Nintendo Revolution Controller Revealed


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As soon as I can pre-order I'm there! This is gaming......the evolution of games. No more sitting around on the couch and mashing button after button in sequence. I want the tilt sensor, I want the point and shoot, I wanna defend and attack and get completely into the whole gaming experience.

The possibilities in this are just mind-boggling. I can see myself just totally going hardcore in Zelda, Metroid and all the favs' as well as anything else that comes out on the Revolution. Mind you, I'd still dig the visor thing that I read about yesterday, but I'll take this gladly.

Cheers to all the other die-hard Nintendo fans for standing up for the original innovator in the console world.

N 4 Life!

My one problem with this design is the cord between the attachment and the remote stick. You can't move your hands apart by more than around 25cm. So you're restricted with your movements. You need to move both hands if you just want to move the remote, which is going to tire your hands out. I mean it's a good idea, but the cord between the two really limits your movement in games that require both.

Who was the friggin' genius who decided to have TWO sets of A and B buttons?  One set is capital, and one is lowercase.  WTF?  :wacko:

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Turn it sideways for an NES controller. ;)

And just for the record, the Gamecube controller did suck. The giant buttons on the top that required you to push them in almost a complete inch before they done anything, the analog stick (now you can purchase this separately! Yay!) had horrible traction and your thumb would constantly slip, the buttons on the side are a pain to use with any sort of accuracy so action-packed games are nearly impossible, etc. It was a huge step up from the N64, but it is nowhere near "the most comfortable one around."

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The top buttons were analog buttons, for different pressure uses. Don't blame Nintendo for the developers not using it. Did you every play Rogue Squadron? Lucas was one of the only studios to use them properly, besides Nintendo themselves.

And the GC controller is easily the most comfortable, IMO. Never had these traction problems you speak of. Have you check to make sure you actually have fingerprints for added traction? :p

On one hand it looks like my Dish Network DVR remote would be more useful... but on the other this is different, it might be really neat or it might just suck hardcore. Only time will tell I guess, but for now (especially after seeing the remote, I mean controller) I will hold off on purchasing this console...

This is going to be the best part of it, I want to try Mario Kart and Pilot Wings with this so badly.  Just turn the controller sideways and rotate the controller in the direction you want to turn:

revolution-controller-the-possibilities-20050915064634792.jpg

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That's soooooo dumb. I would rather just use an analogue stick than turn the whole darn controller

My one problem with this design is the cord between the attachment and the remote stick. You can't move your hands apart by more than around 25cm. So you're restricted with your movements. You need to move both hands if you just want to move the remote, which is going to tire your hands out. I mean it's a good idea, but the cord between the two really limits your movement in games that require both.

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They could have elastic cords to solve that problem, imagine the possibilities. ;)

Damm before they showed the wire.. I was going to say damm gaming for lazy people.. but then i seen the screenshot of the analog stick and geez now i think they should have stuck to there old dolphin controls they had before changing it over to the gamecube controllers.

Oh i also wanna see a come back of the nintendo gove that was out for the snes.

Remember Microsoft did the tilt thing way back... It failed.

Tgridl.gif

Microsoft Description:

Ready for something revolutionary?  How about a game controller that enables you to control the game activity by simply tilting it in the direction you want to move.  Nothing controls movement within today's 3-D action games better than the fluid motion of the SideWinder Freestyle Pro.  Sit, stand, weave, and bob your way to victory - the SideWinder Freestyle Pro translates your body English into game movements for the ultimate immersive experience.

:rofl:

That's soooooo dumb. I would rather just use an analogue stick than turn the whole darn controller

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You don't turn the whole control around. You rotate a little to the left and a little to the right to turn as if you were using a steering wheel attachment. If you watch people play games, most people move their controllers when playing driving games anyway when turning corners without even realizing it.
You don't turn the whole control around.  You rotate a little to the left and a little to the right to turn as if you were using a steering wheel attachment.  If you watch people play games, most people move their controllers when playing driving games anyway when turning corners without even realizing it.

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:laugh: :woot: Good point.

You don't turn the whole control around.? You rotate a little to the left and a little to the right to turn as if you were using a steering wheel attachment.

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Slightly titlting the controller? I'm sorry, but this controller will not be suitable for a racing-simulator (that is to say if a racing simulator is ever released for a Nintendo console)://

No matter how hard Nintendo tries, they won't make everyone happy.  If you have negative thoughts about the new controller, don't buy it.  Plain and simple.

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It would be a perfect controller if the attachments were wireless. See my post above. Without the wire between them you could just rest one hand on your lap (analog sick device), leaving the other hand to move freely in space.

Slightly titlting the controller?  I'm sorry, but this controller will not be suitable for a racing-simulator (that is to say if a racing simulator is ever released for a Nintendo console) :/

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Have you tried the Revolution controller to know that? It says it senses motion very acurately and they have plenty of practice to get it right with Kirby Tilt and Tumble and Wario Ware Twisted. People use a steering wheel for some games, if you turn the controller sideways and hold it like a steering wheel I don't see how it could be that much different, you just don't have the resistance of what the steering wheel is attached to.
It would be a perfect controller if the attachments were wireless. See my post above. Without the wire between them you could just rest one hand on your lap (analog sick device), leaving the other hand to move freely in space.

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As I said before, don't buy it then.

Have you tried the Revolution controller to know that?? It says it senses motion very acurately and they have plenty of practice to get it right with Kirby Tilt and Tuble and Wario Ware Twisted.

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Clearly you are not old enough to drive, because in the real world , one turns the steering wheel more than 360 degrees in one direction (left or right ) to make a perpindicular turn.

In a racing simulator, the same steering principles would apply. Try spinning that controller 720 degrees clockwise and see how much fun a racing simulator would be:wacko::

This is going to be the best part of it, I want to try Mario Kart and Pilot Wings with this so badly.? Just turn the controller sideways and rotate the controller in the direction you want to turn:

revolution-controller-the-possibilities-20050915064634792.jpg

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WTF??? :blink:: :wacko::

February 18, 2005 - Since our breaking news story on the unveiling of Mario Kart Arcade Grand Prix from earlier today, new details on the title, as well as first screenshots, have come our way.

Mario Kart Arcade Grand Prix runs on the Triforce arcade hardware, which is based off Nintendo's GameCube hardware. Despite the identical hardware, Namco seems to have created an original kart racing game rather than recycling Double Dash for the arcade scene.

Playable characters include Mario, Luigi, Wario, Donkey Kong, Pacman, Ms. Pacman, Yoshi, Koopa, Peach and Toad -- 11 characters in all, available from the start. On top of this are 24 courses and six racing cups.

Modes of play include single player Grand Prix mode and battle mode. Battle mode has up to four players racing against one another on linked machines. You save your progress using rewritable cards, and winning opens up new types of races.

You'll find all the moves you've become familiar with in the Mario Kart games here. You make your kart jump by tapping break and accelerate at the same time. You can also initiate a power slide using the steering wheel and accelerator in combination. The control set up makes sense, even if you're used to playing Mario Kart with a controller.

mario-kart-arcade-grand-prix-20050901005303739.jpg

mario-kart-arcade-grand-prix-20050218014509001.jpg

Source:> IGN

Edited by Spartan_X
As I said before, don't buy it then.

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Yeah cause I'm not allowed to say anything that could pose a problem with the controller. :rolleyes: I'm saying it's a good idea, but it restricts the possibilities with the wire.

They could have elastic cords to solve that problem, imagine the possibilities. ;)

Haha, elastic cords?

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