Barclays Premier League 2008/09  

375 members have voted

  1. 1. Who will win the Barclays Premier League 2008/09?

    • Arsenal
      25
    • Aston Villa
      8
    • Chelsea
      15
    • Everton
      9
    • Liverpool
      22
    • Manchester City
      8
    • Manchester United
      55
    • Portsmouth
      0
    • Tottenham Hotspur
      2
    • Other
      5
  2. 2. Who be relegated from the Barclays Premier League 2008/09 (select 3)?

    • Blackburn Rovers
      15
    • Bolton Wanderers
      23
    • Fulham
      22
    • Hull City
      53
    • Middlesbrough
      26
    • Stoke City
      66
    • Sunderland
      31
    • West Bromwich Albian
      71
    • Wigan Athletic
      29
    • Other
      39
  3. 3. Who will be top scorer in the Barclays Premier League 2008/09?

    • Benjani
      3
    • Cesc Fabregas
      1
    • Cristiano Ronaldo
      37
    • Didier Drogba
      4
    • Emmanuel Adebayor
      8
    • Fernando Torres
      43
    • Frank Lampard
      8
    • Wayne Rooney
      12
    • Roque Santa Cruz
      0
    • Other
      33


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It's not about spending money, it's where it comes from. The likes of united, arsenal, liverpool have money from lots of fans, sponsorships etc, chelsea got theirs from 1 investor.

so they wear samsung on their jersey for free and the stadium gives away tickets? maybe theres something to say about chelseas fans and whether or not they're as worldwide but i don't know about that.

sure abramovich spends a lot but its his to spend. i think football clubs are measured by winning foremost.

its not about the amount there spending but more the rate of return on the investment...chelsea have spent an assload on new big name players( big players, big egos), where as other top 4 clubs have spent less and tried to develop more players(mainly arsenal). though as said hopefully a new coach, kinda like guus will unite players and make them seem less ****ish

so they wear samsung on their jersey for free and the stadium gives away tickets? maybe theres something to say about chelseas fans and whether or not they're as worldwide but i don't know about that.

sure abramovich spends a lot but its his to spend. i think football clubs are measured by winning foremost.

Not saying chelsea don't have sponsorship etc but that came after the bought success, and the amount they get doesn't even cover the players wage bill so hardly money then can use to build.

I think he was talking about the fans not the management.... It's all you ever hear from liverpool fans because they have nothing else to banter about. Sure you beat us by one game for second place in the EPL but I am happy with the FA Cup, knocking you twats out of the CL 2 years in a row and 3rd place rather then getting no silverware at all.

On to next season!

You clown :laugh:

Come back when you actually know something about football and what it means.

I think he was talking about the fans not the management.... It's all you ever hear from liverpool fans because they have nothing else to banter about. Sure you beat us by one game for second place in the EPL but I am happy with the FA Cup, knocking you twats out of the CL 2 years in a row and 3rd place rather then getting no silverware at all.

On to next season!

Like I said then, tell me where in honesty you think your worthless club would be without red rom's millions? You still haven't answered that yet, probably because the answer is too embarrassing for you :laugh:

Your bragging rights will really be enabled when you actually win the trophy rather than constantly bottling it at the most crucial moment. Until then Liverpool still get the last laugh.

Like I said then, tell me where in honesty you think your worthless club would be without red rom's millions? You still haven't answered that yet, probably because the answer is too embarrassing for you :laugh:

Your bragging rights will really be enabled when you actually win the trophy rather than constantly bottling it at the most crucial moment. Until then Liverpool still get the last laugh.

It's not hard to come to the realization that they would be nothing with out his millions. Just like the new england patriots, new york yankees, every other american football team, etc. Investors are investors. How does liverpool get the last laugh? At least we are getting those chances to win the trophies, they will come eventually.

You are worse than that Turkish dude during the 2006 world cup. You wouldn't know anything about that though. Carry on

It's not hard to come to the realization that they would be nothing with out his millions. Just like the new england patriots, new york yankees, every other american football team, etc. Investors are investors. How does liverpool get the last laugh? At least we are getting those chances to win the trophies, they will come eventually.

You are worse than that Turkish dude during the 2006 world cup. You wouldn't know anything about that though. Carry on

That dude was legendary...his love for Arda Turan was frightening...strange I hear nothing about the player now :p

That dude was legendary...his love for Arda Turan was frightening...strange I hear nothing about the player now :p

He got banned though didn't he? :laugh: There are some great players in Turkish team.. its funny that none of the big clubs are interested in them.. I feel Arda Turan can be great at a big club..

Euro thread was very interesting though :p lol

btw..

A statement on the club's official website confirmed, "Chelsea is delighted to announce that Carlo Ancelotti has agreed to become our new manager."

Regarding details of the Reggiolo-born 49-year-old's contract, the statement continued by indicating that, "He has signed a three year contract and will start on July 1 2009."

I was way off on calling this one :| Lets see if he's better than Scolari though :p

Also..

Real Madrid have reached an agreement to sign Manuel Pellegrini as their new coach for €4 million and the deal will be made official on Tuesday, according to Villarreal's general manager.

Jos? Manuel Llaneza has confirmed that the two clubs have struck a deal that will see the Chilean replace Juande Ramos at the Bernabeu and be Florentino Perez's first big announcement as president.

So what happens to Rijkaard, Ramos and Strachan now? Any rumors? And this also means Wenger stays with us :happy:: Hoping he can turn this trophyless spell around and take us back to glory days.. In Wenger we trust!!.. for not the last time hopefully:pp

Milan, Madrid, Chelsea with new bosses.. UCL will be very interesting this year..

Oh and.. http://www.arsenal.com/news/news-archive/season-best

Edited by Kralik
At least he replied, unlike you who ignored me pointing out that Benitez talked about money couple of weeks ago ;)

I personally don't mind Man Utd splashing out the money they have earned, they deserve it after the success the club has had over the last 15 years.

Benitez is only talking about how it is hard to compete with Man Utd, when for example you can have Tevez, Berbatov, Nani and Anderson on the bench which equates to near ?100 million if you buy Tevez permanately. This is the type of squad depth Liverpool will not have for a few years.

Although I expect every other club in the Premier League will soon be like Man City and Chelsea, a sad situation.

Speaking of money..

England's 20 Premier League clubs owe a total of ?3.1bn in bank overdrafts, loans and other borrowings, according to the latest published financial information. The accounts for the clubs, mostly documenting the year to May, June or July 2008, show that the FA chairman, Lord Triesman, significantly underestimated football's indebtedness when he cautioned last October that debts in the sport as a whole, including the Football League and the FA itself, were at ?3bn.

Manchester United and Chelsea were by far the most indebted, owing ?699m and ?701m respectively, Arsenal were third, with ?416m debts and Liverpool, the other top four club, were understood to owe around ?280m; their accounts, due to be filed at Companies House last week, are overdue.

The debts of those top four clubs, incurred in very different ways, demonstrate the extremes to which Premier League clubs' finances have been tUnited,d, Premier and European Champions League winners in that 2007-08 season, neverthmade a loss of ?44.8m because of the swingeing interest the club pays on its debts. United owed ?699m to financial institutions because the Florida-based Glazer family, who bought the club in 2005 largely with borrowed money, then loaded their own debts on to the club. In just three years to 2008, ?263m has become payable by United in interest alone.lone.

Liverpool's debt is similar, owed by the club's holding company, and including the ?185m borrowed by the north American businessmen, Tom Hicks and George Gillett, when they acquired the club in Chelseahelsea, by no money is owed to banks; the entire ?701m was an interest-free loan made by the club's owner, Roman Abramovich, since he bought Chelsea in 2003.n 2003. The Russian oligarch has poured money in to pay for players whose wages the club would otherwise not be able to afford, in his hunger to claim football trophies. Since the accounts were published, Chelsea, partly as a response to Triesman's warning about high debt levels, announced that Abramovich had reduced his loan to ?339.8m, converting the rest to shares inArsenal is the only Premier League club that incurred significant debt to carry out long-term investment. The club borrowed ?260m originally to build the new Emirates Stadium, and a further ?133m to convert the old Highbury ground into flatsinto flats. Arsenal have been generally admired for prudence because the Emirates, with 60,000 seats ? some very expensive ? generates around double the money Highbury did, but the sales of apartments have stalled in the downturn, not producing the windfall expected when property prices were booming.

Source

That shows modern football in a pretty bad light. Didn't Abramovic fund all of chelsea's transfers essentially out of his own pocket, making Chelsea's debt a little bit more of a non issue?

I think so not sure on that one

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. 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However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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