Recommended Posts

With 4.0.3 shipping I'm bolting together my cataclysm Warcraft PC. I'm a Mac user for everything else but I have a pc with vent, Warcraft, and curse client, and synergy (literally nothing else so I don't get keylogged).

With luck I'll be playing on ultra graphics with the hopped up clutter macros.

This is NOT THE PATCH CHANGING THE OLD WORLD, Patch 4.0.3a will do that and the one deployed this week is mostly here to pave the way for the shattering of Azeroth.

World of Warcraft Client Patch 4.0.3

The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/

The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/un...testrealm.html

General

* Much of the data being downloaded in patch 4.0.3 will pave the way for the shattering of Azeroth shortly before the release of World of Warcraft: Cataclysm on December 7.

* The leader of Wintergrasp raids can no longer kick players from the raid (this change will also apply to Tol Barad in Cataclysm).

* When in a Looking For Dungeon group, using an instance portal to that instance will now take players to the Looking For Dungeon entrance point instead of the normal destination of that portal. This will make it easier to return to the instance after dying in an LFD group.

* Honorable Kills are no longer awarded for killing players below level 5.

User Interface

* Added pets to the new raid unit frames when displayed in party.

* The default UI Scale has been altered so it will be set at a 1:1 pixel/texel ratio. This will result in a smaller UI appearance for higher resolution monitors.

* Players may now adjust the local "Lag Tolerance" time for better precision of spell timing. This is an advanced-users-only feature found in the Interface Options (Combat) panel.

Bug Fixes

* Macros now handle spell variant transitions better. For example, Trap Launcher causes a different version of Frost Trap to be cast. Previously the macro system was not handling this transition properly.

* Queuing in Looking For Dungeon for a different wing of the instance a player is already in now works properly. For example, a party can now queue for Scarlet Monastery - Library after completing Scarlet Monastery - Graveyard.

* Killing High Interrogator Gerstahn before killing Emperor Dagran Thaurissan in a Blackrock Depths - Upper City random Looking For Dungeon run will now provide the proper reward. This also applies to Archmage Arugal and the Crown Chemical Company bosses in Shadowfang Keep during the Love is in the Air holiday event.

* Repeatedly inspecting other players should now function correctly.

* Area heal-over-time effects should no longer cause players to stand up.

* Male blood elves have received a crash course in dancing and now know to stop dancing when they run.

* Drake mounts have gotten bored with gliding and will flap their wings again when flying forward.

* Druid Flight Form now properly appears in the Spellbook before Expert Riding is learned.

* Sunfire's damage-over-time effect now deals damage at the same rate as Moonfire's damage- over-time effect.

* GM Ticket messages should now displace buff icons instead of obscuring them.

With 4.0.3 shipping I'm bolting together my cataclysm Warcraft PC. I'm a Mac user for everything else but I have a pc with vent, Warcraft, and curse client, and synergy (literally nothing else so I don't get keylogged).

With luck I'll be playing on ultra graphics with the hopped up clutter macros.

How much have the graphics 'improved' that you're 'hoping' to play everything with ultra graphics? Big monitor perhaps?

How much have the graphics 'improved' that you're 'hoping' to play everything with ultra graphics? Big monitor perhaps?

They have added a dynamic lighting system as well as higher resolution textures for newer content. there is also a new water engine in the game with reflections and better looking water (still no water physics)

just to note about water eye candy. l2 had fully reflective water at default settings in 2005. it's not a dx11 thing, and shouldn't take up too much resources- higher textures would be more resource intensive, but blizz doesn';t have to do much to make the textures in most of the game higher resolution.

all of it sounds cool though. many people's biggest complaint about wow is the graphics, i think the graphics are technically pretty decent for the most part(aside from texture resolution) but what really brings it together for me compared to agame like aion(which alot of people play only because it's pretty) which i find ugly, is that the art and tehcnical side of the graphics is consistent throughout the world. in aion there are jarring uultra low res blocky textures right next to high rez textures every where you go. you look at your armour up close and there's shiny shaders with jagged lines no matter how high you force the AA to go. the armour models and skins are a step down from the 6 or 7 year old lineage 2. and teh reflective water appears and dissapears as you move through it. so for me wow has always looked much better in the consistency of the art direction and the integration of the graphics tech into the art and graphical feel of the game. it might not be cutting edge and it might look cartoony, but id' rather have wow graphics than aion's glaring and jarring graphical issues.

How much have the graphics 'improved' that you're 'hoping' to play everything with ultra graphics? Big monitor perhaps?

The texture quality has improved substantially, the models have become more detailed (which is disc-access time).

The basic engine hasn't changed a whole lot but they're cramming a bunch more pixels through it.

We also play on much larger screens that we did in the past. In 2005 the typical screen was 1024x768 and 800x600 for gaming wasn't unreasonable. Today I'd bet that 1080p is more common than 1024x768 - that's >250% increase in the number of pixels.

To play warcraft today you want 4gb of ram (more for prefetch) a fast drive system, a mid-range video card, and 2 really fast cores (2x4ghz > 8x 2ghz)

Elemental Invasion Part 4 - We're under attack!

Things are getting serious and elementals are attacking capital cities!

Elemental Invasions

* Guards will try to evacuate citizens, low level players can also use portals to leave the city before the attack.

* You first have to deploy sandbags/barricades to help defending the city.

* You will then have to defeat the elementals in all the districts of the city, Orgrimmar is damaged badly in the process and most of the buildings are on fire.

Bosses

* After successfully defending the cities, you will get a chance to counter attack by entering the huge portal in capital cities (or using the LFD tool) to fight mini-bosses in 4 different instances.

* The 4 bosses are Grand Ambassador Flamelash in BRD, Crown Princess Theradras in Maraudon, Kai'ju Gahz'rilla in Zul'Farrak and Prince Sarsarun in AQ20.

* The bosses only appear at the end of the elemental invasion after you succesfully defended the city, you cannot queue for them all the time.

453466639.jpg

Ah, feels good to be playing my mage again :D

DPS here is crappy, given that it's basically a bunch of trash mobs just with a ton of health. Still, it's nice to be at the top of the charts :p (DPS is the box on the right, threat on the left)

I spec'd fire to try it out, as I was arcane when I stopped playing (last December). Fire is a hell of a lot more fun; there's so much more to do: cast Living Bomb here and there, Scorch whenever I feel like for free, wait for Hot Streak and Impact to proc for some more free spells, etc... It's just a lot more lively then arcane ever was. I'm very very happy with it.

So 2 things I have to say.

1st off, Recruit a Friend is da bomb!!! I have went from level 1-57 1/2 in 1 day 8hours playtime. Triple xp for quest turn ins and mobs and instances and everything is awesome!!! Going to suck when I hit 60 tonight and loose that xp bonus. Although I do have the free 2 person Rocket flying mount!!

2nd when I am grinding so fast because of triple xp, it sucks with this elemental invasion in IF and Stormwind, because ALL the npc's are GONE!! No training, no AH, no sell/repair, no MAILBOX!! Why do you evacuate the mailbox!??!?! hehe

The Elemental attacks are very exciting too bad i have only seen physical DPS drops from the bosses :(

the Shattering has happened on the PTR so I would think we are close to having the Shattering happen on live servers either next week. November 22th or November 29th :D

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • Hasleo Disk Clone 5.8.2.1 by Razvan Serea Hasleo Disk Clone is a free and all-in-one disk cloning software for Windows 11/10/8/7/Vista and Windows Server that can help you migrate Windows OS to another disk, clone one disk to another disk or clone one partition to another location quickly and efficiently. Completely Free Windows Migration and Disk/Partition Cloning Software Migrate Windows from one disk to another without reinstalling Windows, apps. Clone one disk to another and makes the data on 2 disks are exactly the same. Clone a partition to another location without losing any data. Easily adjust the size and location of the destination partition. Convert MBR to GPT or convert GPT to MBR by cloning. Creation of Windows PE emergency disk. Extremely fast cloning speed and multi-language support. Supported OS: Windows Vista/Server 2008 or later, fully compatible with GPT and UEFI. Hasleo Disk Clone 5.8.2.1 changelog: Fixed an issue that caused disk enumeration to fail Fixed an issue where WinPE created under Windows ARM64 26H1 did not work properly Download: Hasleo Disk Clone 5.8.2.1 | 32.3 MB (Freeware) Link: Hasleo Disk Clone Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This got me thinking, would you rather a self driving car prioritise protecting its passengers or everyone else? I'd choose the one that keeps me and my kids safest. At some point, these cars have to make those choices already, don't they? Wonder if we have a way to find out what way they lean.
    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
    • Owing to the nature of Windows feature enablement updates, it was distributed over Windows Update services as a complete system upgrade rather than as an ordinary cumulative update
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      558
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      78
    4. 4
      PsYcHoKiLLa
      74
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!