Recommended Posts

Without any challenge what so ever I'm really not interested in raiding on live any more. If anybody on Beta needs a healer for Chamber of Aspects: send me a PM. My priest is about still in level 70 gear: 250 haste, ~1650 spellpower, 15% crit. I'd like to 'beat' wrath before it launches and I haven't had a chance to do that encounter yet.

Also, I've got a Hello Kitty Online beta invite today: anybody want to start an end-game guild there?

Its always the same for 'hardcore PvEers' :p. Once you complete something thats a challange (or in the process) and it gets nerfed, there's really no point.

So we got Mother down one-shot. Had people die due to demonic energy, but after the first time people saw what to do and after that it was smooth sailing. Raid Leader and myself, forgot to tell the healers at 10% she enrages so make sure you all heal me, leading me to my death, but she ended up running to one lock, killed him, turned to hit another and she was dead.

Going for council and Illidan dead tonight. I got my FR gear all ready. So hopefully tonight, you'll see a post of me stating Illidan dead.

And for the record, I'm throughly sad and mad at how easy the content is and how much 30% actually did. My guild got RoS to phase two 20% pre-nerf and another week or so, we would have seen a kill. Last night just destroyed RoS and every other boss in there. Teron down right when the first construct appeared, I mean it's cool I'm seeing content I probally wouldn't have reached, but seriously I hate seeing it like this. O ya, Sunwell Monday, should be funny to see if we get a Kal kill.

wtf, so content is that nerfed Teron dies before the first construct?

Yup. Nah got one shield off. Supremus did two kite phases (died in second one). Shade got two add spawns (rogue/spirit/elemantist), Shade himself took less than a minute. Only one person got Constructs and he died like two seconds before Teron did. Bloodboil died 4 seconds after his second Fel Rage. RoS, phase one only had one Enrage. I only reflected 3 deadens in phase two. And RoS did 5 soul screams before it died.

Thursday night on Kael. Had all weapons dead with 40 seconds left in the phase, and all advisors dead with 1 minute 40 seconds left in the phase. Had kael to 60% before his first shield. And he did gravtiy lapse once before he died. Vashj was just as easy, as were all bosses in TK/SSC. Solarian to 30% before she disappered, VR dead in just over 2. A'lar took like 2 minutese each phase. Each tank got one melt armor debuff in reborn phase.

Christ this thread is like the WoW official forums! That's not a good thing by the way.... so much impatience and criticism! 90% of players with 70 characters will openly admit they've been bored and spent countless hours idle in cities with nothing to do, and now a huge patch has been released with new content and everybody moans! Sure there was a fair whack of downtime, but how can that not be expected by everyone with more than one brain cell? There is a huge amount of change to almost every aspect of the game, and the activity on the servers is huge... so it's going to be tough their end, deal with it and enjoy what they've done.

Sam.

Christ this thread is like the WoW official forums! That's not a good thing by the way.... so much impatience and criticism! 90% of players with 70 characters will openly admit they've been bored and spent countless hours idle in cities with nothing to do,

Before this patch I had a 3 day/week raid schedule: 1 day to clear through twins. a day to get owned by m'uru. And then the last day we'd finish up/get a bear mount for someone. I might have cleared the raid content but at least it was challenging and fun. In 2 days my guild has cleared every single raid zone in the game: from Molten Core to Sunwell and even our alts in greens are capable of forming a raid to /lol their way to an ilildan kill now.

So once we all finish getting the achievements for alts (maybe another week) we're down to 1.5 hours of stuff to do and none of it is fun or rewarding: it's just some slightly purpler gear to wear on our way to 80. It's about as significant as farming food buffs and potions to use while we level and only slightly more difficult.

and now a huge patch has been released with new content and everybody moans!

New content? Where?

Sure there was a fair whack of downtime, but how can that not be expected by everyone with more than one brain cell? There is a huge amount of change to almost every aspect of the game, and the activity on the servers is huge... so it's going to be tough their end, deal with it and enjoy what they've done.

I don't understand.

How do you propose I enjoy having the best parts of the game when they no longer exist?

I can understand the annoyance with raids being nerfed too much and I agree, they have been. I was in a PuG yesterday with some very average players and we still cleared Karazhan in about 90-100 minutes. However, WotLK is so close to being launched that perhaps we should save our judgement on how PvE is going to be affected until it is released, because no doubt about it things will change two or three times by then.

I can finally show off my little rogue and be proud of him.

He doesn't have the full Defias set yet, as all he's missing is the chest piece, and is a level too low to wear the belt .. but:

Happy Hallow's End everyone (complete with a revamp of my new UI!):

1z3x7op.jpg

However, WotLK is so close to being launched that perhaps we should save our judgement on how PvE is going to be affected until it is released, because no doubt about it things will change two or three times by then.

The planned changes that we know about will make all existing content easier.

I've almost done all of the wotlk content: it's not going to last because it is too easy. While I didn't expect it to be even half as challenging as sunwell was; they're introductory raids, 25 man naxx is way undertuned IMO.

Right now I'm hoping for an overtuned uldar 25 man thst gets nerfed a couple months later and then the unnamed zone ending up somewhere near original magtheridon or kael-25 level (in terms of execution, not raid stacking)

Best case: in 3 months I'll be having as much fun as I was last week.

Grats Adamb! Even ya'll get him yet?

Guild doing Council attempts. Defiently can tell who did and didn't pay attention to the explaining or who read the strat. And with only 6 healers it's a little rough.

They down. On to illidan. And I got T6 legs! :)

Edited by Slane
The planned changes that we know about will make all existing content easier.

I've almost done all of the wotlk content: it's not going to last because it is too easy. While I didn't expect it to be even half as challenging as sunwell was; they're introductory raids, 25 man naxx is way undertuned IMO.

Right now I'm hoping for an overtuned uldar 25 man thst gets nerfed a couple months later and then the unnamed zone ending up somewhere near original magtheridon or kael-25 level (in terms of execution, not raid stacking)

Best case: in 3 months I'll be having as much fun as I was last week.

Naxx is meant to be undertuned.

Blizzard have stated time and time again that they arnt going to make the same mistake as TBC and make every raid instance hard when its released then nerf it down (Which made it so that Casual Players or New Players simply couldnt progress in PvE until months later.. Gruul was a huge DPS challange and rather luck based on release, while Magtheridon (needed for SSC) was pure LOL for new players.. 4 groups of 5 rotations on the cubes? if you even got that far as the Channelers had crap loads of health and spawned way to many infernals).

Instead WotLK is having a learning curve, Naxx is way too easy.. then the next instance alittle harder, until you get to the end instance which is sunwell difficulty. (The only problem with that is hardcore players are pretty screwed at release, as they have no hard content waiting for them :p)

Well I am officially quitting wow and getting rid of my account.. I can't believe I am actually saying that but I am. I have playing since original beta and after this last break waiting on WoTLK I have decided I do not want to play anymore.

Have fun guys and best of luck to you.

I think it is definately more fun for people that do not have a solid Guild or Raid Group to run with; These people have to rely more on PuGs to get their gear/quests/achievments done and therefore nerfing the instances/raids will make this more within reach, and therefore more fun. However at the other end of the spectrum I can see the people involved heavilly in the game with a strong Guild/RG being annoyed that there is less of a challenge present.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • A 13 billion year old secret about our Universe's origin was revealed by Sayan Sen Image by Pascal Küffer via Pexels Researchers at the Max-Planck-Institut für Kernphysik (MPIK) in Heidelberg had recreated a key chemical reaction from the early universe, producing results that could change scientists' understanding of how the first stars formed. The study focused on the helium hydride ion (HeH⁺), which is widely regarded as the first molecule to form in the universe. Scientists believe HeH⁺ appeared around 380,000 years after the Big Bang, when the universe had cooled enough for electrons and atomic nuclei to combine into neutral atoms in a period known as recombination. This marked the beginning of chemistry in the cosmos. Immediately after the Big Bang about 13.8 billion years ago, the universe was extremely hot and dense. As it expanded and cooled, hydrogen and helium became the dominant elements. Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. According to the researchers, the reaction appears to be barrierless, meaning there is no energy obstacle preventing it from taking place efficiently even at very low temperatures. The findings support recent theoretical work led by physicist Yohann Scribano, whose group identified an error in a widely used potential energy surface, a mathematical model used to describe how the energy of a system changes during a chemical reaction. The error appears to have caused previous studies to significantly underestimate reaction rates under primordial conditions. The new calculations closely match the experimental results. Together, they suggest that helium chemistry in the early universe may need to be re-evaluated. Because molecules such as HeH⁺ and molecular hydrogen played an important role in cooling primordial gas clouds, the findings could help scientists build more accurate models of how the first stars formed. By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • "What an interesting smell you've discovered"
    • It could EASILY be 70 for the base game BUT + lots of FOMO to make it up to 100-120, like a few days Early Access, online money, pre-order bonus cars, weapons, missions, clothing, avatars or profile stuff, etc... And still WAY TOO MANY people would buy those and make Rockstar insane money.
    • Just to understand: your solution to getting rid of an online password manager is...another online password manager?
    • Cjam 2.5.0.0 by Razvan Serea Cjam is a lightweight and fast MP3 editor for Windows that lets you cut, join, and edit MP3 files without re-encoding. This means your audio quality remains untouched, and edits happen instantly. Cjam is ideal for quick, lossless edits—whether you're trimming music, combining tracks, or preparing audio for learning tools or podcasts. It features batch processing, scripting support, cue and playlist file handling, and a simple interface. Cjam is perfect for anyone who needs efficient MP3 editing without the complexity of full audio suites. Cjam requires a PC running Windows 10 or later and Microsoft .NET 6.0 or later. Key features for Cjam: No Re-encoding: Edit MP3 files without losing quality. Cut and Join MP3: Easily cut, trim, and combine MP3 tracks. Batch Processing: Edit multiple files at once for faster workflows. Scriptable Interface: Automate tasks with a custom command language. Cue and Playlist Support: Handle CUE and playlist files for seamless audio management. Fast and Lightweight: Quick processing with minimal system resources. Lossless Audio Editing: Ensure your edits don't affect audio quality. Simple User Interface: Clean, intuitive design for easy navigation. File Format Support: Works with MP3, Cjam-specific file formats (CJAMC, CJAMJ, CJAM). Cjam 2.5.0.0 changelog: Added clipboard-based import/export support for mp3DirectCut Added clipboard-based export support for REAPER Added support for naming IMP3 elements Changed the Reset behavior to preserve Undo/Redo history; use Shift key + Reset button to clear it Added a new command parameter (qcp) Added 8 new entries to lang.txt (main_c124-126, main_d150-151, main_m082, vme_c014, vme_d005) Fixed a bug where the il parameter was incorrectly applied when pasting VMP3s into the main list Fixed several other minor bugs Download: Cjam 2.5.0.0 | 1.4 MB (Freeware) Links: Cjam Home Page | Cjam Manual | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      91
    4. 4
      Steven P.
      75
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!