Recommended Posts

So.

Ever thought about the fact that this is the WoW thread zone and it's related to all things WoW, therefore, it counts?

Guess not.

I thought it was pretty cool news, and it goes to show just how awesome of a company Blizzard is.

It was a serious question, No need to get aggressive.

^^ Your Signature is linking to content that is against the ToS here on Neowin just saying.

I don't even see a signature :s

If the company was THAT awesome they they would stop robbing us blind and fix the god damn server lag issues that have plagued most of the EU servers since Christmas.

True Story.

Downed (or kept alive) Val Dreamwalker Last night, made stead progress on Rotface 10 man. Some Guildies are slacking a bit or we would have downed the Professor. Was absolutly devastated on the professor, healer dc'd and tank died at 3% or something and i think he healed up a bit.... so we wiped

As for 25 mans well 6/12 are on farm, not tried professor and struggled with Val. (I pug 25 mans they are not guild runs but i run with the same pug everyweek so it sort of is starting to feel like a guild run).

It also seems that a 5.2k GS is terribad for pugging 10 man icc :( bit of a shame as i started off on my main with a score of 5.2k and now im nearly at 5.8k. People do not understand that gearing up alts is difficult and you will not always have the achievement on it. Generally i have to log over to main to either link achievements or rub my Gear Score in other peoples faces.

The servers these days seem to swear by gearscore. Groups are so efficient they will not run with player less than 5k GS. I seen people spamming trade for over 5k GS for ToC10/25, made me laugh. I remember doing ToC10/25 with arounda 4.2k GS. What is worse is sometimes when you join pugs like this they fail due to nubs with high GS not knowing what to do. I think the whole Emblem system blizzard has failed on :( Bad, Terribad players can get T9 gear or equivilent, get into raids, not pull their weight and get good rolls on loot, whereas players who deserve loot miss out.

I have been in a few groups where the RL has said 4.5k Min DPS or no loot, or min HPS has to be 2.5k or something like that and the group has performed, slackers who get boosted obviously do not get any loot, which sorta seems fair, most of the time though most groups will not need any loot and they will end up getting it anyway.

Groups are so efficient they will not run with player less than 5k GS. I seen people spamming trade for over 5k GS for ToC10/25, made me laugh. I remember doing ToC10/25 with arounda 4.2k GS.

This is just "Must Be Geared" round two. The decisions about who gets to be in a pug have always been arbitrary. Having a number (like AP/Healing/Stam in TBC or sum of item levels in WoTLK) allows the group leader to offer some rationale for what otherwise boils down to "I don't like you" or "You'll compete with me for drops".

What it's all boiling down to is: "don't pug". Nobody really did it in classic because it sucked. The majority of pugs sucked in TBC too. Just because everything is so easy it can be pugged doesn't change the fact that you'll likely end up dealing with jerks.

I've been somewhat fortunate in this respect: I don't know what my gear score is and don't want to. I've been able to coast along on my guild tag - people see the name and instantly I'm a good player no matter what gear or achievements I have. Really, that's no worse than gear score: maybe I should invent a 'guild score' addon that assigns you a number based on the achievements of characters in your guild. Give it a catchy name like "skill score" and I bet it'd take off.

Blizzard needs to invent their own version of "gear score" and put WoW Heroes and the GearScore addons to rest..

They're player invented and they're hotly disputed about how much they suck.

I dont think they suck they give a rough idea of where a person's gear level is at, with the newer versions it also tells you Experience aswell like How much raids you have completed etc. The downside is when people ask for redicoulously high gs for easy encounters. My Pally, Hunter and DK all have over 5k GS so generally its not much of an issue for me to find a group but when i see stuff posted in trade again and again it gets annoying.

Blizzard could solve the problem easily by not letting people into Raids, so lets say for instance ToC10... you would need 3.8k GS to enter (this would be like an attunement) if you have less then your gear is not at the right level for the encounter, regardless if you are a good player or not (the bottleneck for a good player will be gear).

Sometimes i do think the Gearscore people have a point. 5k GS is easy to get. 1-2 Days of farming heroics you get Full Tier9 Set (ilvl232) and also you can get cloaks, rings, boots, wrists, belts too!

Makes me think sometimes bad players will always have bad GS, why take people to a raid who cant be bothered gearing up.

I dont think they suck they give a rough idea of where a person's gear level is at, with the newer versions it also tells you Experience aswell like How much raids you have completed etc. The downside is when people ask for redicoulously high gs for easy encounters. My Pally, Hunter and DK all have over 5k GS so generally its not much of an issue for me to find a group but when i see stuff posted in trade again and again it gets annoying.

Blizzard could solve the problem easily by not letting people into Raids, so lets say for instance ToC10... you would need 3.8k GS to enter (this would be like an attunement) if you have less then your gear is not at the right level for the encounter, regardless if you are a good player or not (the bottleneck for a good player will be gear).

Sometimes i do think the Gearscore people have a point. 5k GS is easy to get. 1-2 Days of farming heroics you get Full Tier9 Set (ilvl232) and also you can get cloaks, rings, boots, wrists, belts too!

Makes me think sometimes bad players will always have bad GS, why take people to a raid who cant be bothered gearing up.

Herein lies the problem.

If you run the GearScore addon, your gear score addon is different than that of your WoW Heroes gear score.

Also, if a plate wearer wears cloth, it will be higher.

My gear score went DOWN from when I upgraded from something that wasn't t9 to my t9 shoulders.

That's completely stupid.

I am rather upset with the whole gear score concept simply due to I can deal around 3.5 to 4k damage easily depending on buffs and on heroic randoms people will boot be due to my gear score and i have Full tier 9 armor (except for the legs)

Standup, you're not going to last here on Neowin if you continue to do that.

I've reported your post.

^ Don't say that.

As for gearscore, having Blizzard implement something like that would be retarded. It goes against their philosophy on how the game should be played.

@Minifig, I believe it goes by item level. Perhaps you had 245 offset shoulders and put on the 232 T9? Just a guess, but I'd assume that would be what did it. WoW-Heroes is a lot more accurate, hell even the creator of GS addon I believe recognizes this. Either way, all it does is increase the size of your e-Peen. Doesn't make you better in any way, except maybe how to gear yourself better I suppose with enchants/gems.

The only reason I use the GS is that it quickly helps me to figure out why someone's DPS is in the s----er. I'm very patient with under-geared players, especially if they know the fights. It's when I see decently geared people doing under 2k that ticks me off, or people who simply don't follow instructions.

Herein lies the problem.

If you run the GearScore addon, your gear score addon is different than that of your WoW Heroes gear score.

Also, if a plate wearer wears cloth, it will be higher.

My gear score went DOWN from when I upgraded from something that wasn't t9 to my t9 shoulders.

That's completely stupid.

What are you on about?

Gearscore goes off what Item Level Items one has. Gearscore has nothing to do with wow-heroes, just like wow-heroes has nothing to do with be.imba.hu. They should be separate theres no reason to merge them. Gearscore doing online ingame what wow-heroes does offline, scoring is different as wow-heroes gives scores for enchants and gems whereas Gearscore does not.

My hunter currently has ilvl245 Boots, if i was to replace them with Mail/Leather/Cloth ilvl264 my GS would go up regardless as they are of a higher item level origin. Sites like wow-heroes or be.imba.hu might tell me that im stupid for wearing cloth but gearscore wont.

Gearscore is a great addon, just Goto Recount, click left/right a few times until you Reach Performace/DPS or Performace/HPS and you will see who is a slacker or not. (this is once you have actually downed something in a raid and not in the process of starting one Based on GS.)

you would need 3.8k GS to enter (this would be like an attunement) if you have less then your gear is not at the right level for the encounter, regardless if you are a good player or not (the bottleneck for a good player will be gear).

That doesn't help as long as players are inventing shaper requirements than blizzard. Case in point: you can be sent to tank heroic halls of reflection with < 24,000 HP. It's possible to do it but if you zone in, 99% of the pugs will look at you and bail. For the average player tanks must have 35k HP (or whatever) in order to bother attempting that zone.

Case in point: Naxx was cleared by guilds where some raid members weren't 80 and everybody was in level 70 gear. Still you see pugs demanding people have some arbitrary amount of gear to pug patchwerk.

Makes me think sometimes bad players will always have bad GS, why take people to a raid who cant be bothered gearing up.

I'd much rather have the competent player in blues than the bad player in tier 10: dead rogues do no damage.

There are some roles where having certain levels of gear are required (IE: raids are less forgiving to under geared tanks than under geared DPS) but players still vastly over-estimate the gear needed for raids. You don't need 40,000 raid-buffed health to tank the first 4 in ICC. It's nice when you have it, but it's not required.

This is just "Must Be Geared" round two. The decisions about who gets to be in a pug have always been arbitrary. Having a number (like AP/Healing/Stam in TBC or sum of item levels in WoTLK) allows the group leader to offer some rationale for what otherwise boils down to "I don't like you" or "You'll compete with me for drops".

What it's all boiling down to is: "don't pug". Nobody really did it in classic because it sucked. The majority of pugs sucked in TBC too. Just because everything is so easy it can be pugged doesn't change the fact that you'll likely end up dealing with jerks.

I've been somewhat fortunate in this respect: I don't know what my gear score is and don't want to. I've been able to coast along on my guild tag - people see the name and instantly I'm a good player no matter what gear or achievements I have. Really, that's no worse than gear score: maybe I should invent a 'guild score' addon that assigns you a number based on the achievements of characters in your guild. Give it a catchy name like "skill score" and I bet it'd take off.

I think there are just as many jerks in guilds as there are in pugs, bad guilds are also a dime a dozen and they are just as bad as a bad pug. Usually pugs set a gear score requirement because it sets a baseline for the raid, its not an ultimate indicator of how well the player will do but it is still a good guideline. Yes the 5.5k gs requirement pug can still be full of bad players but I promise you it won't be as bad of an experience as the no gear score requirement pug full of bad players. I won't even waste my time joining a pug that isn't gear checking, weather it's gear score or something else.

Got my druid to 64 today.

395 +healing as resto

11.9k HP with Survival insticts up as feral.

I really enjoy playing it, much more so then my hunter.

It's insane to think I've spend 34 days /played just at level 80 on hunter.. I can't even force myself to log on him other than to cut gems.. I've completely disregarded the daily heroics and raiding.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
    • Owing to the nature of Windows feature enablement updates, it was distributed over Windows Update services as a complete system upgrade rather than as an ordinary cumulative update
    • Microsoft confirms Windows 11 26H2, urges IT admins to prepare for release by Usama Jawad Windows 11 typically follows an annual update cycle, but Microsoft recently broke that tradition a bit by releasing a "26H1" version in the first half of this year as a "scoped" build for select new silicon PCs only. This version was not available for customers using 24H2 and 25H2 builds, as Microsoft is busy preparing version 26H2 for them, confirmed officially for the first time. In a Windows IT Pro blog, Microsoft has urged IT admins to prepare for the upcoming release of Windows 11 version 26H2. The company has confirmed that this will be a small enablement package (eKB) that will simply light up certain disabled features that are already present in the operating system's code base. This means that the "refined" Windows update and deployment experience will be simpler and quicker, with minimal disruptions, as the feature update will simply toggle a few flags rather than performing a complete replacement. Microsoft has explained that this is all possible because the standard Windows 11 releases share the same servicing branch and hence, the same source code. However, this also means that Windows 11 26H1 users won't be able to upgrade to 26H2 as that is a different branch, but this is something we have known for a while now. Similar to previous annual feature updates, Windows 11 26H2 will offer the following support cycles: 24 months of support for Home, Pro, Pro EDU, and Pro for Workstations editions 36 months of support for Enterprise, Education, IoT Enterprise, and Enterprise Multi-session editions Microsoft has not confirmed a concrete release date for Windows 11 26H2, but noted that it is "coming soon". If we go by the ongoing release cadence, we can expect it to begin rolling out in early October 2026. As such, IT admins have been encouraged to begin validating Windows Insider releases in the Experimental Channel, plan rollout rings, and strategize the utilization of their existing deployment tools.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      569
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      79
    4. 4
      PsYcHoKiLLa
      74
    5. 5
      neufuse
      72
  • Tell a friend

    Love Neowin? Tell a friend!