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Anyone have any idea on which class is going to be the "best" healing class?

I'm leveling an UD Priest right now, but have a Troll Shaman on hold.

I heard Resto Druids are getting a couple of very nice healing skills as well.

Well, right now I wouldn't say any class is "the best healing class." The best raid groups have a variety of healing classes. You also can't go by "healing done" alone. There is more to it than that. You may have a holy paladin at the bottom of the "healing done" in a 25-man raid, but w/o him the tank is more likely to bite the dust (for instance).

I play a holy pally. For instance runs, I think that I'm at my personal best when the tank isn't very good. I feel like the class can really make up the difference of a bad tank where other healing classes are going to struggle. The reason? High armor, bubble myself, bop others, and can throw a quick stun when a mob breaks lose from the tank.

Ultimately, don't look to play "the very best class." It may be the best class now, but it will probably be nerfed in a future patch if it is too OP. Just play the class that you have the most fun playing :).

The type of healers you want varies a bit depending on your level of progression and the type of content you're doing. For 5 man content it really doesn't matter, any healer with level 70 greens and blues is perfectly capable of handling any of it.

For 10-man content: any two competent healers in blues are capable of Karazhan, any two with a mix of PVE epics and blues can handle ZA (though I strongly encourage you to have at least 1 AOE healer). Your best combinations are something like Druid+priest or shaman+paladin. If you're going to have 2 of the same class then two priests or shaman is a better choice than two druids or paladins.

For lower tier raid content a good mix "two of each class" is probably best, towards the end priests eat spots from paladins and occasionally druids because raid damage is increased and mass-dispel is occasionally powerful. Further in shaman end up taking spots from everybody because chain heal is almost always a better heal than COH and bloodlust even without that, totems are very good. For a healing intensive fight like Twins it wouldn't be unusual to see a setup like the following:

  • 3-4 resto shaman
  • 2-3 circle of healing priests
  • 2 resto druids
  • 1 Holy paladin

For Muru we tend to have a raid more like:

  • 2 Holy priests
  • 2 Resto shaman
  • 1 resto druid
  • 1 'other' (shaman ideally, other times a priest or paladin: depending on who is online, plays better, and has the most gear).

Of course patch 3.0 is going to change everything, and then every raid in WoTLK is going to change it all again.

IMO the raid buffs that a shaman provide are "better" than what other classes offer.

The ability to fill any roll makes priests "better" than other classes.

Druids are a force multiplier: they make your other healers more effective so that makes them "better" than others.

Paladins have...blessings and who else is going to pay DKP for the healing plate that drops?

Thank you all for your replies.. however, I said going to be, as in, WoltK.

I raid t6 as a hunter, my girlfriend is a holy priest who raids right beside me. I know what heals where/how/why.. I was more or less asking for the expansion.

I know NE Priests are getting some stupid silly buff or something that will make them OP but I was aiming that towards the Horde.. seeing which class was going to have a leg up on other healers/why and how.

I'd have to say leveling UD has its perks (cannibalize especially!).

Going from a LOLDPS class to a healing one really gives me a different perspective on the game. It's very refreshing.

Thank you all for your replies.. however, I said going to be, as in, WoltK.

Spare somebody telling you what has been working in raids in beta, that questions has no answer. All we can do is speculate. Nobody predicated shamans would be the best healer pre-bc going into BC.

On beta the level 80 aragement feels very similar to the level 70 one. For the entry level raids you want rougly 2 of each class. The game has changed in favor of spirit classes, and totem-stacking is less valuable than it used to be.

Things are still busted (ie: beacon of light) so it's impossible to say how things are going to be in 3.0 or in WoTLK.

About the only thing I'm sure of:

Int is more powerful than it used to be. Spirit is still better than MP5, and crit still sucks as a way to scale healing and regen. At the moment druids are strong, shaman are quiet good, priests do alright, and paladins still have issues. My experience on beta.

Druids have gone from pretty good to "the new shaman" and are now taking slow but steady nerfs. I wouldn't be surprised if they ended up the strongest 25-man healer at the start of 3.0.

Shaman have gone from "stupidly good" to "rediculously bad" to "alright" in the span of 3 months.

Priests have been up and down a little, but mostly unchanged for quiet some time.

Paladins are broken ATM and on the weak-side so far as raid healing goes.

I can't think of anything that will buff night-elf priests: they gain DP but lose starshards.

With the WoTF nerf in, humans have the best PVE racials.

It's still too early to say which will be the most versatile 25-man healer and even if you could: it'll depend more on raid content than anything else.

ok, so I am going to roll a mage on my pve server but I am not sure between horde or alliance. my 70 is an alliance but I am really feeling horde but I am not 100% sure because of wintergrasp. Since (on most pve servers) alliance outnumber horde almost 2:1, the horde are at a severe disadvantage, just because of numbers. Additionally, looking back at Halaa, the horde almost never have it, again on PvE servers.

What do you guys think?

Wintergrasp is surprisingly fun even on the losing side. The longer your side sucks the more buffs you get: quicker access to vehicles, health buff, etc. Wintergrasp is not Halaa. You don't require perfectly balanced teams to play the zone, and Blizzard has said they plan to make sure that population imbalances won't determine the winner by default.

After the first couple of months in expansion nearly everything in halaa wasn't worth fighting for (even before that really). The vendors in Wintergrasp have worthwhile items/patterns, it unlocks a raid zone, and if you want to maintain control you have to fight for it every 6 hours.

Right now there are 3 'tiers' of arena gear per season.

  • There's the 'blue' set which doesn't require any personal rating and is 'cheap' to buy (honor + arena points)
  • There's an entry level epic set that's on par with heroic 5-man drops but requires 1700 personal rating (more arena points, less honor)
  • There's a good quality epic set that is on par with raid loot quality the same way that Season 3 is roughly equal to Tier 6 but it requires but you have to have roughly a 2,000 rating to get it (costs even more arena points, but no honor)

The boss unlocked by winning Wintergrasp is dropping epic PVP loot: it's a way for "bad' (sub-1700 rating) players to get gear that is otherwise beyond their means. The fight isn't particularly difficult and should be fairly straight forward for a group of PVP geared/spec'd players to conquerer.

By clamping down on the welfare epics a little, and requiring people to actually win /something/ to get high quality epic gear I think that Wintergrasp will be fairly active for a long time to come. Even if people don't find it fun, the honor rewards for participating are better than AV, and the rewards for winning are very good (if you win once per day for 1 week, you'll hit the honor). It's not a horrible grind to get 'acceptable' PVP gear. There's a reason for raiders to show up and help win. And it's actually fun.

I don't quite understand... Every realm I've played on the battlegrounds are players from many realms. Uldaman has its own battlegrounds?

Doesn't that depend on the battlegroup?

EU (french): It should have people from the Nemesis battlegroup. It has 8 realms. It could happen once or twice only people from one realm to be playing in the same battleground but the chances for that are very small.

US: It should have people from the Nightfall battlegroup. It has 20 realms so there should be players from all realms.

I don't quite understand... Every realm I've played on the battlegrounds are players from many realms. Uldaman has its own battlegrounds?

People just say that normally. On server XXXXXXX horde win ..... That just means for that battlegroup, not for that server only.

On another note, I started dualboxing with RAF today....level 14 in 4 hours. Should be able to hit level 25 tomorrow :p

So I relearned how to tank the Flames of azzinoth tonight. Did it 3 times in a row succesfully tonight. As a reward of the sort I got awarded my T6 chest which gives me my 4pc(I got the legs earlier in the evening).

They are restricting me to do this because of my country? What the hell? Since when Blizzard does this?
Scroll of Resurrection FAQ

Are all players eligible to cast the "Scroll of Resurrection"?

Players with a World of Warcraft account from the following countries are able to use the "Scroll of Resurrection":

Austria, Finland, France, Germany, Italy, the Netherlands, UK, Norway, Sweden, Greece, Ireland, Spain, Russia, Ukraine, Latvia and Lithuania.

Players from outside of these countries; players with trial accounts, or with full accounts with five referrals from the "Scroll of Resurrection" currently pending, are ineligible.

Is anyone else tired of people saying **** like:

"Oh yeah, <insert class> will be so OP'd after 3.0."

Or:

"<insert class> is going to be the best."

I'm tired of everyone thinking they know everything about the expansion.

It happends on every patch, just the expansion makes everyone do it.. not just trolls :p You get used to it after awhile..

I remember when Fire Mages got trainable iceblock.. all the trolls came out and claimed that Pom+Pyro Mage would be the only spec/class you'd see in Arena :p

So I relearned how to tank the Flames of azzinoth tonight. Did it 3 times in a row succesfully tonight. As a reward of the sort I got awarded my T6 chest which gives me my 4pc(I got the legs earlier in the evening).

Nice hoping to snag the gloves Monday night.

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    • Why you need to take back control of your synced passwords and how to go about doing that by Paul Hill Credit: Pixabay Last month, when Google decided to introduce daily and weekly caps for Gemini, it reignited an anxiety of mine, that you can’t really depend on service providers to maintain features forever, and it got me looking into free software (as in freedom) in other areas too. One app I quickly came across was KeePassXC on desktop and KeePassDX on Android as an alternative to password manager lock-in within the Chrome or Firefox ecosystems. I personally like to switch around with browsers, and using either password manager is inconvenient, so something like KeePassXC was interesting to me. The main issue with it now is syncing; I was not sure how to do that. After a bit of research, I came across Syncthing, a tool I was vaguely familiar with but had never used because it seemed complicated. 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