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ooh check you :p I don't play as often as some of you guys around here, I'm probably a noob compared to you all lol.

Nevertheless I was proud of my K/D

Nice ratio though dude! Was that all using the Soldier?

Yeah that was back when I had a soldier-fetish (he is still by far my best played class), and was cranking a good 20/30 hours a week (don't have the time for that these days).

PS. Yes that was all with the soldier.

  • 2 weeks later...

WarningMoose1.jpg

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Then everyone started leaving :(

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Thought I'd get mine in to show off with :p Over the summer holidays (after my GCSE's) I had about 9 weeks to practice with, so I got pretty good with most classes except spy and medic. Now i can only play about an hour a day at max but I seem to be keeping up my skill level (The demo one was yesterday)

As for scoring;

Kill = 1 (Unless you backstab or headshot which both give you 2)

Capture = 2 (I'm not to sure about cart captures, they might be 1 every few units (of distance) then 2 for a cart checkpoint)

Destruction = 1

Domination = 1?

Assist = 1/2

Nice scores moose (Y) and thanks for the explanation :)

Thanks. You just have to work out little tricks to get good scores and also predicting shots with demo and soldier (I can shoot people in the air with rockets now, well sometimes anyway :D).

I like the scoring system as it tries to make you do something other than kill (so campers get a worse deal unless they are in defence), although this is somewhat countered by stats as they mostly go by kills :(

But I always play high damage characters so I'm ok :p

Oh yeah I forgot to mention GTFO, although I find that they don't have a good social aspect compared to others I've found, the main reason I play on SpA is due to most people being slightly more mature than kids who manage to destroy your eardrums with their whining.

To reply about getting high scores Drunkn, I would say just practice, scout probably is not the class to start on if you want high scores, though after a bit of practice you can easily get to the top of the table. I would recommend sniper or soldier/demo or even pyro if you want high scores. Also if you can go heavy with a medic buddy then you can get extreme scores. Really its just experience, switching between classes to react to the other teams choices and just learning the little tricks per class.

Edited by Minimoose

Yeah over the past month or so I've got really good at Demoman (well I like to think so anyway lol). It's easily my favourite class.

I can rack up kills easily ( I think the highest I've reached was 68 or so), but trying to play without dying often really is a hard thing to do in TF2. I actually found Demoman to be quite effective against spies too, go figure :p

Yeah over the past month or so I've got really good at Demoman (well I like to think so anyway lol). It's easily my favourite class.

I can rack up kills easily ( I think the highest I've reached was 68 or so), but trying to play without dying often really is a hard thing to do in TF2. I actually found Demoman to be quite effective against spies too, go figure :p

Yeah I love demoman because they are quite overpowered if played correctly, as you can see from my pics (and I'm not brilliant). One pipe bomb can do over 125 damage without crits, so some classes are disadvantaged by quite a bit.

One technique with demo is to hide stickies in a corridor exit/doorway and attract people to you by firing your normal pipes, once they come running in, set off the stickies. Then just repeat :p ######, such as me, do this all the time. It also means you don't die much. Also I find using stickies all the time easier than pipe bombs, since the pipes are relatively hard to aim and you have less control over damage.

I'm actually the opposite lol, I find it a lot more effective to use pipe bombs, espeically volleying them. It causes more damage and causes the enemy to jump/fly off course and into objects. I think there is a higher chance of criticals too and one hit kills. It feels like cheating almost but it's quite a skill to master.

Although sticky bombs are great for defence just like you said. I love using them in 2Fort where the two corridors meet the courtyard area. Sticking them around the frames in just the right position and people will usually just run out without checking and boom :D I don't understand why Spies and Scouts keep trying to go the same routes over and over when I keep killing them as soon as they step foot outside :laugh:

Thats pretty cool Decryptor :D

I'm actually the opposite lol, I find it a lot more effective to use pipe bombs, espeically volleying them. It causes more damage and causes the enemy to jump/fly off course and into objects. I think there is a higher chance of criticals too and one hit kills. It feels like cheating almost but it's quite a skill to master.

Although sticky bombs are great for defence just like you said. I love using them in 2Fort where the two corridors meet the courtyard area. Sticking them around the frames in just the right position and people will usually just run out without checking and boom :D I don't understand why Spies and Scouts keep trying to go the same routes over and over when I keep killing them as soon as they step foot outside :laugh:

Yes, demospam is a really good thing to do on dustbowl when you're defending the first cap, everyone piles out of spawn so once you have stickied the cap doorway (hide stickies in between the barrels :)) then you can just spam out of the doorway and you'll get loads of kills. Also they always hide to the right hand side in a little protective curve, just go down into the chasm kind of place down the middle and spam from there, they don't expect it.

The reason I like stickies is that once you practice they can be like slightly less powerful pipe bombs which you can explode in people's faces, I just find it easier (Also its hilarious if you find a heavy eating a sandvich then sticky all around him, wait till he tries to escape then blow him up (to give him a false sense of chance :D)

HardWare Morph

It's Valve's new facial animation system, it's meant to run on hardware (If you have a compatible ATI card), but the TF2 models don't have a larger number of flexes compared to HL2 and such (so there's barely any slowdown compared to non-hwm models)

Type "find hwm" into the console and you'll find the 2 cvars (set them both to 1)

Edit: And "cl_new_impact_effects 1" and "cl_burninggibs 1", nicer effects for bullet impacts, and if somebody gets blown up who was on fire, their gibs remain on fire.

where do i force this so it can be on all the while?

Type "find hwm" into the console and you'll find the 2 cvars (set them both to 1)

Edit: And "cl_new_impact_effects 1" and "cl_burninggibs 1", nicer effects for bullet impacts, and if somebody gets blown up who was on fire, their gibs remain on fire.

but wont that turn off when i quit the game?

If it did then there might be a way to write a script just so that it enters the cvars into the console every time it loads up, not sure though. I've never tried writing script for TF2.

If a script wouldn't work you could just try:

bind <key> "cvar"

For example: bind k "cl_new_impact_effects 1"

In the console then just bind each command to some easy to remember but useless keys, only disadvantage is that you would have to press the keys every time :( Can someone confirm if that would work?

Edited by Minimoose
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    • Microsoft releases major feature updates for stock Windows 11 apps by Taras Buria In addition to releasing new Windows 11 preview builds, Microsoft announced that inbox Windows apps now have dedicated release notes in the official documentation. At long last, users have access to all the release notes for each app, with changes listed in chronological order. Microsoft used to announce feature updates for stock apps with each build. Now, with Windows Insider release notes hosted on the Microsoft Learn website, each app has a dedicated space for its changelog, which is very useful for those who want to track new features and improvements. Alongside that, Microsoft dropped massive feature updates for six stock apps: Clock, Media Player, Calculator, Voice Recorder, Photos, and Paint. Each app packs quite a lot of changes and new capabilities, so here are the release notes. Here are quick notes so that you can jump to the app you are interested in the most: Calculator Camera Clock Media Player Paint Photos Sound Recorder Here is what is new for the Calculator in version 11.2605.9.0: More accurate square-root results — Fixed rare cases where a calculation that should equal zero (like sqrt(2.25) - 1.5) returned a tiny leftover value instead. Readable text in High Contrast themes — Settings text now shows the correct colors in the High Contrast Aquatic and Desert themes. Fixed layout for right-to-left languages — For languages like Arabic and Hebrew, the graph, number pad, equation fields, and scroll buttons now appear correctly oriented. Reliable launch after upgrading — Fixed an issue where upgrading from much older versions could leave outdated settings that stopped the app from opening. Here is what is new for the Camera app (version 2026.2605.7.0): Zoom slider works on more cameras — The zoom slider now works on the latest cameras, respects your system zoom settings, and updates instantly when you change those settings. Full range of zoom levels — Fixed an issue where the zoom slider only showed three steps on some devices that zoom in finer increments. Front camera works on more devices — Resolved a problem that blocked the front-facing camera on certain wide-angle devices. More video resolution choices — You can now pick video resolutions that were previously hidden; the app shows a heads-up warning instead of removing them. QR links you can still use — When a scanned QR code points to something with no matching app, the link is now copied to your clipboard (with a notification) while still offering a Store search. Smarter default settings — When you haven't set a preference, the app now follows your system settings by default. The Clock app has a massive changelog with the following improvements in version 11.2605.9.0: Timers keep counting after they hit zero — When a timer runs out, it now keeps counting up (for example, -00:27:31) so you can see how far past the time you've gone. You can turn off the daily goal — Focus Sessions now include an "Off" option so you can skip setting a daily goal entirely. New 15-minute snooze option — Alarms now offer a 15-minute snooze interval. Run up to 3 countdowns at once — The Countdown Widget now supports three simultaneous countdowns, up from two. Timer Widget notifications now appear — Fixed an issue where the "timer finished" notification didn't show when the timer was started from the widget. Less clutter in Focus Sessions — Tasks you've already completed no longer show up in the Focus Session task list. More accurate focus progress — Fixed a rounding issue that could show your daily focus progress as a minute short (for example, 49 minutes instead of 50). Smoother World Clock comparisons — The World Clock compare page now loads dates as you scroll, so it feels more responsive. Up-to-date World Clock locations — Refreshed country and city names to match their current names. Correct sun and moon icons during midnight sun — Fixed an icon that wrongly showed a moon during all-day daylight in polar regions. Fixed back-button behavior in clock comparisons — Pressing back once now takes you back as expected, instead of jumping the date to 1926. Corrected the Newfoundland time zone — Newfoundland now uses the right time zone (St. John's). Disabled alarms stay looking disabled — Editing a turned-off alarm no longer makes it appear turned on. Cleaner timer cards — The expand button is now turned off on timer cards that have no time set, preventing actions that wouldn't do anything. Clearer theme setting — Updated the wording to "Choose your preferred app theme." Smoother Settings links — The "About" links in Settings no longer trigger an unexpected "switch apps" prompt. Fixed spacing in Spotify settings — Corrected uneven spacing in the Spotify settings card. Better focus visibility in High Contrast — The focus highlight in World Clock is now clearly visible in the High Contrast Aquatic and Desert themes. No more double announcements — Screen readers no longer read the timer value twice. Countdown names read correctly — Screen readers now properly announce the name of each countdown. Keyboard focus stays put — Focus no longer disappears after you press the Timer Reset button. Clearer alarm toggle for screen readers — Tidied up how the alarm on/off switch is announced. The Media Player app received plenty of changes as well (version 11.2605.14.0): Custom captions — You can now personalize how closed captions appear, with caption styling tied to your Windows caption settings, plus a quick link to open those settings directly. "Indexing" banner in the play queue — When your media library is still being scanned, a banner now explains why some items may not appear yet. Fixed the look of selected items — Corrected a layout glitch with selected items in lists. Fewer playback failures — Improved how the app recognizes supported file types, so more files play without issues. Playlists need a name — You can no longer accidentally save a playlist with a blank name. Cleaner look for empty playlists — Improved how a playlist appears when it has no items yet. More stable play queue edits — Fixed a crash that could happen when changing the play queue while the app was switching between sessions. Clearer "missing codec" message — Improved the dialog that appears when a file needs a codec you don't have, with clearer guidance on what to do. A big update is also available for Paint in version 11.2605.61.0: Adjustable eraser transparency — You can now control how transparent the eraser is. Cleaner stamp brush strokes — Fixed visible color shifts and artifacts when using stamp-style brushes. JPEG photos save in place — Opening a rotated JPEG and pressing Save now overwrites the original instead of unexpectedly prompting "Save As." No more crash on bad image files — Opening a damaged or invalid image, from within the app, by double click, or commandline, now shows a clear error message instead of closing the app. Classic selection behavior restored — The selection outline now hides while you move, resize, or rotate a selection, just like in classic Paint. Tidier AI image panel — Fixed missing spacing at the bottom of the AI image generation panel for a cleaner layout. Visible button hover in light theme — Toolbar split buttons now show a clear hover highlight in the light theme. Snappier toolbar — Streamlined how the ribbon lays out, giving a small speed boost at startup. Fewer background crashes — Fixed a crash that could happen while background tasks were finishing up. Stable app shutdown — Prevented rare crashes when closing the app. Fixed layer removal glitch — Deleting the active layer no longer leaves the layers list in an inconsistent state. Here is what is new in the Photos app (version 2026.11060.2004.0): AI watermarking — AI-generated or edited images can now carry a visible Copilot watermark. You choose Never, Always, or Ask Every Time in Settings, with a confirmation when saving. The watermarking is off by default in settings. Better viewing of small images and pixel art — Tiny images (like 16×16 pixel art) now zoom in far more to fill the screen and stay crisp instead of looking blurry. Select scanned text with the keyboard — When text is detected in an image, you can now navigate and select it using the arrow keys, Shift+Arrow, Home/End, and Ctrl+A, with a clear focus highlight. Fixed a crash in text recognition — Resolved a crash that could close Photos while detecting text in images; the app now recovers gracefully. Easier keyboard navigation — Tabbing through the navigation bar no longer stops on hidden controls, so it takes a single Tab to move past it instead of three. And finally, here is the Sound Recorder (version 11.2605.1.0): Waveform shows with Bluetooth mics — The live waveform now displays correctly when you record using a Bluetooth audio device. No more stray scrollbar — A non-working horizontal scrollbar no longer appears at the bottom of the waveform unless you've zoomed in. Mark button ready right away — The Mark button no longer looks grayed out until you hover over it after opening the app. Markers hidden for WAV files — Markers are now turned off for WAV recordings, since that format can't store them — so they're no longer lost silently. Smoother deleting — Quickly pressing Delete and Enter to remove several recordings in a row no longer triggers a "file doesn't exist" error. Fixed a memory issue — Resolved a memory leak that occurred each time a recording started. You can find all these changelogs in the official documentation here.
    • again, an article about Microsoft Edge and ridicules hater's comments
    • From this very same article: "For organizations that prefer a “more deliberate pace”, the Extended Stable channel remains an option."
    • Or every other browser, because they all behave the same, at least the mainstream ones. Firefox does exactly the same: background updates, restart to install them. Haters gotta hate, I guess.
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