MS Announces Xbox 360 mini-keyboard (PICS)


Recommended Posts

It's going to be like typing on a Sidekick, I would think.

Exactly. I don't have a Sidekick but I have a friend who does, and it's not that hard at all to get used to. People are just being a bunch of whiners when they don't even know what it's actually like in their hands.

nobody's "whining", probably just weary of forking over thirty-forty bucks when a full KB nowadays costs five. i'll likely get this peripheral, but am still aware the ergonomics and design that went into it won't justify the cost.

nobody's "whining", probably just weary of forking over thirty-forty bucks when a full KB nowadays costs five. i'll likely get this peripheral, but am still aware the ergonomics and design that went into it won't justify the cost.

Seeing as you're on a tech forum I would hope that you've realized that any time you take something and shrink it, it costs more (look at the smaller notebooks and notebook hard drives vs desktop drives). $30 seems more than fair to me for such a peripheral.

You do realize that that's a 3D model, right? That isn't a real working production model.

I haven't ever used a 360 headset and I don't own one. Does the jack look like that little headphone port on the bottom of the keyboard? If so, I'm going to assume it's an audio based port and I don't think you could plug a keyboard into it :\ I don't know for sure, though.

What I do know is that, if the real thing is out there (which some of you seem to claim since someone on the internet is reviewing it) this is not it.

I think the design is kinda cool, but I don't think it will necessarily be practical. Gotta try it though.

Stupid cellphone design conventions.

Why can't we all just use voice already?

You do realize that that's a 3D model, right? That isn't a real working production model.

I haven't ever used a 360 headset and I don't own one. Does the jack look like that little headphone port on the bottom of the keyboard? If so, I'm going to assume it's an audio based port and I don't think you could plug a keyboard into it :\ I don't know for sure, though.

What I do know is that, if the real thing is out there (which some of you seem to claim since someone on the internet is reviewing it) this is not it.

I think the design is kinda cool, but I don't think it will necessarily be practical. Gotta try it though.

Stupid cellphone design conventions.

Why can't we all just use voice already?

WTF are you on about? This is a real product that will be coming out. And that's exactly what it looks like. Hell, there are actual pictures of it in this thread, not just the 3D models in the original post.

On the bottom of the 360 controller there is a headset jack as well as two small data jacks on either side. The keyboard will plug into all of them, using the data jacks for the keyboard input and giving you the headset jack at the bottom of the keyboard as a passthrough.

Exactly. I don't have a Sidekick but I have a friend who does, and it's not that hard at all to get used to. People are just being a bunch of whiners when they don't even know what it's actually like in their hands.

True, I have used sidekick several times, and it isnt too bad. I think it'll turn out alright and there are options to use this or usb keyboard.

how about using it for some WOW matches... :shiftyninja:

You gotta be kidding me. Tell me I don't think you are hiting at what I think you're hinting at. That game isn't coming to this great console is it? Please say no.

to pixels: well those folding KB's don't cost much more than full sized ones, but i'll grant you that an increase in price is reasonable, but not six fold. 15 bucks would be nice in my world.

I don't know, I wouldn't use a $5 keyboard myself. I have a $15 one in front of me right now, so maybe that's why I don't see a problem with this price.

i hear ya pixels, but i also hear others and myself who resent just a bit the peripheral markup. sure, MS and others make their money from software and accessories, so having them overpriced isn't inherently unjustified, but it don't mean we have to like it.

PS: hey you're the first one here i've seen also playing Bullet Witch! kudos!

PS: hey you're the first one here i've seen also playing Bullet Witch! kudos!

Haha yeah, I got it right before I started playing Oblivion though, and I haven't put that down. I need to start playing it again.

You gotta be kidding me. Tell me I don't think you are hiting at what I think you're hinting at. That game isn't coming to this great console is it? Please say no.

Been a rumor for a while now they want to make a WOW console version.

Haha yeah, I got it right before I started playing Oblivion though, and I haven't put that down. I need to start playing it again.

shhyeah it's waay down your list there. i feel sad for Cavia, they really tried but no one seems to have noticed much.

You gotta be kidding me. Tell me I don't think you are hiting at what I think you're hinting at. That game isn't coming to this great console is it? Please say no.

Well that's been all but officially confirmed. So, yea, it's very plausible but I don't think that's the only reason for the TID, I think it was mainly for the Windows Messenger integration.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Nobody is buying a PS5 only for playing Until Dawn 2. Their loss.
    • If you actually used it instead of responding like a petulant child you might be surprised. I switched from Google some time ago and have been very satisfied.
    • I am one of the first people to use the DXVK technology. In the channel below you can see some videos that I have made using this technology, including Assassin's Creed Odyssey. https://www.youtube.com/@nahum7995/videos Assassin's Creed Odyssey experienced several bugs and technical issues during its first months after release. It launched with its own fair share of funny but frustrating glitches. I ran it on DXVK 9 days after its release and I played it for many hours but didn't see a single significant bug on Linux. Assassin's Creed Odyssey is widely celebrated for pushing the franchise in bold new directions and specifically for nailing several elements better than any other title in the AC series: Player Choice & Branching Narrative, The Mercenary & Cultist System, Mythological Integration, Overpowered Combat Abilities, Open World Exploration But what I'm trying to point out is that this game wasn't quite playable on most windows systems, until a few months after its release when most of the bugs were fixed. However, on Linux it ran completely flawless from day one, although DXVK had seen little development and refinement at the time. What do you think the situation will be in 2026 now that most bugs and glitches of DXVK have been completely eliminated? This is information from Google about these situations that I am quoting. In many cases, using DXVK (a translation layer that converts DirectX 9, 10, or 11 into Vulkan) can result in more stable frame times and higher performance than native Windows rendering. This happens primarily by bypassing driver overhead and multithreading draw calls that were previously restricted to a single CPU core. Older APIs (like DirectX 9 and 11) are largely single-threaded on the CPU side. DXVK translates these calls to Vulkan, which is highly multi-threaded. This reduces CPU-bound stuttering on weaker processors. In certain cases, GPU manufacturers (especially AMD) have significantly better and more modern Vulkan drivers than they do for legacy DirectX. Vulkan gives developers—and in this case, the translation layer—closer control over how resources are held in VRAM. This can prevent micro-stutters and sudden frame drops during chaotic gameplay. Yes, certain games, particularly older DirectX 9 to 11 titles, can run with fewer crashes on DXVK than on native Windows. By intercepting DirectX draw calls and translating them into the modern, highly efficient Vulkan API, DXVK bypasses the limitations and poor driver support that cause instability in aging game engines. PlayStation 1, PlayStation 2 and PlayStation 3 can be easily and perfectly emulated on Linux. In fact, modern Linux emulators offer high-performance upscaling, widescreen patches, and automatic controller mapping out of the box.                                                                                                                                                                                                                                                                                                                                 PlayStation 1/2/3 games look drastically better on Linux thanks to resolution upscaling. Furthermore, it is also a fact that you cannot play many fun games on Windows either, isn't it? - The Nintendo Switch has an extensive library of exclusive games. - PlayStation has an extensive library of exclusive games - Android has "mobile-exclusive" games, meaning they are exclusive to mobile devices (iOS and Android) and aren't available on PC or consoles. And finally, it is also the case that in the next five years there will be games that millions of people will say you absolutely must play and that they want to play this specific game that released a few days ago. However, the other side of this story is that currently, absolutely no one cares that they cannot play these upcoming games right now.
    • Flameshot 14.0 RC3 by Razvan Serea Flameshot is a free and open-source, cross-platform tool to take screenshots with many built-in features to save you time. Using Flameshot is as simple as launching, dragging the selection box to cover the area you want to capture, making annotations as needed in on-screen and saving the shot to your computer, all with a very simple and straightforward interface. Flameshot allows users to simply upload their screenshots directly to the cloud in order to easily share it with others. You can upload your image directly to Imgur with a single click and share the URL with others. In-app screenshot editing - You can choose to add an arrow mark, highlight text, blur a section (blur or pixelate an area), add a text, draw something, add a rectangular/circular shaped border, add an incrementing counter number, and add a solid color box with Flameshot's built-in editing tools. Command-line interface (CLI) - Flameshot has several commands you can use in the terminal without launching the GUI via a command line interface. The command line interface lets you script Flameshot and use it as the subject of key binds. Flameshot 14.0 RC3 changelog: Translations update from Hosted Weblate by @weblate in #4612 Translations update from Hosted Weblate by @weblate in #4619 Fix pin position on Windows for scaled screen by @ElTh0r0 in #4614 Cmake Analyzers by @ElTh0r0 in #4613 Translations update from Hosted Weblate by @weblate in #4632 fix(macos): prevent config tab content from rendering behind tab bar by @Mitnitsky in #4627 fix(macos): use CGRequestScreenCaptureAccess instead of grabWindow for permission request by @Mitnitsky in #4617 Fix KDE Plasma keyboard shortcut config file by @ElTh0r0 in #4637 fix(macos): fix clipboard copy failing from tray and GUI by @Mitnitsky in #4629 feature(macos): show dock icon when config window is open by @Mitnitsky in #4628 Option to disable tray icon on Windows by @ElTh0r0 in #4634 Translations update from Hosted Weblate by @weblate in #4642 fix(macos): make fullscreen capture overlay configurable by @Mitnitsky in #4622 Update GH actions using Node.js 24 by @ElTh0r0 in #4660 fix issue with screen selection in non interactive mode by @borgmanJeremy in #4667 Uniformize both spec files + ninja build openSUSE by @QuentiumYT in #4658 screengrabber: pass non-empty parent_window to xdg-desktop-portal by @artefaktor93 in #4664 Allow multiple flameshot GUI instances (fix for #3177) by @ElTh0r0 in #4680 Unify Linux ARM CI into Linux CI (also drop QEMU) by @theofficialgman in #4702 respect system proxy settings by @borgmanJeremy in #4674 Replace ifdef LINUX with UNIX to include BSD systems by @ElTh0r0 in #4700 Download: Flameshot 14.0 RC3 | 18.1 MB (Open Source) Download: Flameshot Portable | 53.0 MB Links: Flameshot Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
  • Popular Contributors

    1. 1
      +primortal
      490
    2. 2
      PsYcHoKiLLa
      233
    3. 3
      Skyfrog
      78
    4. 4
      FloatingFatMan
      68
    5. 5
      Michael Scrip
      58
  • Tell a friend

    Love Neowin? Tell a friend!