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Without any challenge what so ever I'm really not interested in raiding on live any more. If anybody on Beta needs a healer for Chamber of Aspects: send me a PM. My priest is about still in level 70 gear: 250 haste, ~1650 spellpower, 15% crit. I'd like to 'beat' wrath before it launches and I haven't had a chance to do that encounter yet.

Also, I've got a Hello Kitty Online beta invite today: anybody want to start an end-game guild there?

Its always the same for 'hardcore PvEers' :p. Once you complete something thats a challange (or in the process) and it gets nerfed, there's really no point.

So we got Mother down one-shot. Had people die due to demonic energy, but after the first time people saw what to do and after that it was smooth sailing. Raid Leader and myself, forgot to tell the healers at 10% she enrages so make sure you all heal me, leading me to my death, but she ended up running to one lock, killed him, turned to hit another and she was dead.

Going for council and Illidan dead tonight. I got my FR gear all ready. So hopefully tonight, you'll see a post of me stating Illidan dead.

And for the record, I'm throughly sad and mad at how easy the content is and how much 30% actually did. My guild got RoS to phase two 20% pre-nerf and another week or so, we would have seen a kill. Last night just destroyed RoS and every other boss in there. Teron down right when the first construct appeared, I mean it's cool I'm seeing content I probally wouldn't have reached, but seriously I hate seeing it like this. O ya, Sunwell Monday, should be funny to see if we get a Kal kill.

wtf, so content is that nerfed Teron dies before the first construct?

Yup. Nah got one shield off. Supremus did two kite phases (died in second one). Shade got two add spawns (rogue/spirit/elemantist), Shade himself took less than a minute. Only one person got Constructs and he died like two seconds before Teron did. Bloodboil died 4 seconds after his second Fel Rage. RoS, phase one only had one Enrage. I only reflected 3 deadens in phase two. And RoS did 5 soul screams before it died.

Thursday night on Kael. Had all weapons dead with 40 seconds left in the phase, and all advisors dead with 1 minute 40 seconds left in the phase. Had kael to 60% before his first shield. And he did gravtiy lapse once before he died. Vashj was just as easy, as were all bosses in TK/SSC. Solarian to 30% before she disappered, VR dead in just over 2. A'lar took like 2 minutese each phase. Each tank got one melt armor debuff in reborn phase.

Christ this thread is like the WoW official forums! That's not a good thing by the way.... so much impatience and criticism! 90% of players with 70 characters will openly admit they've been bored and spent countless hours idle in cities with nothing to do, and now a huge patch has been released with new content and everybody moans! Sure there was a fair whack of downtime, but how can that not be expected by everyone with more than one brain cell? There is a huge amount of change to almost every aspect of the game, and the activity on the servers is huge... so it's going to be tough their end, deal with it and enjoy what they've done.

Sam.

Christ this thread is like the WoW official forums! That's not a good thing by the way.... so much impatience and criticism! 90% of players with 70 characters will openly admit they've been bored and spent countless hours idle in cities with nothing to do,

Before this patch I had a 3 day/week raid schedule: 1 day to clear through twins. a day to get owned by m'uru. And then the last day we'd finish up/get a bear mount for someone. I might have cleared the raid content but at least it was challenging and fun. In 2 days my guild has cleared every single raid zone in the game: from Molten Core to Sunwell and even our alts in greens are capable of forming a raid to /lol their way to an ilildan kill now.

So once we all finish getting the achievements for alts (maybe another week) we're down to 1.5 hours of stuff to do and none of it is fun or rewarding: it's just some slightly purpler gear to wear on our way to 80. It's about as significant as farming food buffs and potions to use while we level and only slightly more difficult.

and now a huge patch has been released with new content and everybody moans!

New content? Where?

Sure there was a fair whack of downtime, but how can that not be expected by everyone with more than one brain cell? There is a huge amount of change to almost every aspect of the game, and the activity on the servers is huge... so it's going to be tough their end, deal with it and enjoy what they've done.

I don't understand.

How do you propose I enjoy having the best parts of the game when they no longer exist?

I can understand the annoyance with raids being nerfed too much and I agree, they have been. I was in a PuG yesterday with some very average players and we still cleared Karazhan in about 90-100 minutes. However, WotLK is so close to being launched that perhaps we should save our judgement on how PvE is going to be affected until it is released, because no doubt about it things will change two or three times by then.

I can finally show off my little rogue and be proud of him.

He doesn't have the full Defias set yet, as all he's missing is the chest piece, and is a level too low to wear the belt .. but:

Happy Hallow's End everyone (complete with a revamp of my new UI!):

1z3x7op.jpg

However, WotLK is so close to being launched that perhaps we should save our judgement on how PvE is going to be affected until it is released, because no doubt about it things will change two or three times by then.

The planned changes that we know about will make all existing content easier.

I've almost done all of the wotlk content: it's not going to last because it is too easy. While I didn't expect it to be even half as challenging as sunwell was; they're introductory raids, 25 man naxx is way undertuned IMO.

Right now I'm hoping for an overtuned uldar 25 man thst gets nerfed a couple months later and then the unnamed zone ending up somewhere near original magtheridon or kael-25 level (in terms of execution, not raid stacking)

Best case: in 3 months I'll be having as much fun as I was last week.

Grats Adamb! Even ya'll get him yet?

Guild doing Council attempts. Defiently can tell who did and didn't pay attention to the explaining or who read the strat. And with only 6 healers it's a little rough.

They down. On to illidan. And I got T6 legs! :)

Edited by Slane
The planned changes that we know about will make all existing content easier.

I've almost done all of the wotlk content: it's not going to last because it is too easy. While I didn't expect it to be even half as challenging as sunwell was; they're introductory raids, 25 man naxx is way undertuned IMO.

Right now I'm hoping for an overtuned uldar 25 man thst gets nerfed a couple months later and then the unnamed zone ending up somewhere near original magtheridon or kael-25 level (in terms of execution, not raid stacking)

Best case: in 3 months I'll be having as much fun as I was last week.

Naxx is meant to be undertuned.

Blizzard have stated time and time again that they arnt going to make the same mistake as TBC and make every raid instance hard when its released then nerf it down (Which made it so that Casual Players or New Players simply couldnt progress in PvE until months later.. Gruul was a huge DPS challange and rather luck based on release, while Magtheridon (needed for SSC) was pure LOL for new players.. 4 groups of 5 rotations on the cubes? if you even got that far as the Channelers had crap loads of health and spawned way to many infernals).

Instead WotLK is having a learning curve, Naxx is way too easy.. then the next instance alittle harder, until you get to the end instance which is sunwell difficulty. (The only problem with that is hardcore players are pretty screwed at release, as they have no hard content waiting for them :p)

Well I am officially quitting wow and getting rid of my account.. I can't believe I am actually saying that but I am. I have playing since original beta and after this last break waiting on WoTLK I have decided I do not want to play anymore.

Have fun guys and best of luck to you.

I think it is definately more fun for people that do not have a solid Guild or Raid Group to run with; These people have to rely more on PuGs to get their gear/quests/achievments done and therefore nerfing the instances/raids will make this more within reach, and therefore more fun. However at the other end of the spectrum I can see the people involved heavilly in the game with a strong Guild/RG being annoyed that there is less of a challenge present.

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