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I think if a Neowin guild ever happens the overall attitude should be mature and in a sense represent Neowin in a respectable manner.

Trying to promote a cause or represent anything but yourself is pointless.

If that isn't the general consensus then it's just another guild with Neowinian members.

That's all it'd be anyway. You won't end up with a successful gild just because half a dozen people that post on the same forum show up together.

They need to have similar goals, experience, play-style, time commitments, etc.

Also, re-rolling is a fairly large commitment. Yeah, I'll do it - but only when there's a good reason to (ie: shaman healers trivial <encounter x,y,and z> therefore we want 2 more). The chance of maybe joining a guild that maybe does some stuff your interested in with people that maybe you'll like isn't enough of a reason.That might work for people new to the game or who have relatively few ties to their current server but many of us have friends (real life) where we are, or people who we've been playing with for more than 5 years.

What would a neowin guild offer that people can't get from the servers they already play on?

Big patch is relative, the content contained in "The Shattering" is in fact Huge however, the patch is only going to be a couple hundred MB being that we already have most of the data installed we just need to download the cinematic. However YES The Shattering happens today !!!!!!!!!!!!!!!!!!!!!!!!!!1!!!!!!!!!!!!!1!1!1!!!!

<-- Excited

Sadly, I couldnt bring myself to keep playing. I ended up deleting every lvl 80 I had, and gave my 45k odd gold to random people in dalaran. Its been a fun 5 years, but I cant take the grind anymore, or the general attitude of people within wow anymore. Plus, I have lost so much time to that game besides doing something which I have always loved to do: programming. I hope everyone has fun in the expansion

I am the same as you. I quit playing back in March of this year. although i do have a little itch to play again i wont. i realized how much time i lost playing that game. And working overnights can make it difficult to find a guild to raid in if u care about progression. Inless you play on some server thats like 12 hours difference.

Someone post patch notes when the go up please. I can't access the blizz site from work

They have been up for the better part of a week

World of Warcraft Client Patch 4.0.3a

The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/

The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/un...testrealm.html

The Shattering of Azeroth

In the frigid wastes of Northrend, the final battle against the merciless Lich King ended in victory for Azeroth's defenders. Upon returning home, veterans of the unforgiving conflict against the Scourge were showered with praise for their valiant sacrifices, while the honorable dead were mourned. Yet as hope flared anew in the wake of the Lich King's fall, Azeroth's native elemental spirits grew confused and erratic, setting off a series of deadly natural disasters. Horde and Alliance leaders scrambled for clues about the troubling state of the world, but nothing could have prepared them for what was to come.

Without warning, the corrupted Dragon Aspect, Deathwing, erupted from the stone heart of Deepholm, the domain of earth within the Elemental Plane. Jagged fissures were torn across the earth, and monstrous waves pummeled coastal regions. From Thousand Needles to the Blasted Lands, the surface of Azeroth was reforged through violent upheavals. Now, the Horde and the Alliance must defend their homes against Deathwing and his minions, burdened by the unsettling fact that the world as they know it has changed... forever.

Azeroth Shattered

* Deathwing's return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-55, and updated level ranges for some zones to improve the questing flow.

New Race/Class Combinations

* In the wake of a world on the brink of destruction, members of the Horde and Alliance have taken to new cultures and studies, mastering crafts previously foreign to them. Many existing playable races now have new class combinations. Check the official World of Warcraft: Cataclysm website for a breakdown of the new combinations.

General

* The World of Warcraft: Cataclysm cinematic trailer and login screen have been added to the game.

* Experience required to gain levels 71 through 80 has been reduced by 20%, which increases leveling rate by 25%.

Classes: General

* Due to several talent revisions for select classes, druids, paladins, priests, and shaman have had their talent trees reset.

* The damage and healing done by players from levels 1-79 has been retuned, with the base points of almost all spells and abilities reduced. This was done to bring combat times at low levels to a more reasonable length. For most abilities that deal weapon damage, the weapon damage percent now rises per level until level 80, and starts at a lower percent.

* Healing Rain, Efflorescence, Holy Radiance, Holy Word: Sanctuary now have a diminished effect when healing more than 6 players at once.

* Mortal Strike, Furious Attacks, Wound Poison, Widow Venom, Permafrost, Improved Mind Blast, Monstrous Bite, and Legion Strike now reduce healing by 10%, down from 25%.

* Effects which are broken from taking too much damage (Fear, Frost Nova, Entangling Roots, etc.) now break automatically from about half as much damage taken as before.

Death Knight

* Death Pact now heals for 25% of maximum health, down from 40%.

* Death Strike now heals for 25% of damage taken in the last 5 seconds, down from 30%, and will heal for a minimum of 7% of maximum health, down from 10%. The tooltip may not yet be updated to reflect this change.

* Icebound Fortitude now provides 20% damage reduction, down from 30% (now 50%, down from 60% when talented), and has a 3-minute cooldown, up from 2 minutes.

Blood

* Rune Tap now heals for 10% of maximum health, down from 15%. The tooltip may not yet be updated to reflect this change.

Glyphs

* Glyph of Rune Tap now heals for 5% of maximum health, down from 10%.

Bug Fixes

* Frost Fever critical strikes now apply the correct amount of bonus damage.

Druid

* Bear Form now provides 10% bonus health, down from 20%.

* Nourish no longer consumes Omen of Clarity.

* Rejuvenation has had its mana cost increased by 30%.

* Soothe now has a 1.5-second cast time.

* Swipe (Cat Form) can now be used even if the druid does not have a primary target selected.

* Thorns: beginner tooltip revised to no longer imply the spell could be kept up at all times. In addition, Thorns damage has been reduced by 60%.

Balance

* PvP set bonus redesigned. While not in an Eclipse state, critical attacks against the druid restore 5 Solar or 7 Lunar energy, whichever is more beneficial. This effect can only occur once every 6 seconds.

Feral

* Brutal Impact now increases the mana cost of spells on the victim by 5/10% for 10 seconds, down from 15/30%.

* Leader of the Pack now heals for 4%, down from 8%.

* Survival Instincts now provides 50% damage reduction, down from 60%, and its cooldown has been lowered from 5 minutes to 3 minutes.

* Swipe (Bear Form) damage has been reduced by 20%.

* Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.

Restoration

* Empowered Touch now procs from Healing Touch as well as Nourish.

* Heart of the Wild: the Bear Form Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%.

* Malfurion's Gift no longer has Fury of Stormrage as a prerequisite talent.

* Natural Shapeshifter now also increases Tree of Life duration by 5/10 seconds.

* Revitalize is now a 2-point talent, down from 3. It provides a 20% chance to return 1/2% of the druid's total mana on periodic heals from Lifebloom or Rejuvenation. This effect cannot occur more than once every 12 seconds.

* Swift Rejuvenation is now a 1-point talent, down from 2. The global cooldown reduction this talent provides to Rejuvenation remains 0.5 seconds.

* Symbiosis: heal-over-time spells (Rejuvenation, Regrowth, Lifebloom) can no longer benefit from this Mastery merely by refreshing themselves. A different heal-over-time spell must be present.

Glyphs

* Glyph of Healing Touch now reduces the cooldown on Nature's Swiftness by 10 seconds after using Healing Touch, up from 5 seconds.

* Glyph of the Treant (new) allows druids to keep the original treant Tree of Life look... if they must. Must they?

Bug Fixes

* Blood in the Water now refreshes Rip to the correct value.

* Flight Form now properly appears in the trainer window before Expert Riding is learned.

Hunter

* All special attacks based on weapon damage (except Scattershot) are now normalized.

* Scare Beast is now available at level 36, up from level 14, and has had its training cost updated.

* Deterrence is now available at level 78, up from level 36, and has had its training cost updated.

* Disengage is now available at level 14, down from level 78, and has had its training cost updated.

Glyphs

* The level requirements for glyphs that affect Scare Beast, Deterrence, and Disengage have been altered to correspond with the level changes of these abilities.

Bug Fixes

* The Core Hound pet ability Ancient Hysteria now places its own unique debuff on affected players that has the same effect as Sated and Exhaustion.

* Certain pets should no longer forget how to Dash.

Mage

* Arcane Blast now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.

* Arcane Explosion now costs 15% of base mana, down from 18%.

* Arcane Missiles damage has been increased by 5%.

* PvP set 4-piece bonus changed to increase damage by 5% instead of providing 5% Haste.

Arcane

* Arcane Barrage damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.

* Arcane Concentration: Now has a much higher chance (13/27/40%) of entering a Clearcasting state. This effect cannot occur more than once every 15 seconds. The tooltip still states that there is a 3/6/10% chance, as it averages out to approximately the same chance with the internal cooldown applied.

* Arcane Specialization again increases arcane damage by 25%.

Fire

* Blazing Speed no longer dispels movement slowing effects (it still dispels effects that totally stop movement).

* Fire Specialization again increases periodic fire damage effects by 25%.

* Molten Shields now also causes Blazing Speed to dispel movement slowing effects in addition to its current functionality.

* Pyroblast base mana cost is now 17%, down from 22%.

Frost

* Deep Freeze: the cooldown on this ability is no longer reduced by Haste.

* Early Frost now reduces Frostbolt cast time by 0.3/0.6 seconds, down from 0.35/0.70 seconds.

* Fingers of Frost proc chance is now 7/14/20%, down from 10/20/30%.

* Frost Specialization again increases all damage against frozen target by 25%.

* Reactive Barrier is now triggered by any damage which causes the mage's health to be below 50%, even if the mage was already below 50%.

* Shatter now also increases Frostbolt damage by 10/20% against frozen targets.

* Shattered Barrier duration is now 2/4 seconds, down from 3/6 seconds.

Glyphs

* Glyph of Evocation now heals for 40%, down from 60%.

* Glyph of Deep Freeze now increases damage done by Deep Freeze by 20% (no longer increases Frostbolt damage against Deep Frozen targets).

Bug Fixes

* Improved Polymorph now correctly shares diminishing returns with controlled stuns.

Paladin

* Exorcism damage has been increased by approximately 50%.

* Holy Radiance now has reduced effectiveness on targets over 8 yards away from the paladin.

* Seal of Truth: periodic damage from Censure reduced by 25%.

Holy

* Beacon of Light now lasts 5 minutes, up from 60 seconds.

* Blessed Life: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.

* Illuminated Healing absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.

* Light of dawn has been redesigned. It no longer has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion to the amount of Holy Power used. In addition it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.

* Protector of the Innocent no longer triggers from self-heals.

Protection

* Divine Bulwark now grants 2.25% less block chance per point of Mastery, up from 2%.

* Holy shield no longer increases chance to block. Instead, it increases the amount blocked by an additional 10%, for a total of 40% damage blocked.

* Shield of the Righteous: Contribution of attack power halved (now 60% with full Holy Power) and base damage brought up so that a level 85 paladin in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact.

* Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 40/80/120 seconds, down from 1/2/3 minutes.

* Wrath of the Lightbringer now increases Crusader Strike and Judgement damage by 50/100%, up from 30/60%.

Retribution

* Crusade now also has a proc on kill to increase the healing done by the paladin's next Holy Light by 100/200/300% for 15 seconds, in addition to its current effects.

* Divine Storm: This ability has been redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.

* Pursuit of Justice now has an 8-second internal cooldown, shared with Blessed Life.

* Rebuke no longer initiates Auto Attack.

* Sanctity of Battle now also causes Divine Storm's cooldown to be reduced by Haste effects.

* Zealotry no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.

Glyphs

* Glyph of Beacon of Light now makes Beacon of Light free, instead of increasing the duration by 30 seconds.

* Glyph of Divinity has been redesigned. It now grants the paladin 10% of maximum mana upon use.

* Glyph of Light of Dawn now increases the total number of most injured targets healed by 1.

Priest

* Binding Heal now provides roughly double the amount of healing.

* Prayer of Healing has had its mana cost reduced by nearly 30% and its base points and Spell Power coefficient increased by 20%.

Discipline

* Divine Aegis is now always triggered by Prayer of Healing in addition to critical heals from all other spells.

* Grace has been increased to 4/8% stacking 3 times, up from 2/4% stacking.

* Inner Focus now works with Binding Heal, but no longer works with Heal.

* Power Word: Barrier has been redesigned. It no longer acts as a shared absorb shield. Instead, all affected friendly targets take 30% reduced damage for the duration of the shield, which is now 10 seconds, down from 25 seconds.

Shadow

* Shadow Orbs: redesigned slightly. The Shadow Orbs continue to increase damage done by Mind Blast and Mind Spike and stack up to 3 times, but now when the priest casts Mind Blast or Mind Spike (consuming the orbs), the priest gains a 15-second duration buff (Empowered Shadow), which increases the damage done by all Shadow periodic spells. Empowered Shadow does not stack. Mastery increases the damage bonus of Shadow Orbs and Empowered Shadow by the same amount, 10% with the base 8 Mastery, and an additional 1.25% per Mastery.

* Vampiric Embrace healing to the caster has been reduced to 6%, down from 12% (there was a tooltip error which stated that the self-healing amount was 15%). Party members still receive 3% healing.

Bug Fixes

* Dark Archangel now correctly increases the damage done of certain abilities by 4%.

Rogue

* Deadly Poison base damage and attack power coefficient have been increased by 30%.

* Recuperate now restores 2% of maximum health, down from 3%.

* Venomous Wounds base damage and attack power coefficient have been increased by 30%.

Combat

* Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.

* Bandit's Guile now gives 10/20/30% increased damage as the rogue gains greater insight, up from 5/10/15%.

Subtlety

* Executioner no longer affects Recuperate.

Bug Fixes

* Bandit's Guile now applies more consistently to all of the abilities it's supposed to modify.

* Player guardians and temporary pets now stop attacking when a rogue uses Vanish, but city guards will not.

Shaman

* Chain Heal mana cost increased from 17% to 20% of base mana.

* Earthliving Weapon now only has 25% of its full chance to proc from a single hop of Chain Heal.

Elemental

* Elemental Reach now also increases Searing Totem range by 7/15 yards.

* Fulmination now has a Spell Alert visual associated with it, which appears when the shaman gets to 9 Lightning Shield charges.

Warlock

* Bane of Agony damage has been reduced by approximately 12%.

* Bane of Doom damage has been reduced by approximately 12%.

* Corruption damage has been reduced by approximately 12%.

* Death Coil damage has been reduced by approximately 12%.

* Drain Life damage has been reduced by approximately 12%.

* Drain Soul damage has been reduced by approximately 12%.

* Immolate damage has been reduced by approximately 12%.

* Incinerate damage has been reduced by approximately 12%.

* Rain of Fire damage has been increased to be more comparable to other area-of-effect abilities.

* Searing Pain damage has been reduced by approximately 12%.

* Seed of Corruption damage has been reduced to be more comparable to other area-of-effect abilities.

* Shadowbolt damage has been reduced by approximately 12%.

* Soul Fire damage has been reduced by approximately 12%.

Demonology

* Hand of Gul'dan damage has been reduced by approximately 12%.

Destruction

* Chaos Bolt damage has been reduced by approximately 12%.

* Conflagrate damage has been reduced by approximately 12%.

* Shadowburn damage has been reduced by approximately 12%.

Bug Fixes

* Drain Life: The Soulburn version of this was charging 17% of base mana instead of 12% like the normal version. This has been corrected.

Warrior

* Cleave damage has been reduced by approximately 17%.

* Execute damage has been reduced by approximately 17%.

* Heroic Strike damage has been reduced by approximately 17%.

* Overpower now does 125% weapon damage, down from 150%.

* Rend base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.

* Shield Block now only increases block chance by 25%, but excess block that pushes avoidance plus block to over 100% is now converted to critical block chance.

* Slam now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.

* Victory Rush damage has been reduced by approximately 17%.

* Whirlwind now does 65% weapon damage, down from 75%.

Arms

* Mortal Strike now does 150% weapon damage, down from 185%.

* Second Wind now heals for 2/5% of total health, down from 5/10%.

* Strikes of Opportunity now does 100% weapon damage, down from 115%.

Fury

* Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.

* Bloodthirst damage has been reduced by approximately 17%.

* Raging Blow now does 110% weapon damage, down from 150%.

* Unshackled Fury now gains approximately 50% more benefit per point of Mastery.

Protection

* Critical Block now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).

* Devastate no longer provides bonus threat.

* Shield Slam: Contribution of attack power reduced to 60%, down from 75%, and base damage brought up so that a level 85 warrior in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact. In addition, Shield Slam no longer generates 30% bonus threat from its damage.

* Vigilance no longer provides 3% damage reduction, but still refreshes Taunt and provides Vengeance.

Glyphs

* Glyph of Bloody Healing increases the healing received from Bloodthirst by 40%, down from 100%.

* Glyph of Intimidating Shout no longer causes targets to flee slowly, but roots them instead.

* Glyph of Shield Wall increases damage reduction to 60%, but increases the cooldown from 2 minutes to 4 minutes (talented).

Bug Fixes

* Taste for Blood should once again proc on every other tick of Rend.

Achievements

* The Gladiator reward mounts now award Master Riding.

* What A Long, Strange Trip It's Been now awards Master Riding.

Items

* Mysterious Egg now takes only 3 days to turn into a Cracked Egg and has a slightly greater chance of awarding the Reins of the Green Proto-Drake.

* PvP set bonuses now provide 70 of stats such as Agility, Intellect, and Strength (down from 100) at 2 pieces, and 180 of these stats (down from 300) at 4 pieces.

Professions

* Perfect Gem Cutting and Mixology have been removed as trainable skills and are instead passives profession abilities. When players reach the appropriate skill levels, they will start getting bonuses from Mixology (they must know the recipe to gain the benefit) and/or cutting perfect gems (depending on their profession, of course).

Alchemy

* Alchemy recipes now require Crystal Vials. Deathwing broke all the others because he's mean (or because he didn't want alchemists to carry 5 different vials around with them).

Engineering

* The Engineering Tinkering enchants will no longer provide their bonus stats, but the activated effects will stack with other enchants. In 4.0.1 the stats were there (but hidden) and are now removed.

Bug Fixes

* Several epic gem transmutes that were missing from the trainer have been added back.

Bug Fixes

* Certain area-of-effect abilities are no longer ignoring the area-of-effect damage cap.

* Mobs and NPCs should no longer appear to randomly gain or lose health during combat.

* Re-summoning pets in Battlegrounds should no longer count towards a player's total healing done.

Known Issues

* Some tooltips may not reflect the most recent changes to certain abilities.

* Worgen hunters are currently unable to learn Dual Wield.

* The achievement Explore Tol Barad will not be possible to complete upon release of World of Warcraft: Cataclysm.

So what is the difference between the Cata update death wing smashing the place up coming today/tomorrow and the actual release cd coming on the day? (sorry, i've never played around a major update).

I thought everything would of happened on 7th dec?

So what is the difference between the Cata update death wing smashing the place up coming today/tomorrow and the actual release cd coming on the day? (sorry, i've never played around a major update).

I thought everything would of happened on 7th dec?

Nothing, this is Cataclysm, however,

What is not in:

* Creating worgen/goblin characters

* Worgen/Goblin start zones

* Archeology

* Professions past 450 (Illustrious Grand Master)

* Guild leveling

* Guild achievements

* Eastern Kingdoms/Kalimdor flight

* New Zones (80+)

What is in:

* Portals in Dalaran/Shattrath Removed

* Class trainers in Dalaran where portals once were

* New race-class combinations (excluding worgen/goblin)

* New Gnome/Troll starting areas

* Changes to existing zones

* New cata load screens

* New cata intro cinematic

* New cata login screen

* New music

* City Quartermasters, with rep tabards

* Bug fixes

* Class balancing

* Druids, paladins, priests, and shaman will have their talent trees reset

* Experience required to gain levels 71 through 80 is being reduced by 20%

* New tamable hunter pets (Monkey, fox, dog, and beetle, as well as new skins for existing pet classes.)

that way they can still sell you access to those things. by buying the Cataclysm Expansion.

ok thanks i understand, so everyone gets the world changes but to get stuck in you need to buy cata. i'm glad the new zones aren't in yet i'm still on level 74 trying to get my warrior to 80 before release, it takes forever to go though one level at this stage.:(

ok thanks i understand, so everyone gets the world changes but to get stuck in you need to buy cata. i'm glad the new zones aren't in yet i'm still on level 74 trying to get my warrior to 80 before release, it takes forever to go though one level at this stage.:(

With them lowering the amount of XP needed to level 71-80 by 20% you can easily make 80 by Cata.

Trying to promote a cause or represent anything but yourself is pointless.

That's all it'd be anyway. You won't end up with a successful gild just because half a dozen people that post on the same forum show up together.

They need to have similar goals, experience, play-style, time commitments, etc.

Also, re-rolling is a fairly large commitment. Yeah, I'll do it - but only when there's a good reason to (ie: shaman healers trivial <encounter x,y,and z> therefore we want 2 more). The chance of maybe joining a guild that maybe does some stuff your interested in with people that maybe you'll like isn't enough of a reason.That might work for people new to the game or who have relatively few ties to their current server but many of us have friends (real life) where we are, or people who we've been playing with for more than 5 years.

What would a neowin guild offer that people can't get from the servers they already play on?

+1

i had a alot fun playing vindictus with people from neowin, but wow is another thing altogether. rerolling 1-80 takes a lot of effort and you don't want to reroll to play with a new group of people just to hit 80 and find out you ave different end game goals that requires you to find a new guild at that time.

me personally i need to be horde on a pvp server, and after my bg gear grind is done at max level i spend ALOT of time doing world pvp, and helping lower level players level up.i don't like doing a lot of dungeons or any raids at all.

as it is as far as rerolling goes i have yet to get my main to 80, or break level 10 on rerolls i've made since wotlk came out. as it is i'm waiting to transfer off my fail server onto a new server, then find a leveling guild to play with and then decide what to do from there.

it's too bad smeltn went alliance on a pve server or else i'd pay for me and my bro to transfer there and play with him.

anyways looking forward to reduced exp costs to finish up these last two levels. then i'll be set for cata to hit live.

+1

i had a alot fun playing vindictus with people from neowin, but wow is another thing altogether. rerolling 1-80 takes a lot of effort and you don't want to reroll to play with a new group of people just to hit 80 and find out you ave different end game goals that requires you to find a new guild at that time.

me personally i need to be horde on a pvp server, and after my bg gear grind is done at max level i spend ALOT of time doing world pvp, and helping lower level players level up.i don't like doing a lot of dungeons or any raids at all.

as it is as far as rerolling goes i have yet to get my main to 80, or break level 10 on rerolls i've made since wotlk came out. as it is i'm waiting to transfer off my fail server onto a new server, then find a leveling guild to play with and then decide what to do from there.

it's too bad smeltn went alliance on a pve server or else i'd pay for me and my bro to transfer there and play with him.

anyways looking forward to reduced exp costs to finish up these last two levels. then i'll be set for cata to hit live.

I'd love to be on a PvP server, if you find a good one to transfer to give me a heads up and i'll reroll on there.

I'd love to be on a PvP server, if you find a good one to transfer to give me a heads up and i'll reroll on there.

well it looks like we're going to aegwynn. my bro says it's ok and i trust him but he's mostly been leveling in dungeons there. but i'll let you know.

we gank and and crash parties and do silly things like stand in world arenas and type in zone chat for people to come fight us and every so often wipe out all teh NPCs in south shore and rp that it has the best steak in azeroth(idk if this will even be possible in cata) and kill lowbies to get max levels to come out and play and stuff like that.

in terms of honour points or progression or tangible rewards it's a complete waste of time, and sometimes there's very little action as we wait for an enemy to hopefully show up or roam the whole map looking for anyone to fight at all or hold a position while we wait for the enemy to get more numbers or whatever.

but it's also a helluva alot more fun than any of the progression grinds wow has imho.

i also like helpiing people level up, even outside my guild, or helping people do their quests, even if it's just guarding them against ganks while they do their quest stuff.

leading premades can be fun too for their own sake. even if most the time with 3 decent people in a group all in teh same vent you just roll over teh enemy team in every BG wow has and get perfect wins almost every time. but now and then you face a premade and it's really decent fights. and i expect to see more premades on both side with rated bg's.

hopefully i can find a good guild on this server once i transfer over that likes the same things i do and has some decent active players to play with. on the old server it was always some kind of trade off. either they were RP nazi's or they raged hard if you killed the other faction or they were pure pve or they were an ERP based guild or some other ridiculous thing that made you wish you could pk your own faction.

Trying to promote a cause or represent anything but yourself is pointless.

That's all it'd be anyway. You won't end up with a successful gild just because half a dozen people that post on the same forum show up together.

They need to have similar goals, experience, play-style, time commitments, etc.

Also, re-rolling is a fairly large commitment. Yeah, I'll do it - but only when there's a good reason to (ie: shaman healers trivial <encounter x,y,and z> therefore we want 2 more). The chance of maybe joining a guild that maybe does some stuff your interested in with people that maybe you'll like isn't enough of a reason.That might work for people new to the game or who have relatively few ties to their current server but many of us have friends (real life) where we are, or people who we've been playing with for more than 5 years.

What would a neowin guild offer that people can't get from the servers they already play on?

What server and faction do you play in evn.?

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    • 7 Days: SPECS for $2,195, Firefox Nova 2026, first AI arts museum, and iPhone price hike by Aditya Tiwari 7 Days is a weekly roundup of picks of what's been happening in the world of technology - written with a dash of humor, a hint of exasperation, and an endless supply of (black) coffee. This week's highlights include Linux 7.1 stable release, Samsung pulling the plug on its VPN, and Microsoft Edge bringing the sign-in with Google experience. Let's get started. You can check out the recent issues of the 7 Days weekly roundup. Mozilla highlights Firefox Nova Mozilla showed off a new Firefox roadmap highlighting the browser's upcoming features and the Nova 2026 redesign. Interested users and enthusiasts can check out what's cooking and share feedback on the upcoming additions. Besides this, Firefox 152 brought Tab Groups to Android as one of its biggest additions, along with a redesigned Settings experience. World's first AI arts museum Image: Google Google opened the world's first AI arts museum in Los Angeles on June 20, which it named Dataland. The museum, spanning 25,000 square feet, was built in collaboration with media artist Refik Anadol, who has worked with Google since 2016. It will have real-time visuals and react dynamically to visitors. Salesforce shopping bag In the latest acquisition news, Salesforce is buying the customer support software company Fin (formerly Intercom) for $3.6 billion to strengthen its AI customer service ambitions and Agentforce platform. The transaction is expected to close in the fourth quarter of its fiscal year 2027. UK follows Australia Prime Minister Keir Starmer announced that the country will ban social media for kids under 16, which is happening after a six-week trial involving 300 teenagers, stating that social media is making them unhappy and easier for bullies to harass and abuse them. Starmer continued that social media is addictive and uses an infinite scroll designed to lock users in for hours. The UK government plans to take action on gaming services and livestreaming platforms. Meanwhile, its age verification rules have also become a hot topic and a point of criticism. Our Features Our coffee-powered team publishes a platter of editorials, opinion posts, and guides. Check them out: Microsoft hides these secret Windows 11 performance boost settings available on every PC Microsoft Paint used to be my favorite Windows app as a kid, and it's still pretty good Why you need to take back control of your synced passwords and how to go about doing that The Microsoft Office feature that time forgot This week in software news Catch up on some of the latest software news updates that arrived throughout the week: Another Samsung shutdown: The South Korean giant is pulling the plug on the Samsung Max VPN app, which is used by more than 50 million users. The app has stopped working since June 15, and Samsung didn't provide a reason for the unexpected move. Photoshop power-up: The popular image editing app is getting a big 20% performance boost on x86-64 (AMD64) systems and a 13% bump-up on Arm devices. Here, the credit goes to a new performance boost added to Windows 11 following a combined effort between Microsoft and Adobe. Linux 7.1 arrives: Linus Torvalds released the stable Linux 7.1 kernel this week, which brings critical driver updates and a rewritten storage driver. You should look out for the new NTFS driver, Intel FRED for improved performance on Panther Lake and future CPUs. Ads in your games: Electronic Arts is launching a new advertising platform to serve in-game ads and enable brands to feature their products in titles like EA Sports FC, Madden, NHL, Skate, or The Sims. With EA Advertising, brands will be able to inject their products into games in real-time via dynamic placement, in places like stadium signage in sports games. Sign in with Google: Microsoft Edge browser is finally getting direct Google account sign-in support from the profile menu and the Edge sign-in screen, allowing users to sync browser data without an MSA. Rufus 4.15 beta: The latest Rufus update is out with important fixes for "silent" Windows 11 installation, patches for ARM-based PCs, and more. Rufus 4.15 beta is now available to download from its official GitHub repository. NVIDIA 610.62: GeForce hardware owners can get their hands on the new WHQL-certified 610.62 Game Ready driver, which carries a lot of bug fixes and support for the fast-paced 6v6 movement shooter Empulse. Zed 1.7.2: The latest update adds "/compact" AI chat summarization, new models, settings kill management, git graph commands, and UI improvements. This week in hardware news Image: Snap Inc. Catch up on some of the latest software news updates that arrived throughout the week: SPECS for $2,195: Snap Inc. launched its new AR-powered wearable computer. SPECS are now available for pre-order and will start shipping in the US, UK, and France later this year. No CMF phone in 2026: The global memory shortage has also knocked Nothing's door and it has decided to hold the launch of CMF Phone 2 Pro's successor this year. That said, Nothing still has planned several new products under the CMF brand. 12th Gen Surface Pro: It's been two years since the original pair of Copilot+ PCs arrived. Now, Microsoft upgraded the lineup with Snapdragon X2-based devices for the 12th-gen Surface Pro, which promises up to 53% faster graphics. New Surface Laptop: The refreshed Surface Laptop is also powered by the Snapdragon X2 Plus and X2 Elite, offering up to 58% faster graphics performance, 80 TOPS Neural Processing Units (NPUs), and up to 20 hours of battery life. HONOR Robot Phone: The Chinese smartphone maker demoed its mobile photography capabilities by capturing its first cinematic video using the Robot Phone concept, which features a 3-axis, 4DoF gimbal that extends from the phone's body for stable recording and real-time subject tracking. Snapdragon Reality Elite Platform: Qualcomm's new platform is a massive leap forward for mixed reality and spatial computing devices. It can power both all-in-one video-see-through headsets and lightweight, tethered optical-see-through glasses, offering better visuals, improved power efficiency, and deeper on-device AI integration compared to the previous generation. Galaxy XR: Samsung's extended-reality handset arrived in the UK months after its launch. It's available for pre-order now and will go on sale on July 8. The hardware remains unchanged, but Samsung has pushed several new updates in recent months. HONOR Watch 6: HONOR also launched its new smartwatch with an incredible 35-day battery life without breaking your bank. The device is made from recyclable aluminum alloy and weighs just 41 grams. Where are the foldables? If you're waiting for Samsung's fresh lineup of foldable devices, you can read Hamid's detailed post about the Galaxy Z Fold8, Flip8, and Z Fold Wide, a passport-style device expected to rival the foldable iPhone. This week in Google News Image: Google Catch up on some of the latest Google and Alphabet news updates that arrived throughout the week: Gemini co-lead departs: Noam Shazeer, who served as VP of engineering and technical co-lead for Gemini, is leaving the search giant for OpenAI. Shazeer is best known as one of the co-authors of the 2017 "Attention Is All You Need" paper, which introduced the Transformer architecture that now powers most LLMs. Waymo recall: The Alphabet-owned self-driving car maker recalled its fifth-generation Automated Driving Systems (ADS) after multiple cars drove through closed construction zones. The NHTSA website said Waymo is currently working on a fix, and freeway driving is being restricted. This week in Apple News Image: Apple Catch up on some of the latest Apple news updates that arrived throughout the week: Tim Cook confirms price hike: The departing Apple CEO confirmed the looming price hikes for Apple's future products without naming any, adding that “Unfortunately, price increases are unavoidable.” Despite having cash and silicon expertise, Apple has no plans to build its own memory and storage factories. An educated estimate suggests customers could end up paying around $1,299-1,399 for the base iPhone 18 Pro. iPhone Air isn't dead: If you were thinking the iPhone Air has lived its life, a new report claims otherwise. The next iPhone Air (codenamed V62) is expected to arrive in the spring of 2027, featuring an additional rear camera for ultrawide photography and improved battery life to address its biggest drawbacks. This week in Meta news Catch up on some of the latest Meta, WhatsApp, and Instagram updates that arrived throughout the week: A long-requested feature: Instagram has finally enabled users to write individual captions for each image or video in a carousel. Rolling out to all users, you can select "Multiple Captions" option from the dropdown while creating a carousel in the app. Threads reaches new milestone: Meta's text-first social media platform crossed 500 million monthly active users. It's now expanding the Communities feature beyond beta, adding a new set of tools to make participation easier and more engaging. This week in AI news Image via DepositPhotos.com Catch up on the latest artificial intelligence news updates that arrived throughout the week: Unreal Engine 6: Epic Games' upcoming engine brings changes to the programming model, portability improvements, and generative AI integration. It focuses on the use of generative AI models and tools like Claude and Codex to play a central role in helping developers "build content faster." Americans and AI: New research suggests that about 49% of American adults use AI chatbots such as Gemini and ChatGPT. However, many are skeptical about the impact of AI on both the personal and societal levels, believing it may be harmful in the long run. Mainframe exit vendors might exit: Gartner predicts in its new report that 75% of mainframe exit vendors, which help companies migrate their legacy mainframe systems to modern cloud environments, will either pivot or cease operations as the market realities take hold by 2030. This week in Microsoft News Microsoft announced Windows 11 version 26H2; confirmed a new bug where the Recycle Bin delete prompts display internal file names instead of actual ones; the latest Patch Tuesday updates seemingly broke some third-party Office integrations. You can check out Taras's freshly baked Microsoft Weekly roundup to catch up on all the interesting stories this week. This week in science news Image by Steve Johnson via Pexels Catch up on some of the latest science and out-of-this-world updates that arrived throughout the week: The end of the universe: A new Cornell study suggests the universe will not expand forever. Because of the negative dark energy, it could stop expanding and collapse into a "big crunch" in 20 billion years. The impact of traffic: Researchers found that urban traffic pollution, specifically nitrogen oxides and fine particles, quickly alters the atmospheric electric field measurably in urban areas. This indicates that atmospheric electricity could become a valuable tool to monitor urban air quality and activity. The light of life: A study revealed that living organisms emit a faint, invisible glow called ultraweek photon emission. This natural light significantly decreases after death and increases during stress, offering a highly promising new method for noninvasive medical health diagnosis. Mysteries of time: A new study suggests that the direction of time is not fixed in certain quantum systems. Standard equations of energy loss remain time-symmetric, which means laws can theoretically run backward or forward. This week in gaming The latest issue of Pulasthi's Weekend PC Game Deals curates several exciting games on sale this week. Epic Games Store is now hosting Robobeat and Citizen Sleeper as free-to-claim titles this week, which you can add to your library. Latest issue of Xbox Free Play Days features four new games: PGA TOUR 2K25, Two Point Museum, Assetto Corsa, and Dead by Daylight. Meanwhile, Xbox Game Pass got another Call of Duty addition, the latest soccer game from EA, an indie road trip hit from last year, and more. Summer sales have made NVIDIA's gaming service cheaper, and it has added support for seven new titles. That said, here are some more stories from the gaming world: Rockstar gives last-gen GTA V players free upgrades tomorrow Major Xbox layoffs may claim South of Midnight developer Compulsion entirely Steam Next Fest returns with thousands of new demos to try out Forza Horizon 6 gets another hotfix for one of the game's online modes Major Xbox layoffs may claim South of Midnight developer Compulsion entirely From the review corner This week, Steven got his hands on the Creative Sound Blaster AE-X internal PCIe sound card, primarily intended for headphone wearers. In the list of pros, it comes with a high-quality headphone amp, low-latency communication enhancements via ASIO v2.3, offers 256-times the audio quality of CDs via DSD256, and has great build quality. On the other hand, it's a bit on the pricier side, only offers stereo output over speakers, and has no EMI shielding. More price drops! We got you covered with some hot tech deals all week. For some reason, if you missed out on a great discount, here is a summary of some recent deals that are still alive: GEEKOM X16 Pro at GEEKOM - $1,119.67 (17% off) Acer 4K Webcam for PC/Mac with All-Metal Unibody Sculpted - $59.99 (14% off) Samsung 990 PRO SSD 2TB - $369.99 (42% off) Nothing Ear Wireless Earbuds Bluetooth - $73.15 (51% off) PowerColor Reaper AMD Radeon RX 9070 16GB - $579.99 (17% off) To view all of our recent deals, click here. So, these were some of the biggest tech news and other updates from this week. There will be more issues of our 7 Days series in the coming weeks and months, so stay tuned. You can also support Neowin by registering for a free member account or subscribing to extra member benefits, along with an ad-free tier option. Have a great weekend!
    • It certainly is a waste of time clicking it if you're not interested in Windows 11's development. If that were the case for you, you could easily ignore the headline and move on given the headline makes it clear that's what the article is about. Instead, you're contradicting yourself here calling it a waste of time yet clicking on the headline and commenting... If it were a totally different topic being presented than what's stated in the headline, then you'd certainly have a point, 'cause that's totally deceptive and unavoidable if not actually interested. On the contrary, here you can totally avoid it if you're truly not interested.
    • No, it did not work. I did not read the article. I saw the title in my Feedly feed and came to continue putting pressure about such titles on a website I used to love. In fact, based on your reply, it seems you think it's fine to visit click bait title articles to find out what it's about, to waste people's time. That's up to you, mate. I remember when news websites had pride in their content and therefore didn't need to resort to cheap tactics.
    • Nothing misleading nor deceptive about it, just sensationalized and catchy to grab reader's attention, and it's clearly working...
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