[Definitive] Nintendo Wii Thread


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Best thing I have read in a forum on another site:

Useful thoughts....

NES is released in America. Hardcore gaming base goes "WHAT? NO JOYSTICK! DOOMED!"

N64 is released in America. "WHAT? A SILLY ANALOG JOYSTICK? THOSE NEVER WORK!"

Wavebird is released in America. "WHAT? A REMOTE CONTROL JOYSTICK? THOSE THINGS NEVER WORK! NINTENDO IS DOOMED!"

Nintendo DS is unveiled in America.  "DUAL TOUCH SCREENS AND A STYLUS, HOW CAN YOU PLAY GAMES WITH THAT?!  NINTENDO SHOULD STICK TO SOFTWARE!"

Edited by jmole

This would wbe an awesome limited edition:

skin01.jpg

@NeoNut: I don't think so. I think it works on the same principals of Wario Ware Twisted and Kirby tilt and tumble. I assume that it tracks the controller's movement in 3D space by using gyroscopes or some other sort of tilt sensor. There are mice for PCs that already do this without a sensor.

Edited by jmole
Uh, because light guns don't work on PROJECTOR TVs, or LCDs, or plasmas.

Mike

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They said themselves it will work on any display.

There are two 'receivers' that go up by the television, apparently like a flat antenna.

works on whatever display youre running.

from ign:

Also, if you're wondering, there's no set limit on the distance one can use the remote yet, but Nintendo has tested it on up to 80"-100" screens and says it works fantastically. It can be used on tubes, LCDs, plasma, projection or any kind of screen because the sensor is connected like a flat antenna under the display. They are still working on the details of what kinds of options users will have for placement. So, there's also no reason HDTV wouldn't work with this technology -- here's hoping Nintendo decides to support it in the final system.

http://cube.ign.com/articles/651/651275p2.html

They said themselves it will work on any display.

There are two 'receivers' that go up by the television, apparently like a flat antenna.

works on whatever display youre running.

from ign:

Also, if you're wondering, there's no set limit on the distance one can use the remote yet, but Nintendo has tested it on up to 80"-100" screens and says it works fantastically. It can be used on tubes, LCDs, plasma, projection or any kind of screen because the sensor is connected like a flat antenna under the display. They are still working on the details of what kinds of options users will have for placement. So, there's also no reason HDTV wouldn't work with this technology -- here's hoping Nintendo decides to support it in the final system.

http://cube.ign.com/articles/651/651275p2.html

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Weird then I assumed wrong then, thanks for correcting me. It seems a little strange that they would use a sensor though after all the money they spent investing in the company that uses gyroscopes. Gyroscopes could be used to judge movement changes. And you can judge the distance the controller is from the console with simple mathematical equations using the time it takes the signal from the controller to the time the console receives it. Then again you have problems with people placing their consoles in weird locations and not next to the TV.

I thought the original poster thought it operated on the technology the Nintendo lightgun used with photodiodes, which wouldn't matter what type of TV you use.

Edited by jmole

Another thing I was thinking about is how this kind of paradigm shift will affect newer generations of gamers. Typically, beginning with the first NES controller, movement was dedicated to the left hand. If new and existing gamers decide that controlling movement with their right hand suits their gaming experience better, they have that option with the stand-alone controller and the add-on dongle peripherals.

Once again, Nintendo attempts to bring more and more people into the fold of gaming by making it more accessable. Totally sweet.

~JM

Weird then I assumed wrong then, thanks for correcting me.  It seems a little strange that they would use a sensor though after all the money they spent investing in the company that uses gyroscopes. Gyroscopes could be used to judge movement changes.  And you can judge the distance the controller is from the console with simple mathematical equations using the time it takes the signal from the controller to the time the console receives it.  Then again you have problems with people placing their consoles in weird locations and not next to the TV.

I thought the original poster thought it operated on the technology the Nintendo lightgun used with photodiodes, which wouldn't matter what type of TV you use.

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I dont think they are saying the sensors are embedded in the console...they make it sound like they are little 'satellites' placed under/next to the tv edges.

And it looks like gyroscopes are used...the controller itself can know what direction it is being moved in, tilted in, etc. Its more than merely the position of the controller in three dimensions (x,y,z), because to get anything done youd have to move the controller all over the place and it wouldnt matter how you subtly moved the controller itself inside its certain 3d coordinate at any given time.

(the controller has the ability to even determine a 'twisting' motion...so theres gyros for sure)

This would wbe an awesome limited edition:

skin01.jpg

@NeoNut:  I don't think so.  I think it works on the same principals of Wario Ware Twisted and Kirby tilt and tumble.  I assume that it tracks the controller's movement in 3D space by using gyroscopes or some other sort of tilt sensor.  There are mice for PCs that already do this without a sensor.

586534351[/snapback]

lol soo retro... looks odd but cool...

i just wanna c the games now... and nintendo has me bought out...

I guess we have to wait until E3 now to get the real name, see the traditional add-on to the controller, find out the specs, and at long last see the games. I will be a happy camper as long nintendo requires 16:9 support with 480p, gives the option of 720p/1080i to all developers, and has atleast the graphical power of a x850xt or 6800ultra. Judging by the power of the PS3 and Xbox 360 I don't think that that's too much to hope for. And hopefully the more traditional controller add-on will be packaged with the system aswell to promote more 3rd party support, and to make older nintendo games playable out of the box.

I dont think they are saying the sensors are embedded in the console...they make it sound like they are little 'satellites' placed under/next to the tv edges.

And it looks like gyroscopes are used...the controller itself can know what direction it is being moved in, tilted in, etc. Its more than merely the position of the controller in three dimensions (x,y,z), because to get anything done youd have to move the controller all over the place and it wouldnt matter how you subtly moved the controller itself inside its certain 3d coordinate at any given time.

(the controller has the ability to even determine a 'twisting' motion...so theres gyros for sure)

586534993[/snapback]

Yeah I think the way this works is it combines data from the sensors by the TV and the data from gyroscopes to figure out what the gamer is doing.

Yeah I think the way this works is it combines data from the sensors by the TV and the data from gyroscopes to figure out what the gamer is doing.

586535806[/snapback]

exactly...

reference its location in space by what I suppose is close to 'triangulation'...

essentially the two sensors pinging the controller, and determining its distance from each sensor and distance between sensors... so the controller is the third point in the triangulation...

then movement not to location but orientation is determined by the gyros inside.

having sat on the idea for some time...im really excited about the whole thing.

The system itself just looks GORGEOUS...

I think the idea is very solid, inventive, and very much innovative, but even as a Nintendo fan[boy], I have to say that will have to see some first AND third party creations to utilize this concept.

Nintendo ALWAYS knows their own hardware better than anyone else.

They always pushed their systems well, even down to the Game Boy, graphically in that case. But now you have MECHANICS to think about. A whole new dimension to play...

Nintendo's DS games push the system and utilize everything very well...even down to minute details like closing the DS system lid in Mario 64 greets you with mario saying 'Goodbye!'...and now Im seeing Nintendo games that will notify you if PictoChat conversations are going on in the area...something people were complainig about the logistsics of when the system first launched.

While Nintendo has GREAT ideas for these new 'creative' systems...third party developers just arent trying hard enough.

A steering wheel in ridge racers?

A map in burnout?

There's good ideas to be had. You dont have to capitalize on investment and time by having every release be multi-platform. Make a great new game for DS that everyone wants to play, and it will sell.

So until we see some ideas/real applications of ideas from developers, Im concerned for what games we will see outside of Nintendo's releases.

im really excited about the whole thing.

The system itself just looks GORGEOUS...

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Yeah, that clear A button in the controller it's just sex.

I'm so excited about the games now. Hell, I've even been swinging my hands like a crazy man every once in a while today, like the people in the commercial did, imagining myself playing link with that :woot: That IGN article about the possibilities really got to me.

But I'm aware that it may be tricky for third parties to adopt to the technology, but if Capcom was able to port RE2 to N64 with all FMV's, then anything is possible.

Also, I'm concerned about how to play the classics WITHOUT a GCN controller, just using the regular pad. I know there'll be a classic shell-like thing to adopt a more conventional gamepad form, but I just wish we knew how it worked.

While Nintendo has GREAT ideas for these new 'creative' systems...third party developers just arent trying hard enough.

A steering wheel in ridge racers?

A map in burnout?

586536227[/snapback]

SEGA seems to know what they're doing with the DS. Feel the Magic was an awesome game. :D
I'm so excited about the games now. Hell, I've even been swinging my hands like a crazy man every once in a while today, like the people in the commercial did, imagining myself playing link with that  :woot: That IGN article about the possibilities really got to me.

586537583[/snapback]

You're not the only one. :laugh: :ninja:
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