-Confirmed- Blizzard OFFICIALLY announcing a game May 19th!


Recommended Posts

Does anyone else \not want them to go 3d with the next StarCraft? I mean to me WC2 and SC are about raising huge armies and large battles. When WC went 3d with WC3 I felt like there were huge unit limitations! I didnt feel like the battles were huge and I hope the same doesnt happen the SC2. Cause i LOVE stimming a @!##! load of marines and sending them charging in with a couple of medics and battlecruisers for support! yeehaa!

I'm with you on this, said it in some other threads but it seems we are by far the majority ~_~.

Eather way and new StarCraft is welcome in my books.

My opinion of Blizzard dropped exponentially after the travesty that is WOW. What a piece of sh*t.

This better be either Starcraft 2 or Diablo 3, and not another garbage WOW offshoot.

Haha, opinion I know, but it's obviously somewhat of a success or they wouldn't have 8 million subscribers.

Haha, opinion I know, but it's obviously somewhat of a success or they wouldn't have 8 million subscribers.

8 million subscribers doesn't change the fact that WoW and the genre as a whole right now is a completely uninspired boring grindfest where developers are more worried about wasting your time than making something enjoyable.

Edit: I don't think I was really clear. MMOs reward a completely different style of game design compared to your standard run of the mill stuff you see on consoles. A successful MMO doesn't mean the game itself is actually well-done or innovative, it means they managed to suck in a bunch of addicts. In reality, practically every single game in the genre is the same garbage with a different coat of paint as it stands currently. Blizzard was incredibly successful for two reasons:

1. They're Blizzard. You could take a dog turd, stamp "Blizzard Entertainment" on it, and people would buy it for 50 bucks.

2. They released WoW at the perfect time - where nothing else big was on the market.

Edited by cosine

Wasting your time makes them more money. As long as they can keep you hooked long enough to buy more than just a month or two in subscriptions then they've succeeded.

Grind here, grind there. I'm looking for something innovative if if you want me to subscribe every month, and that includes shipping out innovative free updates. Oh look, you fixed a bug, now how about new features without having to ship out more $$?

If they do make Starcraft 2 an MMO, you have to think clearly...

Starcraft 2 MMO will not only open up new realms... but planet traveling. Like an EVE online type thing, or Earth and Beyond. I would be difficult to see if they did make SC2 into an MMO, how they would handle players getting around the world. If they kept to Starcraft 2 RTS style, I could see they have overlooked very hard about unit limitations and have been listening to the community.

I mean, I could see them doing Diablo III into an MMO, being that it's on 1 planet, items, etc etc. I could see them doing an mmo to this very easily..

I see this process like this... Starcraft 2 is announced and will remain an RTS, and Diablo 3, would actually be Diablo Online, turning that into a MMO. And also announcing that World of Warcraft will be ported to XBOX360 and Playstation 3. Don't see a Wii version, maybe because people would get hurt in PVP ;)

my input on this

i reckon blizzard did a double bluff on the april fool of world of starcraft, and it is actually the real thing. only thing that concerns me is how you'd loop it into a mmo style with quests etc.

with that in mind i can see the starcraft 2 being a more foresee able option....

however i'd love a mmocraft if it was possible.

Yea WoW has been a disaster for Blizzard hasnt it? :rolleyes:

I don't give a crap whether Blizzard makes $2 or $10 billion, I care about the game and what I have to pay for it. It's obvious, however, that Blizzard is enjoying WOW's success and all the money it's bringing them, so it's likely they'll try to milk it and the concept as much as possible. I'm sorry but that comes off as greedy and uninspired, plus it promotes laziness and a lack of creativity.

StarCraft MMO blasts into orbit!

Saturday 5-May-2007

Blizzard's new sci-fi MMO is set to rock the world later this month, CVG has learned

The long-rumoured new instalment of Blizzard's massive StarCraft series is set to be unveiled later this month - and it's another massively-multiplayer online game in the style of World of Warcraft, CVG can reveal.

Well placed US sources have revealed to us that the StarCraft MMO will be unveiled at an upcoming Blizzard event on May 19 in South Korea - the epicentre of the sci-fi RTS series' rabid fandom.

Source and full article: http://www.computerandvideogames.com/article.php?id=163207

Games adhering to the fans gameplay, storyline and improvement expectations are one thing, but making money is another. Whilst not always mutually exclusive Blizzard would be able to secure themselves another pretty penny by simply starcrafting the WOW engine. Would mean much lower development costs, they would have learnt from their mistakes with WOW, server side of things would be easily replicable etc. All they would really have to do is make gameplay improvements over WOW and they would have a money maker simple as that.

Same goes for Diablo III if it was online. Would be very replicable, only problem with Diablo online would be that it is immensely similar to WOW in terms of character clasess weapons etc etc.

But much the same as classic genre games I would suggest MMO's arent going anywhere in the near future, theyll improve etc but as a genre and subscription service they are here for the foreseeable future. With that in mind another strategy blizzard might adopt would be to release a Starcraft II RTS and let the fan base of that rebuild up, followed by a starcraft MMO after a year or two, by which time the WOW lifecycle would have rundown. Blizzard would be entering a highly competitive market by making Starcraft MMO. Not only competiting with its own franchise, WOW, but taking on this years other big MMO titles LOTR SOA and Conan. It would be a more appropriate strategy to work on another genre game, and again, later release another MMO.

At the end of the day Blizzard are sitting on several franchises with marketable attributes, which have been highly successful in the past. I think the only truly dissapointing thing Blizzard could do is announce another WOW addon, expansion or sequel. Even to a certain extent I think a WC4 would be a dissapointment when its other successful franchises have had a long enough break and are ready for their sequels.

You're in an "extremely small minority" as far as I can tell...

If you read up to this page, I don't think you are correct on that statement. Diablo 3 has many votes. I know that it's beyond reasonable doubt that SC is more likely the next game from Blizzard when they announce but we will see. I just hope it will be Diablo III. I would be disappointed if SC is announced instead of Diablo III. It would be even more disappointing if the announcement is for WoW expansion.

Diablo III gets my vote!

Edited by Krome
If you read up to this page, I don't think you are correct on that statement. Diablo 3 has many votes. I know that it's beyond reasonable doubt that SC is more likely the next game from Blizzard when they announce but we will see. I just hope it will be Diablo III. I would be disappointed if SC is announced instead of Diablo III. It would be even more disappointing if the announcement is for WoW expansion.

Diablo III gets my vote!

Diablo III also gets my vote, I love SC but I love Diablo more, it also has a cliffhanger that needs to be dealt with.

Diablo III also gets my vote, I love SC but I love Diablo more, it also has a cliffhanger that needs to be dealt with.

as does SC...blizzard leaves all of their games as cliffhangers, it's what makes the wait so horrible. it wouldn't be so bad if they just actually finished.

as does SC...blizzard leaves all of their games as cliffhangers, it's what makes the wait so horrible. it wouldn't be so bad if they just actually finished.

I would not say Brood War was much of a cliffhanger, Kerrigan now holds rule over all of the Koprulu Sector, the Protoss have fled Aiur and are weak. The UED Expeditionary Fleet was destroyed (but I am sure they will be back in far greater numbers, and ****ed) and as for the Terrans, they have been wiped out completely besides Raynor's small group.

And if you include the secret mission stories, then Stukov has been rescued, and the Xel'Naga have returned. Not much of a cliffhanger, anything now would be a simple advancement of the storyline rather then a big twist.

But in Diablo 2, the worldstone was destroyed, by an arch-angel who could very well be working for the demons and have just been guiding you along to help him destroy the world stone, and destroy the barriers between Hell and Sanctuary for good. You have to remember also, that Baal's soul stone was not destroyed in any cinematic or said to have been destroyed, so he still is a threat - in Hell at least. So now now with the world stone destroyed well, here comes Baal and Hell again. :D

Oh and Mephisto and Diablo weren't killed they were just banished to the Abyss I believe.

Edited by Epimetheus
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
    • I don't understand the vision. Do people really want to buy a new computer from Dell with 6 browsers installed? We all keep asking for Microsoft to stop having so much junk on their OS, and adding a bunch of browsers seems to go against that. Ideally, we would just be asked what browser we want during OOBE but Google is just going to pay Dell a bunch of money to include Chrome. Additionally, would you want your phones to start including all the browsers too when you get them? The only thing I ever wanted was to be able to uninstall IE or edge and I believe you are now able to. I do agree that microsoft needs to chill with their "are you sure you don't want to try edge before you install chrome" ads when going to download chrome.
    • It is notable that around 70% of web browser users choose Google Chrome. However, it is puzzling why anyone on Windows would opt for Chrome when Microsoft Edge is often superior in many aspects and comes pre-installed. Edge collects less data, uses less RAM, and is more optimized for Windows as a native Microsoft product. While some may point to bloat in Edge, much of it can be removed with simple tools, requiring no more effort than installing Chrome. Meanwhile, Chrome reportedly downloads large amounts of AI data (4 GB) without explicit consent. I'm sure you Chrome users love that, or? Here is one example of a tool that doesn't even need to be installed to be able to use: https://github.com/TheBobPony/MSEdgeTweaker Although Microsoft’s aggressive promotion of Edge may be questionable, the browser’s current advantages make it a preferable choice over Chrome today, even if Chrome may have been better in the past.
    • JetBrains rolls out IntelliJ IDEA update with Markdown preview fixes and more by David Uzondu Image via JetBrains IntelliJ 2026.1.3 from JetBrains has landed, bringing several highly requested bug fixes that target common UI glitches and terminal rendering issues. If you run tmux inside the integrated terminal, the IDE no longer renders the cursor above the active line. The Markdown preview bug, which was fixed in this release, had annoyed developers for quite some time, as the preview pane failed to render images saved outside the project directory. Instead of displaying the actual image, the IDE simply showed a broken image icon, a problem that stuck around for two years before this update. Over on Windows, developers running WSL can now use wsl.exe to spin up their environments without losing terminal functionality. In previous builds, launching a terminal shell with something like wsl.exe -d ubuntu inside a Windows-based project broke both shell integration and active process detection. Other bug fixes in this release include: An issue where Gradle sync incorrectly reported success as a failure on WSL when using Gradle 9.5.0. A syntax highlighting bug that flagged valid Java for-loop initialization blocks with multiple statements as incorrect. A warning bug that triggered a false non-null local variable alert when using JSpecify annotations. A database generation bug that hid the option to use a DELETE statement instead of a TRUNCATE checkbox. A Kotlin highlighting failure where an assertion error in the Gradle redundant library inspection broke error highlighting. A UI bug where the ComboBox popup lacked a maximum height restriction. A Snowflake syntax error where DataGrip failed to support the "create temp" command. A Svelte syntax parsing failure that incorrectly flagged quotes inside inline expressions. A VCS repository manager deadlock that triggered thread pool exhaustion. A memory leak where the LazyTree component kept all previous versions of a tree in memory. IntelliJ 2026.1.3 is the third bug fix release for the IntelliJ 2026.1 series. The first one landed back in April with a fix for the WSL Python interpreter freeze, another fix for guest participants using Emmet abbreviations, and corrected WildFly server deployment errors.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!