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speaking as a healer, 3 second's can go by really quick

catches you off guard heh

but could be other dependencies

Paladins have to press their heal tank button: it's not like the damage is unexpected. Druids have to stack

lifebloom, decurse, and then kill time waiting to keep the stack going; typically by tossing rejuvenation or

re-growth. Give the ~3 seconds without healing registering, and the fact that he was at 16k HP (raid

buffed he's probably closer to 21k) you can safely say they were slacking.

The only situation I can see that happening is if the tank gets ported after an arcane buffet waiting for lifebloom

to drop off, then taunts human kalec. I can't imagine a tank making it that far into the game and doing

something like that.

It was the story of the night. As you know the guild is on Twins yet they still spend the occasional night wiping on Kalecgos/Brutallus.

My guild keeps tanks in almost identical gear (typically 1 or two pieces differs between them). One druid

gets OMFG raped on Brutallus and M'uru, the other one is trivial to keep alive.

I suspect that on M'uru he's letting the adds get passed, turns to grab them and doesn't re-position correctly

so he dodges less. Difference in damage taken is typically 20-30%. On Brutallus he's been getting insta-gibbed

(30k+ in less than a GCD) but you can't really blame positioning on it because they're in exactly the same

spot. I've ran over the fights as best I can and there's nothing in the logs to explain it. Either he's cursed or

doing something that we just can't understand. We've taken to feeding him Iron shield potions but that's a

pretty desperate measure. Damage taken for the fight is within 5% but the bursts are killing us.

4 more weeks till new content. Horray!

I've not played in about 3 months now. My character has been left for dead since the guild stopped raiding awaiting WoTLK can't see me getting back into the game either really. I've not followed anything with the supposed changes to the Shaman, just got used to false promises and also sounded like they were making things overly complicated with adding extra variances into the game.

http://armorylite.com/eu/Azjol-Nerub/abandonedt RIP :(

Ya...I'm getting burned out. I thought dual boxing and quick exp would be really fun...but ever since level 30, it has been really slow. I just hit 40, and I am currently looking at other games.

Tried WAR....didn't like it, now I am going to try the 14 day trial of Lotro.

i got my hunter to 70 a few days ago and tried magtheridon last nite. we 1 shot him and everyone was in gear much better than mine - i dont even have lvl70 dungeon gear lol anyways someone running dps meters said i actually beat a few people and wasnt on the bottom. thats just sad

i got my hunter to 70 a few days ago and tried magtheridon last nite. we 1 shot him and everyone was in gear much better than mine - i dont even have lvl70 dungeon gear lol anyways someone running dps meters said i actually beat a few people and wasnt on the bottom. thats just sad

Lol Gratz. I wish I was that fortunate when I turned 70. I spent countless hours PvP'ing to get those welfare epics to kick start myself to Kara. After that, spent butt loads of gold on the Spellfire set, being a Destruction Lock.

I guess you weren't lucky enough to get the T4 chest piece?

Lol Gratz. I wish I was that fortunate when I turned 70. I spent countless hours PvP'ing to get those welfare epics to kick start myself to Kara. After that, spent butt loads of gold on the Spellfire set, being a Destruction Lock.

I guess you weren't lucky enough to get the T4 chest piece?

nah i didn't bother rolling. i'm not sweating that stuff since the xpac is due in a month and the first quest reward will probably be better hehe

One thing that's really taken it's toll on our Guild, Server, and hell..the whole game is people just not playing or not caring as much because of the new expansion. Our guild used to have enough people active to get together a 25-man on the weekends, now we can't even run Zul'Aman. It's been really stressful on the guild and I'm losing interest, sadly. I'm thrilled about the expansion, but I wish people would realize the benefits of raiding other than gearing themselves selfishly. With better gear leveling would be that much easier, and better yet, you get to bond with your guildies and learn *how* to raid which is more important than anything.

yea. i raided pretty consistently on my warrior, starting back in MC, BWL, AQ20 & 40, ZG.. then all burning crusade stuff except Sunwell. In general, whats happening now is the same thing that happened shortly before Burning Crusade was released.

Have you guys been keeping up with the changes coming to Wotlk? I don't understand why Blizzard has this mentality of changing core mechanics every expansion....

TBC was the huge stamina change along with resilience

Wotlk is the change of healing/damage gear, changing PvP rewards, forcing Arena, changing classes to be the same

Seriously, why don't we all just roll a race and then pick whatever skills we want from the different classes, because all classes are starting to look exactly the same, just with different looking spells.

Hahaha, so this whole absent thing is happening across the board I see.

My guild, ranked 4th on our server, Twisting Nether, has stopped raiding, cut over 100 players (alts included, so really only about 50 players) and kept about 15-20 core people. Hilariously enough, I was kept. I nowhere near compete with some of the previous top members but have apparently had a good attitude, commitment and focus, as well as improvement. We were neck and neck with an alliance guild, ranked 3rd, for a very long time and it seems that now the wishes of the majority of players have changed and raiding is no longer a priority.

I'm not so crazy about seeing all of the content before it gets easier, meh, I'd rather have a good group of people I'm close with in-game to level up and pick up raiding at 80.

Have you guys been keeping up with the changes coming to Wotlk? I don't understand why Blizzard has this mentality of changing core mechanics every expansion....

TBC was the huge stamina change along with resilience

Wotlk is the change of healing/damage gear, changing PvP rewards, forcing Arena, changing classes to be the same

Seriously, why don't we all just roll a race and then pick whatever skills we want from the different classes, because all classes are starting to look exactly the same, just with different looking spells.

Yet again another "Blizzard hater". Of course anyone posting in this thread cares enough about the game they are most likely keeping up with the changes. And they are good changes, for the most part. How can you say changing core mechanics is bad when resilience brought balance to an otherwise completely unbalanced battleground? Or when nearly every caster weapon has both healing and spell damage stats, it is bad to simply combine them into spell power with appropriate changes made to equal out the less +healing?

You are completely misinformed, and it sounds like you want something to bash because you don't fully understand what is happening.

Hahaha, so this whole absent thing is happening across the board I see.

My guild, ranked 4th on our server, Twisting Nether, has stopped raiding, cut over 100 players (alts included, so really only about 50 players) and kept about 15-20 core people. Hilariously enough, I was kept. I nowhere near compete with some of the previous top members but have apparently had a good attitude, commitment and focus, as well as improvement. We were neck and neck with an alliance guild, ranked 3rd, for a very long time and it seems that now the wishes of the majority of players have changed and raiding is no longer a priority.

I'm not so crazy about seeing all of the content before it gets easier, meh, I'd rather have a good group of people I'm close with in-game to level up and pick up raiding at 80.

Yeah, we have a fairly new guild - we broke away from one of those "Kara stuck guilds". So I am very anxious to push to greatness on our server, we are currently 37th on server and 12th on Horde. Moving that far in a month, we feel, is an accomplishment. The active people in our guild currently really want to do Naxx, down Zul'Jin, as well as few more bosses in TK, but without the cooperation and activity from the other players, it just wont happen. :(

Have you guys been keeping up with the changes coming to Wotlk? I don't understand why Blizzard has this mentality of changing core mechanics every expansion....

Core mechanics (tanks tank, healers heal, dps huts stuff) is all roughly the same as it's always been. The way <class x> goes about filling <roll y> is changing but for the most part it's in response to the this expansion worked out.

At the end of the previous one we had two "truths":

  1. Raiders win at PvP by default
  2. Stacking consumables and buffs to extremes is not out of the question for progression guilds

They addressed those two things in this expansion: resilience + stamina + accessible 'welfare' gear made sure that everybody at least stood a chance. Patch 2.1 was the 'raider' patch: they fixed itemization, removed some of the most annoying attunements, and largely solved the problems we had with unfun things like farming ancient lichen.

This expansion showed new things:

  1. Raiders will stack their raids to obscene levels: if all classes aren't equally viable for the roles they want to fill then the lesser classes will not be taken. Warlocks and Shaman filling up 40-50% of a raid is ridiculous.
  2. Rampant gear inflation decimated PVE progression, ruined battlegrounds with AFK farming, and ended normal-mode 5-man content.
  3. Small raids are fun for a lot of people.

The changes we'll see in 3.0 and WoTLK are to address those problems.

Wotlk is the change of healing/damage gear, changing PvP rewards, forcing Arena, changing classes to be the same

Play a mage, and shadow priest, elemental shaman on beta - they're not the same class.

Things like "you can get divine spirit from multiple classes, not just priests" is a good thing. Do you have any idea how not-fun it is to say

"Sorry guys: we can't do Felmyst because we only have 2 priests." or "We only have 2 shaman so we're not doing M'uru unless someone can buy a pre-cleared Black Temple for Illidan."

Seriously, why don't we all just roll a race and then pick whatever skills we want from the different classes, because all classes are starting to look exactly the same, just with different looking spells.

If players want 10-man raids then there needs to be some overlap in class abilities: it's not reasonable to expect exactly 1 of every class with people swapping to alts or respecing every encounter any more. In 25-man raids it sucked to do it too, killing that off is a good thing.

"Grab these 12 buffs/debuffs however you want, fill the raid with 7-8 healers, 2-3 tanks, and 15 dps: go go go!" I'm looking forward to playing with people I like rather than 'the best geared <X>'.

When 25-man raids were announced I was one of the "finally we can shed dead-weight" supporters. It turns out that you still ended up playing with people you didn't want to, not because you had spaces to fill, but because you had class requirements to meet. Hopefully by allowing more flexibility we'll be better off.

When 25-man raids were announced I was one of the "finally we can shed dead-weight" supporters. It turns out that you still ended up playing with people you didn't want to, not because you had spaces to fill, but because you had class requirements to meet. Hopefully by allowing more flexibility we'll be better off.

this!

God Im loving all these stupid threads entitled "OMG OP OP RET" "RET OP OMGZ" that are springing up on MMO-Champ and Official Forums

Er its not any more than a DK is. Arthas was a what, before he turned into a DK? Blizz even hinted that Pallys were an anti DK class. Then ofc the fact Rets been underpowered for years and had to fight a hard fight to keep up to other classes. I mean look at Disc Priests in Arena they drain a Pally down, cleanse all his defences and let other classes nuke them. Then theres locks who will just fear bomb you into hell.

Its not that there OP its that instead of being easy pickings there now able to put up a fight. Tho in saying this I do feel the burst damage is a bit over the top. But I wouldnt expect Blizz to beat us silly with the nerf bat if anything it,ll be 1-2% here and there and maybe some sort of control over the burst, certainly in PVP to stop things like 3x3k hits.

Tho thats possible at mo, just a bit more unlikely. If you get hit by a decent Ret pally with Seal of Command proccing and critting who`s also using the swing timer with a Crusader Strike that crits, then thats atleast 6-7.5k. Ive seen the vids of 15k judgements etc but from my own testing on the PTR its not happening as often as people make out and nor is it an easy thing to do. Your still reallying on equipent combos and buffs.

If a class is OP dont whinge like a bitch and post 100`s of nooby threads whining. Try adapting and using your own abilitys better. Its what a lot of Rets have been doing/trying for years now. So expect them to have that going for them aswell.

But hey thats my 2 cents, will get off my soapbox now so you can all tear me a new one :p

God Im loving all these stupid threads entitled "OMG OP OP RET" "RET OP OMGZ" that are springing up on MMO-Champ and Official Forums

You get them whenever a class gets any kind of buff, regardless of weither its needed or not.

I remember when Mages got trainable Iceblock (So PvE Fire Mages could at least attempt PvP).. the forums were flooded with posts saying that 3 PoM Pyro Mages will be the only viable 3v3 arena team.

i read a blue post saying they know ret pallys are doing too much damage and need adjustment and that they'll address it after the release of LK with a patch

Yip they are but as I say dont expect huge nerfs as people have cried out for, it will just be the % here and there theyve even said that most of the trees etc are now how they want them to be so there wont be juggling of talents to address it. The reason I refered to Pallys/DKs was because there both in the supposed OP boat at mo but neither class is gonna take a heavy nerf beating. It will be gradual and probs as I stated above. But it wont stop the OP crys. Pound to a penny they,ll switch from "OMG 15k judgements" to "OMG you get free FOL"

Which isnt a big deal in itself, it just seems like that at mo as were comparing to TBC

I remember when druids got Cyclone and the out cry that caused

God Im loving all these stupid threads entitled "OMG OP OP RET" "RET OP OMGZ" that are springing up on MMO-Champ and Official Forums

Its not that there OP its that instead of being easy pickings there now able to put up a fight

I haven't been following those classes, but I have seen level 70 ret paladins AOE grinding 5-10 level 80 elites in front of Icecrown wearing Tier 6. That's broken no matter how you look at it.

Try adapting and using your own abilitys better. Its what a lot of Rets have been doing/trying for years now. So expect them to have that going for them aswell.

By the same logic should you have STFU'd and learned to play better against priests and warlocks?

Do you really expect us to except that world+dog is horrible and ret paladins have been down on their

luck so long that they're just naturally better players from overcoming adversity?

but neither class is gonna take a heavy nerf beating. It will be gradual and probs as I stated above.

You must have missed the whole 2.0 raping that paladins got (from gods to clods in 2 weeks), The pathetic state of hunters in 2.1, The crap kicking warlocks take wrt. mages in 3.0. Etc.

The nerf bat is swift and merciless.

Yip they are but as I say dont expect huge nerfs as people have cried out for, it will just be the % here and there theyve even said that most of the trees etc are now how they want them to be so there wont be juggling of talents to address it.

I remember when druids got Cyclone and the out cry that caused

we'll just have to wait and see i guess. :(

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