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:D

Did you not notice that small jab at you in the post of screenshots up there :p

Where was that?! Give me a link!

I've still got that screenshot of me dominating you as sniper :D

Once in a lifetime opportunity!

When you're on a crap team, the game just isn't fun.

I don't know why, but I haven't had that happen often, and I only join pub servers. (even in Left 4 Dead, I've never had a bad team)

I wish i was that lucky. It seems like every other server i go to i get stuck with a crappy team who'd still somehow lose even if the other team didn't spawn.

Where was that?! Give me a link!

I've still got that screenshot of me dominating you as sniper :D

Once in a lifetime opportunity!

Here.

*grumbles at last night's game* :crazy:

I wish i was that lucky. It seems like every other server i go to i get stuck with a crappy team who'd still somehow lose even if the other team didn't spawn.

Yeah, stacked teams suck. On the brighter side, if the losing team has enough people ragequitting some servers have autobalancers which will pull over players from the other team.

Stacked teams are even worse in Left 4 Dead with only 8 people per server, especially when the AI director likes to spawn tanks for one team and not the other. :laugh:

Anyone know the idea behind the quick list feature they added to the serverbrowser? Sure it looks cool but it's not really practical for the main server window when hundreds are loading up in it. Works better for the favourites but if you've got more than a few its more hassle

Did they port over Steam Cloud to TF2? Game seems to be updating each time I exit.

Also the reskinned UI... lol.

Quick List looks fancy but it doesn't show all my favourites for some odd reason. It leaves out a server or two.

An update's coming soon. In an email sent to HLDS:

Date: Thu, 22 Jan 2009 15:23:45 -0800

From: Jason @ Valve

There is still some work going into the next update for Team Fortress 2. We were hoping to have this out this week, but with the extra testing we need to do, the update has been pushed back to early next week. This update will include the timeout fix during map change.

Jason

(hat tip)

--------------------------------------------------------------------------------------------------------------------------

Also from the server's forums: Another well made TF2 short video: Engination.

Edited by rm20010
Forgot to add. There's another game mode coming soon. They may also consider a new class as well...

http://www.shacknews.com/onearticle.x/56847

Oh sweet. New payload map coming too. I've been wanting to see more maps in that.

Territory Control never got much love, Hydro is it (and I think there's still a few exploits on that map)

A new map for Payload will be good though, and apparently Natascha is getting a few fixes.

I loath hydro, it always ends in stalemates or steamrolls :(

CP maps are the best in my opinion, can't wait for the new scout update since he is one of the most fun classes to play on CP maps :)

I can't wait for Steam Cloud to be supported on all Source games. Hopefully they might even branch out into other games somehow as well. Ah well =[

Steam Cloud is part of Steamworks if I'm not mistaken.

I loath hydro, it always ends in stalemates or steamrolls :(

CP maps are the best in my opinion, can't wait for the new scout update since he is one of the most fun classes to play on CP maps :)

Sometimes it can end in stalemates or steamrolls, but what map doesn't.

I got steamrolled yesterday on dustbowl*, ages ago our team steamrolled on granary, etc.

* I blame the team for that, and hopefully rightly so, what kind of team leaves a single engineer to defend the only point on a capture point map?

I hope they include the "better multicore support" that was previously mentioned on the blog in the upcoming update. It really needs it with as cpu bound as the game is.

Agreed. It would be good to see. For the past few days I've been using the mat_queue_mode 2 command which has given some nice fps boosts (40-50 fps increase for some parts). The downside is that the command seems to be a temporary fix for multi-core support that hasn't been totally added yet and thus it seems to work better for some more than others. So far I've had one crash which isn't great but no others problems.

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