Recommended Posts

So.

Ever thought about the fact that this is the WoW thread zone and it's related to all things WoW, therefore, it counts?

Guess not.

I thought it was pretty cool news, and it goes to show just how awesome of a company Blizzard is.

It was a serious question, No need to get aggressive.

^^ Your Signature is linking to content that is against the ToS here on Neowin just saying.

I don't even see a signature :s

If the company was THAT awesome they they would stop robbing us blind and fix the god damn server lag issues that have plagued most of the EU servers since Christmas.

True Story.

Downed (or kept alive) Val Dreamwalker Last night, made stead progress on Rotface 10 man. Some Guildies are slacking a bit or we would have downed the Professor. Was absolutly devastated on the professor, healer dc'd and tank died at 3% or something and i think he healed up a bit.... so we wiped

As for 25 mans well 6/12 are on farm, not tried professor and struggled with Val. (I pug 25 mans they are not guild runs but i run with the same pug everyweek so it sort of is starting to feel like a guild run).

It also seems that a 5.2k GS is terribad for pugging 10 man icc :( bit of a shame as i started off on my main with a score of 5.2k and now im nearly at 5.8k. People do not understand that gearing up alts is difficult and you will not always have the achievement on it. Generally i have to log over to main to either link achievements or rub my Gear Score in other peoples faces.

The servers these days seem to swear by gearscore. Groups are so efficient they will not run with player less than 5k GS. I seen people spamming trade for over 5k GS for ToC10/25, made me laugh. I remember doing ToC10/25 with arounda 4.2k GS. What is worse is sometimes when you join pugs like this they fail due to nubs with high GS not knowing what to do. I think the whole Emblem system blizzard has failed on :( Bad, Terribad players can get T9 gear or equivilent, get into raids, not pull their weight and get good rolls on loot, whereas players who deserve loot miss out.

I have been in a few groups where the RL has said 4.5k Min DPS or no loot, or min HPS has to be 2.5k or something like that and the group has performed, slackers who get boosted obviously do not get any loot, which sorta seems fair, most of the time though most groups will not need any loot and they will end up getting it anyway.

Groups are so efficient they will not run with player less than 5k GS. I seen people spamming trade for over 5k GS for ToC10/25, made me laugh. I remember doing ToC10/25 with arounda 4.2k GS.

This is just "Must Be Geared" round two. The decisions about who gets to be in a pug have always been arbitrary. Having a number (like AP/Healing/Stam in TBC or sum of item levels in WoTLK) allows the group leader to offer some rationale for what otherwise boils down to "I don't like you" or "You'll compete with me for drops".

What it's all boiling down to is: "don't pug". Nobody really did it in classic because it sucked. The majority of pugs sucked in TBC too. Just because everything is so easy it can be pugged doesn't change the fact that you'll likely end up dealing with jerks.

I've been somewhat fortunate in this respect: I don't know what my gear score is and don't want to. I've been able to coast along on my guild tag - people see the name and instantly I'm a good player no matter what gear or achievements I have. Really, that's no worse than gear score: maybe I should invent a 'guild score' addon that assigns you a number based on the achievements of characters in your guild. Give it a catchy name like "skill score" and I bet it'd take off.

Blizzard needs to invent their own version of "gear score" and put WoW Heroes and the GearScore addons to rest..

They're player invented and they're hotly disputed about how much they suck.

I dont think they suck they give a rough idea of where a person's gear level is at, with the newer versions it also tells you Experience aswell like How much raids you have completed etc. The downside is when people ask for redicoulously high gs for easy encounters. My Pally, Hunter and DK all have over 5k GS so generally its not much of an issue for me to find a group but when i see stuff posted in trade again and again it gets annoying.

Blizzard could solve the problem easily by not letting people into Raids, so lets say for instance ToC10... you would need 3.8k GS to enter (this would be like an attunement) if you have less then your gear is not at the right level for the encounter, regardless if you are a good player or not (the bottleneck for a good player will be gear).

Sometimes i do think the Gearscore people have a point. 5k GS is easy to get. 1-2 Days of farming heroics you get Full Tier9 Set (ilvl232) and also you can get cloaks, rings, boots, wrists, belts too!

Makes me think sometimes bad players will always have bad GS, why take people to a raid who cant be bothered gearing up.

I dont think they suck they give a rough idea of where a person's gear level is at, with the newer versions it also tells you Experience aswell like How much raids you have completed etc. The downside is when people ask for redicoulously high gs for easy encounters. My Pally, Hunter and DK all have over 5k GS so generally its not much of an issue for me to find a group but when i see stuff posted in trade again and again it gets annoying.

Blizzard could solve the problem easily by not letting people into Raids, so lets say for instance ToC10... you would need 3.8k GS to enter (this would be like an attunement) if you have less then your gear is not at the right level for the encounter, regardless if you are a good player or not (the bottleneck for a good player will be gear).

Sometimes i do think the Gearscore people have a point. 5k GS is easy to get. 1-2 Days of farming heroics you get Full Tier9 Set (ilvl232) and also you can get cloaks, rings, boots, wrists, belts too!

Makes me think sometimes bad players will always have bad GS, why take people to a raid who cant be bothered gearing up.

Herein lies the problem.

If you run the GearScore addon, your gear score addon is different than that of your WoW Heroes gear score.

Also, if a plate wearer wears cloth, it will be higher.

My gear score went DOWN from when I upgraded from something that wasn't t9 to my t9 shoulders.

That's completely stupid.

I am rather upset with the whole gear score concept simply due to I can deal around 3.5 to 4k damage easily depending on buffs and on heroic randoms people will boot be due to my gear score and i have Full tier 9 armor (except for the legs)

Standup, you're not going to last here on Neowin if you continue to do that.

I've reported your post.

^ Don't say that.

As for gearscore, having Blizzard implement something like that would be retarded. It goes against their philosophy on how the game should be played.

@Minifig, I believe it goes by item level. Perhaps you had 245 offset shoulders and put on the 232 T9? Just a guess, but I'd assume that would be what did it. WoW-Heroes is a lot more accurate, hell even the creator of GS addon I believe recognizes this. Either way, all it does is increase the size of your e-Peen. Doesn't make you better in any way, except maybe how to gear yourself better I suppose with enchants/gems.

The only reason I use the GS is that it quickly helps me to figure out why someone's DPS is in the s----er. I'm very patient with under-geared players, especially if they know the fights. It's when I see decently geared people doing under 2k that ticks me off, or people who simply don't follow instructions.

Herein lies the problem.

If you run the GearScore addon, your gear score addon is different than that of your WoW Heroes gear score.

Also, if a plate wearer wears cloth, it will be higher.

My gear score went DOWN from when I upgraded from something that wasn't t9 to my t9 shoulders.

That's completely stupid.

What are you on about?

Gearscore goes off what Item Level Items one has. Gearscore has nothing to do with wow-heroes, just like wow-heroes has nothing to do with be.imba.hu. They should be separate theres no reason to merge them. Gearscore doing online ingame what wow-heroes does offline, scoring is different as wow-heroes gives scores for enchants and gems whereas Gearscore does not.

My hunter currently has ilvl245 Boots, if i was to replace them with Mail/Leather/Cloth ilvl264 my GS would go up regardless as they are of a higher item level origin. Sites like wow-heroes or be.imba.hu might tell me that im stupid for wearing cloth but gearscore wont.

Gearscore is a great addon, just Goto Recount, click left/right a few times until you Reach Performace/DPS or Performace/HPS and you will see who is a slacker or not. (this is once you have actually downed something in a raid and not in the process of starting one Based on GS.)

you would need 3.8k GS to enter (this would be like an attunement) if you have less then your gear is not at the right level for the encounter, regardless if you are a good player or not (the bottleneck for a good player will be gear).

That doesn't help as long as players are inventing shaper requirements than blizzard. Case in point: you can be sent to tank heroic halls of reflection with < 24,000 HP. It's possible to do it but if you zone in, 99% of the pugs will look at you and bail. For the average player tanks must have 35k HP (or whatever) in order to bother attempting that zone.

Case in point: Naxx was cleared by guilds where some raid members weren't 80 and everybody was in level 70 gear. Still you see pugs demanding people have some arbitrary amount of gear to pug patchwerk.

Makes me think sometimes bad players will always have bad GS, why take people to a raid who cant be bothered gearing up.

I'd much rather have the competent player in blues than the bad player in tier 10: dead rogues do no damage.

There are some roles where having certain levels of gear are required (IE: raids are less forgiving to under geared tanks than under geared DPS) but players still vastly over-estimate the gear needed for raids. You don't need 40,000 raid-buffed health to tank the first 4 in ICC. It's nice when you have it, but it's not required.

This is just "Must Be Geared" round two. The decisions about who gets to be in a pug have always been arbitrary. Having a number (like AP/Healing/Stam in TBC or sum of item levels in WoTLK) allows the group leader to offer some rationale for what otherwise boils down to "I don't like you" or "You'll compete with me for drops".

What it's all boiling down to is: "don't pug". Nobody really did it in classic because it sucked. The majority of pugs sucked in TBC too. Just because everything is so easy it can be pugged doesn't change the fact that you'll likely end up dealing with jerks.

I've been somewhat fortunate in this respect: I don't know what my gear score is and don't want to. I've been able to coast along on my guild tag - people see the name and instantly I'm a good player no matter what gear or achievements I have. Really, that's no worse than gear score: maybe I should invent a 'guild score' addon that assigns you a number based on the achievements of characters in your guild. Give it a catchy name like "skill score" and I bet it'd take off.

I think there are just as many jerks in guilds as there are in pugs, bad guilds are also a dime a dozen and they are just as bad as a bad pug. Usually pugs set a gear score requirement because it sets a baseline for the raid, its not an ultimate indicator of how well the player will do but it is still a good guideline. Yes the 5.5k gs requirement pug can still be full of bad players but I promise you it won't be as bad of an experience as the no gear score requirement pug full of bad players. I won't even waste my time joining a pug that isn't gear checking, weather it's gear score or something else.

Got my druid to 64 today.

395 +healing as resto

11.9k HP with Survival insticts up as feral.

I really enjoy playing it, much more so then my hunter.

It's insane to think I've spend 34 days /played just at level 80 on hunter.. I can't even force myself to log on him other than to cut gems.. I've completely disregarded the daily heroics and raiding.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • Nothing Ear (a) and CMF Buds Pro 2 with active noise cancellation drop to lowest price ever by Fiza Ali With Prime Day 2026 scheduled to run from Tuesday 23 to Friday 26 June, Amazon has already begun rolling out early access offers ahead of the main event. Particularly, Nothing Ear (a) and CMF Buds Pro 2 wireless earbuds have dropped to their lowest price ever with limited Prime deal offering 33% and 24% discounts, respectively. Nothing Ear (a) are equipped with 11mm dynamic drivers featuring a PM1 + TPU diaphragm. For noise control, the earbuds offer active noise cancellation (ANC) of up to 45dB across frequencies reaching 5,000Hz. The smart ANC algorithm adapts to surrounding noise levels, while a Transparency Mode allows users to remain aware of their environment when needed. Connectivity is handled via Bluetooth 5.3, with support for AAC, SBC, and LDAC audio codecs. Additional features include IP54-rated earbuds for dust and splash resistance, paired with an IPX2-rated charging case. Furthermore, users also benefit from pinch controls, in-ear detection, Google Fast Pair, Microsoft Swift Pair, dual-device connectivity, and a low-latency mode designed for gaming and video playback. The Nothing X app unlocks a range of customisation options, including a personalised equaliser, bass enhancement, control remapping, ear tip fit testing, firmware updates, dual-device management, a Find My Earbuds feature, and low-latency mode settings. When it comes to the battery, the earbuds house a 46mAh lithium-ion battery, while the charging case contains a 500mAh cell. With ANC disabled, users can expect up to 9.5 hours of playback from the earbuds and up to 42.5 hours in total with the charging case. With ANC enabled, battery life is rated at up to 5.5 hours per charge and up to 24.5 hours combined with the case. Finally, fast charging is also supported that should provide up to 10 hours of playback from a 10-minute charge with ANC turned off. Nothing Ear (a) Wireless Earbuds (Black): $53.20 (Amazon US) - 33% The CMF Buds Pro 2 feature a dual-driver audio system consisting of an 11mm bass driver and a 6mm micro-planar tweeter. The earbuds use PU (polyurethane) and PET (polyethylene terephthalate) titanium-coated diaphragms and are tuned by Nothing to deliver balanced audio performance. They further support active noise cancellation of up to 50dB across a frequency range of up to 5,000Hz, and noise control features include a Smart ANC algorithm, Adaptive ANC, Transparency Mode, and Clear Voice Technology 2.0. For calls, the CMF Buds Pro 2 use a total of six microphones and feature an environmental noise-cancelling algorithm, Clear Voice Technology 3.0, and Wind Noise Reduction 3.0 that should improve voice clarity during conversations. Furthermore, when it comes to the connectivity, it is provided through Bluetooth 5.4. Additional features include an IP55 rating for dust and water resistance, Google Fast Pair, Microsoft Swift Pair, in-ear detection, a low-latency mode, and a Find My Earbuds function. Moreover, through the Nothing X app for Android and iOS, users can access custom EQ settings, a bass enhancement algorithm, customisable controls, Find My Earbuds, low-latency mode, dual-device connectivity, an ear tip fit test, and firmware updates. The earbuds contain a 60mAh rechargeable lithium-ion battery, while the charging case houses a 460mAh battery. A full charge of the earbuds and case via USB-C should take approximately 85 minutes, while the earbuds alone should be fully recharged in the case in around 60 minutes. Battery life is rated at up to 11 hours of playback on a single charge and up to 43 hours with the charging case when ANC is turned off. With ANC enabled, playback time is reduced to up to 6.5 hours on the earbuds and up to 26 hours with the charging case. Talk time is rated at up to 6 hours on the earbuds and 25 hours with the case with ANC disabled, or up to 4.8 hours and 18.6 hours, respectively, with ANC enabled. CMF Buds Pro 2 Wireless Earbuds (Dark Grey): $37.05 (Amazon US) - 24% Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • The entire world moved to the vastly superior and now universally supported Dolby Atmos technology a very long time ago, mate.
    • Insane. This is as crazy as COVID back in 2020, where you could go back one year in time and tell them that everybody's gonna be locked in and now with memory that your old computer was going to be worth more tomorrow
    • "Bad Pool Caller" meaning one of your software is trying to change memory it doesn't own, in a memory pool that's it ,nothing to do with Windows
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      544
    2. 2
      +Edouard
      187
    3. 3
      Michael Scrip
      77
    4. 4
      PsYcHoKiLLa
      75
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!