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I think if a Neowin guild ever happens the overall attitude should be mature and in a sense represent Neowin in a respectable manner.

Trying to promote a cause or represent anything but yourself is pointless.

If that isn't the general consensus then it's just another guild with Neowinian members.

That's all it'd be anyway. You won't end up with a successful gild just because half a dozen people that post on the same forum show up together.

They need to have similar goals, experience, play-style, time commitments, etc.

Also, re-rolling is a fairly large commitment. Yeah, I'll do it - but only when there's a good reason to (ie: shaman healers trivial <encounter x,y,and z> therefore we want 2 more). The chance of maybe joining a guild that maybe does some stuff your interested in with people that maybe you'll like isn't enough of a reason.That might work for people new to the game or who have relatively few ties to their current server but many of us have friends (real life) where we are, or people who we've been playing with for more than 5 years.

What would a neowin guild offer that people can't get from the servers they already play on?

Big patch is relative, the content contained in "The Shattering" is in fact Huge however, the patch is only going to be a couple hundred MB being that we already have most of the data installed we just need to download the cinematic. However YES The Shattering happens today !!!!!!!!!!!!!!!!!!!!!!!!!!1!!!!!!!!!!!!!1!1!1!!!!

<-- Excited

Sadly, I couldnt bring myself to keep playing. I ended up deleting every lvl 80 I had, and gave my 45k odd gold to random people in dalaran. Its been a fun 5 years, but I cant take the grind anymore, or the general attitude of people within wow anymore. Plus, I have lost so much time to that game besides doing something which I have always loved to do: programming. I hope everyone has fun in the expansion

I am the same as you. I quit playing back in March of this year. although i do have a little itch to play again i wont. i realized how much time i lost playing that game. And working overnights can make it difficult to find a guild to raid in if u care about progression. Inless you play on some server thats like 12 hours difference.

Someone post patch notes when the go up please. I can't access the blizz site from work

They have been up for the better part of a week

World of Warcraft Client Patch 4.0.3a

The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/

The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/un...testrealm.html

The Shattering of Azeroth

In the frigid wastes of Northrend, the final battle against the merciless Lich King ended in victory for Azeroth's defenders. Upon returning home, veterans of the unforgiving conflict against the Scourge were showered with praise for their valiant sacrifices, while the honorable dead were mourned. Yet as hope flared anew in the wake of the Lich King's fall, Azeroth's native elemental spirits grew confused and erratic, setting off a series of deadly natural disasters. Horde and Alliance leaders scrambled for clues about the troubling state of the world, but nothing could have prepared them for what was to come.

Without warning, the corrupted Dragon Aspect, Deathwing, erupted from the stone heart of Deepholm, the domain of earth within the Elemental Plane. Jagged fissures were torn across the earth, and monstrous waves pummeled coastal regions. From Thousand Needles to the Blasted Lands, the surface of Azeroth was reforged through violent upheavals. Now, the Horde and the Alliance must defend their homes against Deathwing and his minions, burdened by the unsettling fact that the world as they know it has changed... forever.

Azeroth Shattered

* Deathwing's return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-55, and updated level ranges for some zones to improve the questing flow.

New Race/Class Combinations

* In the wake of a world on the brink of destruction, members of the Horde and Alliance have taken to new cultures and studies, mastering crafts previously foreign to them. Many existing playable races now have new class combinations. Check the official World of Warcraft: Cataclysm website for a breakdown of the new combinations.

General

* The World of Warcraft: Cataclysm cinematic trailer and login screen have been added to the game.

* Experience required to gain levels 71 through 80 has been reduced by 20%, which increases leveling rate by 25%.

Classes: General

* Due to several talent revisions for select classes, druids, paladins, priests, and shaman have had their talent trees reset.

* The damage and healing done by players from levels 1-79 has been retuned, with the base points of almost all spells and abilities reduced. This was done to bring combat times at low levels to a more reasonable length. For most abilities that deal weapon damage, the weapon damage percent now rises per level until level 80, and starts at a lower percent.

* Healing Rain, Efflorescence, Holy Radiance, Holy Word: Sanctuary now have a diminished effect when healing more than 6 players at once.

* Mortal Strike, Furious Attacks, Wound Poison, Widow Venom, Permafrost, Improved Mind Blast, Monstrous Bite, and Legion Strike now reduce healing by 10%, down from 25%.

* Effects which are broken from taking too much damage (Fear, Frost Nova, Entangling Roots, etc.) now break automatically from about half as much damage taken as before.

Death Knight

* Death Pact now heals for 25% of maximum health, down from 40%.

* Death Strike now heals for 25% of damage taken in the last 5 seconds, down from 30%, and will heal for a minimum of 7% of maximum health, down from 10%. The tooltip may not yet be updated to reflect this change.

* Icebound Fortitude now provides 20% damage reduction, down from 30% (now 50%, down from 60% when talented), and has a 3-minute cooldown, up from 2 minutes.

Blood

* Rune Tap now heals for 10% of maximum health, down from 15%. The tooltip may not yet be updated to reflect this change.

Glyphs

* Glyph of Rune Tap now heals for 5% of maximum health, down from 10%.

Bug Fixes

* Frost Fever critical strikes now apply the correct amount of bonus damage.

Druid

* Bear Form now provides 10% bonus health, down from 20%.

* Nourish no longer consumes Omen of Clarity.

* Rejuvenation has had its mana cost increased by 30%.

* Soothe now has a 1.5-second cast time.

* Swipe (Cat Form) can now be used even if the druid does not have a primary target selected.

* Thorns: beginner tooltip revised to no longer imply the spell could be kept up at all times. In addition, Thorns damage has been reduced by 60%.

Balance

* PvP set bonus redesigned. While not in an Eclipse state, critical attacks against the druid restore 5 Solar or 7 Lunar energy, whichever is more beneficial. This effect can only occur once every 6 seconds.

Feral

* Brutal Impact now increases the mana cost of spells on the victim by 5/10% for 10 seconds, down from 15/30%.

* Leader of the Pack now heals for 4%, down from 8%.

* Survival Instincts now provides 50% damage reduction, down from 60%, and its cooldown has been lowered from 5 minutes to 3 minutes.

* Swipe (Bear Form) damage has been reduced by 20%.

* Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.

Restoration

* Empowered Touch now procs from Healing Touch as well as Nourish.

* Heart of the Wild: the Bear Form Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%.

* Malfurion's Gift no longer has Fury of Stormrage as a prerequisite talent.

* Natural Shapeshifter now also increases Tree of Life duration by 5/10 seconds.

* Revitalize is now a 2-point talent, down from 3. It provides a 20% chance to return 1/2% of the druid's total mana on periodic heals from Lifebloom or Rejuvenation. This effect cannot occur more than once every 12 seconds.

* Swift Rejuvenation is now a 1-point talent, down from 2. The global cooldown reduction this talent provides to Rejuvenation remains 0.5 seconds.

* Symbiosis: heal-over-time spells (Rejuvenation, Regrowth, Lifebloom) can no longer benefit from this Mastery merely by refreshing themselves. A different heal-over-time spell must be present.

Glyphs

* Glyph of Healing Touch now reduces the cooldown on Nature's Swiftness by 10 seconds after using Healing Touch, up from 5 seconds.

* Glyph of the Treant (new) allows druids to keep the original treant Tree of Life look... if they must. Must they?

Bug Fixes

* Blood in the Water now refreshes Rip to the correct value.

* Flight Form now properly appears in the trainer window before Expert Riding is learned.

Hunter

* All special attacks based on weapon damage (except Scattershot) are now normalized.

* Scare Beast is now available at level 36, up from level 14, and has had its training cost updated.

* Deterrence is now available at level 78, up from level 36, and has had its training cost updated.

* Disengage is now available at level 14, down from level 78, and has had its training cost updated.

Glyphs

* The level requirements for glyphs that affect Scare Beast, Deterrence, and Disengage have been altered to correspond with the level changes of these abilities.

Bug Fixes

* The Core Hound pet ability Ancient Hysteria now places its own unique debuff on affected players that has the same effect as Sated and Exhaustion.

* Certain pets should no longer forget how to Dash.

Mage

* Arcane Blast now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.

* Arcane Explosion now costs 15% of base mana, down from 18%.

* Arcane Missiles damage has been increased by 5%.

* PvP set 4-piece bonus changed to increase damage by 5% instead of providing 5% Haste.

Arcane

* Arcane Barrage damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.

* Arcane Concentration: Now has a much higher chance (13/27/40%) of entering a Clearcasting state. This effect cannot occur more than once every 15 seconds. The tooltip still states that there is a 3/6/10% chance, as it averages out to approximately the same chance with the internal cooldown applied.

* Arcane Specialization again increases arcane damage by 25%.

Fire

* Blazing Speed no longer dispels movement slowing effects (it still dispels effects that totally stop movement).

* Fire Specialization again increases periodic fire damage effects by 25%.

* Molten Shields now also causes Blazing Speed to dispel movement slowing effects in addition to its current functionality.

* Pyroblast base mana cost is now 17%, down from 22%.

Frost

* Deep Freeze: the cooldown on this ability is no longer reduced by Haste.

* Early Frost now reduces Frostbolt cast time by 0.3/0.6 seconds, down from 0.35/0.70 seconds.

* Fingers of Frost proc chance is now 7/14/20%, down from 10/20/30%.

* Frost Specialization again increases all damage against frozen target by 25%.

* Reactive Barrier is now triggered by any damage which causes the mage's health to be below 50%, even if the mage was already below 50%.

* Shatter now also increases Frostbolt damage by 10/20% against frozen targets.

* Shattered Barrier duration is now 2/4 seconds, down from 3/6 seconds.

Glyphs

* Glyph of Evocation now heals for 40%, down from 60%.

* Glyph of Deep Freeze now increases damage done by Deep Freeze by 20% (no longer increases Frostbolt damage against Deep Frozen targets).

Bug Fixes

* Improved Polymorph now correctly shares diminishing returns with controlled stuns.

Paladin

* Exorcism damage has been increased by approximately 50%.

* Holy Radiance now has reduced effectiveness on targets over 8 yards away from the paladin.

* Seal of Truth: periodic damage from Censure reduced by 25%.

Holy

* Beacon of Light now lasts 5 minutes, up from 60 seconds.

* Blessed Life: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.

* Illuminated Healing absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.

* Light of dawn has been redesigned. It no longer has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion to the amount of Holy Power used. In addition it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.

* Protector of the Innocent no longer triggers from self-heals.

Protection

* Divine Bulwark now grants 2.25% less block chance per point of Mastery, up from 2%.

* Holy shield no longer increases chance to block. Instead, it increases the amount blocked by an additional 10%, for a total of 40% damage blocked.

* Shield of the Righteous: Contribution of attack power halved (now 60% with full Holy Power) and base damage brought up so that a level 85 paladin in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact.

* Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 40/80/120 seconds, down from 1/2/3 minutes.

* Wrath of the Lightbringer now increases Crusader Strike and Judgement damage by 50/100%, up from 30/60%.

Retribution

* Crusade now also has a proc on kill to increase the healing done by the paladin's next Holy Light by 100/200/300% for 15 seconds, in addition to its current effects.

* Divine Storm: This ability has been redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.

* Pursuit of Justice now has an 8-second internal cooldown, shared with Blessed Life.

* Rebuke no longer initiates Auto Attack.

* Sanctity of Battle now also causes Divine Storm's cooldown to be reduced by Haste effects.

* Zealotry no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.

Glyphs

* Glyph of Beacon of Light now makes Beacon of Light free, instead of increasing the duration by 30 seconds.

* Glyph of Divinity has been redesigned. It now grants the paladin 10% of maximum mana upon use.

* Glyph of Light of Dawn now increases the total number of most injured targets healed by 1.

Priest

* Binding Heal now provides roughly double the amount of healing.

* Prayer of Healing has had its mana cost reduced by nearly 30% and its base points and Spell Power coefficient increased by 20%.

Discipline

* Divine Aegis is now always triggered by Prayer of Healing in addition to critical heals from all other spells.

* Grace has been increased to 4/8% stacking 3 times, up from 2/4% stacking.

* Inner Focus now works with Binding Heal, but no longer works with Heal.

* Power Word: Barrier has been redesigned. It no longer acts as a shared absorb shield. Instead, all affected friendly targets take 30% reduced damage for the duration of the shield, which is now 10 seconds, down from 25 seconds.

Shadow

* Shadow Orbs: redesigned slightly. The Shadow Orbs continue to increase damage done by Mind Blast and Mind Spike and stack up to 3 times, but now when the priest casts Mind Blast or Mind Spike (consuming the orbs), the priest gains a 15-second duration buff (Empowered Shadow), which increases the damage done by all Shadow periodic spells. Empowered Shadow does not stack. Mastery increases the damage bonus of Shadow Orbs and Empowered Shadow by the same amount, 10% with the base 8 Mastery, and an additional 1.25% per Mastery.

* Vampiric Embrace healing to the caster has been reduced to 6%, down from 12% (there was a tooltip error which stated that the self-healing amount was 15%). Party members still receive 3% healing.

Bug Fixes

* Dark Archangel now correctly increases the damage done of certain abilities by 4%.

Rogue

* Deadly Poison base damage and attack power coefficient have been increased by 30%.

* Recuperate now restores 2% of maximum health, down from 3%.

* Venomous Wounds base damage and attack power coefficient have been increased by 30%.

Combat

* Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.

* Bandit's Guile now gives 10/20/30% increased damage as the rogue gains greater insight, up from 5/10/15%.

Subtlety

* Executioner no longer affects Recuperate.

Bug Fixes

* Bandit's Guile now applies more consistently to all of the abilities it's supposed to modify.

* Player guardians and temporary pets now stop attacking when a rogue uses Vanish, but city guards will not.

Shaman

* Chain Heal mana cost increased from 17% to 20% of base mana.

* Earthliving Weapon now only has 25% of its full chance to proc from a single hop of Chain Heal.

Elemental

* Elemental Reach now also increases Searing Totem range by 7/15 yards.

* Fulmination now has a Spell Alert visual associated with it, which appears when the shaman gets to 9 Lightning Shield charges.

Warlock

* Bane of Agony damage has been reduced by approximately 12%.

* Bane of Doom damage has been reduced by approximately 12%.

* Corruption damage has been reduced by approximately 12%.

* Death Coil damage has been reduced by approximately 12%.

* Drain Life damage has been reduced by approximately 12%.

* Drain Soul damage has been reduced by approximately 12%.

* Immolate damage has been reduced by approximately 12%.

* Incinerate damage has been reduced by approximately 12%.

* Rain of Fire damage has been increased to be more comparable to other area-of-effect abilities.

* Searing Pain damage has been reduced by approximately 12%.

* Seed of Corruption damage has been reduced to be more comparable to other area-of-effect abilities.

* Shadowbolt damage has been reduced by approximately 12%.

* Soul Fire damage has been reduced by approximately 12%.

Demonology

* Hand of Gul'dan damage has been reduced by approximately 12%.

Destruction

* Chaos Bolt damage has been reduced by approximately 12%.

* Conflagrate damage has been reduced by approximately 12%.

* Shadowburn damage has been reduced by approximately 12%.

Bug Fixes

* Drain Life: The Soulburn version of this was charging 17% of base mana instead of 12% like the normal version. This has been corrected.

Warrior

* Cleave damage has been reduced by approximately 17%.

* Execute damage has been reduced by approximately 17%.

* Heroic Strike damage has been reduced by approximately 17%.

* Overpower now does 125% weapon damage, down from 150%.

* Rend base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.

* Shield Block now only increases block chance by 25%, but excess block that pushes avoidance plus block to over 100% is now converted to critical block chance.

* Slam now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.

* Victory Rush damage has been reduced by approximately 17%.

* Whirlwind now does 65% weapon damage, down from 75%.

Arms

* Mortal Strike now does 150% weapon damage, down from 185%.

* Second Wind now heals for 2/5% of total health, down from 5/10%.

* Strikes of Opportunity now does 100% weapon damage, down from 115%.

Fury

* Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.

* Bloodthirst damage has been reduced by approximately 17%.

* Raging Blow now does 110% weapon damage, down from 150%.

* Unshackled Fury now gains approximately 50% more benefit per point of Mastery.

Protection

* Critical Block now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).

* Devastate no longer provides bonus threat.

* Shield Slam: Contribution of attack power reduced to 60%, down from 75%, and base damage brought up so that a level 85 warrior in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact. In addition, Shield Slam no longer generates 30% bonus threat from its damage.

* Vigilance no longer provides 3% damage reduction, but still refreshes Taunt and provides Vengeance.

Glyphs

* Glyph of Bloody Healing increases the healing received from Bloodthirst by 40%, down from 100%.

* Glyph of Intimidating Shout no longer causes targets to flee slowly, but roots them instead.

* Glyph of Shield Wall increases damage reduction to 60%, but increases the cooldown from 2 minutes to 4 minutes (talented).

Bug Fixes

* Taste for Blood should once again proc on every other tick of Rend.

Achievements

* The Gladiator reward mounts now award Master Riding.

* What A Long, Strange Trip It's Been now awards Master Riding.

Items

* Mysterious Egg now takes only 3 days to turn into a Cracked Egg and has a slightly greater chance of awarding the Reins of the Green Proto-Drake.

* PvP set bonuses now provide 70 of stats such as Agility, Intellect, and Strength (down from 100) at 2 pieces, and 180 of these stats (down from 300) at 4 pieces.

Professions

* Perfect Gem Cutting and Mixology have been removed as trainable skills and are instead passives profession abilities. When players reach the appropriate skill levels, they will start getting bonuses from Mixology (they must know the recipe to gain the benefit) and/or cutting perfect gems (depending on their profession, of course).

Alchemy

* Alchemy recipes now require Crystal Vials. Deathwing broke all the others because he's mean (or because he didn't want alchemists to carry 5 different vials around with them).

Engineering

* The Engineering Tinkering enchants will no longer provide their bonus stats, but the activated effects will stack with other enchants. In 4.0.1 the stats were there (but hidden) and are now removed.

Bug Fixes

* Several epic gem transmutes that were missing from the trainer have been added back.

Bug Fixes

* Certain area-of-effect abilities are no longer ignoring the area-of-effect damage cap.

* Mobs and NPCs should no longer appear to randomly gain or lose health during combat.

* Re-summoning pets in Battlegrounds should no longer count towards a player's total healing done.

Known Issues

* Some tooltips may not reflect the most recent changes to certain abilities.

* Worgen hunters are currently unable to learn Dual Wield.

* The achievement Explore Tol Barad will not be possible to complete upon release of World of Warcraft: Cataclysm.

So what is the difference between the Cata update death wing smashing the place up coming today/tomorrow and the actual release cd coming on the day? (sorry, i've never played around a major update).

I thought everything would of happened on 7th dec?

So what is the difference between the Cata update death wing smashing the place up coming today/tomorrow and the actual release cd coming on the day? (sorry, i've never played around a major update).

I thought everything would of happened on 7th dec?

Nothing, this is Cataclysm, however,

What is not in:

* Creating worgen/goblin characters

* Worgen/Goblin start zones

* Archeology

* Professions past 450 (Illustrious Grand Master)

* Guild leveling

* Guild achievements

* Eastern Kingdoms/Kalimdor flight

* New Zones (80+)

What is in:

* Portals in Dalaran/Shattrath Removed

* Class trainers in Dalaran where portals once were

* New race-class combinations (excluding worgen/goblin)

* New Gnome/Troll starting areas

* Changes to existing zones

* New cata load screens

* New cata intro cinematic

* New cata login screen

* New music

* City Quartermasters, with rep tabards

* Bug fixes

* Class balancing

* Druids, paladins, priests, and shaman will have their talent trees reset

* Experience required to gain levels 71 through 80 is being reduced by 20%

* New tamable hunter pets (Monkey, fox, dog, and beetle, as well as new skins for existing pet classes.)

that way they can still sell you access to those things. by buying the Cataclysm Expansion.

ok thanks i understand, so everyone gets the world changes but to get stuck in you need to buy cata. i'm glad the new zones aren't in yet i'm still on level 74 trying to get my warrior to 80 before release, it takes forever to go though one level at this stage.:(

ok thanks i understand, so everyone gets the world changes but to get stuck in you need to buy cata. i'm glad the new zones aren't in yet i'm still on level 74 trying to get my warrior to 80 before release, it takes forever to go though one level at this stage.:(

With them lowering the amount of XP needed to level 71-80 by 20% you can easily make 80 by Cata.

Trying to promote a cause or represent anything but yourself is pointless.

That's all it'd be anyway. You won't end up with a successful gild just because half a dozen people that post on the same forum show up together.

They need to have similar goals, experience, play-style, time commitments, etc.

Also, re-rolling is a fairly large commitment. Yeah, I'll do it - but only when there's a good reason to (ie: shaman healers trivial <encounter x,y,and z> therefore we want 2 more). The chance of maybe joining a guild that maybe does some stuff your interested in with people that maybe you'll like isn't enough of a reason.That might work for people new to the game or who have relatively few ties to their current server but many of us have friends (real life) where we are, or people who we've been playing with for more than 5 years.

What would a neowin guild offer that people can't get from the servers they already play on?

+1

i had a alot fun playing vindictus with people from neowin, but wow is another thing altogether. rerolling 1-80 takes a lot of effort and you don't want to reroll to play with a new group of people just to hit 80 and find out you ave different end game goals that requires you to find a new guild at that time.

me personally i need to be horde on a pvp server, and after my bg gear grind is done at max level i spend ALOT of time doing world pvp, and helping lower level players level up.i don't like doing a lot of dungeons or any raids at all.

as it is as far as rerolling goes i have yet to get my main to 80, or break level 10 on rerolls i've made since wotlk came out. as it is i'm waiting to transfer off my fail server onto a new server, then find a leveling guild to play with and then decide what to do from there.

it's too bad smeltn went alliance on a pve server or else i'd pay for me and my bro to transfer there and play with him.

anyways looking forward to reduced exp costs to finish up these last two levels. then i'll be set for cata to hit live.

+1

i had a alot fun playing vindictus with people from neowin, but wow is another thing altogether. rerolling 1-80 takes a lot of effort and you don't want to reroll to play with a new group of people just to hit 80 and find out you ave different end game goals that requires you to find a new guild at that time.

me personally i need to be horde on a pvp server, and after my bg gear grind is done at max level i spend ALOT of time doing world pvp, and helping lower level players level up.i don't like doing a lot of dungeons or any raids at all.

as it is as far as rerolling goes i have yet to get my main to 80, or break level 10 on rerolls i've made since wotlk came out. as it is i'm waiting to transfer off my fail server onto a new server, then find a leveling guild to play with and then decide what to do from there.

it's too bad smeltn went alliance on a pve server or else i'd pay for me and my bro to transfer there and play with him.

anyways looking forward to reduced exp costs to finish up these last two levels. then i'll be set for cata to hit live.

I'd love to be on a PvP server, if you find a good one to transfer to give me a heads up and i'll reroll on there.

I'd love to be on a PvP server, if you find a good one to transfer to give me a heads up and i'll reroll on there.

well it looks like we're going to aegwynn. my bro says it's ok and i trust him but he's mostly been leveling in dungeons there. but i'll let you know.

we gank and and crash parties and do silly things like stand in world arenas and type in zone chat for people to come fight us and every so often wipe out all teh NPCs in south shore and rp that it has the best steak in azeroth(idk if this will even be possible in cata) and kill lowbies to get max levels to come out and play and stuff like that.

in terms of honour points or progression or tangible rewards it's a complete waste of time, and sometimes there's very little action as we wait for an enemy to hopefully show up or roam the whole map looking for anyone to fight at all or hold a position while we wait for the enemy to get more numbers or whatever.

but it's also a helluva alot more fun than any of the progression grinds wow has imho.

i also like helpiing people level up, even outside my guild, or helping people do their quests, even if it's just guarding them against ganks while they do their quest stuff.

leading premades can be fun too for their own sake. even if most the time with 3 decent people in a group all in teh same vent you just roll over teh enemy team in every BG wow has and get perfect wins almost every time. but now and then you face a premade and it's really decent fights. and i expect to see more premades on both side with rated bg's.

hopefully i can find a good guild on this server once i transfer over that likes the same things i do and has some decent active players to play with. on the old server it was always some kind of trade off. either they were RP nazi's or they raged hard if you killed the other faction or they were pure pve or they were an ERP based guild or some other ridiculous thing that made you wish you could pk your own faction.

Trying to promote a cause or represent anything but yourself is pointless.

That's all it'd be anyway. You won't end up with a successful gild just because half a dozen people that post on the same forum show up together.

They need to have similar goals, experience, play-style, time commitments, etc.

Also, re-rolling is a fairly large commitment. Yeah, I'll do it - but only when there's a good reason to (ie: shaman healers trivial <encounter x,y,and z> therefore we want 2 more). The chance of maybe joining a guild that maybe does some stuff your interested in with people that maybe you'll like isn't enough of a reason.That might work for people new to the game or who have relatively few ties to their current server but many of us have friends (real life) where we are, or people who we've been playing with for more than 5 years.

What would a neowin guild offer that people can't get from the servers they already play on?

What server and faction do you play in evn.?

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    • Rufus 4.15.2393 Beta 2 by Razvan Serea Rufus is a small utility that helps format and create bootable USB flash drives, such as USB keys/pendrives, memory sticks, etc. Despite its small size, Rufus provides everything you need! Oh, and Rufus is fast. For instance it's about twice as fast as UNetbootin, Universal USB Installer or Windows 7 USB download tool, on the creation of a Windows 7 USB installation drive from an ISO (with honorable mention to WiNToBootic for managing to keep up). It is also marginally faster on the creation of Linux bootable USBs from ISOs. A non-exhaustive list of Rufus supported ISOs is available here. It can be especially useful for cases where: you need to create USB installation media from bootable ISOs (Windows, Linux, UEFI, etc.) you need to work on a system that doesn't have an OS installed you need to flash a BIOS or other firmware from DOS you want to run a low-level utility Rufus 4.15.2393 Beta 2 changelog: Add RISC-V 64 support to UEFI:NTFS Improve the guards for using the "silent" option Improve the ability to cancel during write retries Improve progress reporting for compressed image extraction Fix unrestricted XML entity expansion and integer overflow in ezxml parser (courtesy of @esadowski4) [GHSA-55r2-34wg-8mv9] Fix "silent" Windows installation failing at 75% in most cases [#2960] Fix a crash during boot when using UEFI:NTFS on Snapdragon X based ARM64 platforms [#2934] Fix the first WUE option always being checked by default [#2965] Fix an infinite loop when using Windows ISOs that contain multiple WIMs Fix "Enable runtime UEFI media validation" checkbox not always being properly enabled Other WUE improvements/fixes for OneDrive removal and username validation (with thanks to @christian8641) [#2984, #2991] Download: Rufus 4.15 Beta 2 | 1.9 MB (Open Source) Links: Rufus Home Page | Project Page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Tixati 3.43 by Razvan Serea Tixati is a free and easy to use BitTorrent client featuring detailed views of all seed, peer, and file transfer properties. Also included are powerful bandwidth charting and throttling capabilities, and a full DHT implementation. Tixati is one of the most advanced and flexible BitTorrent clients available. And unlike many other clients, Tixati contains NO SPYWARE, NO ADS, and NO GIMMICKS. Tixati portable version is meant to run on a USB flash drive or other portable media. It stores all its configuration files in the same folder as the executable binary files, and all file paths are stored in a format relative to the program executable folder. It is important you do not delete the "tixati_portable_mode.txt" file within the executables folder. This file is what triggers Tixati to run in portable mode. (The executable binaries are actually the same as the standard edition binaries.) When running the portable edition from a USB flash drive, especially one that is formatted in FAT16/FAT32, you may experience some lag when initially loading a new transfer. This is because initializing and allocating large files on flash-based media consumes a greater amount of time and resources compared to a conventional hard-drive. Tixati has the following features: detailed views of all aspects of the swarm, including peers, pieces, files, and trackers support for magnet links, so no need to download .torrent files if a simple magnet-link is available super-efficient peer choking/unchoking algorithms ensure the fastest downloads peer connection encryption for added security full DHT (Distributed Hash Table) implementation for trackerless torrents, including detailed message traffic graphs and customizable event logging advanced bandwidth charting of overall traffic and per-transfer traffic, with separate classification of protocol and file bytes, and with separate classification of outbound traffic for trading and seeding highly flexible bandwidth throttling, including trading/seeding proportion adjustment and adjustable priority for individual transfers and peers bitfield graphs that show the completeness of all downloaded files, what pieces other peers have available, and the health of the overall swarm customizable event logging for each download, and individual event logs for all peers within the swarm expert local file management functions which allow you to move files to a different partition even while downloading is still in progress 100% compatible with the BitTorrent protocol Windows and Linux-GTK native versions available Tixati 3.43 changelog: Several major DHT improvements Added several screening heuristics to filter malicious DHT nodes, prevent Sybil floods Rewrote DHT search algorithms to add support for multi-path lookups Improved DHT logging, more details in several error messages Extended timeout lengths for outgoing queries over I2P Added incoming query / response per second to DHT table status display Updated Regex engine to PCRE2 Faster Search function, scans channel user profiles in much less time Fixed problems with file name parsing and date handling in RSS Faster and more accurate RSS filtering and episode number detection Several optimizations to global text processing functions, such as UTF-8 cleaning, line splitting, and token parsing Complete update of port-mapping UPNP/NAT-PMP engine, added PCP support, mapping over VPN support, and more Several refinements to default gateway detection on Windows / Android, which is used for port-mapping Support for IPv6 interface-scoped addresses, which is sometimes needed for IPv6 gateway detection and port mapping Full support for PCP port remapping, added backup zero-port query in case requested port is rejected New UPNP/NAT-PMP Monitor in Help > Diagnostics New reflected local port/location tracker that analyzes DHT replies to detect true port/location and NAT mapping type New TCP/UDP Ports monitor in Help > Diagnostics, with several statistic and information tabs, and a detailed event log Calculated/reflected local port is now used for port parameter in tracker queries and peer handshake Fixed several problems with Linux Wayland compatibility Completely replaced tray icon functions in Linux, new SNI implementation is now the default with GSI backup Implemented full DBus-Menu server to be used by new SNI tray icon implementation Replaced Linux tray balloon notification DBus client Rewrote auto-shutdown DBus interface for Linux Rewrote sleep inhibit DBus interface for Linux Dropped deprecated Linux dbus-glib dependencies Completely new Windows asynchronous file handling, now using IOCP model with several block-alignment optimizations Better handling of system network resets and interface down/up cycles Added option to fully clear configuration in Settings > Import/Export Remember last option checkboxes when using Import/Export Fixed minor I2P incoming connection routing problems Much faster I2P vanity host name finder Much faster channel user vanity key finder Raised length limit for torrent tracker remote failure messages to 120 from 64 Fixed problems setting download location on a torrent before the meta info is resolved Added location/MOC paths to category pane tooltips Several minor Web Interface fixes Refinements to static and scrolling ellipsizing layout routines Several fixes and improvements to single and multi-line text edit controls Many other minor fixes throughout the user interface A major overhaul of the Android framework has also been done: API target raised to 35, page alignment set to 16K Rewrote all inset processing routines Full rewrite of foreground service, application, and main activity objects New permission request routines Added multi-cast lock request before UPNP/LPDP discovery operations Fixed file permission and locking problems when loading .torrent from web browsers Fixed problems with Z-ordering of modal / non-modal and popup windows Fixed handling of back gesture on newer OS Added status bar icon adjustment based on status bar background color Added option in Settings > UI > Behavior to continue running in tray when task removed from recents App can be closed by swiping away notification Rewrote IME interface, fixed several problems with auto-correct, on-screen keyboard visibility, and cursor positioning Added full support for Android hardware mouse and keyboard function Added full tooltip implementation for Android hovering via mouse or other cursor device Full rewrite of popup menu widgets to better support hardware pointers and keyboard Added mouse cursor updating framework for Android hovering Added Settings > Import/Export to Android builds Added language file support to Android builds Download: Tixati 64-bit | Tixati 32-bit ~20.0 MB (Freeware) Download: Portable Tixati 3.43 | 114.0 MB Download: Tixati 3.43 for Linux | Android View: Tixati Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Firefox 152.0.1 by Razvan Serea Firefox is a fast, full-featured Web browser. It offers great security, privacy, and protection against viruses, spyware, malware, and it can also easily block pop-up windows. The key features that have made Firefox so popular are the simple and effective UI, browser speed and strong security capabilities. Firefox has complete features for browsing the Internet. It is very reliable and flexible due to its implemented security features, along with customization options. Firefox includes pop-up blocking, tab-browsing, integrated Google search, simplified privacy controls, a streamlined browser window that shows you more of the page than any other browser and a number of additional features that work with you to help you get the most out of your time online. Firefox key features Enhanced Tracking Protection (ETP) – Blocks trackers, cookies, cryptominers, and fingerprinters by default. Private Browsing Mode – Deletes history, cookies, and temporary files when closed. Lightweight & Fast Performance – Optimized memory usage with efficient page loading. Cross-Platform Sync – Sync bookmarks, passwords, history, and open tabs across devices. Customizable Interface – Toolbars, themes, and extensions can be tailored to user needs. Strong Privacy Controls – Options to manage cookies, permissions, and site data easily. Reader Mode – Strips away clutter for distraction-free reading. Pocket Integration – Save and read articles offline with Pocket built into Firefox. Picture-in-Picture (PiP) – Watch videos in a floating window while multitasking. Extensions & Add-ons – Vast library for productivity, security, and personalization. Built-in PDF Viewer – No need for external software to view PDFs. Firefox Monitor – Alerts users if their email is part of a known data breach. Multi-Account Containers – Isolate browsing sessions (e.g., work, personal, shopping). Performance & Resource Efficiency – Uses fewer system resources than some competitors. Open Source & Community-Driven – Transparent development with global contributions. Firefox 152.0.1 fixes: Fixed frequent crashes affecting users with Intel Raptor Lake processors. (Bug 2039575) Fixed an issue on macOS where choosing a PDF option, such as "Save as PDF", from the system print dialog would send the job to your printer instead of saving a file. (Bug 2047850) Download: Firefox 64-bit | Firefox 32-bit | ARM64 | ~70.0 MB (Freeware) Download: Firefox for MacOS | 146.0 MB View: Firefox Home Page | Release Notes Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Zed 1.7.2 has landed with updated OpenCode models, bug fixes and other improvements by David Uzondu Zed 1.7.2 recently landed on the stable release channel, bringing a host of AI-related features including automatic context compaction and settings-based skill management, along with other things like better Markdown preview rendering and custom git commands in the graph view. Starting with the AI stuff, the developers introduced "/compact", a command that basically summarizes your conversation history on demand. This tool prevents your active chat window from hitting token limits by compressing older parts of the dialogue into a brief overview. In addition to that, the team relocated skill management to the settings UI, improving how the application communicates errors regarding those skills, and updated the OpenCode model roster to support DeepSeek V4 Flash, MiniMax M3, Qwen 3.7 Plus, and Nemotron 3 Ultra Free. External agent users can also monitor context window cost metrics and delete individual sessions directly from their history. Right-clicking ref labels in the git graph now opens a context menu that runs different actions against selected targets, kind of how VS Code does it. Here are some of the bug fixes this new release brings: The active agent fails to auto-select when creating a new git worktree. A scrollbar unexpectedly appears on wrapped code blocks in the agent chat. Collapse indicators for project headers appear when performing sidebar searches. Bracketed ellipsis title prefixes fail to show the ellipsis icon properly. Project icons render incorrectly in the recent projects picker. Diff hunk controls appear inside non-editable commit view multibuffers. The software update button hangs indefinitely on the downloading stage. Restoring an agent terminal in a remote project triggers a sudden crash. Splitting a pane that contains an active commit view causes a crash. Linux Wayland freezes when trying to read the clipboard from laggy external apps. Zed is a "newish" code editor trying to break the massive stronghold VS Code has on the developer community. Funny enough, the editor was created by former GitHub employees who worked on the Atom text editor (which Microsoft killed in 2022, several years after it bought GitHub). The project officially hit version 1.0 back in April, introducing platform parity for Windows and Linux alongside deep support for DeepSeek-V4-Pro.
    • 26H2 absolutely will support ARM Windows just not on devices that came with 26H1. This is evident by the fact I am running 26H2, which on my MacBook Neo and Surface Pro 12 (inch), within a VM.
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