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The PRE game fun...

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Aeschylus Maximus    0

Yes I get that But i mean anytime later from now another clue might come if they are really following this and see that we are stumped.

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nisse_bisse    0

Found this in the decompiled swf source, maybe it's just for the countdown clock...

var \x1 = 305;
for (\x1 = eval("\x1") + 533; eval("\x1") == 627; \x1 = eval("\x1") + 261)
{
} // end of for
if (eval("\x1") == 799)
{
	\x1 = eval("\x1") - 23;

} // end if
if (eval("\x1") == 868)
{
	\x1 = eval("\x1") - 449;

} // end if
if (eval("\x1") == 120)
{
	\x1 = eval("\x1") + 876;


} // end if
if (eval("\x1") == 858)
{
	\x1 = eval("\x1") + 34;

}
else
{
	if (eval("\x1") == 996)
	{
		\x1 = eval("\x1") - 220;

	} // end if
	if (eval("\x1") == 568)
	{
		\x1 = eval("\x1") + 291;


	} // end if
	if (eval("\x1") == 25)
	{
		\x1 = eval("\x1") + 101;

	} // end if
	\x1 = eval("\x1") + 791;
	if (eval("\x1") == 486)
	{
		\x1 = eval("\x1") + 498;


	} // end if
	if (eval("\x1") == 859)
	{
		\x1 = eval("\x1") + 29;

	} // end if
	\x1 = eval("\x1") + 110;
	if (eval("\x1") == 838)
	{
		\x1 = eval("\x1") - 718;
		if (false)
		{
		}
		else
		{
			\x1 = eval("\x1") + 876;
		} // end else if

	} // end if
	if (eval("\x1") == 819)
	{
		\x1 = eval("\x1") - 333;
		if (false)
		{
		}
		else
		{
			\x1 = eval("\x1") + 498;
		} // end else if

	} // end if
	if (eval("\x1") == 340)
	{
		\x1 = eval("\x1") + 206;

	} // end if
	if (eval("\x1") == 917)
	{
		\x1 = eval("\x1") - 349;
		if (false)
		{
		}
		else
		{
			\x1 = eval("\x1") + 291;
		} // end else if

	} // end if
	\x1 = eval("\x1") - 31;
	if (eval("\x1") == 857)
	{
		\x1 = eval("\x1") - 795;
		if (false)
		{
		}
		else
		{
			\x1 = eval("\x1") + 263;
		} // end else if

	} // end if
	if (eval("\x1") == 886)
	{
		\x1 = eval("\x1") - 15;
		if (!null)
		{
		}
		else
		{
			\x1 = eval("\x1") - 127;
		} // end else if

	} // end if
	if (eval("\x1") == 871)
	{
		\x1 = eval("\x1") - 127;


	} // end if
	if (eval("\x1") == 325)
	{
		\x1 = eval("\x1") + 221;

	} // end if
	if (eval("\x1") == 62)
	{
		\x1 = eval("\x1") + 263;


	} // end if
	if (eval("\x1") == 744)
	{
		\x1 = eval("\x1") - 618;

	} // end if
	\x1 = eval("\x1") + 273;
	if (eval("\x1") == 984)
	{
		\x1 = eval("\x1") - 565;

	} // end if
	if (eval("\x1") == 419)
	{
		\x1 = eval("\x1") + 439;

	} // end if
	if (eval("\x1") == 892)
	{
		\x1 = eval("\x1") - 892;

	} // end if

} // end else if

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emale_tart    0

yeh i saw that too, it works out as:

3scap3

gravv1t

which looks like "escape gravity" but i wonder why it was removed...

Its here lads!!! Hover Boards !!!! - Escape Gravity ;)

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spex04    0

3scap3grav1ty gets you somewhere else

post-58442-1166913421_thumb.jpg

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episode    626

I think that is his post Last time it was edited was today 10:17 so if you see any change he might put a clue in for 5 minutes or so? Thats why i think Post is capitalized and he said Post not thread

No, he capped Post for a reason.

And the only way one would do that is if they are referring to say, the New York Post or the Washington Post newspapers.

He also said he wouldn't deliver anything else this way.

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AnTimOnY    0

3scap3grav1ty

is a code gives some grid

i guess im a few minutes late. must..refresh..page...quickier.

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Aeschylus Maximus    0

Yea i had thta too the decompiled swf had loads of code with when transformed to FLA the action script had only 166

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Ashl    1

They have got us on the run here.. I bet some part of this(ie the phone number is a decoy).... still hopeing I can find that number!

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emale_tart    0

Christ!!!11111 - hes right :D oooh a new layer

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novastar    0

when I got 3scap3 gravv1t I did an alphabetical shift and not the keyboard shift because I didn't know what to do for wraparounds

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Aeschylus Maximus    0

New Yourk Post u say? When did the image appear on IE Blog i can run through the papers on that date looking for the standard

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emale_tart    0

Level 3 :D

level3ov1.th.jpg

Like the lad said there - put in 3scap3grav1ty

cmon u lot onto this now

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Wyco    0

the image was created 19/12 if i remember well, at least photoshop tells so. [2006. 12. 19. 12:26:04]

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S.F.    0

How did you know which chars to shift (alphabetically or whatever) to get 3scap3grav1ty ?

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primexx    372

Level 3 :D

level3ov1.th.jpg

Like the lad said there - put in 3scap3grav1ty

cmon u lot onto this now

not necesarily. We could very well have been going in random order. Or it could be a parallel thing where all three go on different routes.

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AnTimOnY    0

anyone got photoshop? with its vanishing point plugin? try playing with that, maybe will get somewhere. just a quick though.

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Aeschylus Maximus    0

No i mean when the picture was posted not created this obviously took some time to make they had to have evrything ready be4 posting the pic and the game etc.

EDIT I think the next code will be the blanks in the GRID the new one

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Rob    20

Thread initial post edited with new info.

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AnTimOnY    0

No i mean when the picture was posted not created this obviously took some time to make they had to have evrything ready be4 posting the pic and the game etc.

no idea, i heard about it like 2 days ago, but on ie7 blog, in the section where the image is, theres two links (no relation to hte image whatsoever) and they both were posted on dec 22.

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DaveLegg    991

Or it could be a parallel thing where all three go on different routes.

Yes, all three answers we have so far all come from the initial puzzle (the image from IE's blog)

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Jack Percival    0

Guys, there are spaces missing the grid, maybe we should work out what those are suppose to be?

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Jesse Carlton    3

the escape gravity thing is a game, you cross out the letters so the blanked out ones match the pattern of the numbers....the first column is all gone, then the first row is 12 blank then seven, leaving an S....and so on.

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Aeschylus Maximus    0

K ill give that a shot later gotta go to work now lol chances by the time ill come back something will be up, Good Luck guys !

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novastar    0

the puzzles may have been premade but they can make the passwords on the fly

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