|OFFICIAL| Halo 3 Beta Blowout


Recommended Posts

Thought this was interesting, check it out!

Now that the Halo 3 beta has ended, we?ve tabulated some interesting data: There were 820,000 unique participants with more than 12 million hours of online H3 gameplay in its short test period, equivalent to more than 1,400 years of continuous play by one person. Also, Halo 3 was responsible for over 350 terabytes of data downloaded from LIVE. (I can?t wait until e gets that bill)

Also, the Halo merchandising juggernaut has officially kicked off, with a Halo 3 Controller, Wireless headset and comics and all set to join the Halo 3 Zune.

Source: Major Nelson

Some huge huge numbers!

wow... that controller with the brute on the left and phantoms on the right looks hideous! the other controller looks good, but they took a really weird angle on that photo.

i'll probably buy the wireless headset if it costs the same... been intending on getting one of them for a long time.

the MC figurine is pretty cool though, i'll definately buy one of them to show off my geekiness :p

looking at those statistics though, only 350TB? i know thats a lot, but if 820,000 people downloaded the 800MB (i think it was bigger than that even) beta then thats way over 350TB... if thats just in matchmaking stats though then bungie has a hell of a lot of data for making the networking perfect...

wow... that controller with the brute on the left and phantoms on the right looks hideous! the other controller looks good, but they took a really weird angle on that photo.

i'll probably buy the wireless headset if it costs the same... been intending on getting one of them for a long time.

the MC figurine is pretty cool though, i'll definately buy one of them to show off my geekiness :p

looking at those statistics though, only 350TB? i know thats a lot, but if 820,000 people downloaded the 800MB (i think it was bigger than that even) beta then thats way over 350TB... if thats just in matchmaking stats though then bungie has a hell of a lot of data for making the networking perfect...

That number probably includes guests and such where people were unique but didn't have to download it.

That is a massive amount of data.

-Spenser

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Plans. Christ at least editorialise this tripe for what it is or put your own journalistic take on it.
    • If you have a TV in your living room, chances are you can probably just use the Steam Link app and play your huge PC in big picture mode, effectively giving you the Steam Machine experience to see if you'd actually like it. The good news is the Steam Machine can have it's drives upgraded. It has a USB-C 10Gbs port as well, so the 512GB drive could be quickly moved to an external enclosure and repurposed.
    • This machine could very well be a second gaming PC for their living room as a console experience. So we would have to assume their main PC exists as well; With that said, I have 10gb home network with a 2.5gigabit internet connection here so we tend to have more than enough speed to download games. However, we can't make use of the 10gb LAN using Steam's built in transfer tool because it always compresses transfers and that slows the transfer down to well below a standard gigabit port speeds, sometimes as slow as 200-300Mb/s transfers. While that's probably still faster than most internet connections anyway, if they'd fix the LAN transfer issue it'd be upto x5 faster even on a gigabit LAN, than simply dropping a 2.5gbe port on there with hopes of a few people having fast internet connections. There are solutions, work arounds, like using LANCache if you run a NAS... or simply copying the files over manually using a network share.
    • Samsung announces ultra-fast UFS 5.0 storage to supercharge mobile AI by Paul Hill Local AI models tend to run a lot more slowly than cloud services like Claude and Gemini; however, Samsung has just announced that it has developed its UFS 5.0 solution, which increases data transfer to speeds of 10.8GB/s, enabling faster storage and processing in mobile memory that has the potential to provide more optimal local AI experiences. Commenting on this development, Jangseok Choi, head of Memory Product Planning at Samsung Electronics, said: If you’ve tried local AI, you’ll know it can be quite slow, especially if using the larger parameter models. By developing this new solution, Samsung says that storage is evolving from just storing data to a core piece of infrastructure that supports AI computation, too. The Korean company said that UFS 5.0 integrates the latest embedded memory interface standard from JEDEC and achieves up to 10.8 gigabytes per second (GB/s) transfer speeds. Regarding write speeds, Samsung UFS 5.0 can reach 9.5 GB/s. Both the read and write speeds are twice as fast as those of the previous UFS 4.1 standard. Aside from being ideal for local AI, Samsung’s UFS 5.0 is more power efficient by 40% compared to UFS 4.1. Samsung achieved this by implementing innovations such as clock gating and multi-voltage technologies. UFS 5.0 is also ultra-compact at just 7.5mm x 13mm x 0.9mm; that is 16.7% smaller than UFS 4.1. The company said it will be bringing it to multiple devices in the future, including mobile, wearable, and extended reality.
    • A bit like the steamdeck, this probably isn't for you.
  • Recent Achievements

    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      496
    2. 2
      +Edouard
      209
    3. 3
      PsYcHoKiLLa
      99
    4. 4
      Michael Scrip
      86
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!