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So finally just before reset my guild decides to do an ICC10 run. We saved lock from Last reset as we were on the LK on Thursday so we had 1 full night of trying to learn the fight (was annoying as they kept changing tactics and didnt stick with the one that looked the most promising :\ ) ... in the end we didnt get him down however non of us had a raid ID.... I am guessing you need to down something once you have extended the raid id to actually get saved with it after reset or something.

If you kill all the other bosses you can pull Lich King as many times as you want. If there are any bosses left you will be saved as soon as you port to Saurfang.

Learned the hard way last week when I extended a raid ID to try and draw up a 'map' in AVR for heroic blood princes.

I am confident once we kill the LK we will be clearing it in 1 night and doing the HC version on the second night we raid.

Heroic and normal share a lock out. If you go in and kill the first two bosses on normal mode you can then switch it to heroic mode while you're in the instance and then do gunship on heroic. Once you've got your free loot you can switch it back to normal mode and continue.

It doesn't work like ToC/TOGC, it's more like Ulduar except you switch the difficultly the same way you'd change a dungeon/raid difficulty rather than "pressing the button" or whatever to activate hard mode.

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If you kill all the other bosses you can pull Lich King as many times as you want. If there are any bosses left you will be saved as soon as you port to Saurfang.

Learned the hard way last week when I extended a raid ID to try and draw up a 'map' in AVR for heroic blood princes.

Heroic and normal share a lock out. If you go in and kill the first two bosses on normal mode you can then switch it to heroic mode while you're in the instance and then do gunship on heroic. Once you've got your free loot you can switch it back to normal mode and continue.

It doesn't work like ToC/TOGC, it's more like Ulduar except you switch the difficultly the same way you'd change a dungeon/raid difficulty rather than "pressing the button" or whatever to activate hard mode.

Aww pants, cheers for clearing it up though, thats a bit of a shame :(

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Anyone here got the Sea Turtle mount??

i'm farming it now

my goals before Cataclysm:

Sea Turtle mount

ZG Tiger mount

2 Pieces of t10 (i don't raid so this is a challenge for me :pinch: )

my warrior has reached all her LK goals :laugh:

...

wait

except 1. trying to get the Green Proto Drake lol

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Why don't you raid? At the very least you should be able to get into a 25 or 10 Man VOA. That drops two T10 right there, 10 man drops 251 and 25 man drops 264. Definitely worth it to run them because they are so short.

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Yup

Dailys = 2 Frost Badges a day (14 per week)

Weeklys = 5 Frost Badges a Week

VoA10/25 = 2 Frost badges in each so thats 4 in total in 1 week.

Without Raiding in a proper ICC run and just running 1 Weekly raid (weather this is icc10 for morrowgar or whatever) you end up with 23 Badges per week and a possibilty of getting either 251/264 Legs/Hands in VoA ... in addition to some free pvp gear.

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i don't raid because i don't want to dedicated 3-4 hours 3-4 days a week anymore

although my fiancee and i are considering starting up again in Cataclysm

but i do VoA and the weekly if i get a chance

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i don't raid because i don't want to dedicated 3-4 hours 3-4 days a week anymore

although my fiancee and i are considering starting up again in Cataclysm

Make friends, organize a group and use your time wisely. You can clear ICC (and learn all the content as you go) in a single 4-hour sitting.

The above is more true now than ever because you can spend 2 weeks on a single raid lockout and learn new content as you go.

You're probably not going to do 25-man ICC on a schedule like that because most people want to play more than 4 hours a week, but

there's no reason you couldn't have a good 10-man strict group.

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Make friends, organize a group and use your time wisely. You can clear ICC (and learn all the content as you go) in a single 4-hour sitting.

The above is more true now than ever because you can spend 2 weeks on a single raid lockout and learn new content as you go.

You're probably not going to do 25-man ICC on a schedule like that because most people want to play more than 4 hours a week, but

there's no reason you couldn't have a good 10-man strict group.

sorry

i don't think i said what i wanted to say

i've raided before way back in classic WoW and a little bit in BC

i know how to manage my time in the game and my fiancee and i have been with this guild for a long time and we have a lot of friends in this guild and on our server. we could do tons of sutff like their off night runs in ToGC and alt runs in ICC. we just don't want to right now.

the pace that i set for myself is the pace that i want

i just don't want to raid right now

i know there are tons of options to expedite how quickly i gear up but i'm just not interested in that at the moment

if i reach my goals great. if i don't that's fine. i didn't quite hit my goals in BC either (missed my Hand of A'dal title)

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Hi,

Sorry for the noob question but if I purchase a prepaid card (say for 60 days) does it mean that it will expire exactly 60 days after I activate it even if I don't play every single hour ? or is time being consumed only when I log in ?

Thks :)

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Hi,

Sorry for the noob question but if I purchase a prepaid card (say for 60 days) does it mean that it will expire exactly 60 days after I activate it even if I don't play every single hour ? or is time being consumed only when I log in ?

Thks :)

It is realtime, not game time. So yes, it will expire 60 days after it is activated.

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Not sure where else to put this...

But, I can't remember how many eons ago I mentioned I got a WoW Mouse ...

Well.. However long ago it was:

Take that time.. to today:

168sb50.jpg

Still works like a charm though.

Edit:

Went back as FAR as I could...

Page 187.

7 Months ago. Posted 04 September 2009, I bought the mouse.

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I see you got some graham cracker dust in the buttons, :-)

I've just got a little Microsoft Comfort Optical 3000 mouse. It's basically your standard mouse with one side button, and it's slightly more ergonomically shaped than a normal mouse. Only thing I really don't like is that the scroll wheel does not click, it's a smooth scrolling mouse. So when I'm playing a FPS like Unreal and I go to change weapons, it's hard to only go one weapon at a time. Normally it's like "one wheel click is one weapon" but with this smooth scroller sometimes I'll jump 2 or 3 weapons down the list if I'm not careful.

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Logitech g5.

The two side (thumb) buttons serve as vent and auto run. Very handy. Clickable scroll = W. + & - buttons aren't bound.

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Ugh has this **** got more prominent since 3.2? Was tempted to come back but if pug dribbler is crying about gear scores I'll pass.

It's a completely mess on shadow moon. If you have some friends and pretty much keep to yourselves it's easy enough to ignore.

If you rely on trade chat to raid then you're probably in for a world of hurt. The groups are either jerks looking for hand outs or

people who have no idea how to run a raid trying to organize a group.

For the most part my guild has just started doing runs by 'pugging' internally. "Hey, anybody have unsaved chars for ICC?"

and if you can get 8/10 or 20/25 then you just go do the raid short handed. I hate to say it, but I think blizzards policy of

"bring the person, not the class" has been distorted to "bring the gear not the person" by nearly everybody. Heading in to

trade chat to fill the spots isn't worth the pain of dealing with goons so we tend to do runs short-handed quite a bit.

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We had 9 people online in the guild during a raid night Thursday just gone so we said what the hell lets just start off ICC10 and see how far we get with 9...

At first boss one of our dps goes afk... Got sick of waiting so we start Marrowgar anyways and 8 man him... keeping the afk guy alive at the same time (lol). On the Lady a severly undergeared mage comes online that... 2.8k GS perhaps I could not recall his GS however once the night was over I can safely say it must have jumped atleast by 1.5kGS - 2kGS. Boosted him up to Sindragosa but then failed due to one healer failing to run away after getting sucked in time after time... (the guy is a bad omen for us, every time he is not here we down her and when he is he always fails. No one dares says anything to him as his farther is in the guild too :( .... annoying.)

Was a half decent night, we clocked up a time of 2:41 on rotface and that was with the mage only doing around 2k dps :\ ... The guildies have asked if all the regular players could turn up for next week as they really want the LK down... possilbe set a few new guild speed records on the bosses.

I was told by someone that a Pally healer has solo healed the first 2 wings... not sure if this imformation was true or not can anyone confirm?

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I was told by someone that a Pally healer has solo healed the first 2 wings... not sure if this imformation was true or not can anyone confirm?

I think that's just one of those "Pallies are OP" hyperboles. I'm sure they couldn't even make it through trash.

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I think that's just one of those "Pallies are OP" hyperboles. I'm sure they couldn't even make it through trash.

Ive solo healed marrowgar from 87%-0% on my Pally, I do not see why this could not be possible (as long as group is decent with half decent tanks and dps)... Some said there was a video on wowmovies or something however it is blocked here at work.

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We're continuing to refine the raid progression paths in Cataclysm, and we'd like to share some of those changes with you today. Please enjoy!

The first of the refinements being made is that we're combining all raid sizes and difficulties into a single lockout. Unlike today, 10- and 25-player modes of a single raid will share the same lockout. You can defeat each raid boss once per week per character. In other words, if you wanted to do both a 10- and 25-person raid in a single week, you’d need to do so on two different characters. Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel. Obviously the raid lockout change doesn't apply in pure Icecrown terms though, as this change goes hand-in-hand with a few other changes to raid progression in Cataclysm.

We're designing and balancing raids so that the difficulty between 10- and 25-player versions of each difficulty will be as close as possible to each other as we can achieve. That closeness in difficulty also means that we'll have bosses dropping the same items in 10- and 25-player raids of each difficulty. They'll have the same name and same stats; they are in fact the exact same items. Choosing Heroic mode will drop a scaled-up version of those items. Our hope is that players will be able to associate bosses with their loot tables and even associate specific artwork with specific item names to a far greater extent than today.

Dungeon Difficulty and Rewards

10 and 25-player (Normal difficulty) -- Very similar to one another in difficulty; drop the exact same items as each other.

10 and 25-player (Heroic difficulty) -- Very similar to one another in difficulty; drop more powerful versions of the normal-difficulty items.

We of course recognize the logistical realities of organizing larger groups of people, so while the loot quality will not change, 25-player versions will drop a higher quantity of loot per player (items, but also badges, and even gold), making it a more efficient route if you're able to gather the people. The raid designers are designing encounters with these changes in mind, and the class designers are making class changes to help make 10-person groups easier to build. Running 25-player raids will be a bit more lucrative, as should be expected, but if for a week or two you need to do 10s because half the guild is away on vacation, you can do that and not suffer a dramatic loss to your ability to get the items you want.

We recognize that very long raids can be a barrier for some players, but we also want to provide enough encounters for the experience to feel epic. For the first few raid tiers, our plan is to provide multiple smaller raids. Instead of one raid with eleven bosses, you might have a five-boss raid as well as a six-boss raid. All of these bosses would drop the same item level gear, but the dungeons themselves being different environments will provide some variety in location and visual style, as well as separate raid lockouts. Think of how you could raid Serpentshrine Cavern and Tempest Keep separately, but you might still want to hit both every week.

We do like how gating bosses over time allows the community to focus on individual encounters instead of just racing to the end boss, so we’re likely to keep that design moving forward. We don't plan to impose attempt limitations again though, except maybe in cases of rare optional bosses (like Algalon). Heroic mode may not be open from day one, but will become available after defeating normal mode perhaps as little as once or twice.

In terms of tuning, we want groups to be able to jump into the first raids pretty quickly, but we also don’t want them to overshadow the Heroic 5-player dungeons and more powerful quest rewards. We’ll be designing the first few raid zones assuming that players have accumulated some blue gear from dungeons, crafted equipment, or quest rewards. In general, we want you and your guild members to participate in and enjoy the level up experience.

We design our raids to be accessible to a broad spectrum of players, so we want groups to be able to make the decision about whether to attempt the normal or Heroic versions of raids pretty quickly. The goal with all of these changes is to make it as much of a choice or effect of circumstance whether you raid as a group of 10 or as a group of 25 as possible. Whether you're a big guild or a small guild the choice won't be dependent on what items drop, but instead on what you enjoy the most.

We realize that with any changes to progression pathways there are going to be questions. We're eagerly awaiting any that we may have left unanswered. To the comments!

Sauce: http://blue.mmo-champion.com/t/24401856405/cataclysm-raid-progression-refinements/

TL;DR version courtesy of MMO Champion.

ataclysm will change a couple of things to the raiding system apparently. "Too long didn't read" version:

10-Man and 25-Man raids will share the same lockout.

10-Man and 25-Man raids difficulty will be as close as possible to each other.

10-Man and 25-Man raids will drop the exact same loot, but 25-man will drop a higher quantity of items.

Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel

For the first few raid tiers, our plan is to provide multiple smaller raids. Instead of one raid with eleven bosses, you might have a five-boss raid as well as a six-boss raid.

Sauce: http://www.mmo-champion.com

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Ive solo healed marrowgar from 87%-0% on my Pally, I do not see why this could not be possible (as long as group is decent with half decent tanks and dps)... Some said there was a video on wowmovies or something however it is blocked here at work.

Oh, I misread. I missed the "healed" part. :laugh: No, solo healing the first two wings is maybe possible (I've solo healed the first wing in 10m), but that guy has to be seriously on top of stuff.

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Ive solo healed marrowgar from 87%-0% on my Pally, I do not see why this could not be possible (as long as group is decent with half decent tanks and dps)... Some said there was a video on wowmovies or something however it is blocked here at work.

Yup, watched that video today. Most fights didn't last 2 minutes

Linkage: http://www.warcraftmovies.com/movieview.php?id=146299

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