|OFFICIAL| Halo 3 Beta Blowout


Recommended Posts

I'm on PST, but I'll stay up late if I have to to play with you guys. I can't tell you how much more fun it is to play with people you know versus a bunch of strangers. Not to mention we seem to kick everybody's ass when we are on the same team :)

Fixed my name for you. :p

Haha, but yea, I was pretty annoyed because we had a really good group going and that last game on Valhalla was a lot of fun, so I definitely didn't want to leave. But, alas, I had to get it done before it got dark and since the pick-up was the next morning. Ah well...

BTW, I think we should set up some consistent time that the majority of Neowin players are available and can go online. That way we can have some Neowin matches every night, if possible. What do you guys think and what times are good for everyone? I'm usually able to go on anytime after 6pm EST.

im usually on by 730 or so

My God i just realised how annoying the kids/morons are on xbox live i mean id encountered these beasts before on Call of Duty 2 but here theyre just pure morons i had a kid say he was gonna jack off in my face :s one kid who could no controll the volume of his voice :blink: and another who thought the game was a kareoke session :angry: so i beg thee fellow neowinians let os unite and have some games together because the rest of the halo comunity bar some really SUCK....

im on from 7pm GMT ill be on around the time Munky is...

Green_Eye I know I should not laugh at that, but when the kid joined the game, trash talk from the begining and then he comes out saying he wants to jack off in your face, it was amusing, but that game was full of kids screaming, shouting abuse. But that aside most of the games, have been quite good, most people wanting to Co-ordinate attacks, and those couple of Territories games went well for us.

I will be around again tonight, and I suggest if there is not 6 of us Neowians, then we should play the smaller team games, so its only us on our team.

See ya later.

Unfortunately not sure I am going to get to play at all the next few days. Besides work, I took on two freelance jobs and both clients want their designs before the Holiday weekend coming up, so I am basically working the next few days and nights nearly 24/7. I hate money, but need it.

Unfortunately not sure I am going to get to play at all the next few days. Besides work, I took on two freelance jobs and both clients want their designs before the Holiday weekend coming up, so I am basically working the next few days and nights nearly 24/7. I hate money, but need it.

:o Shouldn't that be "I hate work, but I need the money" :p

Lol Greeneye, I know you were getting really p***ed at that kid last night, but I couldn't but laugh a little just because it was such a strange thing for him to say. Thank god I don't hear these morons during the matches :laugh:

I'm on usually after 7 or 8 GMT, I'll stay on late to play with you guys over the pond if there you're online before 3am GMT

My God i just realised how annoying the kids/morons are on xbox live i mean id encountered these beasts before on Call of Duty 2 but here theyre just pure morons i had a kid say he was gonna jack off in my face :s one kid who could no controll the volume of his voice :blink: and another who thought the game was a kareoke session :angry: so i beg thee fellow neowinians let os unite and have some games together because the rest of the halo comunity bar some really SUCK....

im on from 7pm GMT ill be on around the time Munky is...

This is when the Reputation ratings come in handy. I just had a jackass singing the last round I paid. I told him to be quiet and he replies "Why? Because my score is better than yours?" to which I foolishly replied "No, because you sound like a 9 year old who's testicles haven't dropped yet".

The point of my rambling is, I submitted feedback on him and said he was abusing communications. Conversely, if i come across anyone who does nothing but make my experience more enjoyable, I make sure to jump on and give them positive feedback.

This is when the Reputation ratings come in handy. I just had a jackass singing the last round I paid. I told him to be quiet and he replies "Why? Because my score is better than yours?" to which I foolishly replied "No, because you sound like a 9 year old who's testicles haven't dropped yet".

The point of my rambling is, I submitted feedback on him and said he was abusing communications. Conversely, if i come across anyone who does nothing but make my experience more enjoyable, I make sure to jump on and give them positive feedback.

It takes about five seconds to mute somebody. And believe me, that's a whole lot more effective than asking them to stop.

It takes about five seconds to mute somebody. And believe me, that's a whole lot more effective than asking them to stop.

Heh. I was playing BTB the other day. One of the guy who ended up on my team was blasting some undiscernible music. Annoying as hell. I took the 3 seconds it takes to mute him. Unfortunately I had another idiot on my team who, despite me telling him about the mute function, proceded to keep telling the guy to stop it and calling him a f****t the whole game. Surprisingly, I think my team won that game.

-Spenser

:laugh: ^

it worked on some French people who kept saying my gamertag every few sentences... :laugh:

They seemed like they were asking questions n then i was like yeh hold on a sec *mutes them* :shifty:

They were probably checking you out :shifty: :p

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!