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ooh check you :p I don't play as often as some of you guys around here, I'm probably a noob compared to you all lol.

Nevertheless I was proud of my K/D

Nice ratio though dude! Was that all using the Soldier?

Yeah that was back when I had a soldier-fetish (he is still by far my best played class), and was cranking a good 20/30 hours a week (don't have the time for that these days).

PS. Yes that was all with the soldier.

  • 2 weeks later...

WarningMoose1.jpg

52-3.jpg

Then everyone started leaving :(

67-4.jpg

Thought I'd get mine in to show off with :p Over the summer holidays (after my GCSE's) I had about 9 weeks to practice with, so I got pretty good with most classes except spy and medic. Now i can only play about an hour a day at max but I seem to be keeping up my skill level (The demo one was yesterday)

As for scoring;

Kill = 1 (Unless you backstab or headshot which both give you 2)

Capture = 2 (I'm not to sure about cart captures, they might be 1 every few units (of distance) then 2 for a cart checkpoint)

Destruction = 1

Domination = 1?

Assist = 1/2

Nice scores moose (Y) and thanks for the explanation :)

Thanks. You just have to work out little tricks to get good scores and also predicting shots with demo and soldier (I can shoot people in the air with rockets now, well sometimes anyway :D).

I like the scoring system as it tries to make you do something other than kill (so campers get a worse deal unless they are in defence), although this is somewhat countered by stats as they mostly go by kills :(

But I always play high damage characters so I'm ok :p

Oh yeah I forgot to mention GTFO, although I find that they don't have a good social aspect compared to others I've found, the main reason I play on SpA is due to most people being slightly more mature than kids who manage to destroy your eardrums with their whining.

To reply about getting high scores Drunkn, I would say just practice, scout probably is not the class to start on if you want high scores, though after a bit of practice you can easily get to the top of the table. I would recommend sniper or soldier/demo or even pyro if you want high scores. Also if you can go heavy with a medic buddy then you can get extreme scores. Really its just experience, switching between classes to react to the other teams choices and just learning the little tricks per class.

Edited by Minimoose

Yeah over the past month or so I've got really good at Demoman (well I like to think so anyway lol). It's easily my favourite class.

I can rack up kills easily ( I think the highest I've reached was 68 or so), but trying to play without dying often really is a hard thing to do in TF2. I actually found Demoman to be quite effective against spies too, go figure :p

Yeah over the past month or so I've got really good at Demoman (well I like to think so anyway lol). It's easily my favourite class.

I can rack up kills easily ( I think the highest I've reached was 68 or so), but trying to play without dying often really is a hard thing to do in TF2. I actually found Demoman to be quite effective against spies too, go figure :p

Yeah I love demoman because they are quite overpowered if played correctly, as you can see from my pics (and I'm not brilliant). One pipe bomb can do over 125 damage without crits, so some classes are disadvantaged by quite a bit.

One technique with demo is to hide stickies in a corridor exit/doorway and attract people to you by firing your normal pipes, once they come running in, set off the stickies. Then just repeat :p ######, such as me, do this all the time. It also means you don't die much. Also I find using stickies all the time easier than pipe bombs, since the pipes are relatively hard to aim and you have less control over damage.

I'm actually the opposite lol, I find it a lot more effective to use pipe bombs, espeically volleying them. It causes more damage and causes the enemy to jump/fly off course and into objects. I think there is a higher chance of criticals too and one hit kills. It feels like cheating almost but it's quite a skill to master.

Although sticky bombs are great for defence just like you said. I love using them in 2Fort where the two corridors meet the courtyard area. Sticking them around the frames in just the right position and people will usually just run out without checking and boom :D I don't understand why Spies and Scouts keep trying to go the same routes over and over when I keep killing them as soon as they step foot outside :laugh:

Thats pretty cool Decryptor :D

I'm actually the opposite lol, I find it a lot more effective to use pipe bombs, espeically volleying them. It causes more damage and causes the enemy to jump/fly off course and into objects. I think there is a higher chance of criticals too and one hit kills. It feels like cheating almost but it's quite a skill to master.

Although sticky bombs are great for defence just like you said. I love using them in 2Fort where the two corridors meet the courtyard area. Sticking them around the frames in just the right position and people will usually just run out without checking and boom :D I don't understand why Spies and Scouts keep trying to go the same routes over and over when I keep killing them as soon as they step foot outside :laugh:

Yes, demospam is a really good thing to do on dustbowl when you're defending the first cap, everyone piles out of spawn so once you have stickied the cap doorway (hide stickies in between the barrels :)) then you can just spam out of the doorway and you'll get loads of kills. Also they always hide to the right hand side in a little protective curve, just go down into the chasm kind of place down the middle and spam from there, they don't expect it.

The reason I like stickies is that once you practice they can be like slightly less powerful pipe bombs which you can explode in people's faces, I just find it easier (Also its hilarious if you find a heavy eating a sandvich then sticky all around him, wait till he tries to escape then blow him up (to give him a false sense of chance :D)

HardWare Morph

It's Valve's new facial animation system, it's meant to run on hardware (If you have a compatible ATI card), but the TF2 models don't have a larger number of flexes compared to HL2 and such (so there's barely any slowdown compared to non-hwm models)

Type "find hwm" into the console and you'll find the 2 cvars (set them both to 1)

Edit: And "cl_new_impact_effects 1" and "cl_burninggibs 1", nicer effects for bullet impacts, and if somebody gets blown up who was on fire, their gibs remain on fire.

where do i force this so it can be on all the while?

Type "find hwm" into the console and you'll find the 2 cvars (set them both to 1)

Edit: And "cl_new_impact_effects 1" and "cl_burninggibs 1", nicer effects for bullet impacts, and if somebody gets blown up who was on fire, their gibs remain on fire.

but wont that turn off when i quit the game?

If it did then there might be a way to write a script just so that it enters the cvars into the console every time it loads up, not sure though. I've never tried writing script for TF2.

If a script wouldn't work you could just try:

bind <key> "cvar"

For example: bind k "cl_new_impact_effects 1"

In the console then just bind each command to some easy to remember but useless keys, only disadvantage is that you would have to press the keys every time :( Can someone confirm if that would work?

Edited by Minimoose
This topic is now closed to further replies.
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