Recommended Posts

I really hope they announce the 2007 and 2407 when the 3007 is released. I have been through two 2005fpw's and 4 204t's trying to find a good monitor. They always seem to have a dead pixel or a backlight so bad its scary. Everytime I get one with a dead or stuck pixel the backlight is perfect. Everytime I get one with a horrible backlight it has perfect pixels. I am tempted to go look at the 21" gateway, but I like how the 3007 looks so much that if the 2007 looks the same I would rather have it.

all of you can forget about playing games on that display

I guess you REALLY mean playing games at the native resolution of 2560x1600. Many older games will play just fine at that resolution, but the newer ones can be run at a lower resolution, which will be autoscaled by the display.

I guess you REALLY mean playing games at the native resolution of 2560x1600. Many older games will play just fine at that resolution, but the newer ones can be run at a lower resolution, which will be autoscaled by the display.

Don't forget that if you don't like the negative impact scaling has on LCD screens you could have a decent sized ~20" centered 1600x1200 display when gaming, with black borders all around. Pretty good for gaming and then you have the benfit of 30" for desktop use.

DVI = digital. you can run HDTV to this.

thats not necessarily true....my 23 inch sony has DVI yet i cant hook up my comcast HDTV receiver too it....

the receiver senses its not an HDTV (lack of a tv tuner or somet ****) and the image goes black after a few seconds to prevent damage to the monitor....

It is unfortunate that they didn't provide some access for multimedia devices other than the dvi. Seems a waste of such a large monitor that clearly could take advantage of such. If this was done to keep the price down, then maybe I could undrestand, depending on what price is posted tomorrow. I wonder if there is any sort of adapter thingy that you could use to convert svid, rca, cable, etc into the dvi input without having to go through a computer?

sorry Dell...that price is not aggressive enough considering no one has even seen one of these live, let alone run it through its paces. Without the extra input options, I don't really think it is worth the premium price tag.

The 2405 is still the reigning champ. When it was on sale with coupons I got mine for $850...all in.

There's now an opportunity for any other vendor to step in and trump Dell here. :)

On the plus side, gamers will like the fact that it supports a native 1280x800 resolution mode. :)

sorry Dell...that price is not aggressive enough considering no one has even seen one of these live, let alone run it through its paces. Without the extra input options, I don't really think it is worth the premium price tag.

The 2405 is still the reigning champ. When it was on sale with coupons I got mine for $850...all in.

There's now an opportunity for any other vendor to step in and trump Dell here. :)

On the plus side, gamers will like the fact that it supports a native 1280x800 resolution mode. :)

What are you talking about?

So because no one has reviewed this unit yet they should just give it away?

How can the 2405 be the reigning champ when no one has even reviewed the 3007 yet? It was just released yesterday FCOL!!

An opportunity for another vendor to spend in? Are you high? Apple has had their 30" display for years now. Where have the other vendors been? Why, now that Dell has released a 30" display, can other vendors suddenly step in? Do you think they can just make these things out of thin air?

You're just bitter because others have been able to get the 2405fpw cheaper than you and you wish you had one of these displays.

Why are you taking this so personal? Do you work for Dell or did you just forget your meds today? ;)

Answering your questions, in a much clearer way, so you'll understand my points:

The price performance of the 2405 beats the price performance of the 3007...period. That is what I meant by "reigning champ". I stand by that. If Dell wanted to agressively challenge the Apple 30", they should have released a more compelling product, or the product they have released at a more compelling price.

Where did I say "give it away?" Are you high?

And yes, you'll continue to see more 30" LCDs from more vendors, in quantity, etc. It is the way things are. You should know that without me pointing it out...now twice.

"Bitter comment" - What the heck are you babbling on about? Getting my 2405 for $780 (before tax & shipping) was a GREAT deal, and I have one, and love it. I was hoping, as many were, that Dell would price the 3007 agressively, proportional to the 24" which is currently at $1200 BEFORE coupons.

But not comparing them, it makes MUCH more sense to buy a second 2405 than it does to add a 3007 to my machine. I was hoping Dell would make the 3007 the same kind of "best value, gotta have it" buy the 2405 was - and still is.

So, next time, read what I am actually saying more closely. To think that my comment about the 2405 price was me being bitter somehow (when actually I was pointing out how pleased I was), shows you were just "right out". :)

you cant compare the cost and size of the 2405 with this monitor. Not only is the 2405 now old, with any hardware at the top end you pay ALOT more for a relatively small performance increase over the next tier. Take cpu's, buying one thats only like 400Mhz slower might in the end be 30% less expensive than the only slightly faster one. It's no use comparing the 24 inch screen to this and saying you can get two for the same price, it's completly different and a dual monitor setup will not function the same as a single 30 inch anyway due to the different area covered.

As for competitive pricing. In this market Dell SHOULDNT be pushing a low price. Theres no competition apart from apple (whos product is substantually more expensive btw) so Dell has no obligation to set a lower price. I doubt alot of people have seen 24" displays either.

I dont see the 30 inch being marketed at the same people that want a 24, and theres many people that would rather a single, more expensive display than 2 monitors where u have a seam between the displays. Each setup has its ups and downs.

Ohh and also theres the fact this monitor is new. Technology is always substantually more expensive when 1st released and it isnt helped by the fact only dell and apple have monitors of this stature. In comming months manufacturing cost will drop and competitors will get on the bandwagon and you MAY see a price drop. I say May as I still firmly dont believe this monitor was necessarily made for the average home consumer anyway in which case the people who buy this will likely be able to afford it. Just look at how much a pc that can run this costs.

I think it's a fair price. It's more competitive than apples display and like the 2405 is the cheapest in it's class on the market. Sure it's expensive, but so is the machine required to even operate this and it certainly isnt a monitor made for a casual user. People expected to much in terms of pricing here, especially at launch.

Apple's product is only 10% more expensive, so I would hardly call that substantial, since most Apple branded products are 25-30% premium priced over PC ones.

Oh, and while the Dell monitor may be new tech to them, Apple has had this for almost two years now I believe, so it isn't actually new tech to the marketplace. And that's all that matters, since no one cares about paying a premium price for a product that is #2 to market, ahem.

So, I think Dell should have come in at $1999 if they really wanted shake things up. I mean, if anyone wanted to pay $2,500 for this, they would have just bought the Apple 30".

IMHO, Dell should be trying to lure buyers who didn't want to spend nearly that much for a 30", not woo people who just didn't get around to buying one from Apple, hehe. That's just poor marketing/sales.

We ordered on of these panels on the 5th and received notification from Dell that it shipped on 1/7/05

We paid $2,000.00 plus taxes - free shipping

The video card we decided upon was the EVGA 7800GT PCIe 256MB

All being installed into a (2X) Intel Xeon 2.8GHz Dual Core Dell Precision 670 Workstation

Will be posting pics and a review upon receipt.

JLA

We ordered on of these panels on the 5th and received notification from Dell that it shipped on 1/7/05

We paid $2,000.00 plus taxes - free shipping

The video card we decided upon was the EVGA 7800GT PCIe 256MB

All being installed into a (2X) Intel Xeon 2.8GHz Dual Core Dell Precision 670 Workstation

Will be posting pics and a review upon receipt.

JLA

Look forward to it!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      +Edouard
      75
    4. 4
      Skyfrog
      74
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!