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Yeah, we'd basically agree with that. The risk should be that the tank will die, not that the tank can't hold aggro. However I have to caveat that because otherwise any time anyone ever fails to hold aggro for whatever reason they'll blame it on their tools instead of taking some responsibility for hitting the right button or gearing correctly. Threat still needs to matter as a mechanic

And without launching into class warfare again, we think the paladin is a little too good in the AE department so we'd rather bring them down than bring everyone else up. You also need to compare tanks at the Naxx level, not the Icecrown level for purposes of threat.

Put succinctly, imagine all 4 tanks tank groups about as well as a warrior tanked groups in Naxx, but that the mobs hit harder and AE damage was a little lower such that you wanted to CC and single target more of the pulls (but not every pull -- there is still a place for Blizzarding them all down). That's the goal.

http://forums.worldofwarcraft.com/thread.html?topicId=23767608815&pageNo=2&sid=1#30

FINALLY!!

of all the things in LK i really really hated this the most

every single dungeon is EXACTLY the same. smash all your buttons for 10 minutes then get badges.

hopefully everything will be back to the pre nerf heroic difficulty in BC

http://forums.worldofwarcraft.com/thread.html?topicId=23767608815&pageNo=2&sid=1#30

FINALLY!!

of all the things in LK i really really hated this the most

every single dungeon is EXACTLY the same. smash all your buttons for 10 minutes then get badges.

hopefully everything will be back to the pre nerf heroic difficulty in BC

Me likes!

Me likes!

They will end up changing it back to the somewhat easy game play it is now. The reason is that only the small minority of players really want the game to be so hard that it's frustrating. The vast majority of players are happy with the game right now. I don't think I am alone in wanting a game where I don't feel like I'm at a second job just to enjoy all the content.

They will end up changing it back to the somewhat easy game play it is now. The reason is that only the small minority of players really want the game to be so hard that it's frustrating. The vast majority of players are happy with the game right now. I don't think I am alone in wanting a game where I don't feel like I'm at a second job just to enjoy all the content.

i'm not saying that they should change it back to raid or die

i just want a 5mans to be challenging

like on par with H MgT

i don't understand how taking away AoE pulls make your life so difficult that you'd have to quit your day job

non-guildies with the King Slayer title? :o

Can get that in 10m, not just 25m. Probably on an extremely progressed server too.

And besides, if you can get 25 people who have at least done Firefighter 10m I can see it being puggable. Pretty hard to get carried in that fight.

Can get that in 10m, not just 25m. Probably on an extremely progressed server too.

And besides, if you can get 25 people who have at least done Firefighter 10m I can see it being puggable. Pretty hard to get carried in that fight.

I currently have pugged 8/12 on ICC25 Man Once the blood wing goes down we will only have Sindragosa and the LK to deal with, is it doable? Hell Yes(eventually)! If a pug on EU-Stormrage can do it then so can a pug on other servers.

I think a few pugs have kill the LK on 10 man so 25 man remains.

I currently have pugged 8/12 on ICC25 Man Once the blood wing goes down we will only have Sindragosa and the LK to deal with, is it doable? Hell Yes(eventually)! If a pug on EU-Stormrage can do it then so can a pug on other servers.

I think a few pugs have kill the LK on 10 man so 25 man remains.

This.

My server has pugs that kill lich king on 10 man every week.

My priest does it with a regular group (roughly 8 people from 4 different guilds) and then the last 2 spots are pugged in saturday evening. I suspect the majority of 10-man lich king killing groups operate this way on shadowmoon.

10/12 25-man is also fairly common for one pug that happens on sunday afternoon (it's a full trade-chat pug, but about a dozen people repeat every week). The main hold up isn't the difficulty of the content but the pace of the run: after 4 hours people just start leaving.

My server has pugs that kill lich king on 10 man every week.

My priest does it with a regular group (roughly 8 people from 4 different guilds) and then the last 2 spots are pugged in saturday evening. I suspect the majority of 10-man lich king killing groups operate this way on shadowmoon.

10/12 25-man is also fairly common for one pug that happens on sunday afternoon (it's a full trade-chat pug, but about a dozen people repeat every week). The main hold up isn't the difficulty of the content but the pace of the run: after 4 hours people just start leaving.

The 25 man that i pug has the same people in every week, all are invited Via Calendar invites, in general all players are pretty good. A few officers and other members from my guild also join about 8 of us, its almost as if its a co-op between 2 guilds and a few puggers. Its quite funny though, i get told im slackng when im 5th or 6th on damage meters with around 9k dps on some bosses. We have'nt had a crack on the blood wing yet, progession on the professor was slow in the last few weeks due to a few regulars not showing up so hopefully this week the blood wing could go down then onto Sindragosa. The only downside of this pug is that we only do 1 night per week so 8-10 bosses potentially in one night. Just wish they would arrange for another night (got a feeling they might if we end up killing sindragosa and want to progress onto the LK)

I believe they may be applying patch 3.3.3 today. My biggest surprise, no more cooldown making titansteel bars. I'm guessing this will make titansteel considerably cheaper while raising the price of titanium and crystallized/eternal fire. I guess I need to get more bsmithing plans now.

The 25 man that i pug has the same people in every week, all are invited Via Calendar invites, in general all players are pretty good. A few officers and other members from my guild also join about 8 of us, its almost as if its a co-op between 2 guilds and a few puggers. Its quite funny though, i get told im slackng when im 5th or 6th on damage meters with around 9k dps on some bosses. We have'nt had a crack on the blood wing yet, progession on the professor was slow in the last few weeks due to a few regulars not showing up so hopefully this week the blood wing could go down then onto Sindragosa. The only downside of this pug is that we only do 1 night per week so 8-10 bosses potentially in one night. Just wish they would arrange for another night (got a feeling they might if we end up killing sindragosa and want to progress onto the LK)

Pre-determined people who can come ahead of time =/= pug.

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