Recommended Posts

i'm trying to decide wether to go with frost for leveling from 80-85 in cata or just stick with arcane since it puts out so much dps and has slow stuck to AB anyway. it's like they took out all the reasons to go frost since even it's survivability seems to be nerfed since tbc still(since iirc ice barrier gave like 3.3k absorption at 70 and now gives ~4k at 80, not sure if it scales with gear or not, but its a fair amount lower as a fraction of my total hp, since i'm breaking 20k now with crap gear). extra damage in frost is dependent on targets being frozen as well, vs arcane which just needs more mana to give higher damage(mastery), and arcane barrage does alot more dps with conditions vs ice lance which requires frozen targets to give decent damage and still only crits for ~2k.

i might try leveling with frostbolt though to see how often it procs frozen, but it just seems that arcane is so much more OP in every way that frost is toothless now. an extra ranged frost nova from the water elemental isn;'t so great to make up for frost's shortcomings when AB is hitting for at least twice as much as frostfire on normal hits and critting for several times more with shorter cast times, just for more mana, considering how fast mana seems to regen now out of combat with out food, let alone 2 min evocation CD.

i think frost might be slightly better maybe for soloing 2-5 player groups, at first glance at least, but again, it's got basically all the same cc as frost with alot more dps, just without the icebarrier(though there is mana shield).

either way as far as pvp goes i'm starting out more or less fresh because playing frost is no longer mostly reflex like it was for me when i quit in tbc. i'm going to have to relearn all teh counters and escapes and timings and how to manage multiple targets and cc and target priority again.

I tell ya my frost procs are insane. It procs at least every 2-3 casts. I use the water ele frostnova every cooldown and it makes for some pretty nasty crits. Its all about how you wanta play though. I mean leveling wise I love Frost over Fire, but I have been using fire since I hit 70 and thats mainly because I queue for instances the entire time I am leveling.

I tell ya my frost procs are insane. It procs at least every 2-3 casts. I use the water ele frostnova every cooldown and it makes for some pretty nasty crits. Its all about how you wanta play though. I mean leveling wise I love Frost over Fire, but I have been using fire since I hit 70 and thats mainly because I queue for instances the entire time I am leveling.

which procs exactly?i mean sure lots of procs show up like brain freeze or w/e that makes the next frost fire spell instant or the other one that treats the target likes it frozen.

but i mean i'm getting crits on AB for like 13-16k fairly often and normal hits from 5k-9k on 2.1-1.7s casts without my arcane spec damage buffs

Frost mages are totally insane right now. It won't be long into the xpac before they are nerfed. (And yes, they were just as insane on beta at 85... in fact more insane pvp wise)

how so are they insane? i was gettting 4k crits and ~2k normal hits on a 2.4s cast with frostfire, about 200-400 less with frostbolt on a 1.9s first cast cast time, 2k crits with ice lance on frozen targets. ice barrier only absorbed 4k damage

i'll have to log in and test my damage again with this new gear i have on some dummies,

but it's basically nothing compared to arcane with 3-6k(normal-crit) instant every 4 seconds , and the above stated AB dps.

keep in mind that when i switched from frost to arcane even with a gimpy arcane rotation i saw an immediate increase in dps and damage per spell with my crap gear.

I level my mage as frost. However, I have not played it much since the patch being that they took my potals, and water, food creation away.

yeah what do you mean. conjure food makes food that restores both hp and mana now instead of doing it twice as much, i still have my mage table, and reagents for portals and ports are cheaper than ever and people keep asking me for portals to x city randomly.

i barely use food anymore so far anyway, as mana regen is so fast now it seems. i run out of mana in a boss fight and by the time i've run to the next group of trash i am near full again. and you can get a glyph for evocation that restore hp when you cast it.

it seems like the number of spells overall has been reduced or maybe it's my imagination since they took out spell ranks, and choosing a tree opens up tree specific spells like ice barrier and water elemental for frost.

how so are they insane? i was gettting 4k crits and ~2k normal hits on a 2.4s cast with frostfire, about 200-400 less with frostbolt on a 1.9s first cast cast time, 2k crits with ice lance on frozen targets. ice barrier only absorbed 4k damage

i'll have to log in and test my damage again with this new gear i have on some dummies,

but it's basically nothing compared to arcane with 3-6k(normal-crit) instant every 4 seconds , and the above stated AB dps.

keep in mind that when i switched from frost to arcane even with a gimpy arcane rotation i saw an immediate increase in dps and damage per spell with my crap gear.

To quote a member of my guild on the arcane vs frost as I think he put it best:

Arcane has to sit there and hardcast anything that qualifies as stupid damage.

Frost can 100-0 you while controlling your entire team without having to hardcast. It does this while having untouchable melee control (lol @ frost mages having access to blazing speed at 85), mage armor + ice barrier to shut down dot classes, and df + barrier + rof (at 85) on top of their longest-lockout-in-the-game to shut down those silly nuking classes that "still" have to hardcast their damage.

4.0 mages are f**king stupid but it's not a lot different at 85. They take longer to kill you but have been given even more ridiculous new ways to prevent you from playing your class for the added duration it takes them to do it.

I received an e-mail from Blizzard saying I can upgrade my account to WOTLK for ?8, i'm seriously tempted. Have they made any changes to leveling? I'd like to see a bit of end game content but I got bored of the grind at lvl 40 last time.

it's much better now, as mentioned when you get out of TBC land it gets better, the random dungeon finder breaks up the quests nicely and gives u plenty of xp, gold and rewards.

I'm half way through 77, trying to play as much as possible to hit 80 by next week... getting a bit bored of the quests in Grizzly Hills, it's never ending

My mage is only level 22. At that level you no longer have portals, and you cannot conjure water or food. You do not get it until later.

i didn't know mages got portals at that level anyway? besides mana/hp regen is so fast at that level you don't need food anyway.

do you still have teleport at that level? that would be kinda handy to have, but realistically you're probably 15 minutes away from UC at most until like 30 when you go to stv until 40. and basic ground mount at 20 now too makes travel fairly quick. i guess it depends on what zones you level in though. i usually do the zones around UC until i am high enough for stv and then i get my pvp fix while i do quests(at least more so than running away from max levels in hillsbrad)

hit ~4.7k dps on a couple bosses today. starting to not come in last place which is nice. only have one green and one tbc trinket to replace. up to almost 1k gold as well. started spending my justice points for some more epics from dalaran, not sure which tier they fall into though.

i've noticed alot of these tanks seem to have problems holding aggro on trash pulls in heroics. i mentioned it to my bro and he said something about since the changes tanks complaining they have been having problems with aggro but feel stronger in pvp or something. it seems like they are losing aggro right at the start of fights and even later even if we're just AOEing or healing slowly or w/e, maybe just one mob though.

Tank not able to hold agro to 4.7k dps ouch ...

You are just unlucky and got bad or new tanks. I can hit up to close to 11k dps on heroic boss fight here and there with my hunter and i almost never need to FD. Just gives 1 or 2 sec for the tank to build threat if you don't have a rogue or hunter in your group.

To quote a member of my guild on the arcane vs frost as I think he put it best:

that video is pretty crazy but what kind of gear does he have and what kind of dps would he do with arcane?

whiel in frost in pvp i do mostly use instants and rarely hard cast spells, the cc is more or less the same, in some cases increased for arcane vs frost, except as i said an extra frost nova and deepfreeze in frost, vs a improved polymorph in arcane(assuming you have improved cs in both).

for going 1v2-3 yeah you can control the enemy group pretty decently in my experience back in tbc, but i see no changes to indicate you can control a full 5man for a whole fight any better now than back in tbc. i beat almost every spec in every class 1v1 or 1v2 back then in world pvp as well. toughest specs to fight were feral druids(cat) and disc priests(my few losses or stalemates were against these)

now back in tbc yeah i could go toe to toe with 4-5man pve groups sitting outside instances in epic pve gear after i had most of my s1/s2 arena set and kill them all. but in arenas i had absolutely no teeth and if the opposite team had a resto druid or a half decently played warlock i it was game over for me usually pretty quickly. locks just kept me shutdown and resto druids ran around outhealing my instant damage just out of range of of my frost nova while also keeping their team healed agains the rest of my team's dps while taking me out of the fight almost completely.

not saying it hasn't changed, but meh, i can't see getting those kinds of numbers in that video without top gear, and he seems to be in bg's where people tend to start out with quest greens and grind honour for starter arena gear. sure you can pretty much lock out all melee from dpsing you in a 1v2-5 fight with frost novas and other frozen procs plus slow, but what the are the chance of going against a mostly melee party? or even a party with more than 2 melee max?

anyways interesting points nonetheless. i'll probably level 81-85 as frost just to see how much the numbers change in both leveling pve and world pvp.

Tank not able to hold agro to 4.7k dps ouch ...

You are just unlucky and got bad or new tanks. I can hit up to close to 11k dps on heroic boss fight here and there with my hunter and i almost never need to FD. Just gives 1 or 2 sec for the tank to build threat if you don't have a rogue or hunter in your group.

4.7k dps is on teh boss fights, which is fine for aggro, i avg ~2k dps on aoe trash fights and get aggro from a single mob after giving the tank time to build aggro(i tend to eb the last oen to start dpsing) my bro who plays healers has been getting aggro instantly without seeming to cast.

probably new tanks though. seems to be a lot of people just hitting 80 and getting into heroics for justice points before cata.

Not to be a jerk or anything, but you have mentioned a couple of times other people telling you things along the lines of "blizz screwed tank aggro" and "i pull aggro without doing anything". While those things may sound like bugs, I can assure you that no such bugs exist now. The game is fundamentally fine, and any of these odd occurrences should be looked at inward first or projected to other players in your party. One does not pull aggro by "doing nothing". Most likely it was caused by some proc or even hot before the tank did a single thing to said mob. That falls on the tank. Chances are there is a reason to the madness and you just have to analyze the situation. Quickly dismissing quirks like this without learning from them is how bad players play.

Again I'm not being a jerk. I know you are just verbalizing what others have told you. I'm just saying those other people are wrong.

i didn't know mages got portals at that level anyway? besides mana/hp regen is so fast at that level you don't need food anyway.

do you still have teleport at that level? that would be kinda handy to have, but realistically you're probably 15 minutes away from UC at most until like 30 when you go to stv until 40. and basic ground mount at 20 now too makes travel fairly quick. i guess it depends on what zones you level in though. i usually do the zones around UC until i am high enough for stv and then i get my pvp fix while i do quests(at least more so than running away from max levels in hillsbrad)

You used to get the first Teleport at level 10 and a second at level 20 however now I am not certain when you get them. The mana, and health regen are much higher than most other characters however, still leaves me wanting to purchase food. for quicker healing while questing. Also it seams as though since they culled the spells that you have two spells to fight with frost bolt and arcane missile. everything else is rather useless :p

Not to be a jerk or anything, but you have mentioned a couple of times other people telling you things along the lines of "blizz screwed tank aggro" and "i pull aggro without doing anything". While those things may sound like bugs, I can assure you that no such bugs exist now. The game is fundamentally fine, and any of these odd occurrences should be looked at inward first or projected to other players in your party. One does not pull aggro by "doing nothing". Most likely it was caused by some proc or even hot before the tank did a single thing to said mob. That falls on the tank. Chances are there is a reason to the madness and you just have to analyze the situation. Quickly dismissing quirks like this without learning from them is how bad players play.

Again I'm not being a jerk. I know you are just verbalizing what others have told you. I'm just saying those other people are wrong.

the reason i brought it up in teh first place was to get second opinions on it.

i'm seeing some tanks have no problems holding aggro even when people start dpsing before he even gets to teh mobs(or so it seeems) and other tanks losing aggro on a mob or two either pretty quickly or later on in the fight.

keep in mind some of these tanks will move the mobs out of our(dps) aoe or not group the melee mobs with the ranged mobs, again outside of our aoe.

i'm obviously not dismissing anything if i am bringing it up for discussion here. my bro didn't say definitely that aggro is messed up, but that alot of tanks were complaining about it after the patch.

You used to get the first Teleport at level 10 and a second at level 20 however now I am not certain when you get them. The mana, and health regen are much higher than most other characters however, still leaves me wanting to purchase food. for quicker healing while questing. Also it seams as though since they culled the spells that you have two spells to fight with frost bolt and arcane missile. everything else is rather useless :p

yeah having fewer spells at first makes leveling more boring, but generally speaking for leveling 1-80 you mostly use your main nuke(frostbolt then frostfire) almost exclusively anyway.

but yeah mages should never have to buy food imho. it's one of the things that make us mages, that we never pay for food ourselves.

although i did see a level 3x toon(?) with a water elemental which would be nice for leveling and leveling world pvp.

yeah i am not sure when you get the water elemental when i logged in i just had it. However, it is almost useless, I hoped it would be like the void walker and you could kinda let it tank while you DPSed from the back however, it wont take aggro and deals very little damage, or at least at level 22 that is what I see.

the reason i brought it up in teh first place was to get second opinions on it.

i'm seeing some tanks have no problems holding aggro even when people start dpsing before he even gets to teh mobs(or so it seeems) and other tanks losing aggro on a mob or two either pretty quickly or later on in the fight.

keep in mind some of these tanks will move the mobs out of our(dps) aoe or not group the melee mobs with the ranged mobs, again outside of our aoe.

i'm obviously not dismissing anything if i am bringing it up for discussion here. my bro didn't say definitely that aggro is messed up, but that alot of tanks were complaining about it after the patch.

I see where you are coming from and I understand your objective. It does come down to technique and the priorities of the tank's abilities. Hell, I was healing a random Nexus just yesterday and this stupid death knight tank was going through the instance without using DnD; mobs were being pulled off the tank as a result. Now what reason in hell is there to not use DnD on multi-mob pulls. le sigh.

Just wanted to make sure you weren't taking those incorrect statements from your buddies to heart. The parts about looking inward before outward were directed at your buddies; they won't ever get better if they continue with that logic.

AoE tanking is more difficult now, but single target is roughly the same.

The issue is that lots of tanks cut their teeth on AoE tanking when it was so easy, and now don't know how to properly use all their abilities.

My dk regularly tanks 2 or 3 mobs out of a pack, as dps, even if I hold back initially.

the reason i brought it up in teh first place was to get second opinions on it.

i'm seeing some tanks have no problems holding aggro even when people start dpsing before he even gets to teh mobs(or so it seeems) and other tanks losing aggro on a mob or two either pretty quickly or later on in the fight.

The group often can make a difference. I do very good dps with my hunter (Granule on Mugt'hol). I'm almost fully 264 and i had almost BIS 264 before the patch (i was missing sauf heroic ring and DBW had 1350 armor pen). LIke i said i do on a regular basis 10+k dps in heroic. I do around 8k aoe dps. I have a little talent called Misdirection ;) For 4 secondes i give my threat to the tank. And an hunter is one of the class generating to more threat in the game. So of course if you have an hunter pulling 9-10k dps single target and 7-8k dps multi traget in your group you WONT pull agro since you generate less threat than the hunter and for the first 4 secondes the tank get the hunter threat added to his own threat.

keep in mind some of these tanks will move the mobs out of our(dps) aoe or not group the melee mobs with the ranged mobs, again outside of our aoe.

i'm obviously not dismissing anything if i am bringing it up for discussion here. my bro didn't say definitely that aggro is messed up, but that alot of tanks were complaining about it after the patch.

There's was a lot of change for paladin tank. Paladin tanks will get some time to get used to the change. Before the change they had a fixed 6-9 rotation (easy to do). Now they have a Crusader Strike (single target), Hammer of Right (muti-target) focused rotation and for the other skills it's a priority rotation (still easy but you got to know which talents generate more threat and should be used first). Some paladin probably now wrongly do a fcfs rotation which reduce their threat initially. Also tanks need to re-gem and some tanks probably decided to skip this part since cata will be released soon.

yeah having fewer spells at first makes leveling more boring, but generally speaking for leveling 1-80 you mostly use your main nuke(frostbolt then frostfire) almost exclusively anyway.

but yeah mages should never have to buy food imho. it's one of the things that make us mages, that we never pay for food ourselves.

although i did see a level 3x toon(?) with a water elemental which would be nice for leveling and leveling world pvp.

The best leveling spec is by far Frost imo. With the 2 boa trinkets giving 4% total mana back when you kill a mobs mana is not an issue.

Does anyone know of a list of all the major things that were removed from the game? I've read all the patch notes but unfortunately I can't remember any major removals... :cry:

Shouthshore was removed. Oh my bad sorry yeah it was not removed just given free to the horde ...

what happened to southshore? it was my favourite rp pvp spot. i'd go in kill all the NPCs including the flightmaster then emote rp with the lowbies there before AE instagibbing them, and talk about how great the steak was at the inn in zone chat.

plus max level alliance would actually show up to pvp there unlike pretty much everywhere else in the entire world.

and 60+ alliance would routinely raid tarren mill in large groups and i'd run in and out killing one or two at a time until they posted what a mean and bad person i was irl on the forums, and go back to raiding vanilla content.

i was just looking at the that oblivinati frost mage ice lance crit video again and realized two things:

every oblvinati named mage on the armoury has way way better gear than i do.

and this is before they reduced/restructured base damage and healing in the very last(?) patch like last week or the week before. i don';t know if it ends up being the same at 80 or not though. probably is still the same.

i was just looking at the that oblivinati frost mage ice lance crit video again and realized two things:

every oblvinati named mage on the armoury has way way better gear than i do.

and this is before they reduced/restructured base damage and healing in the very last(?) patch like last week or the week before. i don';t know if it ends up being the same at 80 or not though. probably is still the same.

geared frost mage are crazy right now and will definately be nerfed if this is the case at 85.

I've seen 8k crit lolance on frozen target with 1k res on a regular basis. We are talking about something the forst mage can spam and move a the same time. This is ridiculous considering Hammer of wrath wont do much more on traget having 1k res and has a 6 sec cooldown and can be used for 18 secondes every 2 minutes (if the target can't dispel or spell steal) when the target is over 20% health.

One on one a skilled wrathful frost mage is a threat and can't be killed by many class in the game like ret paladin or hunter since the patch.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • The Light of Life? We actually do glow till our Death, study finds by Sayan Sen Image by Rafael Rendon via Pexels A study by researchers at the University of Calgary has found that living organisms produce an extremely faint light known as ultraweak photon emission, and that this glow appears to drop significantly after death. The research was published in the Journal of Physical Chemistry in April 2025 and quickly drew widespread attention, leading to more than 200 news stories about the findings. Ultraweak photon emission (or UPE), sometimes called biophoton emission, refers to tiny amounts of light released by living cells as a result of normal biological activity. A photon is the basic particle of light, and researchers say every living system examined so far, including plants and animals, has been found to emit these photons. The glow is far too faint to be seen by the human eye. “I suppose it has a little to do with people being reminded of auras,” says Dr. Christoph Simon, PhD, one of the authors of the study and a professor in the Department of Physics and Astronomy in the Faculty of Science. “It is a fact that living beings glow. It’s a very weak glow, but it’s there and visible with very sensitive cameras.” According to the study, the light involved is extremely weak, ranging from 10 to 1,000 photons per square centimetre per second across a spectral range of 200 to 1,000 nanometres. For comparison, a nanometre is one-billionth of a metre and is commonly used to measure wavelengths of light. Detecting emissions at such low levels requires highly specialized equipment. To study the phenomenon, researchers used electron-multiplying charge-coupled device (EMCCD) and charge-coupled device (CCD) cameras. These imaging systems are designed to detect extremely small amounts of light, including individual photons, while minimizing background noise. The technology allowed researchers to capture signals that would otherwise be impossible to observe. The team worked with the Human Health Therapeutics Research Centre at the National Research Council of Canada (NRC) in Ottawa to examine photon emissions in mice. Researchers took two-hour exposure images of the animals before and after death and compared the results. “We saw that the level of light that they emit – this biophoton glow – is distinctly different between living and dead animals,” says Dr. Daniel Oblak, PhD, an associate professor in Physics and Astronomy and the corresponding author of the study. The images showed a clear decrease in photon emissions after death across the entire body of each mouse. According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. “It’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. “Since I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. Oblak says more research is needed to understand exactly how the light is produced and what information it may reveal about the condition of living tissue. “We must understand what that is to figure out what’s happening,” he says. “If we can understand how that relates to certain influences on the body – stress, diseases – then that could be used as a diagnostic tool.” The researchers believe the technique could eventually help scientists study health and disease without invasive procedures. Because UPE can be measured without adding dyes, markers or labels, it may offer a way to monitor whether tissue is healthy, damaged or alive. In plants, it could help researchers better understand how organisms respond to injury, heat and other forms of stress. While the work is still in its early stages, the study demonstrates that ultraweak photon emission imaging can provide a non-invasive and label-free way to observe biological activity. Researchers say the approach could become a useful tool for studying vitality, stress responses and other important processes in both animals and plants. Source: University of Calgary, ACS publication This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Damn, I loved this show back in the day.  
    • Rufus 4.15.2393 Beta 2 by Razvan Serea Rufus is a small utility that helps format and create bootable USB flash drives, such as USB keys/pendrives, memory sticks, etc. Despite its small size, Rufus provides everything you need! Oh, and Rufus is fast. For instance it's about twice as fast as UNetbootin, Universal USB Installer or Windows 7 USB download tool, on the creation of a Windows 7 USB installation drive from an ISO (with honorable mention to WiNToBootic for managing to keep up). It is also marginally faster on the creation of Linux bootable USBs from ISOs. A non-exhaustive list of Rufus supported ISOs is available here. It can be especially useful for cases where: you need to create USB installation media from bootable ISOs (Windows, Linux, UEFI, etc.) you need to work on a system that doesn't have an OS installed you need to flash a BIOS or other firmware from DOS you want to run a low-level utility Rufus 4.15.2393 Beta 2 changelog: Add RISC-V 64 support to UEFI:NTFS Improve the guards for using the "silent" option Improve the ability to cancel during write retries Improve progress reporting for compressed image extraction Fix unrestricted XML entity expansion and integer overflow in ezxml parser (courtesy of @esadowski4) [GHSA-55r2-34wg-8mv9] Fix "silent" Windows installation failing at 75% in most cases [#2960] Fix a crash during boot when using UEFI:NTFS on Snapdragon X based ARM64 platforms [#2934] Fix the first WUE option always being checked by default [#2965] Fix an infinite loop when using Windows ISOs that contain multiple WIMs Fix "Enable runtime UEFI media validation" checkbox not always being properly enabled Other WUE improvements/fixes for OneDrive removal and username validation (with thanks to @christian8641) [#2984, #2991] Download: Rufus 4.15 Beta 2 | 1.9 MB (Open Source) Links: Rufus Home Page | Project Page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Tixati 3.43 by Razvan Serea Tixati is a free and easy to use BitTorrent client featuring detailed views of all seed, peer, and file transfer properties. Also included are powerful bandwidth charting and throttling capabilities, and a full DHT implementation. Tixati is one of the most advanced and flexible BitTorrent clients available. And unlike many other clients, Tixati contains NO SPYWARE, NO ADS, and NO GIMMICKS. Tixati portable version is meant to run on a USB flash drive or other portable media. It stores all its configuration files in the same folder as the executable binary files, and all file paths are stored in a format relative to the program executable folder. It is important you do not delete the "tixati_portable_mode.txt" file within the executables folder. This file is what triggers Tixati to run in portable mode. (The executable binaries are actually the same as the standard edition binaries.) When running the portable edition from a USB flash drive, especially one that is formatted in FAT16/FAT32, you may experience some lag when initially loading a new transfer. This is because initializing and allocating large files on flash-based media consumes a greater amount of time and resources compared to a conventional hard-drive. Tixati has the following features: detailed views of all aspects of the swarm, including peers, pieces, files, and trackers support for magnet links, so no need to download .torrent files if a simple magnet-link is available super-efficient peer choking/unchoking algorithms ensure the fastest downloads peer connection encryption for added security full DHT (Distributed Hash Table) implementation for trackerless torrents, including detailed message traffic graphs and customizable event logging advanced bandwidth charting of overall traffic and per-transfer traffic, with separate classification of protocol and file bytes, and with separate classification of outbound traffic for trading and seeding highly flexible bandwidth throttling, including trading/seeding proportion adjustment and adjustable priority for individual transfers and peers bitfield graphs that show the completeness of all downloaded files, what pieces other peers have available, and the health of the overall swarm customizable event logging for each download, and individual event logs for all peers within the swarm expert local file management functions which allow you to move files to a different partition even while downloading is still in progress 100% compatible with the BitTorrent protocol Windows and Linux-GTK native versions available Tixati 3.43 changelog: Several major DHT improvements Added several screening heuristics to filter malicious DHT nodes, prevent Sybil floods Rewrote DHT search algorithms to add support for multi-path lookups Improved DHT logging, more details in several error messages Extended timeout lengths for outgoing queries over I2P Added incoming query / response per second to DHT table status display Updated Regex engine to PCRE2 Faster Search function, scans channel user profiles in much less time Fixed problems with file name parsing and date handling in RSS Faster and more accurate RSS filtering and episode number detection Several optimizations to global text processing functions, such as UTF-8 cleaning, line splitting, and token parsing Complete update of port-mapping UPNP/NAT-PMP engine, added PCP support, mapping over VPN support, and more Several refinements to default gateway detection on Windows / Android, which is used for port-mapping Support for IPv6 interface-scoped addresses, which is sometimes needed for IPv6 gateway detection and port mapping Full support for PCP port remapping, added backup zero-port query in case requested port is rejected New UPNP/NAT-PMP Monitor in Help > Diagnostics New reflected local port/location tracker that analyzes DHT replies to detect true port/location and NAT mapping type New TCP/UDP Ports monitor in Help > Diagnostics, with several statistic and information tabs, and a detailed event log Calculated/reflected local port is now used for port parameter in tracker queries and peer handshake Fixed several problems with Linux Wayland compatibility Completely replaced tray icon functions in Linux, new SNI implementation is now the default with GSI backup Implemented full DBus-Menu server to be used by new SNI tray icon implementation Replaced Linux tray balloon notification DBus client Rewrote auto-shutdown DBus interface for Linux Rewrote sleep inhibit DBus interface for Linux Dropped deprecated Linux dbus-glib dependencies Completely new Windows asynchronous file handling, now using IOCP model with several block-alignment optimizations Better handling of system network resets and interface down/up cycles Added option to fully clear configuration in Settings > Import/Export Remember last option checkboxes when using Import/Export Fixed minor I2P incoming connection routing problems Much faster I2P vanity host name finder Much faster channel user vanity key finder Raised length limit for torrent tracker remote failure messages to 120 from 64 Fixed problems setting download location on a torrent before the meta info is resolved Added location/MOC paths to category pane tooltips Several minor Web Interface fixes Refinements to static and scrolling ellipsizing layout routines Several fixes and improvements to single and multi-line text edit controls Many other minor fixes throughout the user interface A major overhaul of the Android framework has also been done: API target raised to 35, page alignment set to 16K Rewrote all inset processing routines Full rewrite of foreground service, application, and main activity objects New permission request routines Added multi-cast lock request before UPNP/LPDP discovery operations Fixed file permission and locking problems when loading .torrent from web browsers Fixed problems with Z-ordering of modal / non-modal and popup windows Fixed handling of back gesture on newer OS Added status bar icon adjustment based on status bar background color Added option in Settings > UI > Behavior to continue running in tray when task removed from recents App can be closed by swiping away notification Rewrote IME interface, fixed several problems with auto-correct, on-screen keyboard visibility, and cursor positioning Added full support for Android hardware mouse and keyboard function Added full tooltip implementation for Android hovering via mouse or other cursor device Full rewrite of popup menu widgets to better support hardware pointers and keyboard Added mouse cursor updating framework for Android hovering Added Settings > Import/Export to Android builds Added language file support to Android builds Download: Tixati 64-bit | Tixati 32-bit ~20.0 MB (Freeware) Download: Portable Tixati 3.43 | 114.0 MB Download: Tixati 3.43 for Linux | Android View: Tixati Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Firefox 152.0.1 by Razvan Serea Firefox is a fast, full-featured Web browser. It offers great security, privacy, and protection against viruses, spyware, malware, and it can also easily block pop-up windows. The key features that have made Firefox so popular are the simple and effective UI, browser speed and strong security capabilities. Firefox has complete features for browsing the Internet. It is very reliable and flexible due to its implemented security features, along with customization options. Firefox includes pop-up blocking, tab-browsing, integrated Google search, simplified privacy controls, a streamlined browser window that shows you more of the page than any other browser and a number of additional features that work with you to help you get the most out of your time online. Firefox key features Enhanced Tracking Protection (ETP) – Blocks trackers, cookies, cryptominers, and fingerprinters by default. Private Browsing Mode – Deletes history, cookies, and temporary files when closed. Lightweight & Fast Performance – Optimized memory usage with efficient page loading. Cross-Platform Sync – Sync bookmarks, passwords, history, and open tabs across devices. Customizable Interface – Toolbars, themes, and extensions can be tailored to user needs. Strong Privacy Controls – Options to manage cookies, permissions, and site data easily. Reader Mode – Strips away clutter for distraction-free reading. Pocket Integration – Save and read articles offline with Pocket built into Firefox. Picture-in-Picture (PiP) – Watch videos in a floating window while multitasking. Extensions & Add-ons – Vast library for productivity, security, and personalization. Built-in PDF Viewer – No need for external software to view PDFs. Firefox Monitor – Alerts users if their email is part of a known data breach. Multi-Account Containers – Isolate browsing sessions (e.g., work, personal, shopping). Performance & Resource Efficiency – Uses fewer system resources than some competitors. Open Source & Community-Driven – Transparent development with global contributions. Firefox 152.0.1 fixes: Fixed frequent crashes affecting users with Intel Raptor Lake processors. (Bug 2039575) Fixed an issue on macOS where choosing a PDF option, such as "Save as PDF", from the system print dialog would send the job to your printer instead of saving a file. (Bug 2047850) Download: Firefox 64-bit | Firefox 32-bit | ARM64 | ~70.0 MB (Freeware) Download: Firefox for MacOS | 146.0 MB View: Firefox Home Page | Release Notes Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      514
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      81
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!