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Came across that guide with the same exact format at like 10 other sites. Don't really wanna follow a guide where every other paragraph is a link to a gold guide. I was following Highlander's guide from the WoW EU forums, just wasn't sure if there was anything comparable or cheaper to follow. Farming most of the mats, or at least as much as I can while I level mining/skining on my DK, but I'll now I'll have to buy some eventually.

I used Highlander's guide to level my JC'ing in BC, pretty good guide. Here's a site I used to level Inscription, but they also have one for JC'ing:

http://www.wow-professions.com/wowguides/w...ling_guide.html

And also a guide I used along side Highlander's (don't worry it goes to 450):

http://wow.thenoobschool.com/wow-jewelcrafting-guide-1-375

Yeah that makes sense, sometimes I just run around and discover stuff.

I only have 13 days played on this guy, with a lot of wasted time latey 'cause I don't have WOTLK. :[

I kind of what to start a new guy and level it as fast as possible just to see how fast I can do it.

(extra key anyone?)

Would this staff be good for my mage at level 77? 86g on AH seems like a bargain, look at that spell power!

17293500.th.jpg

If I'm not mistaken that staff isn't that great. You can get a pvp staff with similar stats at 70. And since you don't have Wrath yet..why not do AV or any other BG? *shrug*

Gladiator's War Staff

Or

Merciless Gladiator's War Staff

I'm not sure which one's are still purchasable in game anymore though. For a level 70 it seems like a good staff, probably not the best at 77 though.

Daily heroics are done inside heroic dungeons which all mostly require a key I think? Most of them do anyways, I can't think of any heroic that doesn't require a key. It basically just takes the dungeons you may or may not have been doing before you got to 70 in outland and makes them harder for level 70's to do. To explain further, heroic dungeons are the same dungeons, they're just harder and require a key to get into. I hope that makes sense...

I'm trying a new approach to getting groups.

A humorous one.

My current one for my gnome:

"Height challenged level 68 Gnome DK seeks loving warm friendly group to take care of him while doing optional horde *** kicking. Punt jokes not required, but can be included at no additional charge, all this for no fee, unlike some for 19.99$ & S/H."

DKs got nerfed to the ground too. :(

Was going to happen. Who didn't see it coming.

3.1 PTR is up!! Key Changes in this patch:

Dual specs are 1000g

Warlocks got nerfed to the ground

Titans Grip got ninja nerfed

Ulduar

- Fine with the price no biggie.

- Why? Haven't raided with a lock in awhile, but weren't they are always not up to par with other classes.

- Wow, that blows hardcore.

- Ya!

Sucks about Titans Grip, I was really starting to enjoy it after getting my warrior up to 70...

I hope something is added for the crafting professions soon, my dk is an armoursmith and I have tailoring on my warlock....they are seriously lacking.

All professions got a ton of new items to create. Blacksmithin and Tailoring both got epics boots/belts to make.

12 New mounts and 20 odd new pets. The mounts are named after the cities for the most part. Maybe releated to that Argent Tournament.

And a new aquatic mount.

Dk's took the biggest hit in their ability to do good dps while dual wielding. Overall dmg should stay pretty close, but dw dmg definitely got killed.

Sucks too, I was gonna try dw for a while. Guess I have until the patch

NO! I love DW :(

Anything change for mages?

Glyph of Ice Lance -- Your Ice Lance now causes 4 times damage against frozen targets higher level than you instead of triple damage. (Old: Increases the range of your Ice Lance by 5 yards)

Glyph of Ice Armor -- Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance. (Old: 20%)

Glyph of Deep Freeze *new* -- Increases the range of Deep Freeze by 10 yards.

Glyph of Living Bomb *new* -- The periodic damage from your Living Bomb can now be critical strikes.

Glyph of Arcane Barrage *new* -- Reduces the mana cost of Arcane Barrage by 20%.

Glyph of Mirror Image *new* -- Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.

Glyph of Ice Barrier *new* -- Increases the amount of damage absorbed by your Ice Barrier by 30%.

Arcane

Skills

Mage Armor has been increased to allow 50% of your mana regneration to continue while casting. (Previously 30%)

*New Spell* Polymorph Rabbit - Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Talents

Arcane Meditation (Tier 4) Allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)

Fire

Talents

Burnout (Tier 10) now only affects Fire Spells. (Previously affected all spells)

Pyromaniac (Tier 7) now allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)

Frost

Talents

Improved Water Elemental (Tier 9) has been renamed Enduring Winter. It now increases the duration of your Summon Water Elemental spell by 5 sec and your Frostbolt spell has a 33/66/100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.25% of their maximum mana per second for 15 sec.

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