official GRID PC specs


Recommended Posts

The demo is great. I'm amazed by how hell the game runs even though it sets the graphics detail to medium by default. I currently run the demo at 1680x1050 with 2xAA applied and all settings to medium. It definitely looks better than X360 demo I tried at a friend's house.

The 2.66 GHz C2D is a lot faster than the 2.4 GHz X2 3800+. They're not a close match at all :s

well i am running the game on vista ultimate with a X2 3800 @ stock speeds of 2ghz and a stock speed 8600gts with 2gbs of ram in my entire system and the game runs @ 1280x1024 just fine without issue with all graphics on the highest setting with 2xFSAA i am impressed with the physics and everything about the game and i have drive assist off cause with it on it is a bit more auto pilot

if you turn the assists OFF the car will feel more 'alive' hope this helps a few people out

I'll try that when I play the demo again.

By the way, press shift to access the advanced options in the graphics options menu. It confused the hell out of me for a few minutes because it showed an upward arrow. I hope I'm not the only person that was confused by a simple icon. :unsure:

yea i saw that when i first went into the gfx options, for me its 'Y' on the controller as i use a x360 controller

Heh, I'd use a X360 controller if I could. I have two and both are wireless. Have you tried cranking up the graphics? Try setting everything to it's maximum setting. I'm curious to see how well your rig can handle the game at details beyond medium settings.

let me have a shimmy now and i'll get back to you

Well reports are in and the news is good

With ALL advance graphical options either running High or Ultra (depending on what setting it was) running at 1280x1024 with x2 AA i managed a very smooth game, fraps reported an average of 30fps with cars then as soon as i lost them (half way round 2nd lap) it went upto 40+

EDIT: i have disabled HDR from my game as i dont like it, but this is down to personal preference, also heres 1 more little gameplay tweek for you.

Run the game and when your in the main menu bring up 'task manager' and find the grid.exe entry, change the priority from low to normal, for some reason Codes set the games proiorty to low, but changing it to normal helps out bags, im hitting 35fps with cars around me now.

Just a small point if not not a fan of HDR 'eyecandy' then you can remove it and it speeds the game up by quite a bit, not sure if reverse enginerring is allowed but contact me if u wanna know

Edited by Unimatrix Xero
Quiet pathetic. Yet again no support for the Logitech Rumblepad 2 (even the advanced settings do nothing), tapping left or right turns the steering wheel FULL LOCK, same as DiRT.. what a complete waste of a game.

Get an Xbox 360 controller, they're just better and more likely to have game support.

Get an Xbox 360 controller, they're just better and more likely to have game support.

i also recommend that. it is totally worth it. if any controller works with a game it will be the 360 controller.

they are also really nice to use and have analog accelerate and brake triggers which imo is REQUIRED to play grid.

let me have a shimmy now and i'll get back to you

Well reports are in and the news is good

With ALL advance graphical options either running High or Ultra (depending on what setting it was) running at 1280x1024 with x2 AA i managed a very smooth game, fraps reported an average of 30fps with cars then as soon as i lost them (half way round 2nd lap) it went upto 40+

EDIT: i have disabled HDR from my game as i dont like it, but this is down to personal preference, also heres 1 more little gameplay tweek for you.

Run the game and when your in the main menu bring up 'task manager' and find the grid.exe entry, change the priority from low to normal, for some reason Codes set the games proiorty to low, but changing it to normal helps out bags, im hitting 35fps with cars around me now.

Just a small point if not not a fan of HDR 'eyecandy' then you can remove it and it speeds the game up by quite a bit, not sure if reverse enginerring is allowed but contact me if u wanna know

Very nice. I'll give a go at turning up the settings too. Thanks!

Also getting the most recent nvidia drivers help (that is if you have an nvidia)

Yep, I have an ATI video card and my drivers are up to date.

i think HDR in this game is very well done for a raceing game and it work out well i dont see the need to turn it off cause i get playable FPS with it left on anyways i am not so Nuts when it comes to not havening big big FPS in a game . as long as it is playable then i am fine and playable to me is above 28FPS or more but as it is i am getting a good 38FPS out of this game

i think HDR in this game is very well done for a raceing game and it work out well i dont see the need to turn it off cause i get playable FPS with it left on anyways i am not so Nuts when it comes to not havening big big FPS in a game . as long as it is playable then i am fine and playable to me is above 28FPS or more but as it is i am getting a good 38FPS out of this game

HDR is gorgeous and well worth having. I run everything in 'High' @ 1680x1050 at 40+ FPS so I'm happy enough (Y)

HDR is gorgeous and well worth having. I run everything in 'High' @ 1680x1050 at 40+ FPS so I'm happy enough (Y)

Nice. Our computers are pretty much identical, except for the video card. I have a Radeon HD2900XT.

I was playing again earlier today and I realized something. The game defaulted to 2xAA but it felt like 4xAA was applied. :blink:

Nice. Our computers are pretty much identical, except for the video card. I have a Radeon HD2900XT.

I was playing again earlier today and I realized something. The game defaulted to 2xAA but it felt like 4xAA was applied. :blink:

I never enable AA and only AF at 2x maximum.

Unreal! The demo runs perfectly at maximum details with 2xAA applied. Wow, I would've never expected it to be so smooth. I honestly haven't noticed a drop in FPS from medium to maxed out settings. :omg:

I get around 50-60 everything maxed out, 16x AA etc, the gfx looks good on the Mustang and drift races, but the touring race doesn't look as good. I'm using 2 8800GT's and a q6600

Very nice. I agree with you. The race with the BMW car doesn't show off the graphics because it's too bright. The drift one really shows off the good lighting, and the Mustang race is just great. I'm obsessed with watching the replays. Hehe.

The 2.66 GHz C2D is a lot faster than the 2.4 GHz X2 3800+. They're not a close match at all :s

Yeah and an 8800 is WAY faster than an x1950 what the hell were they thinking with the recommended specs? it should have been like 2.66ghz core2/5000+ and 8800GT/3870 or something.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Ocenaudio 3.19.4 by Razvan Serea  Ocenaudio is a full featured, fast and easy to use audio and music editor. It is the ideal software for people who need to edit and analyze audio files without complications. Ocenaudio also has powerful features that will please more advanced users. To assist ocenaudio development, a powerful toolset of audio editing, analysis and manipulation called Ocen Framework was created. ocenaudio is also based on Qt framework, a well known library for cross-platform development. Cross-platform support ocenaudio is available for all major operating systems: Microsoft Windows, Mac OS X and Linux. Native applications are generated for each platform from a common source, in order to achieve excelent performance and seamless integration with the operating system. All versions of ocenaudio have a uniform set of features and the same graphical interface, so the skills you learn in one platform can be used in the others. VST plugins support Ocenaudio supports VST (Virtual Studio Technology) plugins, giving its users access to numerous effects. Like the native effects, VST effects can use real-time preview to aide configuration. Real-time preview of effects Applying effects such as EQ, gain and filtering is an important part of audio editing. However, it is very tricky to get the desired result by adjusting the controls configuration alone: you must listen the processed audio. To ease the configuration of audio effects, ocenaudio has a real time preview feature: you hear the processed signal while adjusting the controls. The effect configuration window also includes a miniature view of the selected audio signal. You can navigate on this miniature view in the same way as you do on the main interface, selecting parts that interest you and listening to the effect result in real time. Multiselection for delicate editions To speed up complex audio files editing, ocenaudio includes multi-selection. With this amazing tool, you can simultaneously select different portions of an audio file and listen, edit or even apply an effect to them. For example, if you want to normalize only the excerpts of an interview where the interviewee is talking, just select them and apply the effect. Eficient edition of large files With ocenaudio, there is no limit to the length or the quantity of the audio files you can edit. Using an advanced memory management system, the application keeps your files open without wasting any of your computer's memory. Even in files several hours long, common editing operations such as copy, cut or paste happen almost instantly. Fully featured spectrogram Besides offering an incredible waveform view of your audio files, ocenaudio has a powerful and complete spectrogram view. In this view, you can analyze the spectral content of your audio signal with maximum clarity. Advanced users will be surprised to find that the spectrogram settings are applied in real time. The display is updated immediately when altering features such as the number of frequency bands, window type and size and dynamic range of the display. Ocenaudio 3.19.4 changelog: Adds fallback fonts so every language and symbol displays correctly Improves autosave and session recovery stability Improves region navigation and display Fixes a crash when the level meter is used on displays with a scaling greater than 200% Fixes memory corruption when using the silence selection tools Fixes crashes when closing a file while effects are still being processed Fixes a freeze when applying effects to many files at once (macOS) Fixes crashes related to audio devices on Windows Fixes invalid file names when exporting regions whose label is used as the file name Other bug fixes and improvements Download: Ocenaudio 64-bit | Portable | ~40.0 MB (Freeware) Download: Ocenaudio for Linux and Mac OS View: Ocenaudio Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Hasleo Disk Clone 5.8.2.1 by Razvan Serea Hasleo Disk Clone is a free and all-in-one disk cloning software for Windows 11/10/8/7/Vista and Windows Server that can help you migrate Windows OS to another disk, clone one disk to another disk or clone one partition to another location quickly and efficiently. Completely Free Windows Migration and Disk/Partition Cloning Software Migrate Windows from one disk to another without reinstalling Windows, apps. Clone one disk to another and makes the data on 2 disks are exactly the same. Clone a partition to another location without losing any data. Easily adjust the size and location of the destination partition. Convert MBR to GPT or convert GPT to MBR by cloning. Creation of Windows PE emergency disk. Extremely fast cloning speed and multi-language support. Supported OS: Windows Vista/Server 2008 or later, fully compatible with GPT and UEFI. Hasleo Disk Clone 5.8.2.1 changelog: Fixed an issue that caused disk enumeration to fail Fixed an issue where WinPE created under Windows ARM64 26H1 did not work properly Download: Hasleo Disk Clone 5.8.2.1 | 32.3 MB (Freeware) Link: Hasleo Disk Clone Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This got me thinking, would you rather a self driving car prioritise protecting its passengers or everyone else? I'd choose the one that keeps me and my kids safest. At some point, these cars have to make those choices already, don't they? Wonder if we have a way to find out what way they lean.
    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      554
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      78
    4. 4
      PsYcHoKiLLa
      74
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!