[Definitive] Nintendo Wii Thread


Recommended Posts

SEGA seems to know what they're doing with the DS.  Feel the Magic was an awesome game. :D

586537599[/snapback]

Agreed. What made this game GREAT?

INNOVATIVE IDEA.

Its not a port.

Its not multi-platform.

It actually used the DS (WiFi excluded)

Perfect...if we can see support like that for Revolution, and even DS, then we are in good shape.

Nintendo should do something like this.

360rev4ew.jpg

That'd shut the fanboys up. :D

(Sorry for the 1 minute in Photoshop mockup, but you get the point. :)

586540851[/snapback]

Nintendo hasn't ruled out the posibility of doing that kind of thing either :p

Guys, check this out. The guys here have some crazy ideas in the form of mock-ups. The funny thing is that even though they are mock-ups, most if not all are seriously implementable. Some pick here for those lazy enough no to click :p

wheel24to.jpg

revzapper3xb.jpg

586540743[/snapback]

Hah I love those. Very smart ;)

Interesting Miyamoto Interview

And it's not just Zelda who'll be getting a next-gen makeover - everyone's favourite Italian plumber is set to star in a new game that will "surprise many people," according to Shigsy.

"Mario is and always has been a concept title from his birth. We are always looking for new ways of playing with him, manipulating him, to create something new and unique. We're in the midst of preparing something special for his future, something never before seen.

"Give us the benefit of the doubt. I think we'll present you with a new way to have fun."

Miyamoto also revealed that Mario is getting a brand new sidekick, but kept firmly schtum on the details. However, he did confirm that Mario 128 is simply a working title for the forthcoming game.
"We will be revealing many details soon... While our gamers are sleeping, we're busy thinking up new ideas. But while they're playing, we're playing as well," he concluded.

Mario 128 has been in development for so long it is starting to become a Duke Nukem Forever. That and Nintendo EAD takes their sweet time making games. Mario 128 was slated to show in like the last three E3's, then Miyamoto decided to pull it out saying there are elements of the game no one has seen before and he doesn't want competators to steal it. Mario 64 was pretty much built around the N64 controller so one could probably safely assume that the secret elements of Mario128 have to do with the controller. I just hope Mario 128 can provide the same "WOW" factor as Mario 64 did when first shown.

Edited by jmole
Mario 128 has been in development for so long it is starting to become a Duke Nukem Forever.  That and Nintendo EAD takes their sweet time making games.  Mario 128 was slated to show in like the last three E3's, then Miyamoto decided to pull it out saying there are elements of the game no one has seen before and he doesn't want competators to steal it.  Mario 64 was pretty much built around the N64 controller so one could probably safely assume that the secret elements of Mario128 have to do with the controller.  I just hope Mario 128 can provide the same "WOW" factor as Mario 64 did when first shown.

586548877[/snapback]

Words of thruth :)

Hey, I just came up with a crazy idea, can you guys imagine a first-person, online, sword fighting game? Where you control the swings of the sword the exact same way you would a normal one, and fight against your buddies ? Or better yet, the same concept, but with Star Wars lightsabers? Damn, I should stop thinking about the damn controller.

Hey, I just came up with a crazy idea, can you guys imagine a first-person, online, sword fighting game? Where you control the swings of the sword the exact same way you would a normal one, and fight against your buddies ? Or better yet, the same concept, but with Star Wars lightsabers? Damn, I should stop thinking about the damn controller.

586549847[/snapback]

That would be awesome.

Just a game based solely on sword fighting. :D

The only thing is, if someone blocked you in-game, how could the controller stop you?

586551399[/snapback]

That is the problem, you won't since it doesn't have force feedback or something like that. I am taking a stab at this, but I am guessing it will have rumble capabilities and if you come in contact with something (say a sword hits a sword) you will feel it rumble. It may come down to something psychological and will take sometime for your brain to be trained that when you feel a rumble you know you hit something even though you don't physically feel the controller.

Just remember Nintendo said they did not reveal all the features of the controllers and the console.

they said they still have some surprises to reveal .

maybe they came up with a way to stop the controlelr or something.

still could be a visor attachment too .

Maybe mario 128 wll be in the first person view lol . all the normal mario stuff but in first person view.

to shoot a fireball you flick the controller

to fly with the racoon suit you move the controller up and down like u would your tail .

lol mario with a sword :)

^^ I'm actually worried about Mario 128. I mean, I have no clue about what they can do to implement the new controller to the Mario gameplay, so I'm afraid they may pull something crazy that maybe won't be that great. For example, IMHO controlling Mario 64 DS with any of the configurations available in the game is really difficult, and kind of like a step back. I guess I'll just have to trust them.

But for all other games, I really excited to see what they come up with

im getting a rev. i mean, its interactive. meaning you will actually have to think and move.

i see people posting about how it might get tiring.... take a break. games arent ment to be played for hours on end.

i usually get bored of a game becuase i just feel like im doing nothing. but if your moving around and having to think about how, it might keep ya interested longer.

Just remember Nintendo said they did not reveal all the features of the controllers and the console.

they said they still have some surprises to  reveal .

maybe they came up with a way to stop the controlelr or something.

586553349[/snapback]

OH GOD...

"Touching is good, but feeling is better"

Actually force feedback could do this.

I have a Logitech USB optical mouse called the iFeel...it has basically a small motor mounted inside it, and using techology from (guess who Sony!) Immersion Corp, you could basically 'feel' your desktop. Everything had a different 'texture' when you moused over things, down menus, over buttons.

Revolution could employ this tech to allow you to 'feel' edges and objects, etc.

:)

I solved the mystery. Cookie please.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Linux 7.1 arrives with an NTFS overhaul and major hardware performance boosts by Paul Hill The founder of the Linux kernel has just announced the availability of Linux 7.1. This is a stable version of the kernel that will now be tested by various Linux distributions before it is shipped to users through update managers. Some users, like those on Debian, for example, might not get it for a long time, if at all, while Fedora users can expect it in the near future. With Linux 7.1 out on time, the merge window for Linux 7.2 is now open, giving contributors the opportunity to send in major new features that have been waiting for the last two months. Torvalds warned that he is currently travelling and will be in another timezone, so timing for the merge window may be irregular due to timezone differences and limited internet access. Torvalds said that he has already fetched early pull requests to allow him to do some offline work, but the travel could still cause disruption. Right now, he is not planning to extend the release, but did consider it. He said he might later regret not extending, though. In terms of this last week of development for Linux 7.1, Torvalds said there were no major or alarming changes. This week consisted mostly of smaller driver updates to GPU, networking, and sound, networking fixes, trace tooling fixes, and misc minor fixes. The shortlog this week lists fixes for driver bugs, memory leaks, I/O and USB fixes, networking and RDMA fixes, DRM/graphics fixes, and tooling and verification improvements. Specific fixes include USB series heap-overflow and buffer overflow fixes, and multiple use-after-free, memory-leak, and refcount corrections across subsystems such as i2c, zram, gpio, and net. There are fixes for graphics drivers, including amdgpu, i915, and virtio, as well as hypervisor and virtualization tweaks affecting mshv, vmbus, and hyperv. According to Phoronix, anyone running Linux 7.1 should look out for the new NTFS driver, Intel FRED for improved performance on Panther Lake and future CPUs, faster graphics with Intel Arc Battlemage, and improvements for older AMD Radeon GPUs. If you are running Linux on your computer and everything is fine, then you don’t need to worry about updating to Linux 7.1 as a priority; just wait for it to be pushed to you. If you have tried Linux on hardware but it didn’t work properly, trying again with a distro that uses Linux 7.1 could cause Linux to work on your machine, thanks to the new hardware support.
    • you can also do this with this tool: PowerSettingsExplorer made by mbk1969 at 3dguru forum.. I found it by accident researching on modern standby and annoying quirks of it in 2022
    • AB Download Manager 1.9.1 by Razvan Serea AB Download Manager is an open-source, feature-rich download manager designed to accelerate downloads, organize files efficiently, and provide seamless control over downloads. With support for multiple connections, resume capability, and an intuitive interface, it enhances the downloading experience for users seeking speed and reliability. The software integrates with various browsers, enabling quick link grabbing and batch downloading. It supports HTTP, HTTPS, and FTP protocols, ensuring broad compatibility with different file sources. Users can schedule downloads, set speed limits, and categorize files automatically for better organization. AB Download Manager is lightweight yet powerful, making it a great alternative to proprietary download managers. Its open-source nature allows developers to contribute, customize, and improve the software as needed. Whether you're downloading large files, managing multiple downloads at once, or seeking an ad-free experience, this tool offers a practical and efficient solution. Key features of AB Download Manager: Multi-Connection Support – Accelerates downloads by splitting files into multiple segments. Resume Capability – Allows paused or interrupted downloads to be resumed without starting over. Batch Downloading – Supports downloading multiple files at once for improved efficiency. Browser Integration – Captures download links directly from browsers for seamless operation. HTTP, HTTPS, and FTP Support – Ensures compatibility with a wide range of file sources. Download Scheduling – Enables users to automate downloads at specific times. Speed Limiting – Lets users control bandwidth usage for optimized performance. File Categorization – Automatically organizes downloaded files into designated folders. User-Friendly Interface – Simple and intuitive design for easy navigation. Cross-Platform Compatibility – Works on multiple operating systems. Ad-Free Experience – No intrusive ads or tracking for a clean user experience. AB Download Manager 1.9.1 changelog: Added An option to customize notification sounds (#1259) Fixed Ongoing notification was laggy on Samsung One UI devices (#1269) Improved Updated Translations Minor UI/UX improvements Download: AB Download Manager 1.9.1 | Portable | ~80.0 MB (Open Source) Download: ARM64 | Portable ARM64 | Android Links: AB Download Manager Website | Github Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • watching him because of the Mr Klinton cat
    • yup dude, ADS on this website are terrible
  • Recent Achievements

    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
    • One Month Later
      agatameier earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      506
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      140
    4. 4
      ATLien_0
      90
    5. 5
      Steven P.
      81
  • Tell a friend

    Love Neowin? Tell a friend!