Recommended Posts

the escape gravity thing is a game, you cross out the letters so the blanked out ones match the pattern of the numbers....the first column is all gone, then the first row is 12 blank then seven, leaving an S....and so on.

it's a picross game, I don't think we were supposed to get it, that's why l0ki changed the message; there's at least 2 errors that make it unsolvable.

I think that the signifigance of the "Back" buttons on the two puzzles is that they lead to two more keys. We've found the end for the one from the Halo Wars blog hint, but there are at least two more left....

:)

Yea, that's what I was kind of getting at. Now it's time to solve them.. :pinch:

There are several games here, one of which has been solved, which has lead the people watching the post to put that message on the website, only once many of them have been solved- or some of them will prizes start to appear. Whats to say there are not more than three and that the people watching (CCTV) will move the prize until it is all finished. Was that the easiest one and how many more are there?

This is the flv source for the countdown timer on http://www.vanishingpointgame.com/antepenultimate/

Note the webservice url address "http://stagessl.42entertainment.com:20000/preawareness/now.asmx?WSDL"

Maybe this could be to any help... or maybe not...

class CountDownTimer extends MovieClip
{
	var homeUrl, webServicen, msecs, gotoAndStop, secs, mins, hours, days;
	static var thisCountDownTimer;
	function CountDownTimer()
	{
		super();
		if (_root.homeurlparam != null)
		{
			homeUrl = _root.homeurlparam + "/now.asmx?WSDL";
			webServicen = new mx.services.WebService(homeUrl);
		}
		else
		{
			webServicen = new mx.services.WebService("http://stagessl.42entertainment.com:20000/preawareness/now.asmx?WSDL");
		} // end else if
		thisCountDownTimer = this;
		trace (CountDownTimer.thisCountDownTimer);
		var _loc4 = new Date();
		var _loc5 = _loc4.getFullYear();
	} // End of the function
	function CountDown(yr, mo, dy, hr, mn, sc, ml)
	{
		var objServicen = webServicen.ServerTime(yr, mo, dy, hr, mn, sc, ml);
		objServicen.onResult = function (result)
		{
			trace ("time!");
			trace (this);
			var _loc4 = new objServicen.returnSerial();
			_loc4 = result;
			CountDownTimer.thisCountDownTimer.eventMillisecs = _loc4.timeToWaitMillisecs;
			trace ("eventMillisecs " + CountDownTimer.thisCountDownTimer.eventMillisecs);
			var _loc6 = new Date(yr, mo, dy, hr, mn, sc, ml);
			var _loc5 = new Date();
			var _loc3 = _loc5.getTime();
			trace ("localNowMillisecs: " + _loc3);
			CountDownTimer.thisCountDownTimer.localEventMillisecs = _loc6.getTime();
			trace ("localEventMillisecs: " + localEventMillisecs);
			var _loc2 = CountDownTimer.thisCountDownTimer.localEventMillisecs - _loc3;
			trace ("localTimeToWaitMillisecs: " + _loc2);
			CountDownTimer.thisCountDownTimer.correctionMillisecs = CountDownTimer.thisCountDownTimer.eventMillisecs - _loc2;
			trace ("correctionMillisecs: " + correctionMillisecs);
		};
		objServicen.onFault = function (fault)
		{
			trace ("oops");
		};
	} // End of the function
	function onEnterFrame()
	{
		trace ("enterframe");
		trace (CountDownTimer.thisCountDownTimer);
		trace (this);
		if (CountDownTimer.thisCountDownTimer.eventMillisecs == 0)
		{
			trace ("this.eventMillisecs == 0");
			remaining = remaining + " ";
			return;
		}
		else
		{
			var _loc3 = new Date();
			var _loc2 = _loc3.getTime();
			msecs = CountDownTimer.thisCountDownTimer.localEventMillisecs - _loc2 + correctionMillisecs;
			trace ("this.msecs " + msecs);
			trace ("CountDownTimer.thisCountDownTimer.localEventMillisecs" + CountDownTimer.thisCountDownTimer.localEventMillisecs);
			trace ("currentMillisecs" + _loc2);
			trace ("correctionMillisecs" + correctionMillisecs);
			if (msecs <= 0)
			{
				return;
			} // end if
			secs = Math.floor(msecs / 1000);
			mins = Math.floor(secs / 60);
			hours = Math.floor(mins / 60);
			days = Math.floor(hours / 24);
			msecs = (msecs % 1000).toString();
			secs = (secs % 60).toString();
			mins = (mins % 60).toString();
			hours = (hours % 24).toString();
			days = days.toString();
			while (msecs.length < 3)
			{
				msecs = "0" + msecs;
			} // end while
			if (secs.length < 2)
			{
				secs = "0" + secs;
			} // end if
			if (mins.length < 2)
			{
				mins = "0" + mins;
			} // end if
			if (hours.length < 2)
			{
				hours = "0" + hours;
			} // end if
			while (days.length < 2)
			{
				days = "0" + days;
			} // end while
			remaining = days + ":" + hours + ":" + mins + ":" + secs + ":" + msecs;
			trace (remaining);
		} // end else if
	} // End of the function
	var eventMillisecs = 0;
	var correctionMillisecs = 0;
	var localEventMillisecs = 0;
	var remaining = "";
} // End of Class

wierd, i remembered to have the whoisloki puzzle to have the bottom right number beginning with a digit "2", but its now 142966259. [or am i wrong?]

is it me only or the "wh0isl0ki" grid puzzle gives a new page now .. where the number at the bottom is different than before

you were quicker :)

damn, my net is so f.kin slow...[or just neowin?]

OK I was following this earlier when everyone started with this damn grid puzzle and I got off to take a little nap.

Funny story :laugh:

OK I got off my computer and went ahead and shut it down because it's been on straight for like 2 weeks now and I thought it deserved a little break. I turn it off and turn on Comedy Central and they're showing Kevin Smiths movie Dogma.

Not three minutes into the part where I turn that movie on, a character starts talking about the two angels trying to get back into heaven and what will happen if they're successful.

Remember the last code used to open the grid puzzle? wh0isl0ki

He starts talking about Matt Damons character LOKI and how he was the ANGEL OF DEATH

I thought "mother f***** and I just turned the computer off and got comfortable"

:laugh:

Don't know if it helps anything, but I found that hilarious. Perfect freaking timing. I just felt too comfortable to get back up and figured it would be solved by the time I got back up anyway or angel of death had nothing to do with it. :laugh:

wierd, i remembered to have the whoisloki puzzle to have the bottom right number beginning with a digit "2", but its now 142966259. [or am i wrong?]

you were quicker :)

damn, my net is so f.kin slow...[or just neowin?]

Yes, it is different and it's not a "patch". That is, it's not a sudoku board. There are 2 "h"'s in the middle bottom area.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Hello, From looking at the screen shots in your motherboard's manual at https://endownload.colorful.cn/EnDownload/MotherBroard/2022/Intel 600/Manual/Intel 600 Series BIOS English/Intel 600 Series BIOS User Guide.pdf, you go to the ADVANCED option at the top of the BIOS (UEFI) menu, then select SECURITY in the list of options on the left.  From there  you can enable and set the Secure Boot mode. Regards, Aryeh Goretsky  
    • Final Fantasy VII Remake Part 3 is getting a simultaneous release across PC and all consoles by Pulasthi Ariyasinghe Square Enix showed up to the Summer Game Fest presentation today with multiple trailers showing off its next chapter in the Final Fantasy VII Remake saga. The final chapter of this trilogy now has an official name too, with it being dubbed Final Fantasy VII Revelation, following up Final Fantasy VII Remake and Final Fantasy VII Rebirth from recent years. Vincent Valentine, Cid, Cloud, Barret, Tifa, and more showed up in the trailers as they battle against enemies, or 'Weapons,' from the final chapter. "As the world teeters on the brink of annihilation, the final battle against Sephiroth begins," says the trailer description. "A meteor mars the sky, monstrous planetary guardians wreak havoc across the globe, and the fires of war rage. Now, Cloud and his companions must stand against this chaos to not only decide the planet's fate, but bring a legendary conflict to its conclusion." Following the reveal trailer, the show also dropped some gameplay footage that shows off a new way to travel across the open world using the Highwind airship. Players will be able to swap characters on during battles, use tactical mode to synchronize with allies, and summon their entities. Cid Highwind and Vincent Valentine are joining the party this time too. “FINAL FANTASY VII, first released in 1997, has been beloved by fans for many years and has since become a “legend” in its own right," added producer Yoshinori Kitase. "The FINAL FANTASY VII Remake Series that began in 2020 with everyone’s passionate support is finally reaching its climactic finale with FINAL FANTASY VII REVELATION. The story’s final destination represents my emotions spanning thirty years working on this title" One of the biggest revelations of this announcement, however, was the multiplatform release confirmation from the get-go. Square Enix will be releasing Final Fantasy VII Revelation across PC, Xbox Series X|S, Nintendo Switch 2, and PlayStation 5 in Spring 2027 without any timed exclusivity programs.
    • Hello, Having a simple utility to allow Microsoft's customers to configure the context menu, with a few options like showing the current menu, showing a proposed menu/alternate configurations, loading and saving the settings, and a "reset to default" option would have solved this. Let Microsoft provide a recommended default look-and-feel, maybe a couple alternative configurations, like a basic/simplified version of that, and a more advanced version for that, and that would have been very well-received, I think. Microsoft could even had offered a library of different configurations, similar to what they have done in the past for Windows Media Player skins, Themes, and desktop wallpaper. Regards, Aryeh Goretsky
    • No Steam release. It's gonna fail on PC. Even an Epic Online engineer said that people go there for the free stuff and then immediately go back to Steam.
    • Nice. Admittedly, his other games never interested me, but this seems pretty cool.
  • Recent Achievements

    • Mentor
      grik went up a rank
      Mentor
    • Dedicated
      JKR earned a badge
      Dedicated
    • One Year In
      CHUNWEI earned a badge
      One Year In
    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
    • Week One Done
      I2D earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      PsYcHoKiLLa
      269
    3. 3
      Skyfrog
      78
    4. 4
      Steven P.
      68
    5. 5
      +Edouard
      61
  • Tell a friend

    Love Neowin? Tell a friend!