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On a side note, do you think Blizz can or will ever do anyhting about the random ques? I have 5 lvl 80;s, this rogue will make 6, but the wait times for the randoms is stupid long:

I have NEVER seen a queue that long, the longest i have had to wait (as a DPS) was only 20 minutes.

All the information you need is 'right there' in the screen shot: there are no problems with queue times if you're a tank or healer.

If you insist on playing as a DPS you're going to wait for your chance to play with people doing the more difficult to fill rolls or

you're going to have to make some friends.

QFT. My main before I stopped playing was a Disc. Priest (PVE) and I was almost instantly into the Dungeon. I would at max spend 2 minutes in a Queue.

On a side note, do you think Blizz can or will ever do anyhting about the random ques? I have 5 lvl 80;s, this rogue will make 6, but the wait times for the randoms is stupid long:

As others has already said, your queue times are long because you're playing a DPS class. DPS classes will always wait long in group queues simply because there are more DPS classes/specs than there are anything else. Combine that with a largely immature playerbase, the fact that DPS classes require the least amount of skill, responsibility, and accountability to play; and, it's not surprising DPS will always outnumber healers and tanks.

I have NEVER seen a queue that long, the longest i have had to wait (as a DPS) was only 20 minutes.

It's because you rolled a class who's role is filled by over 90% of the player base. Literally if group kicks a dps, I don't even stop pulling, by the time I run to the next mob, there is already a DPS added back in-group and teleported to our location.

I'm a tank, and my queue is instantaneous, never waited for longer then 30 seconds, and that's regardless of the time i queue ( prime time vs non prime time)

Sadly I can make more gold per hour doing the random heroic finder vs farming

More or less non combat pets "feel" like they are in the way.

i used to have my robo chicken out 90% of the time i world pvped unless i had started the fight from the air and also sometimes in arena fights. then i'd summon the archmage vargaz and rp /bow to him after random victories especially against full groups

It's because you rolled a class who's role is filled by over 90% of the player base.

I'm a tank, and my queue is instantaneous, never waited for longer then 30 seconds, and that's regardless of the time i queue ( prime time vs non prime time)

my bro plays a healer just for this reason. he loves being able to level while specced for healing.

It's because you rolled a class who's role is filled by over 90% of the player base. Literally if group kicks a dps, I don't even stop pulling, by the time I run to the next mob, there is already a DPS added back in-group and teleported to our location.

I'm a tank, and my queue is instantaneous, never waited for longer then 30 seconds, and that's regardless of the time i queue ( prime time vs non prime time)

Sadly I can make more gold per hour doing the random heroic finder vs farming

Im not complaining I understand how the system works.

I also have a druid that works out rather well being that they are all three categories and can get into just about any group lol.

I figured I may aswell just skip the collectors, save 50$ and upgrade now..

STATUS

ACTIVE (Renews: 12/1/2010 8:01 PM)

CURRENT GAME TIME SOURCE

1 Month Recurring, $14.99

PRODUCT LEVEL

Cataclysm (Upgrade Complete)

Standard Edition

Keep in mind that he's not 80 yet, so he's limited in what instances it would choose for him.

I honestly did not take note of his level, that would explain the high time for queue, my low level alts can sometimes take up to an hour to get into a group, due to there not being that many in that level grouping

Is it just me.. or is Blizz dumbing down the game to like.. a toddler level? I started playing again yesterday for the first time in like 2 months (yet had the recurring payment the entire time). I decided to roll a shammy as I hadn't played one, have a 80 priest, 80 dk, 74 rogue (that I am quite bored with).

I hate the reduced ability to spec 100% freely, having to commit to one tree is silly. Why show in the interface what level you can learn skills at? That was always a fun thing for me, go to the trainer and see what I can get. All it does now is tell you to go to the trainer and learn it. The not getting skill points every level is just silly, I get they want to reduce it, but at the same time giving on every other level for a bit is a pain because you go through lulls where your skills and stats really don't change making one level exactly the same as the one before.

I feel like since I started (when BC Came out) to Now the game has gotten way to simple, the experience gains are crazy at low levels. Everything is handed to you, yes end-game raids require skill, and patience... until the next one comes and it's all nerfed. I played for about 3 hours yesterday and went from level 1 -> 16 just questing and grinding. No heirloom as it's all on my rogue.

I decided to go Ele for leveling even though wowwiki told me not to (as it apparently has a lot of downtime). I didn't have to stop once, even my heals I could fire off top myself off and keep face rolling. Most mobs died before they got to me and I could basically spin in a circle killing mobs and never once went below 50% mana.. which regened super quick.

The problem is that it's so easy to level up no one takes time to learn their class, and proper rotation, how skills work, etc. Then they complain about it being too hard and from there blizz nerfs it even more by making gear easily obtainable, making bosses have less health, deal less damage, etc. What blizz needs to do is make it harder to level UNLESS you know your rotation. I think that rotations if preformed properly for your level should be able to produce enough damage to make it through the levels with no problem, however if you don't know your rotation it's going to be harder.

I don't know a proper rotation for my shammy, granted it's a low level, but at the same time I could mash buttons, keep my mana up, kill still be level 80 and a fail-shammy, that gets into a fail guild, and runs around in vendor epics cuz I do 101 dungeons.

I don't regret keeping my account, or upgrading to Cata today I just think that the game has to get the level of difficulty back that it used to have.

When someone who didn't play until TBC complains about the game being too easy I always chuckle a little bit.

Fact is; grinding on level 35 knolls isn't going to teach you your class because you're missing the majority of your

abilities and it's impossible to quest while filling 2/3 of the key raid rolls. Even if you're a DPS the mobs don't live

long enough for you to actually get into a rotation.

The new system is miles better: it frees me from the 20-minute round trip to undercity from searing gorge every

30 minutes while I'm leveling. It means that tier every tier of talents can be useful rather than being ballanced

around "overpowered" combinations like the old dual-weild unholy DK setup.

Not being required to sit and drink or bandage after every mob is a vast improvement (does anybody really

find sitting in a field drinking to be fun?)

There's still difficult content in the game (or at least there was until 4.0) they just don't think that someone with

less than 15 hours into the game should be dealing with it. There's time enough for challenge in arena and raids

once you're at level cap.

Is it just me.. or is Blizz dumbing down the game to like.. a toddler level? I started playing again yesterday for the first time in like 2 months (yet had the recurring payment the entire time). I decided to roll a shammy as I hadn't played one, have a 80 priest, 80 dk, 74 rogue (that I am quite bored with).

I hate the reduced ability to spec 100% freely, having to commit to one tree is silly. Why show in the interface what level you can learn skills at? That was always a fun thing for me, go to the trainer and see what I can get. All it does now is tell you to go to the trainer and learn it. The not getting skill points every level is just silly, I get they want to reduce it, but at the same time giving on every other level for a bit is a pain because you go through lulls where your skills and stats really don't change making one level exactly the same as the one before.

I feel like since I started (when BC Came out) to Now the game has gotten way to simple, the experience gains are crazy at low levels. Everything is handed to you, yes end-game raids require skill, and patience... until the next one comes and it's all nerfed. I played for about 3 hours yesterday and went from level 1 -> 16 just questing and grinding. No heirloom as it's all on my rogue.

I decided to go Ele for leveling even though wowwiki told me not to (as it apparently has a lot of downtime). I didn't have to stop once, even my heals I could fire off top myself off and keep face rolling. Most mobs died before they got to me and I could basically spin in a circle killing mobs and never once went below 50% mana.. which regened super quick.

The problem is that it's so easy to level up no one takes time to learn their class, and proper rotation, how skills work, etc. Then they complain about it being too hard and from there blizz nerfs it even more by making gear easily obtainable, making bosses have less health, deal less damage, etc. What blizz needs to do is make it harder to level UNLESS you know your rotation. I think that rotations if preformed properly for your level should be able to produce enough damage to make it through the levels with no problem, however if you don't know your rotation it's going to be harder.

I don't know a proper rotation for my shammy, granted it's a low level, but at the same time I could mash buttons, keep my mana up, kill still be level 80 and a fail-shammy, that gets into a fail guild, and runs around in vendor epics cuz I do 101 dungeons.

I don't regret keeping my account, or upgrading to Cata today I just think that the game has to get the level of difficulty back that it used to have.

When someone who didn't play until TBC complains about the game being too easy I always chuckle a little bit.

Fact is; grinding on level 35 knolls isn't going to teach you your class because you're missing the majority of your

abilities and it's impossible to quest while filling 2/3 of the key raid rolls. Even if you're a DPS the mobs don't live

long enough for you to actually get into a rotation.

The new system is miles better: it frees me from the 20-minute round trip to undercity from searing gorge every

30 minutes while I'm leveling. It means that tier every tier of talents can be useful rather than being ballanced

around "overpowered" combinations like the old dual-weild unholy DK setup.

Not being required to sit and drink or bandage after every mob is a vast improvement (does anybody really

find sitting in a field drinking to be fun?)

There's still difficult content in the game (or at least there was until 4.0) they just don't think that someone with

less than 15 hours into the game should be dealing with it. There's time enough for challenge in arena and raids

once you're at level cap.

i'm somewhere in the middle of hte two above posts. and i agree with parts of both of them.

rolling a DK was like lolz wtf is this **** i am just spamming buttons and winning in pvp coming from a tbc world pvp mage that threw himself against full groups of decently played pve players outside dungeon entrances.

and i hate downtime. and leveling pve doesn't really teach you anything but the layout of hte zones, especially with all that running around. pvp while leveling helps learn your class alot as you tend to try out every new skill as you get and work it into your pvp usage(there are no rotations in my pvp), and unless you world pvp at endgame, learning the zones is almsot useless unless you leve 8 alts in the same way every time.

but i like to have more choice in how i spec even if it is cookie cutter and slightly op. although some of my spec trials ave ended up using spec skills that just don't seem to do anything at all. like pali run speed, it doesn't do anything.

but i'm going back to my mage, which seems to be the red headed step child of wow. after endless arena flavoured nerfs in tbc despite poor rankings in arena for mages, the class felt so gimpy at the start of wotlk. well i'm going back to it because no otherclass feels good to play like the ,mage. even if it ends up being the gimp class that people still qq about being OP, i'll just have to work with it and gain a rep on my new server as being the best/worst world pvp mage yet again.

Phase two of the Elemental Invasion has begun

Subduing the Elements

* The player receives Earthen Ring Supplies when the quest starts. It contains Cleansing Totem and Elemental Sapta.

* Drinking Elemental Sapta allows you to see the elemental spawned around the zone.

* Use Cleansing Totem and target the elementals to destroy 20 of them.

Tablets of Earth/Fire

* Go to the quest location on your map (Stormwind Harbor for Alliance, Zeppelin Tower for Horde), you will see the Courier and a Mysterious Crystal.

* You have to click the Mysterious Crystal to defend the courier against the Twilight Seeker. 3 New abilities will appear in your action bar, use them to defeat the elementals spawning from the portals.

* When the Twilight Seeker flies away, just loot the tablets on the ground and bring them back.

Phase two of the Elemental Invasion has begun

Subduing the Elements

* The player receives Earthen Ring Supplies when the quest starts. It contains Cleansing Totem and Elemental Sapta.

* Drinking Elemental Sapta allows you to see the elemental spawned around the zone.

* Use Cleansing Totem and target the elementals to destroy 20 of them.

Tablets of Earth/Fire

* Go to the quest location on your map (Stormwind Harbor for Alliance, Zeppelin Tower for Horde), you will see the Courier and a Mysterious Crystal.

* You have to click the Mysterious Crystal to defend the courier against the Twilight Seeker. 3 New abilities will appear in your action bar, use them to defeat the elementals spawning from the portals.

* When the Twilight Seeker flies away, just loot the tablets on the ground and bring them back.

GD i hate special quest based skills. shuffling bombs in and out of my skillbar for flying quests was fun at first in tbc, but after a while it was a real PITA when i dsimounted into a pvp heavy area at halaa.

mount based skills weren't bad in wotlk overall. just boring.

I don't think it's possible to have much variety in talent trees.

Consider three talents that are very strong (iE living bomb, water elemental, and arcane power)

If it's possible to pick all three you will. If you can only take 2 the the weakest will always be the one to go.

The best choice might be slightly different for pve or pvp but in the end nobody intentionally specs for the worst two of three talents and so you see cookie cutter specs for every class +- 3 points.

All of the "optional" talents are going to be chosen to support a primary role so they aren't really optional.

By making the talent trees smaller it's easier for players to make the right choice (they don't have to go to ej to find out that the crit from the bottom of the fire tree is better than crit from student of the mind or that slow is occasionally useful in pve but generally not worth the point)

I honestly haven't felt like I had a choice in spec since BWL came out and that was only because half of the talents in every tree were useless.

I don't think it's possible to have much variety in talent trees.

Consider three talents that are very strong (iE living bomb, water elemental, and arcane power)

If it's possible to pick all three you will. If you can only take 2 the the weakest will always be the one to go.

The best choice might be slightly different for pve or pvp but in the end nobody intentionally specs for the worst two of three talents and so you see cookie cutter specs for every class +- 3 points.

All of the "optional" talents are going to be chosen to support a primary role so they aren't really optional.

By making the talent trees smaller it's easier for players to make the right choice (they don't have to go to ej to find out that the crit from the bottom of the fire tree is better than crit from student of the mind or that slow is occasionally useful in pve but generally not worth the point)

I honestly haven't felt like I had a choice in spec since BWL came out and that was only because half of the talents in every tree were useless.

+1

the biggest annoyance is htat if the new trees are anytrhing at all like the old ones, as a magei like to spend points in arcane first, then the rest(that majoirty) in frost.

mathleting it was always annoying to me, even as a mediocre power gamer in older rpg's.

+1

the biggest annoyance is htat if the new trees are anytrhing at all like the old ones, as a magei like to spend points in arcane first, then the rest(that majoirty) in frost.

mathleting it was always annoying to me, even as a mediocre power gamer in older rpg's.

If the new trees were setup such that I could have a solid build avoiding useless talents that provide me little to no benefit for that tree, or for throughput.. then I would have no problem. But why would I put 3 points into reducing CD on a spell/ability (for example) to unlock 50% haste when I could get 50% haste from putting 2 points into a general stat ie) +10% int in a different tree? (This is an example, and there isn't talents that match this, but for general idea)

If the new trees were setup such that I could have a solid build avoiding useless talents that provide me little to no benefit for that tree, or for throughput.. then I would have no problem. But why would I put 3 points into reducing CD on a spell/ability (for example) to unlock 50% haste when I could get 50% haste from putting 2 points into a general stat ie) +10% int in a different tree? (This is an example, and there isn't talents that match this, but for general idea)

you always had to spend points into dumb **** in wow. that;'s not the problem i can see with the new trees. but i haven't seeen the new trees for my class in wow so for all i know they are even worse than they used to be with useless spec skills.

you always had to spend points into dumb **** in wow. that;'s not the problem i can see with the new trees. but i haven't seeen the new trees for my class in wow so for all i know they are even worse than they used to be with useless spec skills.

oh, I agree there was things that were a waste of points, but you could spend them in another tree and gain more than just staying in one tree is what I was getting at.

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