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  • 2 weeks later...

Finally finished Persona 5 Royal, around 120 hours.   I enjoyed it overall though the day to day stuff you do to level up specific game systems does get annoying.  Thank god for the FFW button in newer JRPGs. 

On 19/01/2023 at 05:43, George P said:

Finally finished Persona 5 Royal, around 120 hours.   I enjoyed it overall though the day to day stuff you do to level up specific game systems does get annoying.  Thank god for the FFW button in newer JRPGs. 

Going to get Persona 3 and 4 that were released today?

On 19/01/2023 at 17:28, Steffan said:

Going to get Persona 3 and 4 that were released today?

Probably not.  I've got a habit of jumping to a different type of game after finishing one.    So no jrpg again.  I think I'll give high on life a go next and see what's next after. 

  • 2 weeks later...

Finished High On Life, it ws fun, felt like a throwback to older FPS games instead of newer hyper-real FPS we are getting now.    Time to try Hi-Fi Rush and then pick up something from my backlog.

  • 4 weeks later...
On 30/12/2022 at 23:04, SnoopZ said:

Now playing Horizon Forbidden West on PS5, it's a gorgeous looking game hope it is as good as the first.

Now Platinumed and trying to get back into The Last of US 2, after finding the motion sickness controls I hope I'll find it easier.

Just finished Fallout 4 main story myself... I want to 100% the game in its entirety, but I don't really want to do it out of force... Magnum Opus is a solid mod collection though for it, if anyone tries to go back and replay it. (look up Wabbajack for mod compilations, as it simplifies the process from manually downloading mods)

Guess the next move is to Hogwarts Legacy for a whole genre switch up. Too many people giving it rave reviews to pass it up. I've watched absolutely very little of it as to not spoil myself. 😛

  • Like 1

Do NOT believe the hype about the Atomic heart

some critics are giving it 7-10

read user reviews - check the negative ones before buying - I would give it a 5 to be honest - the way it plays I had to quit after about 4-5 hours in. It is NOT FUN TO PLAY.

 

 

I wanted to love it - I have no complains with voice acting and dialog since I am playing Russian language - though I heard that just like Metro games the English is cringe - and this is most likely same

 

never mind that - the art style - graphics are wonderful and I can forgive bugs that require a restart from a save done 20 minutes ago - I am still OK with this

 

but the gameplay - combat is very very bad - the fighting is NOT fun - in fact a lot of indie shoots have got it way way better - it is not about skill - it is not fluid and it feels like someone never played the good shooters or did not learn anything from them

 

and puzzles are hit and miss

 

i give up and I think I totally wasted my money based on Critics reviews without waiting for user reviews and checking the negative ones

 

i am always there for the story and I can deal with minimal interaction - but to so throughly screw up a first person shooter- it is unexpected for the price of the game - wait for major sale before trying it out - maybe 🤔 they will fix the AI and bugs too with time 

 

huge disappointment-

playing Like A Dragon - Ishin now

 since I got into Yakuza games in last 2 years and played the two latest and 2 remakes of the first games - I hope that my familiarly with combat will help and that the beautiful feudal Japan setting will rinse the bitter taste Atomic Heart left,

 

hope I will have fun gaming again

Screw the people who were responsible for gameplay (especially combat) in making Atomic heart - those guys failed while everyone else did a great job - yes I am still bitter

I watched the YouTube cutscenes movie of Atomic Heart and I really enjoyed it. 
 

Again it is clearly a talented team and it is fun - except the actual combat.

 

I don’t know some people think it is Ok but damn I enjoyed watching more then playing - outside of bosses and cutscenes - it is bad.

 

anyway I still recommend the game and the english translation is not bad now that I have seen it. Better then original Metro.

 

just not at the premium price.  I am playing on PS5 but I wonder if on PC it will have mods that fix the bugs and improve combat to make it fun and then it will be amazing - like Bioshock originally was (I did not play the remakes - wonder if I should…)

 

Anyone know more games like that? I guess I will look for more cyberpunk games (yeah yeah not the same but still) games after Like a Dragon switch up.

 

On 25/02/2023 at 15:58, Gerowen said:

Right this moment, watching my wife play Hogwarts: Legacy on the living room desktop PC.

4000-3000-max.thumb.jpg.1fab506faf80031e395efc859f6ca8ec.jpg

One day I will replay it as a different gender character from a different house. Not sure how much difference it will make but I will try on higher difficulty as the first run as on easy as I chose to rush through it for the story but I think I could enjoy combat more on higher level next time as I realize it is quite balanced and fun.

 

unlike Atomic Heart where even after switching to Easy it was not fun (for me) - it is was not the difficulty or the reaction speed needed but general feeling of not feeling right

On 25/02/2023 at 23:24, E.Worm Jimmy said:

I watched the YouTube cutscenes movie of Atomic Heart and I really enjoyed it. 
 

Again it is clearly a talented team and it is fun - except the actual combat.

 

I don’t know some people think it is Ok but damn I enjoyed watching more then playing - outside of bosses and cutscenes - it is bad.

 

anyway I still recommend the game and the english translation is not bad now that I have seen it. Better then original Metro.

 

just not at the premium price.  I am playing on PS5 but I wonder if on PC it will have mods that fix the bugs and improve combat to make it fun and then it will be amazing - like Bioshock originally was (I did not play the remakes - wonder if I should…)

 

Anyone know more games like that? I guess I will look for more cyberpunk games (yeah yeah not the same but still) games after Like a Dragon switch up.

 

I'm playing it right now and have no issue with the combat itself,  one thing that you might want to do is lower the camera shake down, which I did.  That makes the movement smoother.  Only issue I have is that the FOV is low, but there's a FOV setting being added. 

  • Like 2
On 28/02/2023 at 10:46, George P said:

I'm playing it right now and have no issue with the combat itself,  one thing that you might want to do is lower the camera shake down, which I did.  That makes the movement smoother.  Only issue I have is that the FOV is low, but there's a FOV setting being added. 

Did you notice how bad the platforming was? Or did you also just went with it and ignored how it could have been much better 

 

I mean, Quake did it better in 90s 

 

but the rest of the game IS what I expected it - just sloppy combat and horrible platforming 

 

anyway it is a great start for a FIRST GAME for the company

Tactics is different from the other Final Fantasy games.  It's more like Fire Emblem where you have the role playing elements with less of a world to explore.  I'm sure someone will come by and explain it better.  You have to enjoy the grind that comes with RPG to enjoy Final Fantasy games.  My favorite two in the series are IX and X (turned based RPG).  It took me a while to grasp action based RPG like XV and the remakes.  Maybe play some turn based RPG like Persona or FFX.

On 28/02/2023 at 18:14, E.Worm Jimmy said:

Did you notice how bad the platforming was? Or did you also just went with it and ignored how it could have been much better 

 

I mean, Quake did it better in 90s 

 

but the rest of the game IS what I expected it - just sloppy combat and horrible platforming 

 

anyway it is a great start for a FIRST GAME for the company

The platforming is rough sure but it's secondary, not a key part of the game.   If you just do the main story and none of the testing grounds which are optional I think you only come across one forced platforming section. 

 

A wider FOV would help with that as well.  I think most of the issues are down to the default view being set so small.   But you brought up the combat originally.  Once I got used to it and found the right method the combat is a breeze now. 

On 28/02/2023 at 10:02, Steffan said:

Final Fantasy Tactics on WiiU VC

Hell yeah man, I just found my physical copy for PS1 when I was packing up boxes getting ready to move. FFT was also on the list of leaks from Nvidia, the same list that had Chrono Cross on it and other titles, that did seem to be legit in upcoming titles.

I can only hope they don't butcher a release to PC/Switch like they did with CC, as they basically did nothing until a recent update a year after the fact...

On 28/02/2023 at 10:17, E.Worm Jimmy said:

By the way I finally tried to get in final fantasy games but it seems just bad (played the recent remake)

is it something that you need to grow up with only to like it?!?

Every game is different, from setting to gameplay in a lot of ways. I'm not exactly a fan of anything after 12 (excluding the MMOs) myself, but FFXVI looks like it will be solid, maybe taking cues from FromSoftware with a darker setting. I think it's supposed to drop this year? Can't remember, but if you haven't found much interest, I wouldn't sweat it.

FFT though is definitely the FireEmblem or maybe Tactics Ogre style. Great music, great story imo... but probably not something I'd recommend for someone who doesn't like turn-based games or strategy.

Finished Atomic Heart, saw both endings, the canon one leaves things open for more as you would expect.  Still early and I don't know if they're going to do DLC but if they do a sequel I'm here for it.  I like this alternate scifi history story they have going.

I've now got Wo Long pre-installing so it's ready to go for tomorrow.  

On 28/02/2023 at 17:15, George P said:

Finished Atomic Heart, saw both endings, the canon one leaves things open for more as you would expect.  Still early and I don't know if they're going to do DLC but if they do a sequel I'm here for it.  I like this alternate scifi history story they have going.

I've now got Wo Long pre-installing so it's ready to go for tomorrow.  

ooh I forgot that was coming thanks.

I am literally in the middle of 70 million games at this point...the curse of the new GPU :p :)

On 28/02/2023 at 18:15, George P said:

Finished Atomic Heart, saw both endings, the canon one leaves things open for more as you would expect.  Still early and I don't know if they're going to do DLC but if they do a sequel I'm here for it.  I like this alternate scifi history story they have going.

I've now got Wo Long pre-installing so it's ready to go for tomorrow.  

Wo long is made by ninjas

 

i would love to like it but the difficulty is lost dark souls - I don’t have time or patience to suffer enough to get good

On 01/03/2023 at 04:16, E.Worm Jimmy said:

Wo long is made by ninjas

 

i would love to like it but the difficulty is lost dark souls - I don’t have time or patience to suffer enough to get good

I'll play with it and see how it goes.  

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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