-Confirmed- Blizzard OFFICIALLY announcing a game May 19th!


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StarCraft MMO blasts into orbit!

Saturday 5-May-2007

Blizzard's new sci-fi MMO is set to rock the world later this month, CVG has learned

The long-rumoured new instalment of Blizzard's massive StarCraft series is set to be unveiled later this month - and it's another massively-multiplayer online game in the style of World of Warcraft, CVG can reveal.

Well placed US sources have revealed to us that the StarCraft MMO will be unveiled at an upcoming Blizzard event on May 19 in South Korea - the epicentre of the sci-fi RTS series' rabid fandom.

http://www.computerandvideogames.com/article.php?id=163207

It took a good day of calls and emails, but Blizzard just got back to us about the rumor floating around that Starcraft 2 will be announced next month during their World Wide Invitation in Seoul, South Korea.

According to a Korean website, StarCraft 2 is being developed in 3D with a new race and lots of changes for existing units. The site went on to say that additional details would be revealed during Blizzard's WWI on May 19th in Seoul.

When reached for comment today this was Blizzard's official response:

We do intend to announce a new product at the Worldwide Invitational next month in Korea, and we appreciate the enthusiasm and interest in getting an advance look at what that will be, but players will have to wait until May 19th to find out more. Also, we have a very strong connection with the characters and settings of StarCraft, and we do plan to revisit that universe at some point in the future, but we don't have anything new to announce in that regard at present.

So that's a yes on a StarCraft 2, eventually, and a yes to a product announcement next month. The only question now is are they one in the same. -Brian Crecente, from Kotaku

http://kotaku.com/gaming/luke%7C-i-just-so...onth-255518.php

UPDATE!! This is a translation to an article in japanese translated for your viewing eyes

credit for translation SOURCE

<스타크래프트2>가 5월 19일 개최되는 블리자드 월드와이드 인비테이셔널(WWI)에서 전세계 최초로 공개된다.

StarCraft 2 will be revealed for the first time to the world at Blizzard's World Wide Invitational (WWI) on May 19th.

25일 게임업계에 따르면 블리자드 엔터테인먼트 코리아(이하 블리자드 코리아)는 5월 19일 시작되는 WWI에서 <스타크래프트2>의 동영상과 게임 내용을 최초로 발표할 것으로 확인됐다. 또, <스타크래프트2> 핵심 개발자들이 현장에 참석해 질의응답 시간도 진행된다.

On the 25th, according to the game developers, it has been confirmed that Blizzard Entertainment Korea (aka Blizzard Korea) will present VODs and game content at the WWI that is starting on May 19th. Also, StarCraft 2's main developers will also attend to answer some questions.

<스타크래프트2>는 3D로 개발되고 있으며, 새로운 종족이 추가되고 기존 종족의 유닛과 특성에 많은 변화가 있을 것으로 확인됐다. 이외의 자세한 내용은 WWI에서도 일부만 공개될 것으로 보인다.

It has been confirmed that StarCraft 2 is being developed in 3D, a new race has been added and existing units' characteristics will have many changes. Additional details will only be revealed to certain parts of WWI.

블리자드는 이번 <스타크래프트2> 발표를 위해 100개가 넘는 해외 매체들을 WWI에 초청했으며, 서울 올림픽 체조경기장과 펜싱 경기장을 동시에 사용하는 단일 게임행사 최대 규모의 공간을 마련했다.

Blizzard has invited over 100 international media and has prepared both Seoul Olympic Gymnastics Stadium and Fencing Stadium for this event -- the biggest area ever for a short-term game event.

<스타크래프트2>의 발표 작업은 현재 극비리에 진행되고 있으며, 블리자드 코리아 핵심 관계자들만 정확한 내용과 상황을 알고 있는 것으로 알려졌다. 블리자드가 차기작을 발표할 때 항상 그래왔듯 ?최고의 깜짝 발표?를 선보이기 위해 5월 19일 이전에는 어떤 정보 공개나 발표도 없을 예정이다.

StarCraft 2's announcement preparation is proceeding with secrecy, and only the core group at Blizzard Korea knows the specific details and situation. As they have done in the past, Blizzard is not planning to reveal or release any details for the "best surprise announcement".

하지만 이미 블리자드 전현직 관계자를 통해 신뢰성 있는 정보가 흘러나오고 있으며, 블리자드 본사에서 근무했다가 퇴사한 북미 개발자들의 지인을 통해 <스타크래프트2>의 제작 사실과 이번 WWI에서 발표가 있을 것이라는 사실이 확인됐다.

However, trustworthy information is being leaked from previous Blizzard employees, and through an acquaintance of ex-Blizzard North employees, StarCraft 2's development and its announcement at the WWI has been confirmed.

지난 2월 28일 내한했던 마이크 모하임 블리자드 대표도 ?5월 WWI에서 깜짝 놀랄만한 발표가 있을 것?이라며 차기작 발표에 대한 암시를 준 바 있으며, 블리자드 코리아도 25일 보도자료를 통해 미공개 차기작의 발표를 예고한 상태다.

Last February 28th, Blizzard president, Mike Morhaime, has hinted that "At the WWI in May, there will be a surprise announcement" for the announcement of a sequel, Blizzard Korea has confirmed, on the 25th, an unrevealed sequel's announcement.

블리자드 코리아의 박영목 이사는 ?차기작에 관해서는 현재 답변 드릴 내용이 없다. 차기작은 19일 WWI에서 발표할 것이다. 19일 현장에 와서 확인하기 바란다?며 <스타크래프트2>가 19일날 발표될 차기작임을 확인해 달라는 요청을 거부했다.

Blizzard Korea's Park Young-Mok director said "There is not content available for answer for the sequel. The sequel will be released at the WWI on the 19th. Please confirm it at the site on the 19th" and denied the confirmation on if StarCraft 2 is indeed the sequel that is to be announced on the 19th.

MBC게임의 이상호 국장은 ?솔직히 기대 반, 걱정 반이다. 일단 2편이 e스포츠 중계에 적합한 형태가 된다면 신규 게이머도 많이 유입되고 업계도 더욱 발전할 것이다. 그러나 만일 <워크래프트 3>처럼 중계하기 쉽지 않은 형태로 나올 경우 <스타크래프트> 팬들은 2편에 몰리는데 정작 기존 리그는 하향세를 겪을 수도 있을 것이다?라며 신중한 입장을 보였다.

MBC Game's Lee Sang-Ho head said "Frankly, it's half anticipation and half worry. If SC2 is released in a form that is compatible with e-sports broadcast, there will be many new gamers and the entire industry will develop. However if it comes out in a form that is not easy to broadcast, like WarCraft 3, StarCraft fans will focus on the sequel while the original league will suffer a decline", expressing a cautious mindset.

온게임넷의 <스타크래프트> 해설자 엄재경 씨는 ?블리자드는 이미 <워크래프트 3>를 통해서 국내 게이머와 해외 게이머 간의 성향 차이를 파악했을 것이다. 때문에 보다 밸런스가 맞춰진 형태의, e스포츠를 염두에 둔 형태로 나올 것으로 기대한다. 반면, e스포츠 리그는 현재 <스타크래프트> 중심의 판도가 당장 바뀌진 않을 것으로 생각하며, <스타크래프트2>를 중심으로 한 새로운 리그가 형성되어 전체적인 시장 규모가 커질 것으로 본다. 게이머의 한 사람으로서 정말 기대된다?고 말했다.

OnGameNet's StarCraft commentator Um Jae-Kyung said "Blizzard has probably already grasped the difference between this nation's gamers and foreign gamers' difference in inclination through WarCraft 3. So I'm hoping for a more balanced structure, a structure with e-sports in mind. However, I believe that the e-sports league will continue to focus on StarCraft and a new league focusing on StarCraft 2 will form, the industry growing bigger as a result. As a gamer, I'm really looking forward to it.

올해로 3회째를 맞는 블리자드 ?월드와이드 인비테이셔널?은 5월 19일과 20일 이틀간 서울 올림픽 체조경기장과 역도 경기장에서 열리며, <워크래프트3> 래더 시즌5 아시아 지역 예선과 제1회 <월드 오브 워크래프트> 아레나 토너먼트 오프라인 지역 결선 등 다양한 e스포츠 경기 및 이벤트가 마련될 예정이다

Blizzard's WWI is on its third year and will take place from May 19th to 20th at the Seoul Olympic Gymnastics Stadium and Weight Lifting Stadium (translator's note: I thought it was fencing? o.O). Many e-sports games as well as events such as WarCraft 3 ladder season 5 Asia region preliminaries, for the first time, a World of Warcraft Arena Tournament Off-line Regional Finals will take place.

Source of TranUPDATE MORE:

Sweet River Baynes

provided this link on page 2... maybe this might be what they will announce.... who knows....

http://pc.ign.com/objects/879/879190.html79Another Another Update

http://kotaku.com/gaming/world-of-starcraf...-mmo-255852.phpmmo-255852.php

Edited by VipeNess

It has to be one of the following being from Blizzard (obviously):

Diablo III

Starcraft II

Warcraft IV

World of Diablo/Starcraft

World of Warcraft 2

Or the long shot one: a new IP based game.

Heh. I've also been in contact with Blizzard, and they said they would get back to me later today or Monday and they would give me some information. More than likely it is the same sort of response Kotaku has :D

It has to be one of the following being from Blizzard (obviously):

Diablo III

Starcraft II

Warcraft IV

World of Diablo/Starcraft

World of Warcraft 2

Or the long shot one: a new IP based game.

Heh. I've also been in contact with Blizzard, and they said they would get back to me later today or Monday and they would give me some information. More than likely it is the same sort of response Kotaku has :D

Gitt'em LOC; Yeah, I'll have to call in too, see if I can get any information on Monday or Tuesday...

I don't care what they announce. I want that game just to watch the in-game CGI movies. Blizzard has always had the most kick-ass cinematics. I can't wait to see what they'll do with an updated Diablo or Starcraft.

"However, trustworthy information is being leaked from previous Blizzard employees, and through an acquaintance of ex-Blizzard North employees, StarCraft 2's development and its announcement at the WWI has been confirmed."

:rolleyes:

My friend's, brother's cousin's sister's..ect..who knows a guy that used to work at Blizzard says that it's DEFINATELY SC2.

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. 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The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
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