The PRE game fun...


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Found this in the decompiled swf source, maybe it's just for the countdown clock...

var \x1 = 305;
for (\x1 = eval("\x1") + 533; eval("\x1") == 627; \x1 = eval("\x1") + 261)
{
} // end of for
if (eval("\x1") == 799)
{
	\x1 = eval("\x1") - 23;

} // end if
if (eval("\x1") == 868)
{
	\x1 = eval("\x1") - 449;

} // end if
if (eval("\x1") == 120)
{
	\x1 = eval("\x1") + 876;


} // end if
if (eval("\x1") == 858)
{
	\x1 = eval("\x1") + 34;

}
else
{
	if (eval("\x1") == 996)
	{
		\x1 = eval("\x1") - 220;

	} // end if
	if (eval("\x1") == 568)
	{
		\x1 = eval("\x1") + 291;


	} // end if
	if (eval("\x1") == 25)
	{
		\x1 = eval("\x1") + 101;

	} // end if
	\x1 = eval("\x1") + 791;
	if (eval("\x1") == 486)
	{
		\x1 = eval("\x1") + 498;


	} // end if
	if (eval("\x1") == 859)
	{
		\x1 = eval("\x1") + 29;

	} // end if
	\x1 = eval("\x1") + 110;
	if (eval("\x1") == 838)
	{
		\x1 = eval("\x1") - 718;
		if (false)
		{
		}
		else
		{
			\x1 = eval("\x1") + 876;
		} // end else if

	} // end if
	if (eval("\x1") == 819)
	{
		\x1 = eval("\x1") - 333;
		if (false)
		{
		}
		else
		{
			\x1 = eval("\x1") + 498;
		} // end else if

	} // end if
	if (eval("\x1") == 340)
	{
		\x1 = eval("\x1") + 206;

	} // end if
	if (eval("\x1") == 917)
	{
		\x1 = eval("\x1") - 349;
		if (false)
		{
		}
		else
		{
			\x1 = eval("\x1") + 291;
		} // end else if

	} // end if
	\x1 = eval("\x1") - 31;
	if (eval("\x1") == 857)
	{
		\x1 = eval("\x1") - 795;
		if (false)
		{
		}
		else
		{
			\x1 = eval("\x1") + 263;
		} // end else if

	} // end if
	if (eval("\x1") == 886)
	{
		\x1 = eval("\x1") - 15;
		if (!null)
		{
		}
		else
		{
			\x1 = eval("\x1") - 127;
		} // end else if

	} // end if
	if (eval("\x1") == 871)
	{
		\x1 = eval("\x1") - 127;


	} // end if
	if (eval("\x1") == 325)
	{
		\x1 = eval("\x1") + 221;

	} // end if
	if (eval("\x1") == 62)
	{
		\x1 = eval("\x1") + 263;


	} // end if
	if (eval("\x1") == 744)
	{
		\x1 = eval("\x1") - 618;

	} // end if
	\x1 = eval("\x1") + 273;
	if (eval("\x1") == 984)
	{
		\x1 = eval("\x1") - 565;

	} // end if
	if (eval("\x1") == 419)
	{
		\x1 = eval("\x1") + 439;

	} // end if
	if (eval("\x1") == 892)
	{
		\x1 = eval("\x1") - 892;

	} // end if

} // end else if

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yeh i saw that too, it works out as:

3scap3

gravv1t

which looks like "escape gravity" but i wonder why it was removed...

Its here lads!!! Hover Boards !!!! - Escape Gravity ;)

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I think that is his post Last time it was edited was today 10:17 so if you see any change he might put a clue in for 5 minutes or so? Thats why i think Post is capitalized and he said Post not thread

No, he capped Post for a reason.

And the only way one would do that is if they are referring to say, the New York Post or the Washington Post newspapers.

He also said he wouldn't deliver anything else this way.

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Level 3 :D

level3ov1.th.jpg

Like the lad said there - put in 3scap3grav1ty

cmon u lot onto this now

not necesarily. We could very well have been going in random order. Or it could be a parallel thing where all three go on different routes.

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No i mean when the picture was posted not created this obviously took some time to make they had to have evrything ready be4 posting the pic and the game etc.

EDIT I think the next code will be the blanks in the GRID the new one

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No i mean when the picture was posted not created this obviously took some time to make they had to have evrything ready be4 posting the pic and the game etc.

no idea, i heard about it like 2 days ago, but on ie7 blog, in the section where the image is, theres two links (no relation to hte image whatsoever) and they both were posted on dec 22.

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Or it could be a parallel thing where all three go on different routes.

Yes, all three answers we have so far all come from the initial puzzle (the image from IE's blog)

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the escape gravity thing is a game, you cross out the letters so the blanked out ones match the pattern of the numbers....the first column is all gone, then the first row is 12 blank then seven, leaving an S....and so on.

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