[OFFICIAL] X360 Dashboard/Game Updates


Recommended Posts

Maybe your TV really sucks.

Anyways I just got my 360 2 days ago and I dont know how you guys put up with some of the issues for so long (mostly the downloading)

As the 360 would download something, I would go and do other stuff...live life. Then, I would come back and find the thing downloaded and it was all :cool:
The update is great and love the background and boot to dash features and overall it seems as if the guide moves smoother and a bit faster does anyone else think so ?
Yes, it definitely does move a lot faster/smoother. They actually mentioned this when they were first talking about the update.

I just got the update today, I'm very impressed! I also can't believe how such a fast download made such a world of a difference. :D

From the GRAW website:

Today we're announcing the content for Chapter 2, an all new downloadable content package for GRAW on Xbox 360! Scheduled for release on Xbox Live Marketplace at the end of June, this high quality DLC pack will feature 4 new co-op missions, 8 re-lit adverserial maps, 2 new game types with 1 new game mode, 5 new weapons and more!

GRAW_X360_DLC_mpadv_012.jpg

GRAW_X360_DLC_mpadv_022.jpg

GRAW_X360_DLC_mpadv_032.jpg

More information regarding the upcoming Chapter 2 content for GRAW will be announced in the near future. Until then, take a look below for an outline of content this massive update consists of:

Continuation of Co-op Campaign with 4 All New Missions in Chapter 2:

Coffee Plantation (Day)

This takes place on a coffee plantation embedded deep in Nicaragua. The map is littered with good cover options that appear in the form of a centrally located plantation house, coffee processing equipment, growing coffee plants, and stacked bags of coffee beans ready for transport. The Ghosts? overall goal of this mission is to eliminate the arms dealer and shut down his operations.

Shipping Port (Evening)

The next mission takes place at a shipping port and the Ghosts? objective is to stop the enemy from smuggling weapons into the country. The player will interact with rebel troops through warehouses, decks of ships, and on massive shipping cranes. This night mission provides an eerie backdrop for Ghosts to move in take out the weapon shipments and ensure that the illegal smuggling of arms will stop.

River Depot (Dawn)

This map puts the Ghosts in a jungle area that the Rebel forces have infiltrated and are using for storing and shipping out illegal weapons. The goal of the Ghosts is to secure the warehouse facility that holds crucial information concerning the placement and shipment of weapons. As the player weaves through the jungle and eliminates the patrols of enemies, they must also destroy all the weapon shipments and keep the Rebels from extracting from the area. Massive trees, loads of weapon shipments, and enemy transports are unique characteristics of this mission.

Jungle Mine (Day)

The last mission in this co-op campaign chapter takes place in a mine that is vital to the Rebel force?s regime and the Ghosts are tasked with securing the area, destroying the weapons, and eliminating the Rebel leader. The central location on this map is the mine itself and it provides a place for multi-tiered gameplay surrounded by good cover. This mission provides a new gameplay experience for Ghost Recon fans and it will surely be one of the more memorable missions in GR history.

8 Revisited; Relit MP Adversarial Maps: 8 of GRAW?s favorite MP maps are revisited and relit for a new gameplay experience.

# Fishing Village (Dusk)

# Wharf (Late day)

# Old Town (Morning)

# Nowhere (Evening)

# Coffee Plantation (Evening)

# Shipping Port (Sunset)

# River Depot (Day)

# Jungle Mines (Evening)

2 New Game Types with 1 Game Mode - Team Battle: 2 all new game types add upon GRAW?s long list of available game types.

# Team Blind Siege

# Team Battle

2 New Camouflage Patterns: 2 all new camo patterns give new selections to further customize your character.

# Canadian CADPAT

# British DPM

4 New Character Customization Faces: 4 all new character faces with new camo patterns give new selections to further customize your character.

4 new faces with new camo

5 New Weapons: 5 new weapons give you even further selection on how to take out your foes.

SR-25 SD (Marksman)

Description - "7.62x51mmSS - Combining the power of the SR-25 rifle with a suppressor, the SR-25 SD Sniper rifle is lethal, accurate, and quiet." Game Info - Silenced, 20 rounds per mag, 10 mags (increased for marksmen), Single Shot, 8x and 16x Zo

M468 (Rifleman)

Description - "6.8x43mm - This updated version of the standard US carbine uses a larger round to provide greater lethality against both armored and unarmored targets." Game Info - 28 rounds per mag, 10 mags (increased for grenadiers), Single Shot and Full Auto, 3x Zoom

M468/M320 (Grenadier)

Description - "6.8x43mm/40mm - The standard M468 with attached M320 grenade launcher provides a versatile dual-purpose firing platform." Game Info - 28 rounds per mag, 10 mags (increased for grenadiers), Single Shot and Full Auto, 3x Zoom

AK-47 LMG (Gunner)

Description - "7.62x39mm - Modified from the classic AK-47 the AK-47 LMG includes a 75 round drum magazine, and shares most of the characteristics of the AK-47." Game Info - 75 rounds per magazine, 6 mags (increased for gunners). Fully Auto Only, no zoom

SCAR-H SV (Rifleman)

Description - "7.62x51mm - This version of the SCAR-H rifle comes with a standard barrel and improved optics, making it better for long-range shooting." Game Info - 20 rounds per mag, 10 mags (increased for riflemen), Single Shot, 2x and 4x Zoom

Thanks, rob!

Something that bugs me though...every GRAW screenshot I've seen, the teal outlining of the HUD is clearly visible on all sides. On my HDTV, no matter what resolution I use, it doesn't look like that. It appears more "zoomed in". Any thoughts?

There is either something wrong with your TV or you have the 360 set to 4:3 aspect ratio.

Well, I don't think it's the 360 because I have it set to 1080i, which won't allow for a 4:3 ratio.

I'm thinking of picking up the VGA cable but my HDTV doesn't have VGA In, only DVI. You guys know of a VGA to DVI adapter? I've searched Circuit City and Radio Shack's websites and haven't found one.

Well, I don't think it's the 360 because I have it set to 1080i, which won't allow for a 4:3 ratio.

I'm thinking of picking up the VGA cable but my HDTV doesn't have VGA In, only DVI. You guys know of a VGA to DVI adapter? I've searched Circuit City and Radio Shack's websites and haven't found one.

did you flip the switch thing on the xbox to HD

After the recent dashboard update that graced the 360, many people have been figuring out new things with the new update, and mainly trying to find out all these 125 features that Microsoft touted. Whilst searching for new features, Pixelgamers found this: the ability to play custom music on backwards-compatible games.

We can only assume that this works because now Microsoft have made it so when you change games or quit back to the dashboard the custom music carries on playing, this seems to apply to original Xbox games too. However it is still possible to change tracks using the remote. The full process works as follows:

1. Start at the Dashboard, and choose a custom soundtrack and start playing.

2. Insert an original Xbox game.

3. The music carries on, and plays over the top of everything else.

4. Voila. Your favourite Micheal Jackson album playing alongside Halo.

Cool

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I don’t get why if I bought the game on the last get I needed to pay $40 to upgrade to the new version in the first place and people who love the game and play a lot would have upgraded already so this is just PR and a chance to grab new players who forgot the game long time ago I think
    • The term "use" is doing a lot of heavy lifting in that headline. "Use" can mean opening ChatGPT occasionally to ask for the definition of a word or information about a specific topic. If you frame the question around how many people use it as a daily driver in their work or personal lives, that number is a lot smaller. Those are the people who pay for AI. Nearly everyone else is happy to use it for free, but doesn't see enough value in it to pay for it.
    • No support for Windows Hello!
    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      501
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!