't a warrior with epics at level 60) you will get hit really hard. I know when I first went to outland on my druid and my priest, I would have to drink/eat almost every other fight until I managed to get some better gear that would allow me to survive some of these mobs.

Prime example is Silithus. They have outland-type mobs there and they hit really hard, that's why most people avoid that zone, it's just too hard to solo. Compare Silithus to EPL/Winterspring and you can easily see what I mean.

Increased quest XP, made it faster. Before hand not going to outlands at 58 was slowing you done. Now quests give the same amount if not more XP than than low level outlands more. A reason I still stay in Azeroth is so that when I do go to outlands. I have Shadowmoon Valley, Netherstorm, Blade's edge mountains and a few quests in Nagrand that give pure gold at 70.

I don't think gold should matter at this point in the game. Even if you are a fresh level 70, there are so many dailies, you have more than enough time to get through all of them. I think it's a waste of time to do normal quests (for money) once you hit 70 (other than some special ones that give some nice armor). It's quicker to just do the dailies then go grind honor so you get some epics before WotLK. As we saw with TBC, people with epics level up faster and also don't replace the gear for a long time.

Anyone know how often the Armory updates?

I think it updates 2ish hours after you log out.

Prime example is Silithus. They have outland-type mobs there and they hit really hard, that's why most people avoid that zone, it's just too hard to solo. Compare Silithus to EPL/Winterspring and you can easily see what I mean.

People skipped Silithus because:

  • Elite mobs were everywhere. It wasn't until the leveling changes in 2.2(3?) that they were converted to normal mobs.
  • It's a 15 minute flight from major cities. EPL is 1 flight path away from Undercity, Winterspring is 2 flight paths from Orgrimmar.

Silithus was the 'place to go when you're done leveling' zone, it wasn't even finished until patch 1.3 - its sort of like people leveling to 80 probably won't spend any time on the Isle of Quel'danas.

It's quicker to just do the dailies then go grind honor so you get some epics before WotLK. As we saw with TBC, people with epics level up faster and also don't replace the gear for a long time.

Part of the reason people hung on to their level 60 epics was because Tier 4 and karazhan gear was so poorly itemized at the start of the expansion that it was often worse than blues. By contrast: Tier 3 was nearly perfectly itemized for raid roles and had tremendous staying power for that reason.

If you didn't have gear from BWL or better then you should have been replacing it in the first few levels of TBC. Compare Jade ring of the Everliving (Drops by Prince in Kara) to Ring of the Martry (Dropped by Princess Huhu in AQ40)

Ring of the Martyr

10 stamina

51 Healing

5 mana / 5

Jade Ring of the Everliving

57 healing

10 mana/5

With encounters like the original Magtheridon and Gruul the AQ pieces stamina made it the better choice.

Began my quest to become exalted with the majority of the factions in the game. Note that I did not say all factions for I'm not grinding out old world ones, getting Ashtongue will be hard if I'm not garunteed a raid spot, and I've heard some factions, like the Syndicate? is very hard to gain rep with.

I'm not exalted with any of the five major factions yet, so this will be a test of time and determination.

But, perfectionism spreads apparently; my girlfriend just farmed an Azure Whelping, one of, if not the hardest NC pets in the game.

Began my quest to become exalted with the majority of the factions in the game. Note that I did not say all factions for I'm not grinding out old world ones, getting Ashtongue will be hard if I'm not garunteed a raid spot, and I've heard some factions, like the Syndicate? is very hard to gain rep with.

I'm not exalted with any of the five major factions yet, so this will be a test of time and determination.

But, perfectionism spreads apparently; my girlfriend just farmed an Azure Whelping, one of, if not the hardest NC pets in the game.

Just hit exalted w/ Gnomeregan (too bad I can't use the mount) yesterday from turning in the armor scraps, etc while in AV which put me at 17 exalted factions. Might grind out Timbermaw or Wintersaber Trainers rep just for kicks.

Grinding Bloodsail rep wasn't as bad as I thought though :pirate:

Gah, the first quest to get me a useable weapon (ret pally, so I need a 2H sword/mace/axe or polearm) isn't available until I hit 61. Mine was great in Azeroth (Stoneraven) but here it takes so long to kill a mob. This is going to take a while...

Gah, the first quest to get me a useable weapon (ret pally, so I need a 2H sword/mace/axe or polearm) isn't available until I hit 61. Mine was great in Azeroth (Stoneraven) but here it takes so long to kill a mob. This is going to take a while...

Not sure what level you are but, Ice Barbed Spear from the AV quest should suit you just fine.

I don't think gold should matter at this point in the game. Even if you are a fresh level 70, there are so many dailies, you have more than enough time to get through all of them. I think it's a waste of time to do normal quests (for money) once you hit 70 (other than some special ones that give some nice armor). It's quicker to just do the dailies then go grind honor so you get some epics before WotLK. As we saw with TBC, people with epics level up faster and also don't replace the gear for a long time.

And more free gold is bad thing? How can you possible say not doing those quests at 70 is bad? That's that much extra gold to have to use on flying mounts etc. I'm not saying the reason I don't go to Outlands at 58 is due to saving gold for later, I don't because I can level faster still in Azeroth. Having 3 zones free to do quests at 70, is a bonus. I mean gold is terribly easy to come by in Outlands, so why would anyone reject the idea of even more free gold?

Btw, leveling weapon skills suck.

Not sure what level you are but, Ice Barbed Spear from the AV quest should suit you just fine.

Actually I hit 61 and got the weapon I was looking for. It's made quite a difference, though I had to level 2H swords from 250 to 305. That was fun :laugh:

Grinding rep for fun? I guess to each their own. You just won't catch me doing it.

What makes me mad is I leveled 2 characters back before the reputation gain rate was increased. Quests used to give only 50-100 rep per completion back in the days before BC. Now they give 100-500 with an average of 250 per completion. My warlock still is hardly revered with the Undercity, let alone the other 4 Horde factions. It sure would've been nice if that change would have been retroactive.

People skipped Silithus because:

  • Elite mobs were everywhere. It wasn't until the leveling changes in 2.2(3?) that they were converted to normal mobs.
  • It's a 15 minute flight from major cities. EPL is 1 flight path away from Undercity, Winterspring is 2 flight paths from Orgrimmar.

Silithus was the 'place to go when you're done leveling' zone, it wasn't even finished until patch 1.3 - its sort of like people leveling to 80 probably won't spend any time on the Isle of Quel'danas.

Part of the reason people hung on to their level 60 epics was because Tier 4 and karazhan gear was so poorly itemized at the start of the expansion that it was often worse than blues. By contrast: Tier 3 was nearly perfectly itemized for raid roles and had tremendous staying power for that reason.

People still skip Silithus while leveling. I don't know why. Everything is normal. I was also in silithus about a month ago and I was hit like a truck then too, especially against the Twilight mobs. I had gear from quests, didn't run any instances.

Are you agreeing with me? I can almost 100% guarantee you if you have full merciless gear you will not replace it till level 75-76. You can see the gear on worldofraids or mmo-champion. Even the event similar to Ring of blood is barely an upgrade from Merciless weapons.

And more free gold is bad thing? How can you possible say not doing those quests at 70 is bad? That's that much extra gold to have to use on flying mounts etc. I'm not saying the reason I don't go to Outlands at 58 is due to saving gold for later, I don't because I can level faster still in Azeroth. Having 3 zones free to do quests at 70, is a bonus. I mean gold is terribly easy to come by in Outlands, so why would anyone reject the idea of even more free gold?

Btw, leveling weapon skills suck.

Free gold? It costs you time. Time can be spent on dailies. Time can be spent on Honor. Therefore, gold != free.

Grinding rep for fun? I guess to each their own. You just won't catch me doing it.

It's more of uh... time-killer while I wait for college to start, as well as an extra way to trick myself into thinking I actually did something all day. Also, I mentioned, perfectionism. I'm the type that owns each copy of GTA with 100% complete, all hidden packages found, graffiti tags, pigeons, pay n sprays, everything. Don't know why, but, just what I like to do. I see the "completely wasting time" side of it though, :p

Are you agreeing with me?

No, I disagree.

Raiders with access to Sunwell loot (about 2% of the raiding population according to Wowjutsu) will have gear that may last all the way to level 80. The vast majority of players will be able to replace "lowbie epics"* within a few days of the expansion coming out (level 75) assuming that leveling speed is roughly as fast as it was in TBC.

Lowbie epics will include things like:

  • Season 1,2 and 3 gear.
  • Karazhan and ZA loot.
  • Tier 4, Tier 5, and most Black Temple/Hyjal items
  • Badge vendor items < ilevel 140
  • any no-rating required honor piece save for the fear-break trinket

Example:

At the launch of TBC the best healing bracers in the game were from Maiden of Virtue, the second best were Faith from Faerlina but all you gained was 80 HP. Even after patching in extra loot to Hydross, you wouldn't see a significant upgrade to Tier 3 until they re-itemized all raid loot in patch 2.1 (and also made clearing SSC/TK worth doing so that you could go on to Hyjal and get the ones from Winterchill)

I think Blizzard has learned from their mistakes and that itemization will be much better this time around: most gear will be replaced relatively quickly. Extremely high item-level pieces (150+) will last for a while but I still don't expect to be wearing Tier 6 bracers the first time I go to the Ulder raid.

I can almost 100% guarantee you if you have full merciless gear you will not replace it till level 75-76.

That's not what I'd call lasting a long time. Assuming a leveling speed roughly on par with TBC that means you'll replacing Season 2 gear within a week of the expansion coming out: a day or two /played.

When I talk about longevity I mean things like Tier 3 holding up until you were into Tier 5, wearing AQ40 loot while killing Magtheridon, and the BWL trinkets that last until Black Temple. I know people that still equip their Kel'Thuzad head-quest reward in Sunwell.

You can see the gear on worldofraids or mmo-champion. Even the event similar to Ring of blood is barely an upgrade from Merciless weapons.

From the quest you mentioned: Screw-Sprung Fixer-Upper is almost identical to Archon's Gavel from Felmyst. The sunwell piece wipes the floor with Merciless Gladiator's Salvation.

Hammer of Sanctification holds up well and will likely last until you start into Naxx.

Comparing armor: Stable Master's Breeches are a fairly direct upgrade to Merciless Gladiator's Satin Leggings (gaining spell a tiny bit of spell power and a truckload of regen) and are available at level 75. Leggings of Burning Gleam are the highest item level pants in the expansion at this point and they would be a PVE downgrade from any of the Sunwell pieces like Pantaloons of Calming Strife.

The only gear from the original game that had any significant staying power was top-end raid loot. The vast majority of players should have been turning in their welfare epics for outland blues before leaving terokar.

For example: High Warlord's War Staff ~= Totemic Staff and would certainly be replaced by Staff of Polarities at level 64.

I agree with evn on this. I am GM of one of those "hardcore raiding guilds", and have been since way before TBC was released.

Pre-BC we had T3 Loot, 90% of us were geared with Tier 3.. And I replaced 2-3 of those pieces in my first few hours in Hellfire, but kept some of that gear all the way until 67. Now its going to be different for every class, as some of my guys still had some of pieces left all the way till 70. I see the same happening with WoTLK, the biggest problem this causes is, about 2 months before TBC was released, alot of the end game raiders stopped raiding, they felt it wasn't worth the time/trouble/repair bills, etc to try and get this 'end game' gear that they would replace with random greens/blues on the first day of release, and while I agree to an extent, the problem is, its more about SEEING the content and being able to say, I downed x boss, than it is about actually having the loot.

I see the same thing happening already. People are already not wanting to do Sunwell because they feel it isn't worth the trouble since you will replace gear again with WoTLK, and it hurts the others in those guilds that want to see the content and say "Hey we downed all the bosses and Sunwell..

Lowbie epics will include things like:

  • Season 1,2 and 3 gear.
  • Karazhan and ZA loot.
  • Tier 4, Tier 5, and most Black Temple/Hyjal items
  • Badge vendor items < ilevel 140
  • any no-rating required honor piece save for the fear-break trinket

ROFLWTF?

Season 1 and 2, sure. Kara, sure. T4, yeah.

ZA/SSC/TK are all iffy.

ZA for the bear mount, which I see as the best loot in there (even if it isn't gear! :p) is relatively hard to obtain.

SSC for Kael, obviously.

and SSC for Vashj, but I agree that 3 of the 4 TK and 5 of the 6 SSC fights are a cake walk.

BT/MH... lowbie? You are aware that only 2% of the raiding population is in Sunwell, claiming all things prior to Sunwell lowbie is kind of.. ignorant. Even if the gear is comparable or not that big of an upgrade from some other stuff the fights still require raid wide discipline to actually accomplish anything.

If you can pug something, successfully, it can be considered lowbie, but even then there is the variable that some of the people in the raid are geared pretty well.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • You're absolutely right! No reason in hell these should be on the road!
    • They aren't going to want to. Most would just go with the 17 Pro and save money. Why would they want to spend $300 for basically the same thing? It's not worth it if there are hardly any changes from year to year.
    • 24H2 rolled out to the Release Preview Channel in early June 2024, so this coming a bit later in the Experimental Channel (formerly Dev) doesn't really say much more than earlier H2 releases that came out in October. I am not sure what the thinking is here by putting it in Experimental, one would think that the 26H2 stamp means features are locked down and it's now bug tested until October? I don't even pretend to understand Microsoft's strategy for Windows Insider Program though
    • Nothing Ear (a) and CMF Buds Pro 2 with active noise cancellation drop to lowest price ever by Fiza Ali With Prime Day 2026 scheduled to run from Tuesday 23 to Friday 26 June, Amazon has already begun rolling out early access offers ahead of the main event. Particularly, Nothing Ear (a) and CMF Buds Pro 2 wireless earbuds have dropped to their lowest price ever with limited Prime deal offering 33% and 24% discounts, respectively. Nothing Ear (a) are equipped with 11mm dynamic drivers featuring a PM1 + TPU diaphragm. For noise control, the earbuds offer active noise cancellation (ANC) of up to 45dB across frequencies reaching 5,000Hz. The smart ANC algorithm adapts to surrounding noise levels, while a Transparency Mode allows users to remain aware of their environment when needed. Connectivity is handled via Bluetooth 5.3, with support for AAC, SBC, and LDAC audio codecs. Additional features include IP54-rated earbuds for dust and splash resistance, paired with an IPX2-rated charging case. Furthermore, users also benefit from pinch controls, in-ear detection, Google Fast Pair, Microsoft Swift Pair, dual-device connectivity, and a low-latency mode designed for gaming and video playback. The Nothing X app unlocks a range of customisation options, including a personalised equaliser, bass enhancement, control remapping, ear tip fit testing, firmware updates, dual-device management, a Find My Earbuds feature, and low-latency mode settings. When it comes to the battery, the earbuds house a 46mAh lithium-ion battery, while the charging case contains a 500mAh cell. With ANC disabled, users can expect up to 9.5 hours of playback from the earbuds and up to 42.5 hours in total with the charging case. With ANC enabled, battery life is rated at up to 5.5 hours per charge and up to 24.5 hours combined with the case. Finally, fast charging is also supported that should provide up to 10 hours of playback from a 10-minute charge with ANC turned off. Nothing Ear (a) Wireless Earbuds (Black): $53.20 (Amazon US) - 33% The CMF Buds Pro 2 feature a dual-driver audio system consisting of an 11mm bass driver and a 6mm micro-planar tweeter. The earbuds use PU (polyurethane) and PET (polyethylene terephthalate) titanium-coated diaphragms and are tuned by Nothing to deliver balanced audio performance. They further support active noise cancellation of up to 50dB across a frequency range of up to 5,000Hz, and noise control features include a Smart ANC algorithm, Adaptive ANC, Transparency Mode, and Clear Voice Technology 2.0. For calls, the CMF Buds Pro 2 use a total of six microphones and feature an environmental noise-cancelling algorithm, Clear Voice Technology 3.0, and Wind Noise Reduction 3.0 that should improve voice clarity during conversations. Furthermore, when it comes to the connectivity, it is provided through Bluetooth 5.4. Additional features include an IP55 rating for dust and water resistance, Google Fast Pair, Microsoft Swift Pair, in-ear detection, a low-latency mode, and a Find My Earbuds function. Moreover, through the Nothing X app for Android and iOS, users can access custom EQ settings, a bass enhancement algorithm, customisable controls, Find My Earbuds, low-latency mode, dual-device connectivity, an ear tip fit test, and firmware updates. The earbuds contain a 60mAh rechargeable lithium-ion battery, while the charging case houses a 460mAh battery. A full charge of the earbuds and case via USB-C should take approximately 85 minutes, while the earbuds alone should be fully recharged in the case in around 60 minutes. Battery life is rated at up to 11 hours of playback on a single charge and up to 43 hours with the charging case when ANC is turned off. With ANC enabled, playback time is reduced to up to 6.5 hours on the earbuds and up to 26 hours with the charging case. Talk time is rated at up to 6 hours on the earbuds and 25 hours with the case with ANC disabled, or up to 4.8 hours and 18.6 hours, respectively, with ANC enabled. CMF Buds Pro 2 Wireless Earbuds (Dark Grey): $37.05 (Amazon US) - 24% Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
  • Recent Achievements

    • Week One Done
      AMV earned a badge
      Week One Done
    • One Month Later
      AMV earned a badge
      One Month Later
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      542
    2. 2
      +Edouard
      186
    3. 3
      Michael Scrip
      77
    4. 4
      PsYcHoKiLLa
      76
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!