official GRID PC specs


Recommended Posts

WOO my copy just dropped onto my door mat!! installed and had a quick blast the game autosets to 1680x1050 with everything on either high or ultra, no vsync atm but the game is even smoother than the demo and is really really good!!!! 10/10

To all Logitech Cordless Rumblepad? 2b> owners !!!

Just to let you guys know, there are problems with the Logitech Rumblepad 2 that we're aware of. I've posted here explaining the problem, and I've mentioned there that it will be fixed in a patch.

I think now is a good time to also mention that we're adding full support for the Logitech Rumblepad 2 in the patch aswell, so there will be a default setup, and you'll be able to control the menus too.

Source

I got it today :)

I love it! it made me realise how important analogue throttle and brake levers are though so will buy a 360pad for it shortly :p

Runs amazing on my machine (q6600 8800gt vista32 4gb ram) at 1920x1200 max settings with 4xFSAA. I get an average of 45fps or more with Vsync enabled, very smooth.

http://robbiekhan.co.uk/root/games/GRID/ is where my screenshots are stored and I have a video up too showing the replay function which is pretty neat!

http://www.youtube.com/watch?v=NM6a9doSmwA

I watched some of the gameplay videos of GRID and was quite impressed with the visuals. It seems it has an arcade feel to it like Need for Speed: Carbon. Everyone seems to be complaining about the controls. How bad are the controls really compared to the past two games from the NFS series and DiRT?

I watched some of the gameplay videos of GRID and was quite impressed with the visuals. It seems it has an arcade feel to it like Need for Speed: Carbon. Everyone seems to be complaining about the controls. How bad are the controls really compared to the past two games from the NFS series and DiRT?

It's a combination of a lot of things.

The turning seems very 'soft', like driving a bag of marshmallows, not a heavy car.

Also you tend to drift a lot and the camera angles in the turns are crappy at best, so overall you feel

like you are driving a shopping cart with a camera man trying to follow you.

Most Arcade racers I've played, the controls have been very firm and responsive, this just seems 'wrong'.

But some people love it, so I guess It's just a matter of downloading the demo and trying it out.

It is too aracdey i think to give you these real cars to race around in. PGR4 gave you the right blend of sim and arcade racing. I was hoping for something like that with GRID but instead we got Ridge Racer.

Everything else about the game is brilliant, graphics, presentation and sound. Just the handling is terrible and ruins any fun you'll have from the game.

I got a 360 gamepad today and it rocks, wireless freedom!

I also am playing much better now!

First of all I came second with some rough driving:

http://www.youtube.com/watch?v=toxXPxceb6k

And then I came first with skills!

http://www.youtube.com/watch?v=YxNnfCwsaLY

I ended up getting it from HMV as it's still not on Steam, runs better then the demo on my rig.

One minor annoyance is that the install didn't create a start menu shortcut so I had to fart about creating my own.

you have vista right?

you have to go into the games explorer and copy the shortcut to desktop.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • The machines are starting to fight back any way they can.
    • No news articles about the Arch Linux repo being majorly infected with malware?!?
    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
  • Recent Achievements

    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
    • First Post
      BizSAR earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      599
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      77
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!