[OFFICIAL] Xbox Live Latest Demos


Recommended Posts

Just played the demo and it doesn't have a 15 minute time limit from what i can see. I was playing for about 20-25 minutes and nothing timed out.

One warning though... don't leave the main mall area you start in because the demo will end then but luckly it doesn't go back to the Xbox 360 OS it just goes back to the games main menu.

Seems like the Demo is timed to me....At least if you don't go and try to do any missions.

From what I see- Go outside = end of demo, Go to the movie cinema = end of demo. **** around for 15 mins = end of demo.

I really like this game, but after playing the demo, this is going to be a rental first, and a purchase later.

Too bad GoW won't have a pre-release demo :/

Sweet! I might have to kick the kids off my 360.

Lol, aren't you the best dad. :p

Back on topic: SHWEET! I honestly was under the impression that a Dead Rising demo was not going to be released prior to the game's release. This is great news. :)

Nice. Downloading Dead Rising now.

If my current speeds are any indication of how long it is going to take, I should be able to check it out tomorrow at some point. :laugh:

EDIT - Actually now it seems to be going okay, already at 6%, and it is over a 1GB, so that is not all that bad considering I literally started DL'ing it while hitting reply.

Off to play some BFME 2 in the meantime, just got it from GameFly.

Okay, fully keeping in mind I am a nitpicking ******, I gotta say I am NOT IMPRESSED AT ALL with Dead Rising. (N)

Some things that absolutely needs to get fixed with Dead Rising in the retail version

  • The slight pause when you swing some weapons. I mean seriously, is this a joke?
    I cannot believe that a so called "Next Gen" game would even have this issue. Not only that, but it happens with the very first weapon you are given, the big ass construction hammer. So it is impossible to miss. It does not happen with everyone weapon, but the fact it happens with even just a few, absolutely blows me away. I cannot see how this alone passed Quality Control, I consider it such a big issue.
  • The draw distance is truly laughable.
    First off, it is indoors. I should not even be talking about a Draw Distance. Lo and behold, Standing what would maybe be 20-25 feet in real life away from a store front, and all of a sudden what is on the inside of the store just magically pops into view? I saw this happen at least 7 times. This has to be another joke right? Again, I am just blown away.
  • Finally, how can so many games still have pre rendered cut scenes were the lip synching is so terribly off?

Honestly, that is all I can see that really sticks out, but man, do these two isses REALLY stick out. I seriously cannot belive it.

Now before people jump down my throat, I am fully aware that the game clearly states in the beginning that this is a work in progress and does not represent the end product. But honestly, considering the game is 4 days away from it's release, I am very, very skeptical that these same issues will not be in the retail game itself.

I know I complain and nitpick alot, but honestly, the fact games now cost $60 a pop, that the console itself was $400, and I feel there has not been any game worth buying in the last two months, really is starting to make me feel just ever so slightly let down on the 360 itself. So as a result, I feel I have every right to point out the negatives in games. Believe me, I wish I did not have to, and games had no issues at all, but this is not the case.

Luckily, I really like Saints Row from the demo and I will be buying that, or I would be extremely disappointed right now, and not just ever so slightly. I also know we will be seeing the second generation of games in a few months, so I am still keeping the faith.

Hopefully, all of these issues are just because of the demo.

Okay, fully keeping in mind I am a nitpicking ******, I gotta say I am NOT IMPRESSED AT ALL with Dead Rising. (N)

Some things that absolutely needs to get fixed with Dead Rising in the retail version

  • The slight pause when you swing some weapons. I mean seriously, is this a joke?
    I cannot believe that a so called "Next Gen" game would even have this issue. Not only that, but it happens with the very first weapon you are given, the big ass construction hammer. So it is impossible to miss. It does not happen with everyone weapon, but the fact it happens with even just a few, absolutely blows me away. I cannot see how this alone passed Quality Control, I consider it such a big issue.
  • The draw distance is truly laughable.
    First off, it is indoors. I should not even be talking about a Draw Distance. Lo and behold, Standing what would maybe be 20-25 feet in real life away from a store front, and all of a sudden what is on the inside of the store just magically pops into view? I saw this happen at least 7 times. This has to be another joke right? Again, I am just blown away.
  • Finally, how can so many games still have pre rendered cut scenes were the lip synching is so terribly off?

Honestly, that is all I can see that really sticks out, but man, do these two isses REALLY stick out. I seriously cannot belive it.

Now before people jump down my throat, I am fully aware that the game clearly states in the beginning that this is a work in progress and does not represent the end product. But honestly, considering the game is 4 days away from it's release, I am very, very skeptical that these same issues will not be in the retail game itself.

I know I complain and nitpick alot, but honestly, the fact games now cost $60 a pop, that the console itself was $400, and I feel there has not been any game worth buying in the last two months, really is starting to make me feel just ever so slightly let down on the 360 itself. So as a result, I feel I have every right to point out the negatives in games. Believe me, I wish I did not have to, and games had no issues at all, but this is not the case.

Luckily, I really like Saints Row from the demo and I will be buying that, or I would be extremely disappointed right now, and not just ever so slightly. I also know we will be seeing the second generation of games in a few months, so I am still keeping the faith.

Hopefully, all of these issues are just because of the demo.

awww man, i was really looking forward to this game... **downloading the demo as i write

Hopefully those things you point out wont spoil the fun.... :( , i just like you havent had fun in my 360 for a while now, i even stopped paying Live cuz i see no reason to having it....

Okay, fully keeping in mind I am a nitpicking ******, I gotta say I am NOT IMPRESSED AT ALL with Dead Rising. (N)

Some things that absolutely needs to get fixed with Dead Rising in the retail version

  • The slight pause when you swing some weapons. I mean seriously, is this a joke?
    I cannot believe that a so called "Next Gen" game would even have this issue. Not only that, but it happens with the very first weapon you are given, the big ass construction hammer. So it is impossible to miss. It does not happen with everyone weapon, but the fact it happens with even just a few, absolutely blows me away. I cannot see how this alone passed Quality Control, I consider it such a big issue.
  • The draw distance is truly laughable.
    First off, it is indoors. I should not even be talking about a Draw Distance. Lo and behold, Standing what would maybe be 20-25 feet in real life away from a store front, and all of a sudden what is on the inside of the store just magically pops into view? I saw this happen at least 7 times. This has to be another joke right? Again, I am just blown away.
  • Finally, how can so many games still have pre rendered cut scenes were the lip synching is so terribly off?

Honestly, that is all I can see that really sticks out, but man, do these two isses REALLY stick out. I seriously cannot belive it.

Now before people jump down my throat, I am fully aware that the game clearly states in the beginning that this is a work in progress and does not represent the end product. But honestly, considering the game is 4 days away from it's release, I am very, very skeptical that these same issues will not be in the retail game itself.

I know I complain and nitpick alot, but honestly, the fact games now cost $60 a pop, that the console itself was $400, and I feel there has not been any game worth buying in the last two months, really is starting to make me just slightly let down on the 360 itself.So as a result I feel I have every right to point out the negatives in games. Believe me, I wish I did not have to, and games had no issues at all, but this is not the case.

Luckily, I really like Saints Row from the demo and I will be buying that, or I would be extremely disappointed right now, and not just slightly.

I agree with you on most points and the draw distance isn't the best. I think that most of the power has gone into the foreground though, considering how many zombies there are and the level of detail is very nice.

However this game never really warmed to me and the demo proved it even more to me. The novelty of killing zombies in such ways never did seem all that fun to me and I couldn't see why people were so keen to play this game. It's amusing for the first half hour or so but I don't think even missions would keep me playing this game.

Summer is always slow for games as everyone knows, so I wouldn't lose faith in the 360 yet DL :p This winter holiday is going to be spectacular with titles like Gears of War and Rainbow Six coming out, not to mention all the other great titles (splinter cell, call of duty 3 etc). Summer I feel is always a time to play handheld games more or catch up on some older games you never had the chance to play. I've bought quite a few Xbox titles in preowned bins the past few weeks and had a blast :)

The past week or so has shown that the pace is beginning to pick up with Arcade titles and the new demos, of course Gears of War demo won't be released before the game comes out (as someone above mentioned), it takes away the "punch" and impact it would have on the PS3 release. But it will be an awesome game no doubt :) .

awww man, i was really looking forward to this game... **downloading the demo as i write

Hopefully those things you point out wont spoil the fun.... :( , i just like you havent had fun in my 360 for a while now, i even stopped paying Live cuz i see no reason to having it....

Honestly, in all fairness, I should have pointed out that even with those issues, it does not take away from the fun overall. It is however just disappointing to even see what I saw. I pretty much expect flawlessness by now, so perhaps I am expecting to much.

But since I wrote what I wrote, I have been smashing away on Zombies the entire time, and the technical issues aside, it is without a doubt fun for what it is. So do not get discouraged at all. If you were looking forward to this game, what I pointed out does not ruin it whatsoever, it just makes it feel like someone overlooked some things from a technical aspect. As Drunkn points out below, it very well may they overlooked what I mentioned in order to achieve the level of detail they do in in other aspects.

I agree with you on most points and the draw distance isn't the best. I think that most of the power has gone into the foreground though, considering how many zombies there are and the level of detail is very nice.

However this game never really warmed to me and the demo proved it even more to me. The novelty of killing zombies in such ways never did seem all that fun to me and I couldn't see why people were so keen to play this game. It's amusing for the first half hour or so but I don't think even missions would keep me playing this game.

Summer is always slow for games as everyone knows, so I wouldn't lose faith in the 360 yet DL :p This winter holiday is going to be spectacular with titles like Gears of War and Rainbow Six coming out, not to mention all the other great titles (splinter cell, call of duty 3 etc). Summer I feel is always a time to play handheld games more or catch up on some older games you never had the chance to play. I've bought quite a few Xbox titles in preowned bins the past few weeks and had a blast :)

The past week or so has shown that the pace is beginning to pick up with Arcade titles and the new demos, of course Gears of War demo won't be released before the game comes out (as someone above mentioned), it takes away the "punch" and impact it would have on the PS3 release. But it will be an awesome game no doubt :) .

I have to say I agree 110%. I was also not sold on the overall concept myself, but I figured I would keep an open mind on it all. It is definitely as I pointed out, fun for what it is, but also not really my cup of tea. It is amusing in small doses, but not as a game to sit down and really get into for hours.

And thanks for the pep talk, as I needed it. :yes:

Believe me, I am so looking forward to the games being released in the fall, pretty much my whole decision to even get a 360 had so much to do with Gears Of War alone, never mind some of the other titles you mentioned as well.

Although summer is slow, I have just been extremely under-whelmed with what has come out lately, thats all. I am pretty confident just as you said the 360 will hold it's own, no doubt about it.

I am just blown away by what I feel is one of the "bigger" titles to come out in the summer, has what is to me amateurish technical issues. That's all. :rofl:

Honestly, in all fairness, I should have pointed out that even with those issues, it does not take away from the fun overall. It is however just disappointing to even see what I saw. I pretty much expect flawlessness by now, so perhaps I am expecting to much.

But since I wrote what I wrote, I have been smashing away on Zombies the entire time, and the technical issues aside, it is without a doubt fun for what it is. So do not get discouraged at all. If you were looking forward to this game, what I pointed out does not ruin it whatsoever, it just makes it feel like someone overlooked some things from a technical aspect. As Drunkn points out below, it very well may they overlooked what I mentioned in order to achieve the level of detail they do in in other aspects.

I have to say I agree 110%. I was also not sold on the overall concept myself, but I figured I would keep an open mind on it all. It is definitely as I pointed out, fun for what it is, but also not really my cup of tea. It is amusing in small doses, but not as a game to sit down and really get into for hours.

And thanks for the pep talk, as I needed it. :yes:

Believe me, I am so looking forward to the games being released in the fall, pretty much my whole decision to even get a 360 had so much to do with Gears Of War alone, never mind some of the other titles you mentioned as well.

Although summer is slow, I have just been extremely under-whelmed with what has come out lately, thats all. I am pretty confident just as you said the 360 will hold it's own, no doubt about it.

I am just blown away by what I feel is one of the "bigger" titles to come out in the summer, has what is to me amateurish technical issues. That's all. :rofl:

Cool, ill try it when it finishes.... **its taking forever.... :sleep:

I have to say I agree 110%. I was also not sold on the overall concept myself, but I figured I would keep an open mind on it all. It is definitely as I pointed out, fun for what it is, but also not really my cup of tea. It is amusing in small doses, but not as a game to sit down and really get into for hours.

And thanks for the pep talk, as I needed it. :yes:

Believe me, I am so looking forward to the games being released in the fall, pretty much my whole decision to even get a 360 had so much to do with Gears Of War alone, never mind some of the other titles you mentioned as well.

Although summer is slow, I have just been extremely under-whelmed with what has come out lately, thats all. I am pretty confident just as you said the 360 will hold it's own, no doubt about it.

I am just blown away by what I feel is one of the "bigger" titles to come out in the summer, has what is to me amateurish technical issues. That's all. :rofl:

I agree with you that the 360 releases have been very dry over the summer, and I've felt it bad, as others will I expect.

I think however that BFME2 was a significant release for the 360 as it shows other developers they are no longer tied to developing RTS games for the PC and they can accomplish great games on consoles too. The only off putting aspect of the release was the game was available already for the PC many months beforehand.

Before summer I checked out the release dates for most up coming games and in the end I decided to look elsewhere and bought myself a DS Lite and it's been fantastic. With the nice weather it's great to game outside, and makes travelling to my gf's house for example, much more fun.

Dead Rising has a great potential to be a great game and I'm sure it will live up to a lot of people's expectations. But for myself it's not a "must have" title. And you can't expect every game in the 360 library to appeal to everyone, so I don't see the problem really if it does flop.

I am looking forward to other Capcom games though, especially Lost Planet and of course Resident Evil 5 (which I am a great fan of the series). Capcom I think are trying out new ideas and testing the water to see what gamers like (especially with Lost Planet I feel as it breaks away from their comfortable zombie theme). Maybe I'm wrong :/

The Arcade games every wednesday was a great idea from Microsoft also I feel. Even although the titles aren't everyone's cup of tea, you can't grudge them for trying and giving gamers what they promised. They have done a great job thus far and I expect they will do in future also (with the likes of Texas hold'em poker and Sonic the Hedgehog on the way). The games are great for breaking up the pace also and good time fillers for when you don't want to spend lots of time indoors during summery days :yes: .

Also, glad to see you haven't lost the "faith" yet DL

ps. sorry for rambling :p

I loved it. I ran around and did all kinds of crap. Changed clothes and what not. I did notice the little pause but I have faith that it will not happen when the game is released on Tuesday. But overall I am very happy with the demo.

Dead rising is fun to play with, but i would never purchase that game :no: How can you go around doing the same stuff the entire game?

Hint: go upstairs and get the shopping cart, most fun i've had in a video game in a LONG time

I agree with you that the 360 releases have been very dry over the summer, and I've felt it bad, as others will I expect.

I think however that BFME2 was a significant release for the 360 as it shows other developers they are no longer tied to developing RTS games for the PC and they can accomplish great games on consoles too. The only off putting aspect of the release was the game was available already for the PC many months beforehand.

Before summer I checked out the release dates for most up coming games and in the end I decided to look elsewhere and bought myself a DS Lite and it's been fantastic. With the nice weather it's great to game outside, and makes travelling to my gf's house for example, much more fun.

Dead Rising has a great potential to be a great game and I'm sure it will live up to a lot of people's expectations. But for myself it's not a "must have" title. And you can't expect every game in the 360 library to appeal to everyone, so I don't see the problem really if it does flop.

I am looking forward to other Capcom games though, especially Lost Planet and of course Resident Evil 5 (which I am a great fan of the series). Capcom I think are trying out new ideas and testing the water to see what gamers like (especially with Lost Planet I feel as it breaks away from their comfortable zombie theme). Maybe I'm wrong :/

The Arcade games every wednesday was a great idea from Microsoft also I feel. Even although the titles aren't everyone's cup of tea, you can't grudge them for trying and giving gamers what they promised. They have done a great job thus far and I expect they will do in future also (with the likes of Texas hold'em poker and Sonic the Hedgehog on the way). The games are great for breaking up the pace also and good time fillers for when you don't want to spend lots of time indoors during summery days :yes: .

Also, glad to see you haven't lost the "faith" yet DL

ps. sorry for rambling :p

Looks like we agree on a decent amount of things...

  • I also bought a DS Lite about 2 months ago...
  • I also absolutely love Resident Evil, especially 4. I will keep my gamecube forever just to fire that game up again in the future, not even kidding...
  • I also think the Arcade is a great, great aspect of the 360... the game I have actually played most on my 360 this past month or so is actually Cloning Clyde...
  • In regards to BFME 2, I will tell you what I think of that in a few days, as it just arrived today in the mail as a Rental. I did check out the PC version months back though, and I played through the demo on the 360, and my initial reaction to that is they did a great job pulling off the controls of an RTS on a console. So actually I also agree with you in regards to that was a Big Release simply from the standpoint of what it means for more RTS's being made in the future for consoles...

So I admit with my original post pointing out all of the negatives with Dead Rising, I should have also included what are some of the positives within that post, and not do so a couple of posts after.

The last thing I wanted to do was cast a shadow of doubt for anyone who might be looking forward the game.

It is imperative to keep in mind I tend to really pay a lot of attention to how games run, as I am a firm believer that console games should run flawless, or at least next to flawless due to the controlled (meaning for one piece of specific hardware) development process. If I want to worry about if a game is running well or as good as it can be, well that is what my PC is for you know? :rofl: Which for the record, I love gaming on my PC, that was just a joke.

As lylesback said, and I also suggest it too, go get the shopping cart on the second floor. It is a super amount of deviant fun. :laugh:

Has anyone found the katana in the demo and there are two shopping carts one on the second floor and only towards the movie theatre in the back of the first floor.

Okay here are some of the secret weapons. Still looking for the Uzi.

KATANA> Go upstairs to the restaurant with the blender and stove. Head over to the railing and look down, you'll see a red awning. There's the Katana, enjoy! (if there are zombies below, jump down! I've landed on one and killed it, and hit one with the hammer on the way down somehow)

BROOM & BUCKET> Downstairs, you have to find the bathrooms, it's in one of the two right by the door. They're by one of the staircases and down a little hallway. The broom, after you hit a few zombies with it, the head breaks off making a spear which you can throw and IMPALE a zombie! I need to do this and get a picture lol

SPITFIRE> It's a drink made from the blender. If I recall correctly it was OJ and a PIE, and it spits out a red drink. Drink up!

Now unarm yourself (drop every item you have), push RT and then X, you spit! Except your spit kills zombies in 1 or 2 hits. When it runs out you can still spit and it's useless but funny.

Water gun>In the toy store on the first floor.

Edited by Vexed

I can't seem to get Dead Rising demo to work, it keeps popping up a message saying clean the disc! and i've downloaded it twice. Anyone else had this problem or got a solution?

It all loads correctly but the problem appears after i press Start.

Edited by SnoopZ

I can't seem to get Dead Rising demo to work, it keeps popping up a message saying clean the disc! and i've downloaded it twice. Anyone else had this problem or got a solution?

It all loads correctly but the problem appears after i press Start.

:| :wacko: That is definitely a first to me, super weird and obviously something is crazy and out of whach...

Since you are getting a disk error message, what about trying it without a disk in your drive if you have not already done so. It should not make a bit of difference, but since you are getting the disk error maybe somehow it will..

Then I would say delete the download and try downloading it again...

That is all I can think of since I never heard of this issue with a demo running off of the hard drive. Really weird. Maybe even worth a call to MS Support if you cannot get it working.

Good Luck. (Y)

I can't seem to get Dead Rising demo to work, it keeps popping up a message saying clean the disc! and i've downloaded it twice. Anyone else had this problem or got a solution?

It all loads correctly but the problem appears after i press Start.

This can occur if you have missed/skipped any live updates, have you missed any at all? This is a known occurence when using an older firmware version.

Check yourr, by going to system/Console Settings/System Info/ in the dashboard. It should read D:2.0.2858.0 - K:2.0.2858.0 (BK:2.0.1888.0)

The bolded are the current versions of the XDK.

I can't really see how you miss them though as it will ask each time you load start the 360 if you want to update.

Other than that I would suggest contacting microsoft regarding it.

HTH

[edit]

Just one last thought, do you have two accounts for different territories, for example an EU and a US account? If so then try switching to the account that is relevant to your territory, that can sometimes be an issue.

[/edit]

:| :wacko: That is definitely a first to me, super weird and obviously something is crazy and out of whach...

Since you are getting a disk error message, what about trying it without a disk in your drive if you have not already done so. It should not make a bit of difference, but since you are getting the disk error maybe somehow it will..

Then I would say delete the download and try downloading it again...

That is all I can think of since I never heard of this issue with a demo running off of the hard drive. Really weird. Maybe even worth a call to MS Support if you cannot get it working.

Good Luck. (Y)

Done all that. Maybe ill try downloading again today, it did come down really fast for me yesterday.

This can occur if you have missed/skipped any live updates, have you missed any at all? This is a known occurence when using an older firmware version.

Check yourr, by going to system/Console Settings/System Info/ in the dashboard. It should read D:2.0.2858.0 - K:2.0.2858.0 (BK:2.0.1888.0)

The bolded are the current versions of the XDK.

I can't really see how you miss them though as it will ask each time you load start the 360 if you want to update.

Other than that I would suggest contacting microsoft regarding it.

HTH

[edit]

Just one last thought, do you have two accounts for different territories, for example an EU and a US account? If so then try switching to the account that is relevant to your territory, that can sometimes be an issue.

[/edit]

I have that version of dashboard and only my EU account. All other demos and games work fine though.I'll try downloading again sometime. :)

I can't seem to get Dead Rising demo to work, it keeps popping up a message saying clean the disc! and i've downloaded it twice. Anyone else had this problem or got a solution?

It all loads correctly but the problem appears after i press Start.

You're not alone (unless you made that comment too).

Very weird problem!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Rufus 4.15.2393 Beta 2 by Razvan Serea Rufus is a small utility that helps format and create bootable USB flash drives, such as USB keys/pendrives, memory sticks, etc. Despite its small size, Rufus provides everything you need! Oh, and Rufus is fast. For instance it's about twice as fast as UNetbootin, Universal USB Installer or Windows 7 USB download tool, on the creation of a Windows 7 USB installation drive from an ISO (with honorable mention to WiNToBootic for managing to keep up). It is also marginally faster on the creation of Linux bootable USBs from ISOs. A non-exhaustive list of Rufus supported ISOs is available here. It can be especially useful for cases where: you need to create USB installation media from bootable ISOs (Windows, Linux, UEFI, etc.) you need to work on a system that doesn't have an OS installed you need to flash a BIOS or other firmware from DOS you want to run a low-level utility Rufus 4.15.2393 Beta 2 changelog: Add RISC-V 64 support to UEFI:NTFS Improve the guards for using the "silent" option Improve the ability to cancel during write retries Improve progress reporting for compressed image extraction Fix unrestricted XML entity expansion and integer overflow in ezxml parser (courtesy of @esadowski4) [GHSA-55r2-34wg-8mv9] Fix "silent" Windows installation failing at 75% in most cases [#2960] Fix a crash during boot when using UEFI:NTFS on Snapdragon X based ARM64 platforms [#2934] Fix the first WUE option always being checked by default [#2965] Fix an infinite loop when using Windows ISOs that contain multiple WIMs Fix "Enable runtime UEFI media validation" checkbox not always being properly enabled Other WUE improvements/fixes for OneDrive removal and username validation (with thanks to @christian8641) [#2984, #2991] Download: Rufus 4.15 Beta 2 | 1.9 MB (Open Source) Links: Rufus Home Page | Project Page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Tixati 3.43 by Razvan Serea Tixati is a free and easy to use BitTorrent client featuring detailed views of all seed, peer, and file transfer properties. Also included are powerful bandwidth charting and throttling capabilities, and a full DHT implementation. Tixati is one of the most advanced and flexible BitTorrent clients available. And unlike many other clients, Tixati contains NO SPYWARE, NO ADS, and NO GIMMICKS. Tixati portable version is meant to run on a USB flash drive or other portable media. It stores all its configuration files in the same folder as the executable binary files, and all file paths are stored in a format relative to the program executable folder. It is important you do not delete the "tixati_portable_mode.txt" file within the executables folder. This file is what triggers Tixati to run in portable mode. (The executable binaries are actually the same as the standard edition binaries.) When running the portable edition from a USB flash drive, especially one that is formatted in FAT16/FAT32, you may experience some lag when initially loading a new transfer. This is because initializing and allocating large files on flash-based media consumes a greater amount of time and resources compared to a conventional hard-drive. Tixati has the following features: detailed views of all aspects of the swarm, including peers, pieces, files, and trackers support for magnet links, so no need to download .torrent files if a simple magnet-link is available super-efficient peer choking/unchoking algorithms ensure the fastest downloads peer connection encryption for added security full DHT (Distributed Hash Table) implementation for trackerless torrents, including detailed message traffic graphs and customizable event logging advanced bandwidth charting of overall traffic and per-transfer traffic, with separate classification of protocol and file bytes, and with separate classification of outbound traffic for trading and seeding highly flexible bandwidth throttling, including trading/seeding proportion adjustment and adjustable priority for individual transfers and peers bitfield graphs that show the completeness of all downloaded files, what pieces other peers have available, and the health of the overall swarm customizable event logging for each download, and individual event logs for all peers within the swarm expert local file management functions which allow you to move files to a different partition even while downloading is still in progress 100% compatible with the BitTorrent protocol Windows and Linux-GTK native versions available Tixati 3.43 changelog: Several major DHT improvements Added several screening heuristics to filter malicious DHT nodes, prevent Sybil floods Rewrote DHT search algorithms to add support for multi-path lookups Improved DHT logging, more details in several error messages Extended timeout lengths for outgoing queries over I2P Added incoming query / response per second to DHT table status display Updated Regex engine to PCRE2 Faster Search function, scans channel user profiles in much less time Fixed problems with file name parsing and date handling in RSS Faster and more accurate RSS filtering and episode number detection Several optimizations to global text processing functions, such as UTF-8 cleaning, line splitting, and token parsing Complete update of port-mapping UPNP/NAT-PMP engine, added PCP support, mapping over VPN support, and more Several refinements to default gateway detection on Windows / Android, which is used for port-mapping Support for IPv6 interface-scoped addresses, which is sometimes needed for IPv6 gateway detection and port mapping Full support for PCP port remapping, added backup zero-port query in case requested port is rejected New UPNP/NAT-PMP Monitor in Help > Diagnostics New reflected local port/location tracker that analyzes DHT replies to detect true port/location and NAT mapping type New TCP/UDP Ports monitor in Help > Diagnostics, with several statistic and information tabs, and a detailed event log Calculated/reflected local port is now used for port parameter in tracker queries and peer handshake Fixed several problems with Linux Wayland compatibility Completely replaced tray icon functions in Linux, new SNI implementation is now the default with GSI backup Implemented full DBus-Menu server to be used by new SNI tray icon implementation Replaced Linux tray balloon notification DBus client Rewrote auto-shutdown DBus interface for Linux Rewrote sleep inhibit DBus interface for Linux Dropped deprecated Linux dbus-glib dependencies Completely new Windows asynchronous file handling, now using IOCP model with several block-alignment optimizations Better handling of system network resets and interface down/up cycles Added option to fully clear configuration in Settings > Import/Export Remember last option checkboxes when using Import/Export Fixed minor I2P incoming connection routing problems Much faster I2P vanity host name finder Much faster channel user vanity key finder Raised length limit for torrent tracker remote failure messages to 120 from 64 Fixed problems setting download location on a torrent before the meta info is resolved Added location/MOC paths to category pane tooltips Several minor Web Interface fixes Refinements to static and scrolling ellipsizing layout routines Several fixes and improvements to single and multi-line text edit controls Many other minor fixes throughout the user interface A major overhaul of the Android framework has also been done: API target raised to 35, page alignment set to 16K Rewrote all inset processing routines Full rewrite of foreground service, application, and main activity objects New permission request routines Added multi-cast lock request before UPNP/LPDP discovery operations Fixed file permission and locking problems when loading .torrent from web browsers Fixed problems with Z-ordering of modal / non-modal and popup windows Fixed handling of back gesture on newer OS Added status bar icon adjustment based on status bar background color Added option in Settings > UI > Behavior to continue running in tray when task removed from recents App can be closed by swiping away notification Rewrote IME interface, fixed several problems with auto-correct, on-screen keyboard visibility, and cursor positioning Added full support for Android hardware mouse and keyboard function Added full tooltip implementation for Android hovering via mouse or other cursor device Full rewrite of popup menu widgets to better support hardware pointers and keyboard Added mouse cursor updating framework for Android hovering Added Settings > Import/Export to Android builds Added language file support to Android builds Download: Tixati 64-bit | Tixati 32-bit ~20.0 MB (Freeware) Download: Portable Tixati 3.43 | 114.0 MB Download: Tixati 3.43 for Linux | Android View: Tixati Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Firefox 152.0.1 by Razvan Serea Firefox is a fast, full-featured Web browser. It offers great security, privacy, and protection against viruses, spyware, malware, and it can also easily block pop-up windows. The key features that have made Firefox so popular are the simple and effective UI, browser speed and strong security capabilities. Firefox has complete features for browsing the Internet. It is very reliable and flexible due to its implemented security features, along with customization options. Firefox includes pop-up blocking, tab-browsing, integrated Google search, simplified privacy controls, a streamlined browser window that shows you more of the page than any other browser and a number of additional features that work with you to help you get the most out of your time online. Firefox key features Enhanced Tracking Protection (ETP) – Blocks trackers, cookies, cryptominers, and fingerprinters by default. Private Browsing Mode – Deletes history, cookies, and temporary files when closed. Lightweight & Fast Performance – Optimized memory usage with efficient page loading. Cross-Platform Sync – Sync bookmarks, passwords, history, and open tabs across devices. Customizable Interface – Toolbars, themes, and extensions can be tailored to user needs. Strong Privacy Controls – Options to manage cookies, permissions, and site data easily. Reader Mode – Strips away clutter for distraction-free reading. Pocket Integration – Save and read articles offline with Pocket built into Firefox. Picture-in-Picture (PiP) – Watch videos in a floating window while multitasking. Extensions & Add-ons – Vast library for productivity, security, and personalization. Built-in PDF Viewer – No need for external software to view PDFs. Firefox Monitor – Alerts users if their email is part of a known data breach. Multi-Account Containers – Isolate browsing sessions (e.g., work, personal, shopping). Performance & Resource Efficiency – Uses fewer system resources than some competitors. Open Source & Community-Driven – Transparent development with global contributions. Firefox 152.0.1 fixes: Fixed frequent crashes affecting users with Intel Raptor Lake processors. (Bug 2039575) Fixed an issue on macOS where choosing a PDF option, such as "Save as PDF", from the system print dialog would send the job to your printer instead of saving a file. (Bug 2047850) Download: Firefox 64-bit | Firefox 32-bit | ARM64 | ~70.0 MB (Freeware) Download: Firefox for MacOS | 146.0 MB View: Firefox Home Page | Release Notes Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Zed 1.7.2 has landed with updated OpenCode models, bug fixes and other improvements by David Uzondu Zed 1.7.2 recently landed on the stable release channel, bringing a host of AI-related features including automatic context compaction and settings-based skill management, along with other things like better Markdown preview rendering and custom git commands in the graph view. Starting with the AI stuff, the developers introduced "/compact", a command that basically summarizes your conversation history on demand. This tool prevents your active chat window from hitting token limits by compressing older parts of the dialogue into a brief overview. In addition to that, the team relocated skill management to the settings UI, improving how the application communicates errors regarding those skills, and updated the OpenCode model roster to support DeepSeek V4 Flash, MiniMax M3, Qwen 3.7 Plus, and Nemotron 3 Ultra Free. External agent users can also monitor context window cost metrics and delete individual sessions directly from their history. Right-clicking ref labels in the git graph now opens a context menu that runs different actions against selected targets, kind of how VS Code does it. Here are some of the bug fixes this new release brings: The active agent fails to auto-select when creating a new git worktree. A scrollbar unexpectedly appears on wrapped code blocks in the agent chat. Collapse indicators for project headers appear when performing sidebar searches. Bracketed ellipsis title prefixes fail to show the ellipsis icon properly. Project icons render incorrectly in the recent projects picker. Diff hunk controls appear inside non-editable commit view multibuffers. The software update button hangs indefinitely on the downloading stage. Restoring an agent terminal in a remote project triggers a sudden crash. Splitting a pane that contains an active commit view causes a crash. Linux Wayland freezes when trying to read the clipboard from laggy external apps. Zed is a "newish" code editor trying to break the massive stronghold VS Code has on the developer community. Funny enough, the editor was created by former GitHub employees who worked on the Atom text editor (which Microsoft killed in 2022, several years after it bought GitHub). The project officially hit version 1.0 back in April, introducing platform parity for Windows and Linux alongside deep support for DeepSeek-V4-Pro.
    • 26H2 absolutely will support ARM Windows just not on devices that came with 26H1. This is evident by the fact I am running 26H2, which on my MacBook Neo and Surface Pro 12 (inch), within a VM.
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      523
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      78
    4. 4
      Steven P.
      72
    5. 5
      Michael Scrip
      71
  • Tell a friend

    Love Neowin? Tell a friend!