Official 2006 NBA Basketball Playoffs


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DL, the game is not mental anymore. If you watched PTI and Around the Horn yesterday, you would see exactly how the Mavs were robbed in Miami and all the analysts predict that all the calls will go towards the Mavs in game 6 to make up for almost 50 FT's Miami had in Game 5 (50 FT's? :huh:). Its ludicrous how a team shot 50 FT's from the line and one player nearly had 30 of them, 2 of which of refs gave to win the game. Its nearly impossible for a team to shoot 50FT's unless the opposing team deliberately fouls them. Dallas will play with anger and a purpose and you will see it tonight.

On a side note, Miami is atrocious on the road and they showed it in Game's 1 & 2. My prediction? I have the Mavs winning in 7 for the pure fact that Dallas is now playing home (you should've seen their press conference yesterday, they were all excited for being home like they won the championship) and Dirk is a completely different player at home. As a matter of fact, the whole team is different at home.

Mavs in 7 (Y)

GOD ****ING DAMN, i ****ing cant stand Devin Harris. Where the **** did he learn to play like a ****ing ***. I know he didnt learn to flop like that in the Big Ten. That is his only purpose to be the games, just to ****ing flop. Just watch him, when he is playing defense he has that flop ready to go at all times, he dosnt even have to be touched before he starts to fall. Somehow he gets bumped in the chest, which is normal for any defense that anyone plays periods, but for some reason he always seems to get his legs knocked out from underneath him.

I dont even like the Heat, i just cant stand that ***.

Regardless of my opinion on the mental aspect of things, even with Miami giving Dallas more than a few chances in the turnover department in the last few minutes, Dallas simply could not capitalize on them.

Honestly for the record Lethal, The main reason I said it was mental is the Heat IMO had the mental advantage because they were the underdog the entire series, which as a result they had nothing to lose. Mentally, that usually tends to makes a team, and it's players, much looser overall. Of course there are exceptions to this rule, but when you have nothing to lose and everything to gain, well you end up with an outcome like this...

I also do feel that no matter what the situation may be, no matter what the sport may be, what game number it is in a series or just the regular season, it all comes down to mental toughness just as much, if not more, than the physical aspect of things.

A great example I can use that is not Basketball related is think Phil Mickelson blowing the US Open this past weekend... I would say easily that half of that was mental, if not more.

Also take clutch free throws for another example. Way more mental than anything else, as these guys as pros should be able to hit free throws in their sleep. Yet plenty of players, including Wade who missed 2 down the stretch in this game, still miss them. Why? Because that is a perfect example where it is way more mental than anything else (of course Shaq is not included in this equation :rofl: ).

I am blown away that Dirk was nowhere to be seen in the 4th quarter. 2 points? Although Miami's defense was good, I cannot help but feel, especially knowing how good of a player he is, that the pressure obviously got to him. As I said, the Heat's defense is good, but it is not that good to shut him down and make him virtually disappear and score just 2 points when it matters most...

Truly, if Dirk showed up in the past 4 games, especially the last 3, this series would have been completely different...

Miami Heat have won the NBA title. Damn. Never thought I would hear those words, never mind type them.

Also as I said, for the record, I am a die-hard Knicks fan. I actually hate the Heat in theory. I still hold a grudge for Jeff Van Gundy being dragged on the floor and Charlie Ward being flipped onto his back. I just love Basketball, and it was my opinion after seeing the whole series unfold, that the Heat would win.

And DAMN, David Stern just said Wade averaged 37.4 points?

He seriously is the Real Deal. If only his uniform was mainly Blue & Orange... :laugh:

Great series though, and my hats off to both teams.

It truly was way better than it appeared it was going to be. (Y)

DWAYNE WADE HAS JUST BEEN FOULED AGAIN! A Mavs player just looked at him the wrong way, FOUL! There was an obvious bias in the officiating, this game was a joke. Miami didn't deserve the win, screw them.

I didnt know the refs made Dallas shoot 34-92. Get the **** out of here with that fouling ****. All Dwayne Wade does is drive to the basket. I hope you realize who shoots the most foul shots per game, i have a feeling you dont know. Please go ahead and tell me when their was a foul that wasnt there. If a difference of 5 fouls in a game is huge to you then you obviously know nothing about basketball. Just by looking at what you said you wouldnt be able to name the starting lineup on ANY team in the NBA without having to look it up. Go back to the software section, becuase you have no clue about sports of any kind.

and you call other people bandwagons

Congrats to the refs...err the Heat :whistle:

Unpinned

Yea because the refs made them miss all those shots, and because shaq is never fouled right? Guys are hanging onto him and they dont call it. Dallas just lost, the refs didnt make them loose. Excuses are just like buttholes everyone has one and they stink. Dallas got out played.

Congrats Miami Heat on the NBA title!

I think Dwayne Wade will make the league exciting just like how Jordan did it in the past. After the Jordan era, the NBA hype died down, and of course David Stern has to find someone to jump start the hype again. It has not been surprising that many officiating calls went Miami's way. We'll definitely see a lot more Number 3 Heat jerseys in years to come. :)

I think the Josh Howard time-out mistake in Game 5 was the turning point. Dallas could have won that game, and probably they'll be the champions.

I didnt know the refs made Dallas shoot 34-92. Get the **** out of here with that fouling ****. All Dwayne Wade does is drive to the basket. I hope you realize who shoots the most foul shots per game, i have a feeling you dont know. Please go ahead and tell me when their was a foul that wasnt there. If a difference of 5 fouls in a game is huge to you then you obviously know nothing about basketball. Just by looking at what you said you wouldnt be able to name the starting lineup on ANY team in the NBA without having to look it up. Go back to the software section, becuase you have no clue about sports of any kind.

and you call other people bandwagons

Can you bring it down 10 notches, please? If you cannot, then this isn't the place for you because all you are doing is talking out of your ass and insulting other people's opinions without any need. Don't like what other people think? Then don't come here.

Yea because the refs made them miss all those shots, and because shaq is never fouled right? Guys are hanging onto him and they dont call it. Dallas just lost, the refs didnt make them loose. Excuses are just like buttholes everyone has one and they stink. Dallas got out played.

I wasn't referring to Game 6, rather Games 3-5 :whistle:

Dallas doesn't attack the basket enough. They were talking about this after the Heat tied the series at 2, Rick Barry on local sports talk was pretty irritated at how against the Spurs, Dirk Nowitzki was attacking the basket like a madman, constantly getting to the free throw line and forcing the refs to make calls. Against Miami, he was 85% outside of the paint, settling for jump shots. Jason Terry was the only Maverick to consistantly drive to the basket...and he was the only Maverick worth a damn in the series.

Meanwhile, you have Dwyane Wade taking it to the paint pretty much everytime he touches the ball. Yeah, the refs were questionable...especially after Game 4, but Dallas made exactly ZERO adjustments during the series while Pat Riley was constantly switching it up (and brilliant move to use Shandon Anderson to extend the bench). Miami had guys step it up in the clutch with Posey hitting a big 3 pointer and Gary Payton hitting a late jumper.

I must say I'm glad the Heat won, Dwyane Wade is a breath of fresh air for the NBA and he's easy to like on and OFF the court.

Now I'm looking forward to the 06-07 season...GO WARRIORS

have to agree with you soloredd, Wayde seems like a class act both on and off the court. Hes a young guy who knows what needs to be done. A lot of the "superstars" can learn a lot from him IMO. I just wish Dirk had a better series I was bias towards the heat because i like shaq but Dirk is amazing and I wouldve rather seen him play better the last few games. Nevertheless it was a great run.

and im referring to a whole season, shaqs always fouled but they hardly call it. I guess the refs made dirk play **** poor these last 3 games also? Refs are never at fault the mavs had their chances but blew it.

I think you need to look back at game tapes from this year and past. Shaq injures players with his stupid elbows when trying to get a layups/dunks when he starts backing up to the rim and the refs never call it because he's Shaq :rolleyes:

DL, the game is not mental anymore. If you watched PTI and Around the Horn yesterday, you would see exactly how the Mavs were robbed in Miami and all the analysts predict that all the calls will go towards the Mavs in game 6 to make up for almost 50 FT's Miami had in Game 5 (50 FT's? :huh:). Its ludicrous how a team shot 50 FT's from the line and one player nearly had 30 of them, 2 of which of refs gave to win the game. Its nearly impossible for a team to shoot 50FT's unless the opposing team deliberately fouls them. Dallas will play with anger and a purpose and you will see it tonight.

They shot more free throws because Wade was always driving to the basket, jump shooters don't get foul calls usually. Excuses, excuses, everything but taking responsibility for their own losses. :blink:

They shot more free throws because Wade was always driving to the basket, jump shooters don't get foul calls usually. Excuses, excuses, everything but taking responsibility for their own losses. :blink:

Yes finally someone else understands how it works. In order to get the calls you have to attack the basket. When you do that, the ref has to call the foul as long as their is solid body contact, and the defender dosnt have his feet set, which isnt that often. Most people who have played basketball would tell you that you cant just sit in the key, because even though its 3 seconds, that 3 seconds goes by fast, and you always have to be moving in there. So the chances of someone driving to the basket getting fouled are high, becuase the defender has to come in, MOVING, to contest the shot, and as long as the defender makes body contact they will call the foul. That is something people dont seem to get. Also what ****es me off, is that people who think they know the rules dont. You are allowed to smack the hand of the shooter as hard as you want, its only the wrist that is a foul.

Heat vs MAVS

go to about 6 games with Heat winning bc dwade had an awsome game!!

thank you wanna place bets anytime

i play css guild wars and halo and WoW

ill give gold or a nice kicking in the ass

TOLD U PPL :whistle:

HAHA that was posted June !st :D

I think you need to look back at game tapes from this year and past. Shaq injures players with his stupid elbows when trying to get a layups/dunks when he starts backing up to the rim and the refs never call it because he's Shaq :rolleyes:

You have got to be kidding me right? Shaq is called for the most rediculous fouls because hes bigger than everyone else and because everyone flops. Hes grabbed around the waist, constantly hacked, but he doesnt flop so its never a foul. Im done arguing with you because we all know where that goes with mods. And im sure season after season of being constantly fouled and nothing being called you'd start playing rough.

Here is a good read about the finals overall, I found it linked from Mark Cuban's Blog. The guy makes some EXCELLENT observations about the refs and the league on a whole. I literally just read the entire page...

http://sports.espn.go.com/espn/page2/story...=simmons/060620

Excellent article, Larry. That clearly explains everything that occurred in this series. As a matter of fact, here are two VERY interesting and true excerpts

First, Dwayne Wade shot as many free throws (25) as the entire Dallas team in Game 5. I just don't see how there's any way this can happen in a fairly-called game. It's theoretically impossible.

Second, everyone knew the officiating would be a problem heading into this series because of Cuban's past problems with the league. In my Finals preview, I wrote that "No team depends on the refs quite like the Heat. When the refs are calling all the bumps on Shaq and protecting Wade on every drive, they're unstoppable. When they're calling everything fairly, they're eminently beatable. If they're not getting any calls, they're just about hopeless. I could see the refs swinging two games in Miami's favor during this series, possibly three. In fact, I'm already depressed about it and the series hasn't even started yet." Well, we had our two games -- Game 3 (the last five minutes were just obscene) and Game 5 (again, a top-five debacle). And the series isn't over yet.

Then I went on to list the worst six referees. Here was No. 2 on the list:

"2. Bennett Salvatore -- Always one of the worst, he took it to another level this season. If you see him on the court at the start of the game, get ready for about six technicals, two near-brawls and both coaches having to be restrained by their assistants at various times."

Why is this relevant? Not only did Salvatore officiate Game 4 of the Suns-Lakers series (the one where Kobe tied it at the end of regulation and won it at the end of OT on two shaky non-calls on Nash, both by Salvatore), not only did Salvatore officiate Sunday night's Game 5 (in which Miami had a 40-12 free-throw advantage at one point), but Salvatore called the foul on Wade's final drive in overtime (remember, the call where ABC couldn't find a replay to show that anyone touched him?) even though he was standing at midcourt a full 35-40 feet from the play, and even though two other refs were closer to the play. Not only was that NOT his call, he butchered it.

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
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