Recommended Posts

On my druid, I leveled up as feral as I figured it would be the quickest & easiest way to go, and I really enjoyed it. But in instances it wasn't really as fun. So last night I decided to switch my DPS build to a moonkin build. The only gear I could use for it was my healing gear (plus the caster Brewfest trinket & the Venture Bay relic) and I was already doing 1800 DPS on the training dummy when my healing gear isn't even good enough for heroics. When I saw that, all I could say was "wow." And it's a ton of fun in instances compared to feral.

On my druid, I leveled up as feral as I figured it would be the quickest & easiest way to go, and I really enjoyed it. But in instances it wasn't really as fun. So last night I decided to switch my DPS build to a moonkin build. The only gear I could use for it was my healing gear (plus the caster Brewfest trinket & the Venture Bay relic) and I was already doing 1800 DPS on the training dummy when my healing gear isn't even good enough for heroics. When I saw that, all I could say was "wow." And it's a ton of fun in instances compared to feral.

I dunno. When in instances, I find myself enjoying tanking as a druid a lot more, simply because... well, it's easy. Allows me to really stay focused on other potential "baddies" to ensure I'm the one with the aggro. Also, some tanks are just ****ing slow. I mean SLOW! It's like they want to set up a whole strategy on each individual battle. Not that I move too fast either. Some tanks simply don't know how to watch the healer's mana before making the next dive.

I dunno. When in instances, I find myself enjoying tanking as a druid a lot more, simply because... well, it's easy. Allows me to really stay focused on other potential "baddies" to ensure I'm the one with the aggro. Also, some tanks are just ****ing slow. I mean SLOW! It's like they want to set up a whole strategy on each individual battle. Not that I move too fast either. Some tanks simply don't know how to watch the healer's mana before making the next dive.

Oh I do love tanking a lot, just not on the druid. I'd much rather tank on my DK. I don't know what it is about bear tanking, but it's incredibly annoying to me.

Oh I do love tanking a lot, just not on the druid. I'd much rather tank on my DK. I don't know what it is about bear tanking, but it's incredibly annoying to me.

Generally when i am tanking heroics i tend to have focus on my healer so i can constantly watch hit mana bar, I also tend to go with a guildie healer most of the time, as he knows the way i tank and can predict what i am going to do next so thats pretty good.

Tanked UK a few times on hc and i tend to pull the entire first pack on each sides and the patrols and aoe the crap out of them whilst tanking, i get some killing machine procs one after another and see 6k dps as tank whilst dps are managing around 3-4k i get questions asked. DK tanking is really easy and fun.

The thing with feral dps is that it has a complex priority system instead of your standard dps rotation. This makes feral druid dps pretty much the most difficult to pull off in the game. However once you master it you'll do pretty insane dps.

http://elitistjerks.com/f73/t49702-feralby...imulation_tool/ - Great for both bear and cat info :)

Been playing my DK since WotLK launch exclusively. With every single patch changing dynamics of DK (specs getting their strengths/weaknesses completely changed, going from different play mechanics every patch to have optimal dps, I started to get bored with it and picked up my mage I had left since BC.

It's been a blast. In 1 month of being 80, my gear is better than my DKs and have over 2400 gear score now from HToC, emblems, and Ulduar pugs. Pretty sad. :/

Edited by Xilo
Opposed to being illegal in a non-law sense.

I think he meant to say not illegal in a law sense.

However technically when you come right down to it, I do believe it would be deemed illegal. Mainly because you subscribe to the game, you don't actually own any rights to the game. Selling gold is technically selling something that isn't your and could be argued as copyright infringement.

There is a reason eBay stopped allowing the sale of gold/items/accounts for MMORPGs some years back.

My fourth time running into The Confessor in H-ToC tonight.

I wasn't expecting anything.. I was kind of hoping to get the other guy, the paladin, for my bracers.. but when we killed her.. something very nice dropped.

Both a friend of mine and I in guild and I rolled for it.

I won it.

Marrowstrike

Binds when picked up

Polearm Two Hand

594-892 DmgSpeed 3.50

(212.3 damage per second)

+106 Agility

+101 Stamina

Yellow Socket

Socket Bonus +4 Agility

Durability: 120 / 120

Requires Level 80

Item Level 219

Equip: Improves critical strike rating by 57

Equip: Increases your attack power by 154

I dropped a Rigid Kings in, so I can get the +20 hit rating I desperately need .. and the pole arm is crazy nice.

One of my other very good friends in guild is going to be irked because he ran H-ToC like 20 times for it and it never dropped once for him once. Yet, I got it on my fourth meeting of confessor. :laugh:

Equip: Increases your armor penetration rating by 60

I tend to raid quite a bit and my hit rating is sitting at 7% (in raids its 8% due to Dranei raical). I never miss. I did some experimenting by going even lower, dropping a +hit gem for +agi gem, was sitting around 6.5% and still did not miss when raid buffed. Its actually making me wonder how much hit i can loose for agi/arpen before i start to miss.

I tend to raid quite a bit and my hit rating is sitting at 7% (in raids its 8% due to Dranei raical). I never miss. I did some experimenting by going even lower, dropping a +hit gem for +agi gem, was sitting around 6.5% and still did not miss when raid buffed. Its actually making me wonder how much hit i can loose for agi/arpen before i start to miss.

There is a 6% cap on hit.

Here's how it works:

On a same level mob, you have a 97% chance to hit by default. Every level below yours, you gain 1%, every level above, you lose 1%. If it is more than 3 levels above you, it starts dropping off. I don't remember the exact numbers for that. So 3% gets you 100% chance to hit on same level. Boss mobs are always your level+3, so you want 3% + 3% to always hit on them.

For PvP, your base is 96%, and everything applies from there. However, with PvP, you have to worry about all those other little stats that the other player has, but apples vs apples that is how it works.

Edited by episode
That is so wrong. For PVE against a lvl 80 "Boss" mob the melee hit cap is 8% is for Main Hand/2 Handed weapons. Even then the enemy will still dodge sometimes unless you cap expertise.

All bosses are 3 levels above you (From Ragnaros to Anub) and all require the same caps to not miss/resist.

And I believe (speaking from an arms warr PoV) you want to cap expertise at 26 along with 8% (or 7% if Alliance with Dranei) to have all specials (yellows) hit.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now