Recommended Posts

Or not limited as I thought :p

It is cool how it combines flying/normal mount so you aren't chopping and changing but I'll carry on trying to get Deathcharger in the mean time!

This mount changes speed if you have already a 310% mount if will be 310%. They should have really made the OS10/25 Drakes 310% too :( I think invincible is 310% whereas the celestial steed changes to 310% only if you already have a 310% mount in your arsenal.

On a different note, my guild finally reached the LK on 10 man normal. He seems to be owning us in the transition between Phase 1.5 - Phase 2. I think we only reached phase 2 once but people were already dead, not sure if its because people are messing up on tactics or if our raid setup is to blame :( The raid team decided against extended the raid lock also on the LK which is absurd! No on needs any more gear :( So i guess we're going to start from scratch again and work our way to the LK again.

I didnt like Tankspots guide to the fight and I have been using

http://www.guildclique.com/2010/02/15/the-definitive-lich-king-guide-10-man/

Does anyone have any other decent ones or can someone provide a few hints and tips as to how the encounter should go?

Can someone actually post the blue post... some of us are behind filters :)

Quoting Zarhym on the US forums:

The store itself does not act as a generator for loot codes, so a set number of codes had to be added to the store. That number is very high. If it's ever reached, we can add more. The item offer isn't intended to be of a limited quantity.

On a different note, my guild finally reached the LK on 10 man normal. He seems to be owning us in the transition between Phase 1.5 - Phase 2. I think we only reached phase 2 once but people were already dead, not sure if its because people are messing up on tactics or if our raid setup is to blame :( The raid team decided against extended the raid lock also on the LK which is absurd! No on needs any more gear :( So i guess we're going to start from scratch again and work our way to the LK again.

I didnt like Tankspots guide to the fight and I have been using

http://www.guildclique.com/2010/02/15/the-definitive-lich-king-guide-10-man/

Does anyone have any other decent ones or can someone provide a few hints and tips as to how the encounter should go?

Do you know what was killing people in Phase 1 or the transition? The transitions just take coordination. You have to make sure the Raging Spirits that spawn are picked up by the tanks fast and turned away from the groups. You also have to make sure people are watching the frost orbs that start coming in from the LK, and make sure that nobody runs into them if there are any left at the start of Phase 2.

We've gotten him to 20% last Sunday. We were doing well, but the Vile Spirits got to us. We now know how to handle them with our raid composition, but we didn't before. We didn't extend because people still need the badges and some gear from ICC more than the weapons off of LK and the achievement. :p

I really like the Celestial Steed and I was queued to buy one last night but it took that long that I gave up and went to bed. Today, Dalaran is full of people with it and I'm in two minds whether to bother trying again now.

I've just got my first two Tier 10 set pieces and spent a fortune enchanting and gemming them in preparation for guild progress in ICC. So far, we've got our tactics nailed for everything except Putricide (which we're only just starting on), Sindragosa and the Lich King. Hopefully we'll be getting at least Putricide down on our raid night this week before lockout.

I'll just keep farming for my Deathcharger Reigns :p

I also really want a flying carpet, but tailoring has like zero use to a paladin :p I suppose since I have echanting I could at least shard the greens/blues.

Although my mining does give me a +25 stamina boost.

edit: I've realised there's actually a decent cloak or something to do with 400ap in regards to tailoring, might be worth a look!

lol, I know how that goes. I stopped farming lately, but I was hitting that place up quite often, as well as Zul'Gurub. Would solo the two bosses with the tiger mount / raptor mount every 3 days when it'd reset. No luck on that either though. :laugh:

I just want a "horde" mount just to have it.

I've just got my first two Tier 10 set pieces and spent a fortune enchanting and gemming them in preparation for guild progress in ICC. So far, we've got our tactics nailed for everything except Putricide (which we're only just starting on), Sindragosa and the Lich King. Hopefully we'll be getting at least Putricide down on our raid night this week before lockout.

Putricide's not hard, but everybody does have to watch where they're going. If even 1 or 2 people mess up on certain things, it's pretty much game over on that fight.

On a different note, my guild finally reached the LK on 10 man normal. He seems to be owning us in the transition between Phase 1.5 - Phase 2. I think we only reached phase 2 once but people were already dead, not sure if its because people are messing up on tactics or if our raid setup is to blame

We've gone with 2 and 3 healers: 3 healers makes phase 3 much easier but the first two become very dull, especially if you use the "tank sponges vile spirits" approach.

The tip in their video about disc priests is absolutely true: it completely trivializes infest to the point that it shouldn't even do damage to 8/10 raid members (the other two are tanks who get topped off instantly anyway). Our tanking positions are different: I hope this picture is clear (i just googled for one), but if not I can probably find a screenshot or two that shows positioning better:

20100416-x2xg57u7gf5je92pf6whhbhr3g.jpg

When you get the disease you follow the blue arrow, get dispelled, and then run back to your spot. If the disease ticks then you're moving to slow: it shouldn't cause damage. We don't spend much time on the horrors during phase 1 apart from removing their enrage. Our add tank picks up ghouls when he can but we don't make a big deal about them staying on Arthas' tank. The disease does most of the work killing our horrors with a little bit of help form a hunter. Having 2 of them alive isn't a big deal.

During transition ranged kinda half-assed spreads out around the edge. Ranged (and probably your bored healers if you use 3) kills orbs when they can during the transition, while everyone else zergs down the adds and spirits. When you spawn a spirit run to the opposite side of the tank (go behind him) so that you're not in range when they become active. So long as spirits get taunted and pointed the right way they aren't too dangerous.

Without knowing exactly what's killing your raid it's hard to offer advice.

We've gone with 2 and 3 healers: 3 healers makes phase 3 much easier but the first two become very dull, especially if you use the "tank sponges vile spirits" approach.

The tip in their video about disc priests is absolutely true: it completely trivializes infest to the point that it shouldn't even do damage to 8/10 raid members (the other two are tanks who get topped off instantly anyway). Our tanking positions are different: I hope this picture is clear (i just googled for one), but if not I can probably find a screenshot or two that shows positioning better:

20100416-x2xg57u7gf5je92pf6whhbhr3g.jpg

When you get the disease you follow the blue arrow, get dispelled, and then run back to your spot. If the disease ticks then you're moving to slow: it shouldn't cause damage. We don't spend much time on the horrors during phase 1 apart from removing their enrage. Our add tank picks up ghouls when he can but we don't make a big deal about them staying on Arthas' tank. The disease does most of the work killing our horrors with a little bit of help form a hunter. Having 2 of them alive isn't a big deal.

During transition ranged kinda half-assed spreads out around the edge. Ranged (and probably your bored healers if you use 3) kills orbs when they can during the transition, while everyone else zergs down the adds and spirits. When you spawn a spirit run to the opposite side of the tank (go behind him) so that you're not in range when they become active. So long as spirits get taunted and pointed the right way they aren't too dangerous.

Without knowing exactly what's killing your raid it's hard to offer advice.

Ill check on Tuesday as we are starting from scratch again, hopefully we can reach the LK in one night as oppose to 2, if not then I probably wont be able to find out till next Tuesday.

What i noticed was that a 3rd Horror was spawning however im guessing that this is due to the OT getting the little zombie things and the Plague jumping to them instead of the horrors so it took longer for the Horrors to die. Also im guessing DPS was a bit low on the LK, we managed to get to the phase after the orbs and stuff and it took about 4 minutes, not sure if this is acceptable in terms of timing. I know we have the dps for it just probably need to tweak the tactics maybe.

Once we had to run to the edge of the platform on every attempt a 3rd shambling horror would spawn and the tank would generally die before picking up the Spirit.

Ill have to have another look at whats going on, on Tuesday.

I don't lie :happy:

lol, was only joking, but what you posted doesn't prove that you didn't buy the mount yourself. :p

Anyway, started up a twink hunter. Finally broke 20 last night, which means no more destroying the other team. 10-19 is sooo much fun compared to other brackets.

Somehow, the alliance fall apart at 80, as it seems a lot harder to win end game PvP matches. Do people suddenly forget how to play the game or what? Sitting in the 10-19 bracket, I have people that were planning on how to take the flag against a team in turtle mode. Ended up with everyone surging in, and the rogues passing the flag like a baton, using up all their sprints to escape with it lol. So many great players, none of which exist at 80. :(

Somehow, the alliance fall apart at 80, as it seems a lot harder to win end game PvP matches. Do people suddenly forget how to play the game or what? Sitting in the 10-19 bracket, I have people that were planning on how to take the flag against a team in turtle mode. Ended up with everyone surging in, and the rogues passing the flag like a baton, using up all their sprints to escape with it lol. So many great players, none of which exist at 80. :(

On our server, some of the top tier 80 PVP guilds exist, and they're -real- hardcore PVPers. Wintergrasp is always an adventure.

What i noticed was that a 3rd Horror was spawning however im guessing that this is due to the OT getting the little zombie things and the Plague jumping to them instead of the horrors so it took longer for the Horrors to die. Also im guessing DPS was a bit low on the LK, we managed to get to the phase after the orbs and stuff and it took about 4 minutes, not sure if this is acceptable in terms of timing. I know we have the dps for it just probably need to tweak the tactics maybe.

Sounds like a minor issue: Just keep an eye on his horror spawn timer - you might have to blow an extra 30 seconds to kill one before going into the phase transition (sort of like how you sometimes wait on pushing putricide into Phase 2 or 3 if a slime is due to spawn).

4 minutes is pretty reasonable for making it through phase 1: you shouldn't run in to enrage issues even if you spend 5 minutes in phase 1. The second and third phase are about twice as fast as phase one so you've got lots of time to get him to 10%.

On our server, some of the top tier 80 PVP guilds exist, and they're -real- hardcore PVPers. Wintergrasp is always an adventure.

On my server, the Alliance only wins Wintergrasp on Tuesdays (when there's so much lag that the attacker always wins). :p Most of the time, it's just a push-back to their graveyard. Pretty funny.

My guild is full of heavy gamblers: it makes content more fun when you're betting on everything that happens.

At the end of a 5-man run you might see 30 bets for 1000-5000g with things going back and forth the whole way through.

I've managed to make enough to start participating without worrying about being broke if I lose all night so I bought in to our weekly raid dungeon prediction pool:

I've got 5k at 8:1 on Lord J in ToC. If nobody wins pot is refunded.

No whammies, no whammies, no whammies.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • SKG Hand Massager with Heat OS500 hands on by Steven Parker I was offered the chance to test out the SKG Hand Massager with Heat OS500, and full disclosure, they let me keep it regardless of my findings. Anyway, I jumped at the chance due to my long hours sitting at my desk, mousing around. Apologies for the knife cut across the top of the box; that was my doing, being a bit too heavy-handed with opening up the outer packaging. First up, what's in the box: SKG Hand Massager with Heat OS500 1x Type-C charging cable User Manual 1-Year Warranty (card) In short, everything you need to get started. According to the official Amazon listing, here are the key features: Full-Hand Air Compression: OS500 wraps your fingers, palm, and wrist with multi-chamber air compression for a complete hand relaxation experience. The extended massage chamber helps cover more of the hand and wrist area than standard palm-only hand massagers Palm Kneading with 6 Modes & 6 Intensities: Built-in palm kneading rollers add a hands-on massage feel, while 6 preset modes and 6 pressure levels let you choose the comfort level that fits your day—from gentle relaxation to a firmer full-hand massage 3 Heat Levels with Cooling Fan: Choose from 104°F, 113°F or 122°F warmth to suit different seasons and comfort preferences. The built-in cooling fan helps reduce stuffiness during heated sessions, keeping your hand feeling fresh and comfortable Easy Visual Display & Smart Timer: The digital image display clearly shows massage area, mode, intensity, heat level, and remaining time at a glance. Select 10, 15, or 20-minute sessions for quick office breaks, evening relaxation, or everyday hand care Rechargeable, Cordless & Comfortable: A 3000mAh battery supports over 90 minutes of full-function use on a full charge, with convenient USB-C charging. The soft inner lining, smooth ABS/PU finish, and premium black-gold design make OS500 ideal for home, office, or gifting With all that out of the way, here are my own findings. I gave it a try on both left and right hands, and as you can maybe see from the above YouTube Short, (sorry for the shaky video), my whole hand fits in, but my wrist barely enters the Hand Massager. I was able to push through a bit more with my fingertips extending out the other end to get a bit of massaging on the start of my wrist. Usage For some reason, there is a strap that is very difficult to fasten to my wrist with one hand. I am not sure what function it has, and it isn't mentioned in the user manual. The only thing I could find was in the product images that claimed "wrist precision". Unlike the Bob and Brad Hand Massager, this device does not massage the wrist anyway, even though a "wrist mode" is mentioned, which must be for smaller hands than I have, as it is mainly intended for the hand and fingers. In addition, for its steeper price, there are no disposable gloves provided in the box, which is a bit of an issue considering the internal cover (which appears to be elasticated nylon) cannot be removed for washing; so you are left with only one choice: always thoroughly wash your hands before using it. I can imagine this thing getting a bit grimy after a period of use, and that is a bit of a shame. With that said, the buttons on the device, from left to right, do the following: Heat button: 3-level heat control at 104°F, 113°F, or 122°F Mode button: Auto mode Circular mode Soothing mode Relax mode Palm and fingers mode Palm and wrist mode Intensity button: from (First-time users) 15Ka, 25Ka, 35Ka, 45Ka, 55Ka, 60Ka (Intensive relief) Knead button: on or off (6 pressure levels) Power button: Long-press to turn on or off Cooling button: turn on or off the cooling fan Also, in the product imagery, it states there are 36 "custom modes," but nowhere is it listed what these modes are. I can only imagine that they mean a combination of all of the above settings in different intensity levels. The device itself seems to rely on a single "kneading" mechanism located at the palm area of the hand, which spins when in use, and the other massage features are mainly utilized through the air sacs, increasing and decreasing at various levels on the hand and fingers. I am not sure it offered too much relief for someone who is typing and operating a mouse for hours at a time; further testing may be required. It does feel nice, though. Finally, you may be wondering how this fits into the scope of a tech website? Well, let me tell you something: sometimes I sit for up to 15 hours working on Neowin, and although I take breaks in between, it takes a toll on my body. I think in the immediate absence of a partner to apply relief, a good massager like this Hand Massager can shed the strains of the day in just a couple of 15-minute bursts. On the official website, this has an MSRP of $99.99, but luckily for our readers, it is selling at $10 off for just $89.99 right now on Amazon. SKG Hand Massager with Heat OS500 for $89.99 (with $10 off coupon), $99.99 MSRP For me, this gets a thumbs hands(?) down. However, it could be improved by making it so that the protective covering could be removed and thrown into the washing machine, or get yourself some disposable gloves to use with it. As an Amazon Associate, we earn from qualifying purchases.
    • Thanks for the info, but I'm still not sure if I need this....
    • We check out the SKG PS700 Neck Massager by Steven Parker I was offered the chance to test out the SKG PS700 Neck Massager, and full disclosure, they let me keep it regardless of my findings. Anyway, I jumped at the chance due to my long hours sitting at my desk; I figured it could offer some neck pain relief. What's in the box: SKG PS700-2 Neck Massager Rechargeable Battery (inside massager) Type-C USB cable User Manual Quick Start guide 1-Year Warranty In short, everything you need to get started. According to the official listing, here are the key features: Biomimetic Kneading & High Torque Motor: Designed with innovative biomimetic kneading heads that perfectly simulate the touch of human hands. Powered by a high-torque motor, this massager delivers powerful and precise deep tissue relief to effectively target stiff neck muscles and release built-up tension Soothing Heat & Integrated Sound Relaxation: Experience the ultimate Relaxationation with our dual-action approach. The soothing heat function gently warms your neck, while the built-in sound Relaxation provides calming audio tracks, helping you achieve a state of mindfulness and mental tranquility during your physical massage Cordless Convenience & Travel-Ready & Father's Day Gifts: Crafted for maximum portability and ease of use. Its lightweight, cordless design allows you to enjoy a premium massage anywhere without the hassle of tangled wires-whether you're taking a quick break at your desk or winding down at home Versatile Relief for Home & Office: An essential wellness companion for office workers, gamers, frequent travelers, or anyone looking to integrate mindfulness into their daily routine. It seamlessly fits into your lifestyle, providing instant neck relief whenever and wherever you need it Safe & Premium Materials: Manufactured with high-quality, skin-friendly materials to ensure a safe and comfortable experience without irritation. SKG backs this device with dedicated customer service, making it a thoughtful tech-health gift for family and friends App & Bluetooth Music Control: Connect via Bluetooth to control your massage settings through the dedicated app and enjoy your favorite music during your massage session for a fully customizable and immersive relaxation experience Red Light Warmth Technology: Features advanced red light warmth technology that penetrates deep into neck muscles to enhance blood circulation and provide soothing comfort while relieving muscle tension and stiffness Design With all that out of the way, here are my own findings. SKG does not say what materials are used to make the neck massager. However, on the product website, it mentions "soft-touch silicone" with what looks like PU leather cushioning, with the rest being mostly made up of plastics. On the inside of the massager, there are two "biomimetic kneading heads" that are motorized for the different styles of massage, which are not actually listed at all in the paper user manual, but the standard included modes are: De-stress mode, Mediation mode, Relax mode, Shiatsu mode. The massager looks quite premium and is actually very comfortable to wear. This massager is small and light enough to go anywhere, as it doesn't get in the way of anything, so I was able to use it in the chair while writing this review. Unlike the back massager, SKG does not warn in the user guide not to use it for more than 30 minutes a day (or two 15-minute sessions). However, there is a long laundry list of important safeguards to consider before and during the use of the device, and it is warned that the neck massager is not waterproof. It also includes a 1,400mAh battery with a rated power of 14W and input of 5V, which is the standard for up to USB 3.0 power (although the Amperage is not mentioned at all). SKG does not say how long it takes to charge, but a quick calculation at 2A (if that is what it is) would mean it would take roughly 1.5 hrs to charge from empty. In any case, the light around the button changes from orange to green on a full charge. In addition, it is not possible to use the device while it is charging. On the right of the neck massager is the On/Off and modes button, which also acts as a joystick. You can operate all the modes directly from the power button, as well as the app, which I'll get into a bit later: Push up: Short press to adjust Heat levels On/Off button: long press Mode Switching: Short press (while in operation) ➕ Push left: increase Music volume ➖ push right: decrease Music volume Push down: Short-press to turn Music on or off The massager defaults to De-stress mode, and it is not stated anywhere if the neck massager has overheat protection. This time around, regarding heat, the only detail I could find is that it has "triple action soothing heat." The temperature stages are not listed anywhere in the paper manual, Amazon listing, or official website. The heat levels can be adjusted through the app or directly on the device using the joystick button. Usage There's also the SKG Health app, which makes using the massager far easier than feeling around for the button on the side of your neck. If the app is stopped, you are required to log in with a verification code over email, which I am not too pleased with, as this means it will only work that way for however long SKG decides to support it through said app. However, I was not able to get the app to connect to the OS500, which I have reported back to my contact. Bluetooth appeared to be working on the neck massager as it became available to pair with my phone, but the SKG app failed to discover it. Before I forget, there's also a switch next to the USB charging port to deactivate and activate the Voice Prompt, which, when enabled, audibly tells the user when switching intensities, modes, or connecting to the app and informs when the massages start and are completed. That said, on to my likes and dislikes, which are listed below. What I didn't like Unable to connect the Neck Massager to the app Use through the mobile app relies on continued support from SKG What I liked Can be used without the app Cordless use Light and comfortable to wear Heat is also quite comfortable Where to buy: According to the official website, this has an MSRP of $249.99, but is currently $50 (on Amazon). To sweeten the deal a bit more, there's also an in-page coupon that knocks a further $20 off the price. SKG PS700-2 Neck Massager for $179.99 on Amazon (was $199.99) Apply the in-page $20 off coupon for the final price of $179.99 Just like the back massager, this gets a confused thumbs up (due to the cost). However, I cannot rate it through app usage as it failed to connect. As an Amazon Associate, we earn from qualifying purchases.
    • This Samsung T7 external SSD deal lasts less than a day by Sayan Sen Recently we had covered some nice deals of internal NVMe SSDs which include the 4TB TeamGroup G50 for only $400, the WD_BLACK SN7100 2TB for just $243, as well as the Samsung 990 PRO 1TB for $370. If however you require an external SSD for portability and quick data transfers and have a budget of less than $200 the Samsung T7 1TB model is currently on a limited time deal at just $190, it's lowest price in nearly three months. The deal ends today so you better hurry if you need one (purchase link below). The T7 weighs in at just 72 grams meaning it should be fairly easy to carry around helping in the portability department. Via its USB 3.2 Gen 2 interface the T7 promises sequential read speeds of up to 1050 MB/s and writes of 1000 MB/s. It is also fairly robust with a drop protection of up to 2 meters, though bear in mind that this is not waterproof. For that you will have to choose the rugged T7 Shield. The technical specifications of the Samsung T7 1TB are given in the table below: Specification Value Model Code (1TB) MU-PC1T0T / MU-PC1T0H Interface USB 3.2 Gen 2 (10 Gbps) Dimensions (W × H × D) 85 × 57 × 8 mm Weight 72 g Sequential Read Speed Up to 1,050 MB/s Sequential Write Speed Up to 1,000 MB/s Drop Resistance Up to 2 m (6.6 ft) Encryption AES 256-bit hardware encryption Operating Temperature 0°C to 60°C Non-Operating Temperature -40°C to 85°C Humidity 5% to 95% (non-condensing) Shock Resistance 1,500 G, duration 0.5 ms, 3-axis (non-operating) Vibration Resistance 20–2,000 Hz, 20 G (non-operating) Get it at the link below: Samsung T7 Portable SSD, 1TB External Solid State Drive, MU-PC1T0T/AM, Gray: $189.98 (Sold and Shipped by Amazon US) Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • I just wish they would put more love into Virtual Desktops. There is just so much more they could do.
  • Recent Achievements

    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      +Edouard
      184
    3. 3
      PsYcHoKiLLa
      84
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      76
  • Tell a friend

    Love Neowin? Tell a friend!