Recommended Posts

You clearly said, Kara gear is S2 Gear, and requires the same amount of difficulty to get either one.

Why is it in wotlk to get the equivalent Naxx Gear (from PvP) you have to do arenas?

No Kara gear is not S2 gear, and who are you to criticize me when you can't even realize that?

As it is currently in TBC:

I think Kara gear is much harder to get because you have to deal with rolling for loot against potentially 9 other people and that is if it drops, and if you have a good group, and if you are are a good player.

With PvP you can simply go into a BG by yourself and it doesn't matter if you win or lose, you will still end up getting your S2 set. Either way, beginning raiders that stall on Kara, get all their gear and the same goes for beginning PvP'ers, although with less effort.

As it will "theorically" be in WotLK:

I think Arena will replace BGs for the most part, but not in level of difficulty. You will have to actually do something to get your PvP gear. Which puts it on par with what beginning raiders have to do, they have to put forth some effort to get their gear; you can't go afk in Kara/Naxx.

So in essence, Blizzard is balancing what has gone wrong in TBC. Hence the need for changes in game mechanics.

But this is completely besides the point. You are playing symantecs with my words attacking everything I say instead of proving your point.

pvp IS Harder than PvE. PvE is scripted in that the boss does the same thing everytime you see him. You dont face the same team in PvP and they dont do the exact same thing time after time. Thats what makes PvP harder than PvE in the higher arena brackets.

pvp IS Harder than PvE. PvE is scripted in that the boss does the same thing everytime you see him. You dont face the same team in PvP and they dont do the exact same thing time after time. Thats what makes PvP harder than PvE in the higher arena brackets.

I think that makes it more interesting. But every class has set skills, and don't try to tell me that every class doesn't pick that "cookie cutter" PvP build. If you encounter a rogue/lock/hunter/etc, it's most always the same, give or take the the gear and real skill the opponent has.

And yes, PvE is repetitive, no one is arguing that. But it is only repetitive once you down the boss for the first time. Up until that point, it very different because you are changing out classes and until you have the boss on farm you are always trying new strategies.

I will leave it at this: PvP is no doubt a difficult road all the way through up end arena and PvE is difficult all the way through end game content.

pvp IS Harder than PvE. PvE is scripted in that the boss does the same thing everytime you see him.

it's different, not harder.

If you're willing to accept Priest/Mage/Rogue encounters as "not the same every time" then neither is something like Kil'Jaeden. The number of abilities varies, but you know going within seconds of the match what sort of things you'll be dealing with and (if you're not clueless) what appropriate counters are.

You dont face the same team in PvP and they dont do the exact same thing time after time. Thats what makes PvP harder than PvE in the higher arena brackets.

While that may be true, the average team rating is 1,500 where skill is measured by not being AFK and the majority of PVP is battlegrounds where its more or less /random whether you win or lose.

On KJ you're dodging darts and heading for the shields at the appropriate time

In arena you're dodging rogues and hiding behind pillars at the appropriate time.

Also, by nature the out-of-game management for PVE is harder than PVP: managing a group of 25 people will always be more difficult than 2-5.

It's difficult to compare difficulty directly because they're so different.

In terms of the number of top-rated PVP players vs top-rated PVE: the numbers are fairly balanced. You don't have a lot of people in full Sunwell gear and you don't see a lot with S4 shoulders either. Using that as a metric I think the two are equally balanced.

pvp IS Harder than PvE. PvE is scripted in that the boss does the same thing everytime you see him. You dont face the same team in PvP and they dont do the exact same thing time after time. Thats what makes PvP harder than PvE in the higher arena brackets.

again

if PvE is so easy and the bosses are so easy because they do the same thing so the same strat should work every time then how come every guild in the world hasn't downed KJ yet?

Slane, my whole argument against the changes to PvP gear requiring arena points is that some people don't like arena. Kinda defeats the purpose if people just make losing teams...what's the point of that then? Come 3.1, they will up the arena points to 700 and next expansion, no rewards from BGs at all.

So your mad that there's no more welfare gear. And you'll have to actually work for gear? Are you a welfare player? Gear might actually start to mean you have some sort of knowledge of your class and core game mechanics. Tried doing a Kara pug last night, just me and three alts from my guild, using people from Trade and LFG. All said well-geared and epic'd out. All were S2/S1/Honor gear and sucked. But hey they thought since they had gear they were awesome and the ****. The new system sounds to me, more like you'll have to work and have some sort of knowledge/skill/luck/whatever you want to call it, which makes them a better person then somebody who wants welfare gear, which is how you are sounding Emorex.

Eve made my point for me, and everything I believe in for the most part, see his post.

And nobody has bought it up, but I swear if anybody mentions I don't have alot of time as an excuse to not getting gear, then you need to ask yourself why you are playing an MMO. A genre of game that always require time.

again

if PvE is so easy and the bosses are so easy because they do the same thing so the same strat should work every time then how come every guild in the world hasn't downed KJ yet?

I'm not saying PvE is easy per se. Kil'jaeden and muru are hard. However unlike PvE you cant watch a video or strat to defeat a particular team(well you could but again pvp is not scripted so it wouldnt be all that accurate). I think theres a general concencous that getting Gladiator for an arena season is much harder than say killing Kil'Jaeden(and of course getting Brutal Gladiator is way more harder). If you want proof of that look at how many teams earn Gladiator in all of WoW compared to the guilds that have killed KJ.

I'm not saying PvE is easy per se. Kil'jaeden and muru are hard. However unlike PvE you cant watch a video or strat to defeat a particular team(well you could but again pvp is not scripted so it wouldnt be all that accurate).

Watching a video doesn't make you an automatic winner at PVE or PVP: what's your point?

Even if I detailed our raid make up, class specs, gear choices, consumable lists, and exact positioning for any given Sunwell fight you can't take that to 25 random folks and have them be successful: if you could, people would be pugging their way through Sunwell because 4/4 and 4/4 is extremely powerful in arena.

In much the same way as there are generally strategies to dealing with PVE (tanks grab x, run to Z to avoid Y, counter ability X with abilities a b or c), you find similar strategies in Arena (save your trinket for blind, keep out of LOS of the priest, swap to soft target 2 when target 1 gets BOP, etc).

PVP tends to focus on using your character/team abilities and the environment to counter abilities of other teams. The challenging part is testing your team against other teams and seeing how you do when given access to roughly identical sets of resources. PVP is like boxing. Is that sport easy because you know the other guy is going to be trying to punch you?

PVE tends to focus on using your character/team abilities and the environment to counter the abilities of significantly more powerful characters/environments that simply wouldn't be possible in a PVP match. PVE is like Formula 1. Is that sport easy because you know you're just driving in a circle?

I think theres a general concencous that getting Gladiator for an arena season is much harder than say killing Kil'Jaeden(and of course getting Brutal Gladiator is way more harder). If you want proof of that look at how many teams earn Gladiator in all of WoW compared to the guilds that have killed KJ.

Gladiator is awarded to members of teams that place in the top 0.5% of their battle group.

Kill'jaeden kills have been claimed by the top 0.25% of raids.

Clearing Sunwell is twice as hard as being Gladiator?

Hardly.

Clearly the amount of work required for PvP Gear is much higher than PvE gear, and it will be evident once Wotlk comes around. You guys can argue as much as you want and defend how hard WoW PvE is, but everyone knows WoW PvE is a joke, where you just repeat the same things other guilds did or what worked last time.

Crack pipe anyone?

Really I see them as eual playing grounds but what I didnt like was all the way thru TBc we saw people easily able to farm "welfare" epics out of PVP which often be-littled the stats of that found in PVE. I know Blizz wants everyone raiding but when you have people running around in epic gear with no meta gems, and Hellfire Peninsula to Green quality gems in maybe 1 out of the 3 sockets the epic has its a bit like wtf. Espec when they gear there using has a similar item lvl to that found beyond TK/SSC and into BT/SWP

I haven't been following those classes, but I have seen level 70 ret paladins AOE grinding 5-10 level 80 elites in front of Icecrown wearing Tier 6. That's broken no matter how you look at it.

By the same logic should you have STFU'd and learned to play better against priests and warlocks?

Do you really expect us to except that world+dog is horrible and ret paladins have been down on their

luck so long that they're just naturally better players from overcoming adversity?

You must have missed the whole 2.0 raping that paladins got (from gods to clods in 2 weeks), The pathetic state of hunters in 2.1, The crap kicking warlocks take wrt. mages in 3.0. Etc.

The nerf bat is swift and merciless.

Seriously the elitist Pony isnt a high horse so you may wanna get off it .

At no point did I say and "I personally get pwnd by locks etc" but they have been a thorn in the side before.

Also if youd played a Ret in end game then yeh you would know what Im talking about. Running with no threat reduction and having to maximize dps in 25mans thru ssc/tk was awful but we did it, and that took some serious adapting. The phrase Over Aggro came swift at fast when using even a 3 CS 1 Judgement dps cycle sometimes as high as 4. So a lot of the old Retters are a bit more clued up espec those who are running later PVE instances now as many have been around for years and went thru the **** of it.

Edited by Colicab
Seriously the elitist Pony isnt a high horse so you may wanna get off it .

Which part was elitist exactly?

Also if youd played a Ret in end game then yeh you would know what Im talking about.

I've played the as the flavor of the month class and as the "might as well re-roll". To say:

  • Try adapting and using your own abilitys[sic] better. Its what a lot of Rets have been doing/trying for
    years now. So expect them to have that going for them aswell.

When the issue is clearly a matter of broken game-play is ignorant and self-serving at best. Its no different

from ~3 months ago when mages were doing 3-4x more DPS than other classes because frostfire bolt was

double dipping from damage increase/crit chance tallents.

Running with no threat reduction and having to maximize dps in 25mans thru ssc/tk was awful but we did it, and that took some serious adapting.

Even with threat reduction talents, salvation, and feign death/soul-shatter hunters and warlocks have been threat capped. Shaman, balance druids, and Shadow priests have also been fighting similar issues from day 1 so what exactly is it about those issues that would make a retribution paladin a better player than those on those other classes?

So a lot of the old Retters are a bit more clued up espec those who are running later PVE instances now as many have been around for years and went thru the **** of it.

Am I understand you correctly?

"Paladins have been allowed to raid as retribution since 2.0 and have had to watch threat in raids; that has made them better players than people playing other classes despite them having done the same thing for 4 years or more."

Also what does "espec" mean? You've used the word a few times but I can't figure out the meaning based on context.

Also what does "espec" mean? You've used the word a few times but I can't figure out the meaning based on context.

I'm going to go with especially.

And concerning no threat, if you meant no Feigh Death, Soul Shatter, Fade, etc. Umm, have you seen an DPS warrior? We raid with an arms/fury and a retadin nearly ever raid. Last night on Teron, the retadin was at the 6th spot on the dps charts with the fury warrior at third, and at of the two, the warrior was the only one who came close to me in threat. The retadin spiked once at the begining of the fight (as do every other person), but once I got situated I was fine on threat spare the hunters/locks. I've never seen a retadin have to worry about threat, except maybe on BB (which every other class has to also). So I'm not getting what exactly the point is.

Not gonna bother with you tbh mate. Every 2 -3 posts here you are acting like some wise wow sage. Well no one likes a smart arse and "espec" would be short for especially. Its a kind of internet short hand. Would of thought that was a little obvious but ah well.

In fact the smart arse approach isnt what annoys me its this attitude that your opinion is final as you know all. So you might like to STFU yourself some day before screaming at folk for simple stating there enititled opinion of a class theyve played for 4yrs.

Not gonna bother with you tbh mate. Every 2 -3 posts here you are acting like some wise wow sage. Well no one likes a smart arse and "espec" would be short for especially. Its a kind of internet short hand. Would of thought that was a little obvious but ah well.

In fact the smart arse approach isnt what annoys me its this attitude that your opinion is final as you know all. So you might like to STFU yourself some day before screaming at folk for simple stating there enititled opinion of a class theyve played for 4yrs.

When you claim retadins are more skilled and deserve whatever they are getting and no one should complain, etc. it sounds like you are the smart arse and some wise sage and your word is final.

Every dps spec/class at one point should be threat capped, yes some classes it may happen to more often than not. But that doesn't mean you deserve more than anyone else or you are better or entitled to more than anyone else (which is what it sounds like to me). I understand what you are saying about threat capped, as all classes experience that, and yes it does suck you don't have an ability to drop threat, but that's part of your class. To be able to maintain top damage/dps and stay below the tank's threat is what makes you a good player in raids. Don't try to justify the reason for all the OPness of retadins. I personally suspect at 70 you will be OP, but once you hit 80 as well with everyone else, it'll even out again, and you want be OP but at the same level of others. Enjoy the month of OPness.

It's always fun to be the flavor of the month. Just to clarify, not saying you aren't entitled to your opinion, but when you try to make it sound like your's is the word and you are the only one who can say something about it, it annoys people.

Blizzcon PvP Panel notes:

Future of PvP / New Announcements

* Strand of the Ancients is getting changed from 10vs10 to 15vs15. The amount of Vehicles is also being doubled.

* They also want players to be able to level up in battlegrounds through XP rewards in addition of honor. Daily quests will also be added.

* In the future, players will be able to queue in Arenas and Battlegrounds from anywhere in the world.

* They want to bring back competition into Battlegrounds, they're working on a new rating system to help with that and are also working on a way to let guilds compete in battlegrounds.

Ring of Valor - Orgrimmar Arena

* This arena has always been in Orgrimmar but just wasn't used. They like to keep the Arenas in the "real world" instead of having a portal just like a regular instance.

* The main features of this instance are the animated platforms moving up and down at non-random intervals. (Developpers don't want anything random in Arenas)

* There are also walls of fires going on and off periodically, going through them will give you a 10% damage DoT. Getting crowd controlled in the fire won't get you killed, the fire DoT effect will be restricted to 3 ticks in this case.

* The other important point with this Arena is the starting location, teams start very close to each other and enter the Arena through elevators slowly going up before the match begins.

Dalaran Sewers Arena

* The main feature of the Sewers is a huge pillar of water at the center of the main platform of the arena. The water is activated periodically and will knockback anyone in its way. As long as it's on you will be able to fight very close to it but you will get knockbacked again as soon as you touch it.

* Players starts in pipes above the level of the room, to prevent people from staying in these pipes without being reachable there is a mechanic pushing them out of the pipes at the beginning of the match.

Strand of the Ancients Battleground

* Strand of the Ancients was created to provide players with an attack/defend PvP map. Developers also wanted to take advantage of the new destructible buildings technology.

* When your team is attacking, the time required to take the enemy's fort will be the time given to the defending team on the next round to capture your fort. Attacking faster will make it harder for the other team to win the round once they're on the attacking side.

* Currently, Strand of the Ancients is a 10vs10 battleground. In a few days it will be changed to a 15vs15 battleground and the amount of vehicle available here will be doubled.

Lake Wintergrasp

* Lake Wintergrasp was created with the goal to have a popular non-instanced PvP Zone, developers want hundred of players fighting here and a lot of work was done to make sure that zones won't crash when it happens.

* Just like SOTA, Wintergrasp will feature an attack/defend gameplay where the attacking team attacks and capture a fort at the north of the zone by breaking fortifications with siege weapons.

* You will have to gain ranks to be able to use siege vehicles from factories (also capturable) in the zone, these ranks are earned by killing enemy players and they were added to make sure that all players are participating in the match. Right now it only takes 2 kills to get the first rank.

* The current timer for Lake Wintergrasp is 2 hours 30 minutes between matches and a match shouldn't last more than 30 or 40 minutes.

* The faction controlling the fort will get a free portal to teleport to Dalaran (and also one in Dalaran to teleport to Wintergrasp), an access to The Vault of Archevon featuring a new raid boss dropping both PvE and PvP gear (1 day reset timer), and all bosses in instances will drop spirit shards used to buy rewards from vendors in the fort. (Mounts, patterns, etc ..)

More rating systems? For gear I take it? I think when they made BGs about a grind for old arena gear it killed BGs they made arena ratings for arena gear, it slightly damaged arenas. This isn't me being bitter because I can't find a 1800 plus team or anything. It's me just thinking it's made the arenas poorly balanced. A 1500 team going against a team with full S4, therefore they lose and lower their rating and can not obtain better gear? Arena ratings help only those with high ratings once they get there.

Also, wtf is with "moving obstalces" in arenas come WoTLK? Fix the known issues people are having in terms of balance.

I still love to play WoW, but that epic feeling of pre-BC is just dead.

Screenshots don't do WotLK justice. In game it's an extremely noticable upgrade from Classic/BC.

The game looks better than ever, but it doesn't compare to the new games graphically.

I think it's cool the way their cartoon-style has held up so well over the years. When you

try to make 'real' graphics on a PC you'll fail: we're just not that good yet. When you try for

cartoony fakeness you can pull it off so you don't get dated so quickly.

Fortunately it's fun - I don't really care if it's not pushing my graphics card the way Conan did.

I think it's time for a graphics overhaul. Then again, I doubt that's possible. Blizzard might as well create a new MMO.

THey've been working on a replacement for a couple of years now. No details have been given but the job postins are on Blizzard's site every so often and they confirmed it's existence at Blizzcon.

It makes sense that if anything is going to kill Warcraft that blizzard is going to be the one to sell it to us.

After all this time learning how to handle PVP, PVE, raiding, etc. their next game is going to be incredible.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • Microsoft Weekly: new Surface, Windows 11 26H2, and more by Taras Buria This week's news recap is here, with Microsoft announcing Windows 11 version 26H2, launching new Surface devices powered by Snapdragon X2 processors, GTA VI preorder date and cover art, fresh Windows 11 preview builds, a quirky phone-sized e-reader with a physical dial, and more. Quick links: Windows 10 and 11 Windows Insider Program Updates are available Reviews are in Gaming news Great deals to check Windows 11 and Windows 10 Here, we talk about everything happening around Microsoft's latest operating system in the Stable channel and preview builds: new features, removed features, controversies, bugs, interesting findings, and more. And, of course, you may find a word or two about older versions. Windows 11 version 26H2 is now official. Alongside Windows 11's new preview builds released this week, Microsoft confirmed version 26H2, which is coming later this year as an enablement package based on the same platform as versions 24H2 and 25H2. A newly published blog post details what IT admins should do to prepare for the upcoming launch. Next, we have new Windows 11 bugs. Users report that this month's security updates for Windows 11 cause all sorts of issues, including BitLocker bugs, OneDrive issues, black screens of death, and third-party integration in Office apps. Microsoft has not confirmed those yet, but it acknowledged other issues with its operating system. What Microsoft has confirmed is a bug where Recycle Bin delete prompts display internal file names instead of actual ones, and a year-old Windows JScript compatibility bug caused by security-focused engine changes. Moving to more positive news, Microsoft and Adobe are working on improving Windows performance in popular creative apps like Photoshop. Thanks to SPGO optimizations, users can expect up to 20% better performance. Finally, we have a few useful articles that can help you recover your PC or make it perform better. For one, we published a guide detailing what to do if your computer cannot boot after a clean Windows 11 install. There are two important steps you can try to get your system back to working in no time. Additionally, there is a more detailed guide on various CPU performance modes that could notably improve performance. Windows Insider Program Here is what Microsoft released for Windows Insiders this week: Builds Canary Channel Builds 28120.2315 and 29613.1000 These two builds include a new built-in audio driver, improvements to audio Settings, and more. Dev Channel Builds 26300.8697 and 26220.8690 Not much is available here. Some File Explorer improvements, Start menu enhancements, bug fixes, and more. However, build 26300.8697 is now officially marked as version 26H2. Updates are available This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties. This week, Microsoft announced its newest Surface devices powered by Qualcomm's latest Snapdragon X2 processors. There is the 12th-gen Surface Pro and the 8th-gen Surface Laptop. Both devices feature little to no visual differences compared to their predecessors from 2024, and most changes hide inside, including a better processor, faster graphics, enhanced NPUs, and more. The Surface Laptop also received a new haptic trackpad. Mozilla is currently working on a major Firefox redesign, and earlier this week, it published a roadmap of upcoming features and highlights of the upcoming "Project Nova" rework. Files, one of the best file managers for Windows 10 and 11, has been updated in the Preview channel with a long-requested feature. Tree View is finally available in version 4.1.4, allowing you to quickly browse deeply nested folders without leaving the main view. In addition, the update improved the Windows Fonts folder, allowing you to preview each font without opening the default viewer. Rufus, another useful Windows 11 utility, also received a notable update. Version 4.15 arrived as beta with important fixes for silent Windows 11 installation. It also includes patches for ARM-based Windows PCs, OneDrive removal improvements, and more. Here are other updates and releases you may find interesting: Microsoft faces shareholder lawsuit over masking AI costs and slowing Azure growth Microsoft now allows you to tweak Visual Studio to new extremes Microsoft brings Planner Agent to all Microsoft 365 Copilot users Microsoft fixes one of Excel Copilot's most frustrating limitations Microsoft will finally let you sign in to Edge with a Google account Here are the latest drivers and firmware updates released this week: NVIDIA 610.62 with support for Empulse and various fixes. Reviews are in Here is the hardware and software we reviewed this week Earlier this week, we reviewed the DuRoBo Krono, a portable, phone-sized e-reader with some interesting physical controls. This device has an Apple Watch-like dial for page turning, frontlight adjustment, and more. Software is simple and no-nonsense, but it also lacks some useful features and customization. Overall, the device proved interesting, but not flawless. On the gaming side Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts, and more. Forza Horizon 6 received two big updates this week. Alongside the Series 2 content update, developers pushed plenty of bug fixes and balancing tweaks. However, they also had to acknowledge the Eliminator CR-farming exploit and shut down the online mode temporarily. Luckily, only a few days later, another fix arrived, which re-enabled Eliminator and patched the exploit. Microsoft announced new games for Game Pass subscribers. Those include EA Sports FC 26, Junkster, Call of Duty: Vanguard, Abyssus, RV There Yet?, and more. Some existing games are leaving the catalog, so be sure to check out the full list here. New games are also available for GeForce NOW subscribers, and they include Embers of the Uncrowned Demo, Aphelion, Megastore Simulator, OPERATOR, Citizen Sleeper, and more. Rockstart Games had plenty of GTA-related news this week. For one, the company gave GTA V players another free update. Those still playing the game on Xbox One and PlayStation 4 are no longer required to pay $40 to upgrade to the latest-gen version. More importantly, Rockstar Games revealed the GTA VI cover art and announced the preorder date. The Epic Games Store is giving away two games: Citizen Sleeper and Roboeat. These two titles are up for grabs until next Thursday, but if they are not up to your taste, you can always check out the latest Weekend PC Game Deal issue, which is usually full of discounts and specials that let you save a lot of money on new games. Great deals to check Every week, we cover many deals on different hardware and software. The following discounts are still available, so check them out. You might find something you want or need. GEEKOM X16 Pro at GEEKOM - $1,119.67 | 17% off Acer 4K Webcam for PC/Mac with All-Metal Unibody Sculpted - $59.99 | 14% off Samsung 990 PRO SSD 2TB - $369.99 | 42% off Nothing Ear Wireless Earbuds Bluetooth - $73.15 | 51% off PowerColor Reaper AMD Radeon RX 9070 16GB - $579.99 | 17% off This link will take you to other issues of the Microsoft Weekly series. You can also support Neowin by registering for a free member account or subscribing for extra member benefits, along with an ad-free tier option.
    • Weekend PC Game Deals: Cyberpunk 2077, Split Fiction, Sonic Racing, and more by Pulasthi Ariyasinghe Weekend PC Game Deals is where the hottest gaming deals from all over the internet are gathered into one place every week for your consumption. So kick back, relax, and hold on to your wallets. The Epic Games store brought along two games from wildly different genres this week for PC gamers to claim. Robobeat is a rhythm-based action game that lets you become a bounty hunter that can wall run, slide, and bunny hop around his opponents. All you have to do is stick to the beat for the built-in or custom songs. Next, Citizen Sleeper is a sci-fi RPG adventure taking place in a ruined space station. It uses tabletop RPG-inspired elements like dice rolls and timers to change up how players approach its activities, factions, and storylines. The Citizen Sleeper and Robobeat giveaways end on June 25. On the same day, RollerCoaster Tycoon 3 and Voidwrought will become the next freebies. The bundle space expanded with two more collections from Humble this week too. The June 2unes bundle is up first, carrying plenty of rhythm games. This carries Kill the Music and Rhythm Witch in the $5 starting tier, followed by Trombone Champ, Spin Rhythm XD, and Thumper in the $7 tier. Paying at least $12 gets you the complete bundle, which adds on Kalpa: Cosmic Symphony, Everhood 2, NOISZ, and Sixtar Gate: StarTrail. The next bundle is for virtual reality fans. This carries Among Us 3D: VR and Zero Caliber VR for $10. The next tier brings in Tactical Assault VR, Ancient Dungeon, and Arizona Sunshine Remake for $15. VTOL VR, Zero Caliber 2 Remastered, Metro Awakening, and Thief VR land to finish things off for $18. Free Events It's a big week for free event fans, as Valve kicked off another one of its Next Fest events. This one carries thousands of gameplay slices from upcoming indie games The promotion is set to run until June 22. Standard free events are also ongoing this weekend. This includes the sci-fi grand strategy experience Stellaris from Paradox and the hit SEGA management game Two Point Museum. Asymmetric multiplayer horror title Dead by Daylight and the hit mech shooter MechWarrior 5: Mercenaries are also free-to-play over the weekend. Big Deals The Steam Summer Sale is a week away from launch, but there are plenty of publishers already putting their wares on sale to prepare for the event. Here's our hand-picked big deals list for this weekend: Battlefield 6 – $34.99 on Steam Sonic Racing: CrossWorlds – $34.99 on Steam Split Fiction – $32.49 on Steam Arma Reforger – $27.99 on Steam Sniper Elite: Resistance – $24.99 on Steam DayZ – $22.49 on Steam Two Point Museum – $20.09 on Steam Atomfall – $19.99 on Steam No More Room in Hell 2 – $19.49 on Steam Cyberpunk 2077 – $17.99 on Steam Sonic Frontiers – $17.99 on Steam Dinkum – $15.99 on Steam Stellaris – $14.99 on Steam Hi-Fi RUSH – $14.99 on Steam My Little Puppy – $14.99 on Steam FINAL FANTASY XII THE ZODIAC AGE – $14.99 on Steam SONIC X SHADOW GENERATIONS – $14.99 on Steam EA SPORTS FC 26 – $13.99 on Steam STAR WARS Jedi: Survivor – $13.99 on Steam FINAL FANTASY VII REMAKE INTERGRADE – $13.99 on Steam FINAL FANTASY XV – $13.99 on Steam It Takes Two – $11.99 on Steam FINAL FANTASY X/X-2 HD Remaster – $11.99 on Steam Axiom Verge 2 – $9.99 on Steam [REDACTED] – $9.99 on Steam Sniper Elite 5 – $9.99 on Steam Holdfast: Nations At War – $9.99 on Steam Arma 3 – $8.99 on Steam The Callisto Protocol – $8.99 on Steam A Way Out – $8.99 on Steam LIGHTNING RETURNS: FINAL FANTASY XIII – $7.99 on Steam MechWarrior 5: Mercenaries – $7.49 on Steam Slackers - Carts of Glory – $7.14 on Steam MIMESIS – $6.99 on Steam Need for Speed Unbound – $6.99 on Steam FINAL FANTASY XIII – $6.39 on Steam Sniper Elite 4 – $5.99 on Steam Tyranny – $5.99 on Steam Immortals of Aveum – $5.99 on Steam Far Cry 3 – $4.99 on Steam Zombie Army 4: Dead War – $4.99 on Steam Sonic & All-Stars Racing Transformed Collection – $4.99 on Steam Mass Effect Legendary Edition – $4.79 on Steam Titanfall 2 – $4.49 on Steam SimCity 4 Deluxe Edition – $3.99 on Steam Far Cry 3 - Blood Dragon – $3.74 on Steam Wreckfest – $2.99 on Steam Crime Boss: Rockay City – $1.99 on Steam theHunter: Call of the Wild – $1.99 on Steam The Saboteur – $1.99 on Steam Battlefield 1 – $1.99 on Steam Sonic Mania – $1.99 on Steam Golf With Your Friends – $1.49 on Steam Sid Meier's Alpha Centauri Planetary Pack – $0.99 on Steam Dungeon Keeper 2 – $0.99 on Steam Populous: The Beginning – $0.99 on Steam Citizen Sleeper – $0 on Epic Store ROBOBEAT – $0 on Epic Store DRM-free Specials The DRM-free store GOG has already kicked off its own summer sale. Here are some highlights: S.T.A.L.K.E.R. 2: Heart of Chornobyl - $41.99 on GOG Indiana Jones and the Great Circle - $41.99 on GOG Cronos: The New Dawn - $35.99 on GOG SILENT HILL 2 - $34.99 on GOG SILENT HILL f - $34.99 on GOG Kingdom Come: Deliverance II - $29.99 on GOG MENACE - $29.99 on GOG Cairn - $23.99 on GOG Frostpunk 2 - $22.49 on GOG The Alters - $20.99 on GOG Resident Evil Classic Bundle - $20.99 on GOG System Shock 2: 25th Anniversary Remaster - $17.99 on GOG Banishers: Ghosts of New Eden - $16.99 on GOG Legacy of Kain: Defiance Remastered - $16.25 on GOG METAL EDEN - $15.99 on GOG REPLACED - $15.99 on GOG Hollow Knight: Silksong - $14.99 on GOG Tomb Raider I-III Remastered Starring Lara Croft - $11.99 on GOG Chants of Sennaar - $11.99 on GOG Alpha Protocol - $9.99 on GOG DREDGE - $9.99 on GOG Crow Country - $9.99 on GOG Warhammer 40,000: Dawn of War - Anniversary Edition - $2.99 on GOG Keep in mind that availability and pricing for some deals could vary depending on the region. That's it for our pick of this weekend's PC game deals, and hopefully, some of you have enough self-restraint not to keep adding to your ever-growing backlogs. As always, there are an enormous number of other deals ready and waiting all over the interwebs, as well as on services you may already subscribe to if you comb through them, so keep your eyes open for those, and have a great weekend.
    • Lilly-Livered American Media Are Scared
    • Really? Despite the memory price rises, nothing can kill it? I thought something would.
  • Recent Achievements

    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      514
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      84
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!